It also breaks other stuff like being able to output video to portable video glasses. A relatively niche use now, but something that will pick up considerably over the life of the console.
Having a floating 4k screen that you can put anywhere at any size is pretty nice. Don’t have to look down at your hands or hold the system up to a comfortable eye line.
I do hope that at some point they open it up a bit more. And maybe only exclude stuff that would damage the system, which is ostensibly the -given- reason for locking it down. While of course, the real reason is likely a licensing opportunity.
I do still buy their stuff. But it has been more and more often lately that I buy it and then feel ok about emulating it to add in stuff like 4k 120 fps or VR/stereoscopic or whatever.
New 3DS was actually a pretty huge upgrade over the original. Despite the name, it was effectively the next generation of the console. Or at the very least a half-generation.
Recently? Or early on? The slingshot controls got an accuracy rework and also the option to be aim direction instead of pullback direction if the player prefers.
I think most of the control issues for new players unfamiliar with the genre is how precise you need to be to water crops and stuff. Those of us that have been playing farm sims(not farming simulations, totally different beast once you write both words in full like that, lol) for decades already probably don’t even remember a time when it was tough to manually align our tools to the grid. For a lot of people, stardew is their first one, and for a decent subset of them, it’s not just their first farming sim, but their first video game on a controller.
There have also been grid aligning innovations in other farming sims for onboarding new players. Some games have a modifier key you can hold down that basically turn the analog into digital movement while holding it. Your character will move exactly one grid space at a time and keep facing the same direction. That sort of thing can help, but honestly, probably better to just make the game fun enough that people are willing to keep playing while they are bad at it, to eventually get good at it. Not every farm sim can accomplish that.
There are plenty of both permanent and temporary speed increases, with the permanent ones you are almost as fast as the horse. And with temporary ones you can be faster than it. No need for mods, just base game. And these are things you easily earn part way through the first year.
Not sure specifically when they were added, but they are there now. Play the game once every 3 years or so, hehe. Last playthrough we did a 6 player group game. Basically played it like it was dnd sessions. That playthrough had the move speed stuff. Comes from a book seller. So if you know when that book seller was added, it would be then probably.
Also, it’s basically the same thing as Veloren, another current open source mmo voxel world builder rpg. But looks like maybe smaller voxels on average.
Ah, it does auto log-in at start up, so I guess that. Otherwise, it does just sit there passively. It probably ties up a couple megs of ram or something. Sounds worth it if the alternative is that annoying.
I usually manage to push through now. It initially feels like it’ll never be comfortable… but it rarely takes more than an hour to be right back in the swing of it.
Awesome, that’s what I was hoping to hear. I miss the olden days when it was more realistic that you had to/could work for your car, and slowly upgrade and save up. Now that isn’t even believable in a video game world anymore, it’s been replaced with winning cars in a lottery, the only believable way for people to afford a nice car nowadays. Hehe.
Basically, what makes sense logically isn’t backed up by what data and math we have. Logically, we would assume as enough stuff is pulled together that the density hits a point where gravity is stronger than the bonds that hold matter together, that those bonds would break and the individual elements, initially atoms, but as gravity gets stronger and stronger the bonds between the components of atoms and so on and so forth also break down.
At some point, there is a limit to how much matter can break back down into further and further smaller components. What specifically happens when that limit is reached? That is a huge part of what could be throwing the math off. We don’t really know, but we have some guesses. Could be at the end, one of the components is weightless, and unaffected by the gravity, we do see some energy radiating out of some black holes in a straight line or “jet”. Hard to say for sure. Logic doesn’t always get us there when we don’t have enough data and need to make a leap. It might eventually, as we can slowly tie more and more stuff together with more data. Could be whatever energy starts that jet either immediately or already on the way out, mixes/mixed with other components and particles to become what we end up detecting it as. But if we could see it earlier, it maybe would be completely different before that.
Yeah, alot of games in their own launchers have that option, but bought through steam don’t, steam needs a clean way of supporting multiple install formats, I guess.
Halo lets you choose to not install the 4k textures in steam? And they use the dlc system to present that option? That doesn’t sound like it would be super clear. But I’ll check it out and see. Which halo?
