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Andjhostet, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"

I think they underestimated how dramatic this community can be. Which is surprising considering the map size whining that happened.

Jaysyn, do gaming w Cities: Skylines 2 devs considered release delay to boost performance, but decided it's "not a dealbreaker"
@Jaysyn@kbin.social avatar

It is for me.

mercury, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Backed the game, excited to see it when it comes out!

When it comes out.

Until then, zero expectations of quality, or timelieness.

cambriakilgannon, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Backed the kickstarter, still excited. Even in its current state it’s one of the more interesting games I’ve ever played. There’s probably a reason no one else has tried to make star citizen before. If SQ42 ever launches, hopefully in a decent state, assets will start getting moved to the multiplayer side of things.

GunnarRunnar,

What exactly is Star Citizen? And how does it differ from everything else?

bermuda,

It’s a space MMO sandbox game that’s been in development for like 11 years now I think? It’s still in the alpha stage. I think at one point it was the highest backed Kickstarter in history. Some people think it’s fraud and they’ll never deliver, others think they’re working on it just slowly. I think at this point universally though, people are just starting to give up hope. The game is available and in a playable state, it’s just nowhere near the promised state.

It also doesn’t help that a lot of ships in star Citizen can be bought with real life cash for pretty exorbitant amounts. A cursory Google search (haven’t played the game) tells me that the “600i Executive Edition” is the most expensive ship in the game, available for $25,000 real life USD.

I’ve heard the best comparison for the game is the presently finished game Elite: Dangerous. Star Citizen is basically saying they’re E:D but better.

stargazingpenguin,

The Javelin is the most expensive ship you can actually buy, at $3,000. It’s still a crazy amount of money though! But if people want to pay it, more power to them. It allows me to enjoy the game with my $70 starter pack!

While you technically have to spend $25,000 to get the 600i Executive Edition, is actually a perk you get once you’ve spent that much on the game itself.

MutatedBass, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.

Friendship,
@Friendship@kbin.social avatar

Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.

I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.

perishthethought, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Have they ever said how many people are working on this game?

ace,

I think they’ve mentioned how many devs are working on Squadron 42 exclusive content, but then you have all the content and features that are shared with Star Citizen, as well as the engine devs.
Not sure how you’d split things to get a proper number for only Squadron 42.

AXLplosion,

I think they said last night that CIG has about 1500 employees in total.

t3rmit3,

They have about 1300 devs, working on 2 games (SC and SQ42).

CodingSquirrel, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I watched the video and what they showed certainly looks impressive. The level of detail in actions, variety of gameplay, immersive first person perspective, and visual details all look good. I hope the game looks and plays as good as what's shown and actually releases sometime soon, but I'm not holding my breath. Even if you ignore all the baggage the game has, gameplay trailers to games still in development are lies more often than not. I stopped following the development like 8 years ago, now it's off my radar until it actually releases.

interolivary,
!deleted5791 avatar

I wouldn’t put too much stock in pre-release gameplay videos. Remember what the pre-release hype videos for Cyberpunk or No Man’s Sky looked like, and what the end results actually looked like?

master_of_unlocking,
@master_of_unlocking@beehaw.org avatar

In case anyone forgot: yewtu.be/watch?v=4KxRp8jeliQ(I know they fixed it, but that video will never fail to make me laugh)

bermuda,

Check out Watch_Dogs for some pre release insanity

ursakhiin,

I’m expecting another 1.5-2 years on the release for this. They’ve announced it’s feature complete and moving to the polish stage. That where they will fix bugs and ensure gameplay functionally feels correct.

Considering the number of chapters they had announced in the roadmap I imagine they have a lot of have to cover.

griD, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Ah, the annual whale fracking operation is in full effect.

interolivary,
!deleted5791 avatar

The what now? 😆

I’m not a native speaker so some jokes / analogies just totally fly over my head

noobdoomguy8658,

Star Citizen is a game that’s been in development forever, all while attracting money in forms of donations and sales of in-game ships. A single-player game by the same devs, Squadron 42, is a somewhat similar story, except that people can’t even play it yet (as far as I remember).

