And it’s kind of bullshit that there’s no real balancing for singleplayers.
Each enemy takes a pretty big chunk of your health bar, and you can only attack so fast. They can and will attack faster than you, and sometimes even just stunlock you over and over until you just die and have to respawn. I want to enjoy the game, but I feel like I’m actively fighting against the brain grain when I play it.
I play multiplayer so I can’t comment much on that … but remember this game is in early access. Like it just launched its early access last month. It’s not a complete game or even a 1.0 game.
Enshrouded has no plans for mods from what I’ve heard so far. Which basically killed the game for me. Not going to bother with it because there are some mechanics that would irritate me too much to enjoy the game. Mods would’ve fixed it.
Maybe it’s a strong case of nostalgia but a first person Indiana Jones game doesn’t feel right. But on the flip side, if it was a true third person game, people would complain that it’s a clone of Uncharted and Tomb Raider despite Indy being the original.
I have mixed feelings which make me happy as I don’t have an Xbox. 😁
Exact same reaction. First person feels so inappropriate for this property that I immediately assumed comparisons to Uncharted and Tomb Raider must have been a, if not the, major contributing factor to going first person.
First person perspective blurs the line between player and character for a specific type of immersion (when done well). An Indiana Jones game should be all about playing as motherfucking Indiana Jones, no blurred lines necessary. His stature and costume is integral to the formula that makes him iconic, and without them, the gameplay segments of this trailer make it look like Far Cry: The 80s Adventure Serial.
The fact the Nazis are involved is obviously very cool considering it’s Indiana Jones but you can’t help (well me anyway) thinking that it is quite Wolfenstein-y.
So the CEO makes a shit decision, quits and leaves with his millions of dollars and now a bunch of employees get to lose their job. Capitalism is so disgusting.
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
Anyone else just getting to a point where, given the writing on the wall, they feel gaming sort of already peaked? Amazon gaming? Netflix gaming? Apple? Yeah. No thanks. None of those companies are game companies. All of their offerings are going to be excessively monetized. All of it is going to be about data gathering instead of engaging fun games. It’s going to be AI driven. Yuck. Good thing I still have Final Fantasy X and Metal Gear Solid 3 to play.
People have been saying that gaming is dying and that its reached its peak for like… decades now. With the advent of game creation being more accessible and more available than ever (still), gaming isn’t going to die.
Hell yeah, Shipbreaker had some cool worldbuilding that I vibed with while tearing shit down. Who knows when it's actually coming, but I'm looking forward to more stuff in that universe.
Huh, half a year after Luanti introduced volumetric lighting. I find it hard to believe that Microsoft execs watch out for what Luanti does, but maybe a whole bunch of Android re-packagings of Luanti suddenly looked a whole lot better than Minecraft and that got through to those execs…? It’s a bit of a strange coincidence, at least.
While I would love that to be the case, I don’t think it is that simple. Java edition, at least, has been experimenting with shader-like features in resource packs for a while now. It could be that Luanti convinced them it needs to be built in and not an extra pack, but I think it is at best parallel ideas, or at worst, Luanti taking inspiration from those shader-like packs and trying to do better not even knowing they are doing the same process as Minecraft.
Yeah. Luanti following Minecraft is nothing new. Mineclonia was an early pilot game for the engine.
But there hasn’t been much effort on copying Minecraft lately. Mineclonia is done, and it’s great.
We’ve had more mobs, animals, plants, textures, and such than un-modded Minecraft for a long time. (Which is unfair, as Luanti is a mod-first design.) But my point is the core Launti dev team doesn’t have to work on any of that.
The most noticeable recent Luanti updates have been to make the configuration screens much nicer, and add I think to add native support for more graphics tricks?
I’m not paying attention to graphics in Luanti. As others have mentioned, that’s not why I play it. I actually had a conversation recently about the best way to downgrade Luanti default graphics to match un-modded Minecraft.
That said, the Minecraft team taking notice of Luanti would be new, as far as I know.
Oh yeah, I wasn’t trying to say that Luanti had an incredibly original thought with volumetric lighting. There’s been (pre-resource-pack) volumetric lighting mods for Minecraft probably already a decade ago. I was rather just wondering, when the proof of concept has existed for a whole decade, why do they decide to include it now. It probably would have worked well even on weaker phones three years ago already…
Nothing screams, “I’m a piece of shit”, like basically putting on blast you are a piece of shit. I, too, never fully agreed with DEI as a whole. But I understand and appreciate the context and the point, and the necessity. It’s nothing to be mocked.
I also don’t look at the video game industry for inspiration though. Somehow the video game industry has a more rape-y and toxic culture than even the grimiest hockey dressing room. All that incel rage, I suppose.
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