rockpapershotgun.com

Conyak, do gaming w Unity say layoffs “likely” as they recover from disastrous pricing plan rollout and look to AI for growth

So the CEO makes a shit decision, quits and leaves with his millions of dollars and now a bunch of employees get to lose their job. Capitalism is so disgusting.

Odo, do games w Embracer lays off devs at Mythforce studio, just days after the release of its cartoony co-op FPS

Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Wonder who’s next on the corpo chopping block.
Embrace bought a ton of stuff and I don’t think that’s good news for those involved.

Jagermo, do games w Steam turns 20 today: "We've had to try a lot of different things over the years"

Never forget how it started. In the beginning, steam was as hated as uplay, origin and epic combined

https://feddit.de/pictrs/image/6b9b3bc9-5d74-4fc0-9c56-4dd8a2c3999c.jpeg

dangblingus, do games w Google, Netflix, Apple and Amazon are the "barbarians at the gate" of the games industry, says ex-Sony boss

Anyone else just getting to a point where, given the writing on the wall, they feel gaming sort of already peaked? Amazon gaming? Netflix gaming? Apple? Yeah. No thanks. None of those companies are game companies. All of their offerings are going to be excessively monetized. All of it is going to be about data gathering instead of engaging fun games. It’s going to be AI driven. Yuck. Good thing I still have Final Fantasy X and Metal Gear Solid 3 to play.

Chailles,
@Chailles@lemmy.world avatar

People have been saying that gaming is dying and that its reached its peak for like… decades now. With the advent of game creation being more accessible and more available than ever (still), gaming isn’t going to die.

gveltaine,

The same thing was said about Microsoft when they released the Xbox as well when it was first announced

lvxferre, do gaming w Why are there so many bloody roguelikes or roguelites, and what really makes a game roguish?
@lvxferre@mander.xyz avatar

There are a thousand definitions and mine is just one among many, I’m aware. This is not a “right vs. wrong” matter, it’s how you cut things out.

For me, a roguelike has four rules:

  1. Permadeath—can’t reuse dead chars for new playthrus.
  2. Procedural generation—lots of the game get changed from one to another playthru.
  3. Turn-based—game time is split into turns, and there’s no RL time limit on how long each turn takes.
  4. Simple elements—each action, event, item, stat etc. is by itself simple. Complexity appears through their interaction.

People aware of other definitions (like the Berlin Interpretation) will notice my #4 is not “grid-based”. I think the grid is just a consequence of keeping individual elements simple, in this case movement.

Those rules are not random. They create gameplay where there are limits on how better your character can get; but you, as the player, are consistently getting better. Not by having better reflexes, not by dumb memorisation, but by understanding the game better, and thinking deeper on how its elements interact.

I personally don’t consider games missing any of those elements a “roguelike”. Like The Binding of Isaac; don’t get me wrong, it’s a great game (I love it); but since it’s missing #3 (combat is real-timed) and #4 (complex movement and attack patterns, not just for you but your enemies), it relies way more on your reflexes and senses than a roguelike would.

Some might be tempted to use the label “roguelite” for games having at least few of those features, but not all of them. Like… well, Isaac—it does feature permadeath and procedural generation, right? Frankly, I think the definition isn’t useful, and it’s bound to include things completely different from each other. It’s like saying carrots and limes are both “orange-like” (carrots due to colour, limes because they’re citrus); instead of letting those games shine as their own things, you’re dumping them into a “failed to be a roguelike” category.

pruwybn,
@pruwybn@discuss.tchncs.de avatar

So would you consider Slay the Spire and Balatro to be roguelikes? I think they meet these four criteria.

lvxferre,
@lvxferre@mander.xyz avatar

Slay the Spire: yes. All four rules are there, specially in spirit. It’s also a deck-building game but that’s fine, a game can belong to 2+ genres at the same time.

I’m not sure on Balatro. I didn’t play it, so… maybe?

gonzo-rand19, do games w "Multiple" future Hardspace projects are coming, as Hardspace: Shipbreaker devs Blackbird Interactive take full ownership
@gonzo-rand19@moist.catsweat.com avatar

Hell yeah, Shipbreaker had some cool worldbuilding that I vibed with while tearing shit down. Who knows when it's actually coming, but I'm looking forward to more stuff in that universe.

marlowe221,

I want a similar experience where I’m a space ship repair man instead of scrapping them.

HappyFrog, do gaming w New charity game bundle raises funds to defend US immigrants against ICE

Very based, here’s the link: No ICE in Calefornia

glimse, do games w You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags

I know there’s a lot of Steam haters out there but simple shit like this is why they’re on top.

abfarid, do games w BDS calls for boycott of Microsoft and Xbox gaming products over alleged Israeli military connections
@abfarid@startrek.website avatar

Why is the dpad censored?

