rockpapershotgun.com

Saperlipopette, do games w Dreamsettler, the follow-up to early internet inspired browser game Hypnospace Outlaw, has been cancelled

Really bummed about this cancellation. However, if you’re looking for other games in this genre of narrative desktop / interface games there are several upcoming games to look forward to at least.

DECRYPTO Project | Steam

Description: Our algorithm has chosen you for inclusion in the DECRYPTO project. Your job is simple: we send encrypted texts, you decipher them. Loyalty and diligence will be rewarded with upgrades and customization options for your system. Disobedience and sabotage will be punished.

Desktop Explorer | Steam

Description: A detective-like puzzle game set in a 90s operating system. Rummage through forgotten files, abandoned games and outdated software. Face your fears to find the reason behind a teenager’s disappearance.

lily’s world XD | Steam

Description: lily’s world XD is a psychological horror game where you investigate a young girl’s computer. Channel your inner 2000s teen as you read her old conversations, customize her blog, and look through her embarrassing selfies. That is, until you find messages addressed to you…

oneway.exe | Steam

Description: You’re stuck inside an abandoned video game, haunted by its own digital decay. In oneway.exe, uncover the mystery of UNTITLED.exe, its three developers, and the evolving Internet eras that once shaped their friendship.

Pony Island 2: Panda Circus | Steam

Description: Pony Island 2: Panda Circus is a phantasmagorical voyage through time, myth, divinity, and video games. Escape the lordly deities of the underworld with your soul, and your sanity, intact. This is not a game about ponies.

VICE Undercover | Steam

Description: VICE Undercover is a point & click narco-thriller set in an alternate 1980s Miami - where every choice matters. You play as undercover agent Vida, and for one hour per day, you’re taking control over a cartel-run computer using Amigo OS, a fully-functional 1980-inspired operating system.

However, Dreamsettler was the one I was most looking forward to, which is a real shame it’s cancelled.

meejle,
@meejle@lemmy.world avatar

Potentially also:

The Roottrees are Dead (Steam)
A genealogical mystery straight out of 1998. Scour the early Internet for clues, uncover hidden connections, and piece together the family tree behind the secretive Roottree Corporation.

The Operator (currently free on Epic Games)
Welcome to the FDI. As our newest Operator, your role is to use your detective skills to assist our field agents and investigate mysterious crimes. Use cutting-edge FDI software to dig for clues, solve puzzles, and uncover the truth.

Her Story (Steam)
A woman is interviewed seven times by the police. Search the video database and explore hundreds of authentic clips to discover her story in this groundbreaking and award winning narrative game. (Also has a follow-up called Telling Lies that I liked a lot less.)

Orwell: Keeping an Eye on You (Steam)
Big Brother has arrived - and it’s you. Investigate the lives of citizens to find those responsible for a series of terror attacks. Information from the internet, personal communications and private files are all accessible to you. But, be warned, the information you supply will have consequences. (Also has a follow up called Orwell: Ignorance Is Strength that I liked a lot less.)

I don’t know how these compare to Hypnospace Outlaw, but they’re all definitely “interacting with a fake computer desktop” games. (And thanks, I’ll look into your recs too, I’m always looking for more stuff like this)

hellerphant,

Thanks for mentioning Orwell. I worked on this game and it’s probably the favorite title I’ve shipped!

orenj,
@orenj@lemmy.sdf.org avatar

Oh, I remember Her Story! Great little experience that one

Mcduckdeluxe,

Also check out No Players Online.

silverchase, do games w Dreamsettler, the follow-up to early internet inspired browser game Hypnospace Outlaw, has been cancelled
@silverchase@sh.itjust.works avatar

Damn that’s a shame

TheBat, do games w You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags
@TheBat@lemmy.world avatar

Mouse only for certain visual novel games? 😜

Nurse_Robot,

Where’s my left hand only filter??

sugar_in_your_tea,

Learn to use a mouse left handed, it’s worth it. ;)

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

Using your joystick lefthanded is a completely new experience.

sugar_in_your_tea,

Switch between left and right and you’ve got a party!

y0kai, do games w BDS calls for boycott of Microsoft and Xbox gaming products over alleged Israeli military connections

Two steps ahead of you

ArbitraryValue, do games w Battle Brothers gets an update two years on from its last one with some fixes and, surprisingly, some new content

A great game if you like gritty fantasy, turn based tactics, and losing.