Ok, yeah. That’s reasonably clear. More games should take advantage of that. It could probably also still be done similar to how other launchers do it too, but looks like the DLC system can at least handle it for now. Honestly, it’s better that it’s an opt-in system than an opt-out. Very few people still tend to play games at a resolution and with hardware that truly benefits from having textures set to ultra. Especially for competitive shooters, since hitting your monitors max refresh is more important. The hardware to hit 200+fps at 4k with ultra textures is basically only the people whose videocard cost more than the rest of the computer combined, likely double.
I’ve been playing some retro games recently (PS1 and prior) and I’ve been discovering a lot of games that I never thought I would enjoy. Particularly 90s arcade shmups and arcade style sports games....
Earthbound, gotta play that at least once in your life.
Chrono trigger, still one of the greatest games of all time.
Final Fantasy 6(US 3) there is debate, but widely regarded as the best one overall still. 7 is the other strongest contender, but if you are gonna play that one, don’t play the retro one, as one of the very first polygonal games, it’s hard to look at now.
Zelda (3), a link to the past.
There are certainly more, but those’ll last you a few months.
Edit: Suppose I can’t really get by without saying Rock n’ Roll Racing.
Hehe yeah, I figured with them having no context, that might make it easier to figure out which zelda it was quicker. There are a few kind of similarly named ones now if someone is coming in fresh.
When you buy a game on a CD or Cartidge, it’s up to you to make sure you continue to own it from then on. That is the same model as GoGs digital downloads. You own it, you make sure you still have it on hand for as long as you want to still have it on hand for.
If your stated downside to still using Twitter is that it’s a waste of time, is that invalidated if your posting tool posts to all of your socials with one click? Like most professional social media users that have to maintain a bunch of channels with the same content?
Also, who is being dramatic about how important it is to be on or off twitter?
So then explain why games with actual real money gambling aren’t rated 18+, is gambling “imagery” with no gambling really that much worse than having actual gambling?
The whole point of the post is real gambling is rated as totally safe for kids. As long as it doesn’t use card or poker chips as imagery. Why is getting kids to actually gamble ok? Why is imagery associated with gambling so much worse than actual gambling for kids?
Ok… but his thing can actually happen… your version of the bad things that can happen for still also posting news to twitter is all imaginary stuff that doesn’t happen in real life. Being upset about the direction Twitter and Reddit took and are taking is a totally valid, and honestly the objectively correct position to have about it. But adding in imaginary penalties for using it is not.
“Wha-wha wha-wha what do you want? Wha-wha wha-wha what do you want? Why do you keep touching me?
Daah buu daah buu”
The song from warcraft 1 or 2 or something.
I like when computer games used to have a hidden song. Especially when they made it so those songs would play if you put them in a cd player.
It also used to be a thing that some games would just have their sound track play if you put the disc in a cd player. An upside was that the music was all written to the first part of the disc, and the game data was written to the outer rings where it could be read faster on most drives for shorter install times.
Yeah, they get alot of shit for how buggy they are, but they are trying to do a thousand things well. They probably have literal millions of bugs along the way, but only manage to solve the 999000 easiest, quickest, or most obvious ones before launch.
There is a reason they are still consistently best sellers.
There is a bunch of different modern versions of Myst. It’s also got a VR version that is very good. Riven and Obduction are also available in VR. Not sure about some of the lesser known Myst games like exile, uru, or revelation.
In my experience, playing them when I was younger didn’t work out great, some of the puzzles were just way too hard for pre-teen me. But they were great to play now.
D2:R is such an interesting technical showpiece. I love that the new graphics are like an interpreted realtime overlay. That the regular game is running right behind all that. Such a cool thing to see. It would be awesome even if it wasn’t still fun to play, but it also is.
Dungeons and dragons, both the paper version and the digital stuff. I remember as a kid playing some random DnD games with no context and being upset that they were weird rpgs that only went up to level 8 or whatever. Without context, that is not common in videoganes. And not knowing how much more open the games could have been than just playing them “murder hobo” style…
I only ended up playing paper DnD at around the start of 5e, while I was tangentially aware of it since I think before third edition, I didn’t know I would actually like it back then. And it’s entirely possible I wouldn’t have. I have a processing delay, so whether or not I end up enjoying board games, or anything else involving players taking turns doing complicated thinking… largely depends on how patient the other players are.
