rockpapershotgun.com

Computerchairgeneral, do gaming w Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell

Curious what industry standard Senator Warner is judging Valve against because a social media site, which Warner is comparing Valve to, being filled with Nazis and the far right feels like the standard, even if some sites at better at quarantining them than others. Also, "intense scrutiny" from Congress is kind of an empty threat at the best of times, but especially when Congress is about to be run by the sort of people who aren't going to see this as a problem.

TachyonTele, do games w DayZ creator reveals a "Kerbal Space Program killer" with kittens and challenges license owners to sue him

Says they want to add n-body physics.
So it’ll never be finished, thanks for the heads up.

CheeseNoodle,

If the planets are static and its just the ship that has to calculate N-body physics then its a pretty simple summing of vectors. It only becomes a problem when you have multiple non-static bodies that interact with eachother being simulated.

Mercuri,

I don’t know about that. KSP has a mod that adds N-Body physics so it’s not some momumental obstacle.

tal, do gaming w Players are now less "accepting" that games will be fixed, say Paradox, after "underestimating" the reaction to Cities: Skylines 2's performance woes
@tal@lemmy.today avatar

I’m also interested to know whether you think Paradox should make another Sims-style life sim, after nuking Life By You

I’d personally like a “The Sims”-like game.

But while I like the sandbox aspect of that series, I was never that into the actual gameplay.

Being able to make your own structures and interact with them is neat. I like games like that a lot. Dwarf Fortress. Rimworld. Cataclysm: Dark Days Ahead.

But the actual gameplay in The Sims in that sandbox world doesn’t really excite me all that much. There’s not a lot of strategy or planning or mechanics to explore the interactions of. Watching your Sims do their thing is neat, and I’d enjoy having that go on while I play a game.

I can imagine a world where I have a lot of control over structures, with NPCs that are sophisticated to an unprecedented degree.

But I don’t have specific ideas as to how to gamify it well. I just know that The Sims hasn’t gotten there.

If what one wants is Sim Dollhouse, I guess it’s okay. I know one woman who really liked one entry in the series, bought a computer just to play it. I guess it’s a neat tool for letting people sorta role-play a life. There may be a solid market for that. But for myself, I’d like to have more mechanics to analyze and play around with. Think Kerbal Space Program or something.

I did like Sim City a fair bit.

Montagge, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

Judging by the amount of copy paste Elden Ring was beyond the limit

conciselyverbose,

I’m not sure why you think every interaction in an open world game is supposed to be completely hand crafted from scratch.

The scale is part of the point, and Elden Ring nailed the sense of exploration of a huge, open world that maybe hasn’t happened since Skyrim. It’s that rare to capture that sense of awe.

darthelmet,

Because when I explore I want to go see something new and interesting. Half the time in Elden Ring I’d just run into something I’ve seen before. It made it not feel good to explore.

I don’t blame them for this, but this is the reality of making a project this big in scope. You can’t possibly fill it with good content. They made one of the like top 3-5 best open world games, but it’s still stuck with all the same drawbacks as open world games.

I just want them to go back to making more focused content.

conciselyverbose,

The world is jam packed full of new and interesting. It quite possibly has more new and interesting than any other game ever made.

Enemies similar to previous enemies you’ve encountered but with different twists and in different situations are part of enemy design. It’s supposed to happen. It’s what real worlds look like.

If you don’t like open world period, fine, but there’s a reason it’s by far the most successful game they’ve ever made, and it’s because nothing matches the feel of open world done right, and they did it right.

magic_lobster_party,

I think Elden Ring has much greater variety than any other open world game. I agree there’s quite a bit of copy pasting, but even after playing for more than 50 hours, I’m surprised with new enemy types and environments (especially now with the DLC). I think it’s exciting to explore every corner of Elden Ring.

Compare it with Tears of the Kingdom. It felt like I’ve seen most the game had to offer after 10 hours. I lost the excitement of exploring rather quickly.

conciselyverbose,

Shrines in BOTW were the worst. The engine was genuinely interesting. Everything being legitimately traversable and designed around stamina was great, and I’d love to see more games utilize the premise that everything you see is accessible. But all that traversal just never got you anywhere interesting. Eventually you’d find a shrine, take longer to load it than beat it, then load back into the world.