qarbone,

I don’t like losing but I’ve been doing it my whole life, so I’m pretty good at it now

VivianRixia, do games w Katamari creator's new game about a teenager stuck in a T-pose gets a release date (May 28th)
@VivianRixia@piefed.social avatar

I've heard of man-spreading, but this is ridiculous

otp, do games w Katamari creator's new game about a teenager stuck in a T-pose gets a release date (May 28th)

The game needs to be modded to make Jesus and his cross the main character

CitricBase,

From the looks of it you can create your own character? So you might not even need to mod it to do that.

otp,

Oh man, if they have a cross as a wearable, this is GOTY

unexposedhazard, do gaming w Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but "your $70 doesn't buy you cruelty"

To be fair, the writing in this game is absolutely horrendous. Like “The Room” levels of bad.

wirelesswire,

It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.

ech,

No. Not “fair”. You’re just justifying cruelty for the sake of cruelty.

unexposedhazard,

A game doesnt have feelings, i can be cruel to it as much as i want. Being cruel to people is an issue tho i agree.

drone509, do games w Amplitude announce Endless Legend 2, an oceanic 4X with Manor Lords outfit Hooded Horse as publisher

I really liked the first one, despite its flaws. My cousin and I played hours of it. Excited to see what comes next.

BlameTheAntifa,

Together? Because I’ve never been able to play any of their games without major desync problems. The same desync bug has been in every one of their games since the beginning.

drone509,

We definitely had those too. Shorter games were pretty doable, and to be honest all we had time for anyway.

hypna,

I played this so long ago, and every game has flaws, but I don’t recall any big issues. What are the flaws you remember these eleven years later?

mosiacmango,

Extremely lopsided balance between factions. Most had interesting mechanics, some basically useless and some wildly overpowered. Apparently the new-ish aqua faction has an overwhelming mobility advantage, things like that.

They added these game changing titans to the game at one point that you could defeat and employ, but this was either just luck of the draw or not possible for some factions.

Combat was meh to boring, generally. The “look at us go” turn based zoom in fights were very boring to watch, and more boring to play.

The game dragged. Just dragged, to finish. I played dozens of times, and I dont think i fully finished the game more than maybe 3 times.

All that said, the games world building, plot, and overall interesting mechanics makes me hopeful for this sequel. If they can keep the fascinating lore going and fix the “game” issues, i’ll be there for it.

drone509,

The battle system and the bad desync issues on any multiplayer game longer than short-medium.

Yokozuna,
@Yokozuna@lemmy.world avatar

I loved it as well. Honestly, all of the DLC well fitting except the last one which wasn’t bad but I wouldn’t play with it on every campaign like all of the others.

Plus being able to host and let everyone else without the DLC play with those factions was awesome. I honestly might download it and play a campaign or two.

tourist, (edited ) do games w Microsoft Flight Simulator 2024's launch has been marred by long load times, server issues and now it has overwhelmingly negative reviews
@tourist@lemmy.world avatar

game was too hard for my smoothie brain

also the AI voice actors are kinda rude and sound very bad by today’s standards

the engine is off
you left the brakes on
stop fucking with the egg yoke I swear to god I will BSOD;you

anyone have recommendations for flying games that were made for dipshits like me?

breadsmasher,
@breadsmasher@lemmy.world avatar

war thunder?

Wooki,

Most renown as a cloud storage provider for classified military documents

sailingbythelee,

DCS. Easy peasy.

Wooki,

DCS is amazing much higher fidelity sim but its at the complete opposite end of easy.

sailingbythelee,

Haha, yes, I was being cheeky. :)

TheBat,
@TheBat@lemmy.world avatar

anyone have recommendations for flying games that were mae for dip shit likee lik m

Ace Combat?

Rai,

Ace combat is dope but I had to use my flight stick to make it playable.

Rai,

VTOL is better, but you hafta have a good VR system :c

PerogiBoi,
@PerogiBoi@lemmy.ca avatar

Love VTOL vr but haven’t touched it since getting a nice civ aviation sim (not Microsoft).