I also wasn’t super creative back then… although maybe playing DnD would have helped. But at the very least, I wish I would have tried learning paper DnD back then even if I didn’t like it, so I had the context when I played the digital games. I would have very much appreciated those if I understood why certain limitations were in place.
I mean, could you imagine a DnD digital game trying to accurately represent the capabilities of level 20 characters… hitting level 20 in DnD basically forces your campaign into “jumping the shark”. Which omnipotent god are we one-shotting this week?
After being incredibly disappointed by the release of Sims 4, I was someone holding out hope for Sims 5 that they would have realized, “Hey, people really didn’t want us to do anything multiplayer in Sims 4. Maybe that means we should go back and make an actual good Sims game?” But instead, we get this awful news that Sims...
Just a heads up, Alterlife likely never got off the ground. They mocked up a demo video with store assets 3 years ago, but were never heard from again. I still have it on my wishlist, but my hopes are not up, lol.
I recently started a game of Pirates! When I sat down to play today, the pirates were no longer the only ones spicing up their speech with arrs and ahoys. The merchants were doing it. The military were doing it. The nobles were doing it (awkwardly). The barmaids were doing it. Even the user interface was doing it....
That’s awesome. Buncha nerds, hehe. I miss when games were made by a handful of friends, sure sometimes it meant they leaned a little too heavily on a mechanic that only played well in their opinion and stuff like that, the upsides were worth it though.
Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out....
I really liked the Tokyo Xtreme racer games. They are still probably the best car RPG games. I would love to see what someone could do now in the same vein. Even tokyo xtreme never got quite as crunchy or difficult as I would have liked.
I want to go so far as to be like a tactical survival style game, where you are out there earning a living wage from daily(nightly) car racing, and putting most of it back into your car. Just the repairs and maintenance alone being a bar you have to meet and beat every day on average to stay afloat, and then you can think about upgrades after.
It basically takes an environment like that for it to matter in a racing game that there are upgrades between the worst and the best. If trying to save up for even one good part wouldn’t be possible without at least some middle parts first.
Meanwhile, could have some “roguelite” elements too in driver experience/skill. The car is only half of what’s winning the races afterall. And even if you really blow it at some point and your car is fucked and you need to salvage and pull together what you got and go back to a cheaper car to maintain/repair, you’ll still have all the experience/skill your character personally gained helping it go a little smoother this time.
While I agree that’s it’s nice to have the option of a physical copy, I own too many games to want a physical copy of all of them. And if they are ever “taken away” I will not hesitate to get them back. I don’t want to own physical copies of my games, but I do feel entitled to continue owning them even after the store I bought them from no longer exists. I will just download any game I have owned that I want to play again but no longer have access to the paid version. Kind of like how emulation works. I only use it to play games I own that I don’t want to play the physical copy of.
Yeah, I do alot of that too. I own like 500 games or so. Way too many to ever play them all. Though I have played through at least half, so not -that- bad. Hehe.
Are there any good casual/low-stress mobile games that aren’t filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games....
Sparklite, I don’t know what it looks like purchases-wise, it was free with gamepass and had no in-app purchases when acquired that way. It’s probably one of the newest games I’ll post about. New enough that it was possible to get it with gamepass, lol. The game sort of has a modern retro zelda feel. I don’t think it’s a particularly long game, but it’s certainly enjoyable and pretty casual. I think if it has transactions, reading other reviews it might be like a “purchase the rest of the game” style thing. So basically a free demo that you can then choose if you like the game enough to pay.
Magic DosBox, not a game. But in combination with www.old-games.com , it’s a pretty good selection of all the old games made for Dos back in the wild west of indie games back before they were even called that. There are, of course, also old commercial games that have transitioned to freeware now too. Should be able to find lots of awesome games there. Moraff adventure games are particularly interesting. Bit of a steep learning curve, but great to come back to now and then. The site has reviews of every game and sorts them into categories. It can be a little overwhelming just due to the sheer number of available games, but take it slow, and work your way through. It’s worth the time investment to find gems.
Terarria can be played as casual or low stress. You choose when to advance the difficulty, and how elaborately you contruct your preparations for the next step. But for a largely stress-free casual playstyle, focus on being a summoner. Also, there isn’t much penalty for dying. So if you can wrap your mind around not being bothered by dying, then any playstyle can feel casual really. It’s certainly a tough mindset to achieve for some of us though, lol.