A whale is a tern that often means someone/something that brings you the substantial part of your revenue, so in case of the games above, whales would be the players that spend most money on the in-game ships or donations to support development.

The “whale fracking operation” in this context probably means that the entire trailer is a yet another bait for the community to go crazy and bring in the money so that the devs don’t starve and finally deliver finished products.

The punchline is, however, that it’s likely not gonna happen anyway lmao

interolivary,
!deleted5791 avatar

Ahh doi, I understood the terms separately but for some reason “whale fracking” just made my brain go “whaaaaa”. Thanks for the patience 😅

tal,
@tal@lemmy.today avatar

I’d guess that the idea here is that a “whale” is someone who will spend a lot of money on something. Historically, catching an (actual) whale meant that you’d caught something that was very valuable; my guess is that this is where the phrase came from. Whales were valuable because at the time, they were an economically-reasonable place to get oil. Fracking (or hydraulic fracturing) is a way to extract oil from the ground.

It’s a bit of a stretch, but I can see where they’re coming from. A “whale fracking operation” is not a standard term that I’ve ever heard before, though I get what the guy probably meant.

interolivary,
!deleted5791 avatar

Oh yeah I took it to just be wordplay, interpreting wordplay is still sometimes stupid hard for me, even despite the fact that I speak English at a near-native level and can understand each word individually.

It’s a good question how “whale” ended up having this particular meaning. I was in the games industry for way too long and first saw it used in the context of big spenders in freemium mobile games, but I have a vague memory that it’s used in the same way in the gambling / casino world. Your guess for the history sounds pretty believable, and it seems like the ginormous size of whales could play a part? Big spenders stand out from the “small fish”

verysoft, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I mean, if they pull it off it will be great, but until it's in our hands, there are no expectations.

Stillhart, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I admit, they fooled me into contributing to the Kickstarter. But at this point, anyone who has anything positive to say about this project is a paid shill (paid for by us!) or heavily in denial thanks to sunk cost fallacy. They say you can “play” it now, but it’s still not a game, it’s a tech demo and sandbox.

I’m perfectly happy to write this off as a failed Kickstarter, it happens from time to time. But when they keep trying to con money out of new suckers, it really pisses me off. Enough is enough. Assholes.

Redrum714,

It’s still the best spaceship sim I’ve ever played. It does a ton of things no other space game does. Just because you don’t enjoy it or you completely clueless of the current state of the game doesn’t change the fact a lot of people enjoy the game.

Stillhart,

I didn’t pay for a spaceship sim. I paid for the next Wing Commander and Freelancer game. Whether I enjoy it or not, the product they’re making isn’t the product they sold me. Perhaps wasting your money buying the “game” now gives you a better chance of receiving the product you think you’re paying for, but I wouldn’t bet on it. They’ve already proven themselves to anyone paying the slightest attention.

Redrum714,

If you bought an idea of a game through kickstarter and it missed your expectations that’s totally on you. I waited till there was an actual game, reviewed it, bought it and enjoyed it since it was what I expected. Just sounds like you had a normal kickstarter experience.

DarkThoughts, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

Right after headlines of SC losing the faith of the community. lol
Also, Starfield has already launched. Not that I would even compare the two titles but Squadron 42 has still to prove its actual existence.

spark947,

Thats part of it because everyone interested already doesn’t like them and is getting this game for free. If it doesn’t have legs outside of everyone who has effectively ore-ordered, its going to be a real issue for CIG

TehPers,

I essentially got Starfield for free (bought a laptop and it came with a code). For $0 it was worth every dollar spent, but I do feel bad for the people who pre-ordered.