The virtual controls are very nice in VTOL but nothing beats an actual yoke and throttle and rudder pedals

PerogiBoi,
@PerogiBoi@lemmy.ca avatar

XPlane 12 and Aerofly FS4. They don’t need always on internet and the loading times are measured in seconds, not tens of minutes+

Coreidan,

GTA5

chloyster, do gaming w 700 Ubisoft staff in France hold strikes in response to worldwide return to office mandate from Assassin’s Creed publisher

Hell yeah good for them

kbal, do gaming w All five of you will get a free buggy when you next boot up Starfield
@kbal@fedia.io avatar

Thanks, but I'll wait for the Skyrim mod version.

memfree, do gaming w Long Dark dev criticises Manor Lords for lack of updates, Hooded Horse CEO replies that not every game needs to be "some live-service boom or bust"

I don’t understand how anyone buys Early Access games. Yes, I understand that the creators need to make a living before the game launches, but big companies should have the reserves and small companies may just take the money and run.

A couple days ago I looked at pcgamer’s summer steam deals list, and since Manor Lords topped the list I went over to Steam to check it out. Early Access. Nevermind.

I forgot about it entirely until looking at this article. Went to Steam and: Oh. Right. Early Access. Nevermind.

I do agree that it is too early to expect more updates. It only became available in April. I don’t expect it to have improvements worth integrating yet. That said, I’m not spending $30 (regular price $40) on something that may or may not end up being any good – that might always be too buggy to play, or too cringe-y to enjoy, or go so far from the initial demo that it isn’t the same game (I will never forgive you, Spore, and I will never buy you).

shaiatan,
@shaiatan@midwest.social avatar

It’s a gamble - but one mitigated by looking at review.

I, for one, am very satisfied with my EA purchase of Satisfactory (…pun intended, but heh). Coffee Stain has been absolutely amazing throughout the entire EA Aperiod.

deegeese,

My attitude around early access games is to buy them only if I would be satisfied with the game in its current state, at the price offered.

If you pay full price and go into it expecting improvements that may never come, you’ll be disappointed.

If you buy an incomplete game for cheap and they later expand it and raise the price, it’s a pleasant surprise.

snooggums,
@snooggums@midwest.social avatar

Same for me, and I have had better luck with enjoying early access games than most full release games. Valheim is the stand out example for me, but there arena couple others with hundreds of hours of fun! It also helps that indie early access games tend to be less expensive.

Then there is the case of Multiversus, which was way more fun to play in prerelease than it is now. On top of that they cranked up the intrusive monetization, so getting to the less fun gameplay is a slog.

Then there is Tekken 8, which launched ok and then added a shitty shop and annoying seasons shortly after release. It also seems like the networking has gottenn worse.

But every early access game where I was clear on expectations has been fun and always feels worth the money.

memfree,

See? That’s the thing. I don’t want to support future in-app purchases that get tacked on after they got me to PAY THEM for the ‘privilege’ of doing their beta testing for them. That seems like a special kind of evil that must not be encouraged.

snooggums,
@snooggums@midwest.social avatar

Tekken 8 didn’t have an early access that I am aware of, and I have given a Not Recommended review on steam because of the shop being added post release. The Tekken situation is not an early access problem, just a greed problem so I might have caused some confusion as an example of games having sketchy behavior even without early access.

Multiversus is free to play with predatory monitization. The beta was free, but you actually got stuff by playing a somewhat reasonable amount of time. During the beta they increased the amount of time and people complained, so it was kind of surprising that they did the opposite of the early access feedback on release.

memfree,

I misunderstood regarding those games, sorry.

Catoblepas,

Yeah, Rimworld was in early access for 5 years and was worth the price the entire time IMO. Project Zomboid has been in early access for over a decade! If you just blanket ignore early access games you’re cutting yourself off from some excellent games.

vinceman,

One of my favourite examples of this is still Rust. Sure, it’s not a perfect game, I don’t always like the updates, but do I feel like I got my money’s worth, from a purely online game I bought in 2013 and can still hop on with thousands of other people? I do.

NakariLexfortaine, (edited )

It can come down to the company.

Like, a big AAA dev/publisher or a relatively unknown newbie? Not gonna trust that it’s going to turn out good or get finished.

A company like Crate? Hell yeah, they make solid shit and haven’t fucked me over once on it. I watched Grim Dawn grow up from 2 acts to getting a third expansion. Farthest Frontier is also shaping up into a fun time, in my opinion.

If they have a history, it can be worth it to take the risk and take some small part in the process.