If you are comfortable with games that are not technically classified as freeware yet, but functionally, they probably should be… then emulation of older consoles is a great way to go too. While they are certainly not “legal”, I don’t think anyone playing them has ever gotten in trouble. Only the people that try to make money off of it find that the console companies are motivated enough to shut them down. Otherwise, it doesn’t feel super risky to just play stuff. Just stick with games that are impossible to pay for if you want to be completely safe. There was a ton of good games on 16 and 32 bit consoles that you literally couldn’t pay for now if you tried. And even as new as gamecube is getting pretty hard to possibly pay money for.
Newer stuff, I only feel ok emulating what I actually own. But as time goes on, newer and newer stuff becomes the new old stuff. A pretty wide variety of console emulators for android are in a good place now.
I do recommend a controller though if you go this route. Ideally one of the ones that also holds your phone for you. Either by making it into a switch/steamdeck kind of shape, or the ones that hold the phone above an xbox style controller. Both are good.
How Nintendo locked down the Switch 2’s USB-C port and broke third-party docking (www.theverge.com) angielski
Archive.is version
The Switch 2's super sluggish LCD screen is 10 times slower than a typical gaming monitor and 100 times slower than an OLED panel according to independent testing (www.pcgamer.com) angielski
Stardew Valley creator says he might make Stardew Valley 2 (www.tweaktown.com) angielski
The creator of Stardew Valley has said that he might make Stardew Valley 2, but he really enjoys just adding ‘more stuff to Stardew Valley.’
8BitDo no longer shipping to US from China due to Trump tariffs (www.polygon.com) angielski
BitCraft Online an upcoming AAA mmo goes open source (bitcraftonline.com) angielski
cross-posted from: lemmy.zip/post/37479548...
It's so frustrating every time I remember to check the freebies angielski
There are many games that I've only seen the first 40% of because I keep starting over... angielski
Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club (www.gamesradar.com) angielski
Steam page, because apparently the article didn’t have a link to it.
Eliminating singularities: Physicists describe the creation of black holes through pure gravity (phys.org)
Rift of the NecroDancer Official Launch Trailer (www.youtube.com) angielski
The audacity! (lemmy.world) angielski
Favorite retro games? angielski
I’ve been playing some retro games recently (PS1 and prior) and I’ve been discovering a lot of games that I never thought I would enjoy. Particularly 90s arcade shmups and arcade style sports games....
GOG reportedly suffering from staff turnover and poor management: “Current business model is likely running out of steam” (gameworldobserver.com) angielski
PEGI gives Balatro an 18+ rating for gambling imagery angielski
Clown emojis all around
What are some video game quotes that is stuck in your head? angielski
“You Must Construct Additional Pylons”
What game do you wish you got into as a kid? angielski
Mine are Half Life and Morrowind....
I think Sims is a dead franchise now angielski
After being incredibly disappointed by the release of Sims 4, I was someone holding out hope for Sims 5 that they would have realized, “Hey, people really didn’t want us to do anything multiplayer in Sims 4. Maybe that means we should go back and make an actual good Sims game?” But instead, we get this awful news that Sims...
Stardew Valley 1.6 is Coming November 4th. angielski
Sid Meier's Pirates, and everyone else in the game, are aware of the date... (lemmy.sdf.org) angielski
I recently started a game of Pirates! When I sat down to play today, the pirates were no longer the only ones spicing up their speech with arrs and ahoys. The merchants were doing it. The military were doing it. The nobles were doing it (awkwardly). The barmaids were doing it. Even the user interface was doing it....
What are your favorite racing games? (lemmy.world) angielski
Sim, arcade, simcade, anything. I’m kinda disconnected from the genre and want to know what is considered the GOATs of racing games to try them out....
You Should Own Your Games (medium.com) angielski
'FANTASY LIFE i: The Girl Who Steals Time' delayed, new timing to be announced at 'LEVEL5 VISION 2024' (www.fantasylife.jp) angielski
Are there any good casual/low-stress mobile games that aren't filled with microtransactions? angielski
Are there any good casual/low-stress mobile games that aren’t filled with microtransactions? For example: easy puzzle games, match-3 games, low-difficulty adventure games, or clicker-style games....