TOTK I just never got far enough to feel if it improved.

dinckelman,

After some 200+ hours in the game, this alleged issue hasn’t even crossed my mind once. The world is absolutely gorgeous, and the sense of exploration is unreal

Potatos_are_not_friends, do games w After 10 years in early access, 7 Days To Die finally has a release date for version 1.0

I played this a few years ago on GamePass and disliked it. But that was before I understood how survival games worked thanks to Valheim, Raft and Grounded.

Worth it to take it for another spin?

Il_winters_lI,

I’ve played about 1000 hours since alpha 19. I really like it. The majority of that time was with mods though.

ArtVandelay,
@ArtVandelay@lemmy.world avatar

This is probably in my top five games of all time. I think it really works if you try hard not to compare it to other games, and just play it on its own merit. It can definitely be janky, but that’s part of the charm.

gigachad,

I played Valheim and Raft, and 7 days will keep you entertained for much longer. The blood moon mechanic is great, there is a nice skill and crafting system and going for a “loot” is very varied. I had 3 playthroughs with 1-2 friends the last 3 years, where one is around 70 hours for us before it get’s boring.

SlapnutsGT,

Been coming back to it since the early days when it was blocky like Minecraft. Each big update we’d spin up a new world and dump 100+ hrs into it easily. Def worth giving it another shot

BedbugCutlefish,
@BedbugCutlefish@lemmy.world avatar

I don’t care for it. It does some interesting things, in base building. But having played it a lot mostly because my friend group likes it, it’s very janky. It does not feel close to 1.0. And, while there’s some fun to be had, everything outside the horde nights just feels like busywork in a way I didn’t feel with Valheim or Grounded.

CarbonatedPastaSauce,

It’s fun and I enjoyed my time with it, but once you understand how the zombie waves work it’s very, very easy to build a cheez defense against them, and then there’s no difficulty anymore.

As long as you don’t look up guides on how to build the cheese bases you’ll enjoy yourself.

mercano,
@mercano@lemmy.world avatar

The big thing to differentiate 7D2D is every seventh night you’ll be besieged by a zombie horde. You spend the week reinforcing your defenses, stockpiling ammo, and upgrading your gear, then you’re tested. If you’re interested in this kind of game loop, it’s worth a in-game week or two. Like many of these games, they’re more fun with friends.

PlzGivHugs,

I’d personally say its like a 7 or 8/10. Its probably the most mechanically varied and deep PvE focused survival game, but at the same time, it does really feel incomplete. Building lacks options, end-game content is often finicky or tideous, and performance issues can make the game near unplayable in enemy-dense regions.

MeatStiq,

The console versions were published by tell tale. And then tell tale died. So they couldn’t update the console games at all. It’s a night and day difference on PC to ps4.

10_0, do gaming w No one should have to “grow a thicker skin”: Valorant studio commit to harsh penalties for harassment

Maybe focus on banning cheaters rather than having a pissing contest with some dude

garretble, do games w Don't expect big reveals at Summer Games Fest, says Geoff Keighley
@garretble@lemmy.world avatar

Someone, for the love of god, just announce when Silksong will come out, already.

bungle_in_the_jungle, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

Kind of unrelated but I really wish they’d stick to Dr. Robotnik for everything instead of the stupid “Eggman” moniker.

Crowfiend,

Eggman is his actual name though. When it was brought to America it was localized as ‘Robotnik’ without the creators consent.

As far as the creator/developers are concerned, Robotnik is the ‘stupid moniker,’ as you put it.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

My understanding is that they reconciled both names some time ago, the character’s in-universe real name is Dr. Ivo Robotnik and Eggman is the moniker he’s known for.

mesamunefire,

They made fun of it in generations.

Clbull,

I see Robotnik as an entirely separate character to Eggman. The AOSTH/Mean Bean Machine character was a bumbling idiot, and Robotnik Prime from SATAM/Archie Comics was a brutal overlord.