I can’t imagine why someone would pre-order a game like this one though, these devs don’t exactly have a great track history. At least for the people who pre-ordered Starfield, we know Bethesda will at minimum deliver a game lol.

spark947,

I mean yeah. Idk why people pre-ordered it, but they did, that’s their whole funding. Now they owe a copy to all their “backers”, and it’s hard to see how releasing this game will bring in revenue. They are in a very big hole.

t3rmit3,

bought a laptop and it came with a code

Wouldn’t have happened to be the new Framework, was it? :D

TehPers,

Wouldn’t be any other laptop :P

tal, (edited ) do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video
@tal@lemmy.today avatar

It’s been 11 long years since the unveiling of Squadron 42, Star Citizen’s singleplayer campaign

It’s basically a small portion of Star Citizen

"As we move into the polishing phase…

en.wikipedia.org/wiki/Duke_Nukem_Forever

On May 24, 2011, Gearbox announced that Duke Nukem Forever had “gone gold” after 15 years.[16] It holds the Guinness world record for the longest development for a video game, at 14 years and 44 days,[17] though this period was exceeded in 2022 by Beyond Good and Evil 2.[18]

guinnessworldrecords.com/…/most-protracted-game-d…

I assume that the reason that the Guiness Book of World Records doesn’t accept Beyond Good and Evil 2 is that they probably require an actual release.

Duke Nukem Forever was released on June 14, 2011, and received mostly unfavorable reviews, with criticism for its graphics, dated humor and story, simplistic mechanics, and unpolished performance and design. It did not meet sales expectations but was deemed profitable by Take-Two Interactive, the owner of 2K Games.

en.wikipedia.org/wiki/Beyond_Good_and_Evil_2

Beyond Good and Evil 2 has been referred to as vaporware by industry figures such as Jason Schreier due to its lengthy development and lack of a release date.[3] In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development of a AAA video game, at more than 15 years. In 2023, the creative director, Emile Morel, died suddenly at age 40.

thingsiplay,
@thingsiplay@kbin.social avatar

But there is a big difference to all those games: Star Citizen (and therefore Squadron 42) is backed and payed by customers already.

t3rmit3, (edited )

And in SC’s case, in their hands.

I’ve been playing it with my wife for years, so it rankles me when people show up with the “will it ever release!?” takes. Go play it and see for yourself; they have free-fly events every quarter, so you don’t even have to buy anything.

“Will Eve Online ever release? They haven’t shown us any progress on Walk In Stations in years!” /s

BolexForSoup,
@BolexForSoup@kbin.social avatar

Eve is a feature-rich and (most importantly) complete game they add things to. It’s not the same thing.

t3rmit3,

It wasn’t in 2003, when it released. Very few MMOs are.

BolexForSoup, (edited )
@BolexForSoup@kbin.social avatar

deleted_by_author

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  • t3rmit3, (edited )

    Yet I suspect that if SC released now as a 1.0, and then continued to add stuff for 20 more years in order to reach a comparable number of game systems as Eve has now, you’d be critical of it.

    I doubt you played Eve back then (if at all), but it had fewer game systems than SC has now.

    BolexForSoup, (edited )
    @BolexForSoup@kbin.social avatar

    deleted_by_author

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  • t3rmit3,

    Does SC feel like a $70 game ready for release and formal critical/audience review?

    Compared to plenty of other AAA games? In terms of game loops, yeah absolutely.

    Eve was a complete game with a complete gameloop.

    What gameloop was that? There was no endgame back then. There was mining, manufacturing, and combat. That was about it. But I’m sure you in all your infinite knowledge and totally-not-just-talking-out-your-bum experience with Eve know that, right?

    I’ll copy from another of my comments:

    “Last night I did 2 ‘bunker missions’ (infiltrate facility, kill bad guys, loot), and salvaged 3 derelict ships. Night before that I was doing bounties on NPCs and running bomber support for some guys who had gotten pinned down by another group of players at a planet-side wreck site (Ghost Hollow). I don’t do mining, or cargo hauling, or drug running, or ship or ground pvp, or player-rescue medical missions, or racing, or investigations, but those are also in there.”