Jimbo, (edited )
@Jimbo@yiffit.net avatar

Early access doesn’t necessarily mean bad. 2 of my favourite games this year have been Core Keeper and Timberborn. Both early access, got more than 100 hours in both and I’m definitely not halfway through either. They’re great as they are and updates are coming to improve them. I do agree though you have to be very wary of what game you choose to support, I have been burned before by a developer that took the money and ran. Fuck you Code{}atch, I’ll never forgive you.

Infynis,
@Infynis@midwest.social avatar

I was going to bring up Core Keeper! Satisfactory is another game that made great use of Early Access

muhyb,

I do that to help some of the indie devs I like. I don’t play them until the final release or don’t contribute any other way. Did that for Factorio, Mashinky, Soviet Republic, Songs of Syx, Kingdoms Reborn, Farthest Frontier, etc.

glitchdx, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul

I remember when this game was a dumpster fire. Is it actually a video game now?

Sylvartas, (edited )

Yes. But last time I played it (which was admittedly, idk, 2 years and something like 10 major updates ago now ? These guys just don’t stop), barring a few exceptions the gameplay was all breadth and no depth. You could do a ton of different things but after you had done a thing once, every other instances of the same activity would feel extremely samey

Edit: I should point out that I’m very much ok with repetition if the gameplay is deep enough to keep me interested. I have easily played various horde shooter games for a total of ~2500 hours. Not including the ~800 hours in Warframe, where the gameplay isn’t even that deep, but still interesting enough to make the grind for new toys bearable.

ICastFist,
@ICastFist@programming.dev avatar

All breadth and no depth, still the same. Some 12 different planet types, a number of neat looking anomaly planets that exist only for sightseeing (one of my favorites was a planet where everything is covered in a metallic hexagonal mesh). As I said in another comment in this thread, the game is very repetitive with some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)

Sylvartas,

some activities being needlessly padded out to make you waste as much time as possible (learning alien words, going into derelict freighters to get upgrades)

And now I remember why I stopped playing the last time. All the things I wanted to do (mostly, getting cooler/better ships and capital ships, and getting better weapons) required grinding insane amounts of money. Plus getting the exact ship you wanted was extremely random (and grindy, because good luck finding the ship with the looks you want and a good rating) but it looks like this update addresses this at least…

TwilightVulpine,

Getting money is pretty easy if you set up mines of rare resources. Give it some time and you’ll have all the money you need.

Sylvartas,

Oh yeah I think I remember reading about that and going “that’s a thing ?” And promptly realizing that none of my bases were on a planet where the profits would be worth the time investment

TwilightVulpine,

The planets with big money kinda suck to make bases. They are usually the most hazardous ones. I basically only leave a landing pad and a portal besides the mining stuff to collect and take it to my main base from time to time.

ICastFist,
@ICastFist@programming.dev avatar

If you mean mining Active Indium, they nerfed the price hard some updates ago. Using Oxygen + Chlorine for infinite multiplication still works. Another easy-ish way to get money is with a huge plantation of cactus. There’s a recipe that turns 200 into a gel that sells for 50k each.

Sylvartas,

Hah, I think I figured out the cactus thing by myself right before I stopped playing. But I didn’t have the motivation to make a big enough farm to really start racking up the big bucks

CosmicCleric,
@CosmicCleric@lemmy.world avatar

You’re not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun). Also not so sure how that would work out on the consoles.

ICastFist,
@ICastFist@programming.dev avatar

TLDR > A lot of the repetitiveness isn’t a problem of “Lack of disk space”, it’s just a matter of not making good use of procedural generation. Seeing “the same building blocks in a different configuration” is better than seeing “the same thing”.

the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world

Not necessarily. You can procedurally generate textures, sounds and geometry, but that becomes a huge CPU hog in a game that already blows CPU usage. But most of the repetitiveness can be “fixed” (read: reduced) without adding more than ~20MB of new textures and geometry.

One of the problems is that there’s no variation within a planet. Every grassy planet is the same mechanically. Sure, one might have bubbles in the air, another might have yellow grass instead of red, but they’re mechanically identical. It’s the only planet type to find starbulbs and minerals with parafinum. No grassy planet has an ice cap, or a desert patch, or a volcano. If you ever need to find cactus and pyrite, you have to go to a desert planet. If you need uranium and gamma weed, radioactive planet. Then you have the caves, which are completely identical in every planet.

Some planets may have bio luminescent plants, which are gorgeous to look at, but because there’s no variation within a planet, you see them everywhere. There’s never a point where you think “This is the spot on this planet”. Because everywhere is “the spot”, so it’s just “the planet”, which can also be found on the next star system.