PunnyName, do games w Sea of Stars is adding co-op multiplayer to the dazzling Chrono Trigger-inspired RPG

"Please heal me! Oh, God, why did you switch to Serai? Well, at least you can switch back. Wait, why didn’t you switch, and why didn’t you break any locks‽ You didn’t even delay!!”

But, for real, that actually sounds fun.

mojofrododojo,
@mojofrododojo@lemmy.world avatar

this guy interrobangs

echo64, do games w Until Dawn devs Supermassive announce layoffs, with 150 jobs reportedly at risk

Supermassive doing layoffs is somewhat surprising. Not owned by a giant megacorp looking for short-term shareholder value increases. Their games are generally via the traditional publisher route, so budgets agreed in advance and continued based on milestones. Plus the founders left last month. Don’t have good answers for their layoffs.

ampersandrew,
@ampersandrew@kbin.social avatar

So many businesses operate on debt and investments. "If you're going to gamble, do it with somebody else's money." A lot of opportunities to acquire funding for developing video games have just dried up.

echo64,

Yeah, but supermassive don’t seem to go that way, which is why I was pointing out the publisher thing.

ampersandrew,
@ampersandrew@kbin.social avatar

The publishers acquire funding this same way. Sony, 2K, and Bandai Namco have all operated as the publishers for their games, and they're all publicly traded companies. They pay the upfront cost for development that both partners in that deal wish to make a return on, and right now, the publishers or other investors (which may still exist regardless of a publisher deal) are scared of throwing money at lots of game pitches these days.

echo64,

Public companies don’t take private investment without issuing new shares. Which is not a common thing.

If you think publicly traded companies are taking investment like privately traded companies then I think you are likely somewhat uninformed.

ampersandrew,
@ampersandrew@kbin.social avatar

What I said was that the developer may have other investors in the studio or the project even if they have a publisher. Immortals of Aveum, for instance, was published by EA but largely funded by venture capital.

simple,

It’s not too surprising, their recent games haven’t been doing too well from what I can see.

TransplantedSconie, do gaming w Indiana Jones And The Great Circle is first-person, stealthy, and coming 2024

100% stealthy, or 40% stealthy, 40% whip crackin’, 20% puzzle solving, and 100% Nazi punching?

Nazi punchin’ better be in there. It’s his signature move.

taanegl,

Super Smash Bros character finna have a wild ultimate

DdCno1,

I like that they timed the Nazi punching in the trailer to the beat of the iconic soundtrack.

master_of_unlocking,
@master_of_unlocking@beehaw.org avatar

It’s the team that made Wolfenstein so I’d say there’s a good chance of it. They’re very good at Nazi punching games.

Kolanaki, do games w Elden Ring DLC update on Steam’s backend hints that Shadow of the Erdtree’s release could be very close
!deleted6508 avatar

OHHHH ELDEN RING

Elden Ring O Elden Ring,

Elden Ring O Elden Ring

simple,

When you really want access to the DLC but Miyazaki hits you with


<span style="color:#323232;">you don't have the right, O you don't have the right
</span><span style="color:#323232;">therefore you don't have the right, O you don't have the right
</span>
BudgieMania,
shiveyarbles, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Ha ha ha!

Nighed, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video
@Nighed@sffa.community avatar

I will believe it when I see it…

dyma, do games w Starfield Steam Deck performance report: a frontier too far
@dyma@lemmy.world avatar

mods aren’t for everyone but the Steam Deck Essentials mod boosted me like 10 fps in most areas and I’ve had a pretty good time

HidingCat,

This is hilarious, a mod released within a week of the game's launch boosts it by 10 FPS. Why can modders do it but not the dev team?

PutangInaMo,

Because they’re free and can be counted on.

dyma,
@dyma@lemmy.world avatar

I’m gonna give the devs the benefit of the doubt and say maybe they don’t want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I’m not a dev

moogs,

Most likely because it makes the game look more potato than the Devs were willing to allow

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