    A game is either a full release or it isn’t.

    This is an absolute gas. Other people in here talking about how AAA games all release incomplete nowadays, so they don’t trust that SC will be complete on release, and you in here going, “no guys, games that are released ARE complete, and ones that aren’t released aren’t.” I’m not claiming SC is complete, but claiming that a game saying it’s released is the arbiter of it having a complete experience is just hilarious.

    BolexForSoup, (edited )
    @BolexForSoup@kbin.social avatar

    deleted_by_author

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  • Stillhart,

    What’s the over/under on how much this guy paid into the “game” so far? I’m gonna say with this level of defensiveness, at least a few hundred dollars. Considering he plays with his wife, probably double that.

    t3rmit3, (edited )

    It’s more about time. I’ve been here since the beginning, and back in 2016 it made sense for people to be like, “this is way over-scoped and they don’t have a lot to show for it”, but 7 years later there is a ton to show for it (I’ve spent far more time playing it than Starfield, and I sank 120 hours into that in a little over a week, to give you some idea of how much I play games), but people gonna bandwagon just to feel smart I guess…

    BolexForSoup, (edited )
    @BolexForSoup@kbin.social avatar

    deleted_by_author

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  • t3rmit3,

    'bout what I expected

    t3rmit3,

    Nice to know you have no actual response to what I said.

    ace,

    Does SC feel like a $70 game ready for release and formal critical/audience review?

    To be fair, it’s a $45 game.

    Aatube,
    @Aatube@kbin.social avatar

    The Guinness Reason is actually because Beyond Good & Evil 2 was teased in 2008 as a prequel to a game from 2003, while Star Citizen was known in 2012. Both haven’t released.

    Kolanaki,
    !deleted6508 avatar

    Has there even been video or screenshots of BG&E2 to prove it has even been in development at all? I thought it was simply a joke or a rumor since I haven’t seen anything even being shown off.

    BolexForSoup,
    @BolexForSoup@kbin.social avatar

    So far I believe there have only been 3 or 4 pieces of media related to it. The 2008 car breakdown teaser, the gameplay teaser shortly after where she's running along the rooftops, then the 2018 trailer with the monkeys or whatever and like a gameplay overview or something around that time. There hasn't been anything of note since 2018 (i think) and I believe the creative director actually died this year.

    It's basically the most cursed project in gaming at this point. Very disappointing too. BG&E was an absolute masterpiece.

    tal,
    @tal@lemmy.today avatar

    Ubisoft has a promo video on their website. No gameplay, but I assume that they aren’t gonna pay what it’d take to make that as a joke.

    www.ubisoft.com/en-us/…/beyond-good-and-evil-2

    theverge.com/…/beyond-good-and-evil-2-not-cancele…

    The good news is that work on the game is still under way. The bad news is that its actual release date is just as unclear as ever.

    For those keeping track, that means it’s been almost fifteen years since Ubisoft released its first trailer for the game, which is longer than it took to get gaming’s other development-hell classic Duke Nukem Forever out the door.

    The company made a big splash when it released a new trailer for the game at E3 2017, but at the time director Michel Ancel cautioned that the team was still at “day zero” of development. Following his departure from the company in 2020, reports emerged that Ancel was under investigation for his allegedly toxic management style.

    It sounds a lot less like a joke and more like enormous project management problems.

    DmMacniel, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

    Always remember: SQ42 is only 2 Years away (since 2016)

    Kusimulkku,

    Early Access when?

    Claidheamh,

    Original release date was actually announced as 2014 originally (during the 2012 Kickstarter), iirc.

    DmMacniel,

    Always. Two. Years. :)

    p03locke, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video
    @p03locke@lemmy.dbzer0.com avatar

    Is the RPS writer a Star Citizen whale? Only Star Citizen victims fall for this shit.

    masterspace,

    I mean, most of the article is them clowning on how it will never be released.

    dumdum666, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

    I have written off my Kickstarter „donation“ several years ago…

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