Save for airless planets, if I’m not mistaken, every planet has the same 3 “trap” plants (man eater, whip, spores in a cave). There’s not even a color change depending on the planet. Same damn plant, same damn damage, same oxygen amount on death, whether on ice or on a volcano.

Another thing that compounds on the lack of planetary variation is the same sin that Starfield did, of every point of interest being the same everywhere. Every market is the same, every small settlement is the same, every infested facility is the same. This one is easy to give more variation, just create some building blocks and chain them together, like how rooms are generated in ARPG games like Diablo or Torchlight. You know how each star system has a different market rating? Use that to calculate the maximum size any one POI can reach, or as a weight to the POI that can appear (small settlements become more common in 1 star system, markets more common in 3 star, etc).

They do the above in a limited capacity with derelict freighters, so it’s not like there’s “no way” to do it or “they don’t know how”.

Yet another thing that breaks the immersion and “want” of exploration: the vast majority of the galaxy is “settled”. Star systems without any alien presence are the exception. What the hell are you even exploring if there’s already someone there with a working teleporter in space, plus several POI dotting every planet?

CosmicCleric, (edited )
@CosmicCleric@lemmy.world avatar

You can procedurally generate textures, sounds and geometry

Does any game do that today? I’m not aware of any. ??

Another thing that compounds on the lack of planetary variation

That’s the same problem again, you need hard drive space for all that 3D variation.

As far as I know all the 3D stuff is what takes up the most space on the hard drive, and that stuff is never procedurally created. /shrug Maybe someday with AI??

ICastFist, (edited )
@ICastFist@programming.dev avatar

Today? No, I don’t think any game does it.

.kkrieger did that. Not a “real game”, it’s a demo (of a demoscene), a “proof of concept” or a “proof of skill”. Nostalgia Nerd has a very interesting video about it on youtube.

3D models tend to occupy less disk space than textures, as these usually come in at least 2 files: one for the actual colors, one or two more for light mapping (bump map, emission, normals, etc). I don’t know which format NMS uses, but a .obj 3D model with 62k triangles will take around 4.5MB of disk space.

For comparison, this Damaged Helmet in gltf format (which you can see on your browser here) has 15k triangles, a .bin file (the actual 3D geometry) of 545kb and roughly 3MB of textures - The Default_albedo.jpg is the “actual color” and it alone is larger than the .bin + .gltf, at 914kb.

That’s the same problem again, you need hard drive space for all that 3D variation.

Not really. Again, they just need to be smart with what they have. Grassy planet where one third is green grass, another is red grass, another is yellow. No need for any extra stuff to be made, they already have the building blocks. Better yet, mostly grassy planet with patches of radioactive terrain surrounded by desert.

For buildings, just think about player made bases. You can make effectively “infinite” interiors and exteriors with all the stuff players can use to make a base. Write coordinates of “premade” rooms, write some extra lines of code to join specific rooms together and bam, all you needed was less than 10kb of extra text to increase variety.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

You can procedurally generate textures, sounds and geometry

Does any game do that today? I’m not aware of any. ??

Today? No, I don’t think any game does it.

Well, my comment that you replied to was about a specific game that is already out, today. Hence, my point still stands.

Let’s hope that future hardware and games are aligned more with what you described, but today’s games do have limitations, based on the day and age they’re created in.

ICastFist,
@ICastFist@programming.dev avatar

The limitation is coder skill, not hardware. That .kkrieger example is 20 years old. It could make a Pentium 3 “generate an entire FPS game” from less than 100kb of coding instructions alone.

The question is "why don’t other people do it, then?" and the answer is “because having all those media resources as files makes the startup faster, memory usage down and is easier to modify and replace

CosmicCleric,
@CosmicCleric@lemmy.world avatar

“because having all those media resources as files makes the startup faster, memory usage down and is easier to modify and replace”

None of that matters, because you can load them in the background/parallel wise, as needed, which is what the game already does today.

But all of that takes space on the hard drive, which brings me back to the point I keep making.

My original comment…

You’re not wrong, but also the space that they would need on your hard drive to make the game really non-repetitive visually would be out of this world (pardon the pun)

, and what I keep replying back to comment on, is specifically about visuals, and variety in the planets, the areas of the planets, and the star systems, and the aliens. 3D models and meshes.