MrQuallzin,

That’s just what it looks like now

spooky2092,

Wow, what MBA thought that was a cool look?

pycorax,

It’s so that’ it’s easier to perform directional actions. I personally like it from a usability standpoint.

Resol,
@Resol@lemmy.world avatar

The original Duke, S controller, and Xbox 360 controllers all have similar D-pads. I actually forgot they switched to a traditional one.

Ephera, do games w Minecraft Gets Major Visual Overhaul With Volumetric Lighting And Enhanced Shadows

Huh, half a year after Luanti introduced volumetric lighting. I find it hard to believe that Microsoft execs watch out for what Luanti does, but maybe a whole bunch of Android re-packagings of Luanti suddenly looked a whole lot better than Minecraft and that got through to those execs…? It’s a bit of a strange coincidence, at least.

CrazM13,

While I would love that to be the case, I don’t think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.

MajorHavoc,

Yeah. Luanti following Minecraft is nothing new. Mineclonia was an early pilot game for the engine.

But there hasn’t been much effort on copying Minecraft lately. Mineclonia is done, and it’s great.

We’ve had more mobs, animals, plants, textures, and such than un-modded Minecraft for a long time. (Which is unfair, as Luanti is a mod-first design.) But my point is the core Launti dev team doesn’t have to work on any of that.

The most noticeable recent Luanti updates have been to make the configuration screens much nicer, and add I think to add native support for more graphics tricks?

I’m not paying attention to graphics in Luanti. As others have mentioned, that’s not why I play it. I actually had a conversation recently about the best way to downgrade Luanti default graphics to match un-modded Minecraft.

That said, the Minecraft team taking notice of Luanti would be new, as far as I know.

Ephera,

Oh yeah, I wasn’t trying to say that Luanti had an incredibly original thought with volumetric lighting. There’s been (pre-resource-pack) volumetric lighting mods for Minecraft probably already a decade ago. I was rather just wondering, when the proof of concept has existed for a whole decade, why do they decide to include it now. It probably would have worked well even on weaker phones three years ago already…

GrindingGears, do gaming w Video game publishers are starting to use "anti-DEI" as a marketing meme

Nothing screams, “I’m a piece of shit”, like basically putting on blast you are a piece of shit. I, too, never fully agreed with DEI as a whole. But I understand and appreciate the context and the point, and the necessity. It’s nothing to be mocked.

I also don’t look at the video game industry for inspiration though. Somehow the video game industry has a more rape-y and toxic culture than even the grimiest hockey dressing room. All that incel rage, I suppose.

Kazumara, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

The Journalist writes “I’m predictably both intrigued and worried that 11 bit think there’s less interest now in games with a pronounced narrative component.” But then does not detail any attempt at getting a comment from the studio on that… What gives?

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Typical RPS.

Computerchairgeneral, do gaming w Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell

Curious what industry standard Senator Warner is judging Valve against because a social media site, which Warner is comparing Valve to, being filled with Nazis and the far right feels like the standard, even if some sites at better at quarantining them than others. Also, "intense scrutiny" from Congress is kind of an empty threat at the best of times, but especially when Congress is about to be run by the sort of people who aren't going to see this as a problem.

TachyonTele, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

Says they want to add n-body physics.
So it’ll never be finished, thanks for the heads up.

CheeseNoodle,

If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

Mercuri,

I don’t know about that. KSP has a mod that adds N-Body physics so it’s not some momumental obstacle.

tal, do gaming w Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes

I’m also interested to know whether you think Paradox should make another Sims-style life sim, after nuking Life By You

I’d personally like a “The Sims”-like game.

But while I like the sandbox aspect of that series, I was never that into the actual gameplay.

Being able to make your own structures and interact with them is neat. I like games like that a lot. Dwarf Fortress. Rimworld. Cataclysm: Dark Days Ahead.

But the actual gameplay in The Sims in that sandbox world doesn’t really excite me all that much. There’s not a lot of strategy or planning or mechanics to explore the interactions of. Watching your Sims do their thing is neat, and I’d enjoy having that go on while I play a game.

I can imagine a world where I have a lot of control over structures, with NPCs that are sophisticated to an unprecedented degree.

But I don’t have specific ideas as to how to gamify it well. I just know that The Sims hasn’t gotten there.

If what one wants is Sim Dollhouse, I guess it’s okay. I know one woman who really liked one entry in the series, bought a computer just to play it. I guess it’s a neat tool for letting people sorta role-play a life. There may be a solid market for that. But for myself, I’d like to have more mechanics to analyze and play around with. Think Kerbal Space Program or something.

I did like Sim City a fair bit.

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