What you been describing is not 3D models and meshes, which is what takes up the majority of the hard drive space.

So, can you describe for me how the hard drive space for 3D models and meshes would be?

ICastFist,
@ICastFist@programming.dev avatar

What you been describing is not 3D models and meshes, which is what takes up the majority of the hard drive space.

My brother in christ, what the fuck do you think i’ve been describing then? I even linked an example of how the 3d model itself, the geometry, the mesh, occupies less disk space than the actual textures

For comparison, this Damaged Helmet in gltf format (which you can see on your browser here) has 15k triangles, a .bin file (the actual 3D geometry) of 545kb and roughly 3MB of textures - The Default_albedo.jpg is the “actual color” and it alone is larger than the .bin + .gltf, at 914kb.

What I see is that you don’t understand how procedural generation works. As is today, how do you think planetary terrain is generated? That it is all saved as a file that is read from your computer/PC? That you could load up a “planetXYZ.file” externally to edit it? That the terrain mesh is this huge file with all sorts of hills and plains that you could import/export and load in Blender?

CosmicCleric, (edited )
@CosmicCleric@lemmy.world avatar

My brother in christ, what the fuck do you think i’ve been describing then?

Algorithms that use the models/meshes/etc., and not the models/meshes data themselves. Algorithms take up allot less space on the hard drive.

What I see is that you don’t understand how procedural generation works.

I’m a computer programmer. I’ve written that kind of code before (gotta love some Perlin noise). /sigh

Also, you’re not quoting me on that part, but someone else. I didn’t make any mention about a ‘Damaged Helmet in gitf format’ (or anything else in that text you quoted).

As is today, how do you think planetary terrain is generated?

It mixes/matches models (that have meshes, etc.) like Lego pieces to assemble the landscapes/things. If you want more new/varied worlds, you need more models/meshes. The algorithms are not going to create them, its going to just assemble the ones that already exist as files on the hard drive.

Edit: Funny enough, I’m currently downloading the update, all 7.48GB of it. The whole game takes up 14.69GB on my hard disk. I’m going to bet most of the update is the new stations look/variety, and not the logic code for mix-and-matching ship parts.

Simon,

Actually, there’s a couple popular mods with an overhauled algorithm. No space required (That wouldn’t make sense anyway). Back when I played through this I wouldn’t touch it without it.

CosmicCleric, (edited )
@CosmicCleric@lemmy.world avatar

I’m speaking about the 3D models and meshes, visuals.

Variety of planets/systems and various areas on planets is very poor just because of the amount of hard drive space needed for all of the models and meshes.

Simon,

The beauty of all these issues is you can mod them out.

Tattorack,
@Tattorack@lemmy.world avatar

I have yet to find any mods that improve the game in the way I’d like… Or that will even work with the latest version of the game.

supercriticalcheese,

Yes, for a while now.

Tattorack,
@Tattorack@lemmy.world avatar

Yeah. Kind of.

Some people have already given their take, so I’ll add to it:

The game has a couple of hours of actual, fun content. After those couple of hours you’ll start to notice that everything is the same. Oh sure, the creatures and plants are made of different parts, but that’s as far as the differences go. Every planet has the exact same pattern, every system has a space station with the exact same functions, so eventually it really feels like exploration doesn’t matter. Which kinda sucks for a game that’s supposed to be about exploration.

I’ve always said that exploration would’ve been far more impactful if the universe of No Man’s Sky had just a bit more realism in it. This would mean most planets would be frozen iceballs or low atmosphere dustballs with no life on them. This would make discovering a planet with life on it quite momentous. It would also eliminate the problem of quickly finding out all life on every planet is exactly the same.

echo64, do games w Nvidia's cross-game modding tools RTX Remix now in open beta

Whilst I like more tools for people to be creative with, the promises in these rtx tools look less like they are enabling creativity and more like trying to lock mods to their cards and having the human input be more technical busywork than artistic endevour.

You see this a lot when there are open source versions of games, id software games, for example. People like adding fancy lighting and HD textures, which ends up making Quake look like this https://lemmy.world/pictrs/image/cf62542b-43f3-444b-9721-8179ad5e6c5f.jpeg

I generally just prefer the original look without the shiny, the shiny just distracts.

simple,

The article talks about that actually and I do agree, HD textures just kinda suck. Better lighting and effects could look good though, if done properly.

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