I can’t help but think of that scene in Grandma’s Boy where JP is working on his game and it just shows a 3D animated model doing a walking animation and literally falling apart like a crash test dummy while he whines “WHY ISN’T THIS WORKING?!”
Stoked for these changes. As much as I’m loving the game, it sucks to lose constantly in the high stakes runs due to pure rng of only being offered garbage.
Still keep firing up runs despite the rng cause it’s that fun, so yeah, stoked.
The original dragons dogma had poor quality of life features and its arguably a large part of the appeal. No fast travel, no multiple saves. If you didn’t like your little ai character you had to advance pretty far to change it (and the same with fast travel, it sort of existed and was a surprisingly cool unique system but you had to get through a lot of the game for it). I’d compare it in a lot of ways to the first dark souls as far as not following gaming industry trends.
I was hoping dragons dogma 2 was more of the same honestly, I don’t think I care if travel stones can be purchased or whatever. Is it a bad game for those that liked the first one?
Been playing it since release and I have to say I quite like it. The mtx is less intrusive than Dragon Age Origins’ DLC (no mention in game at all versus “There’s a person bleeding out on the road, if you want to help him please go to the store page”).
So far, the game is a buttery smooth 60 fps at 4k max graphics + FSR3 w/o ray tracing except for inside the capital city (running 7800x3d with a 7900xtx). The only graphics complaint I have is the FSR implementation is pretty bad, with small amounts of ghosting under certain lighting conditions. There’s also a noticeable amount of input lag compared to the first game: not game breaking, but if you do a side-by-side comparison it’s pretty obvious.
Sure the game has its issues, but right now this looks like something that I enjoy. Games don’t need to be masterworks to be fun (my favorite games are some old niche JRPGs that have been absolutely demolished by reviewers at the time), and right now I think it’s money well spent.
I’ll most likely end up picking it up and I’m glad it runs well. The reception has been wild to me. I loved all the jankiness of dragon’s dogma but I feel like a lot of people are buying this sequel and not knowing what to expect
What’s worse is that it seems like Evil Empire is going to get cut off of the revenue from Dead Cells because Motion Twins owns the IP. EE has been working on the game since after the first DLC expansion (1.5 or 6 I can’t remember), and the majority of the content and expansions are done by them at this point, not Motion Twin.
I am interested to see what Evil Empire has in store, as they announced they are working with two long dormant IP, and they did just work with Konami on the Castlevania expansion of Dead Cells…
It’s a bummer. Eve is special but CCP hasn’t seem intent on running a healthy game in over 10 years at least. I’m not sure if it was PA or their choice to launch a Vr game I always wanted to try that. And I do think they should pursue the mixed game approach. Playing Dust back in the day with friends and piloting a destroyer to do orbital bombardments was something special.
I digress I hope Eve and CCP are ok in the long run.
I quit long before that. I don’t even remember what my last straw was. I still follow the news occasionally and now that it’s free to play I log in like once a year just to look.
I dont blame you for that being the change that made you win EvE, I also think fondly of that era, but also recognize that MMO players in 2025 would have hated the old game. The timegating of skills made it so characters had value, now they dont, people do and the shifting dynamics in 0.0 have come to reflect that (See the N+1 problem and the attempts to claw back an out of control ISK faucets).
I do think the game is in a healthier place, but thats only been over the last year or so.
It also somewhat helped curb alts. You couldn’t just have an alt that did a thing in day.
But the isk and resource faucets were a problem from day one. It’s a resource hoarding game and it became too safe.
That era to me was also filled with clever scams and IMO as CCP made it safer for people it took a lot of magic out of the game. You used to have to be smart and attentive to play. Now it throws warnings at you for all sorts of things. Or got rid of some very fun mechanics (like pos bowling and lofty wars)
I also used to love spending 2m to war dec a corp. I would have dozens of wars going. And it wasn’t like small corps. It was fun to war dec all the big alliances at once with your little 5 man corp.
I need a search option for “most obscure controller support” so I can speedrun them with my Dark Souls certified Keytar and 7 piece drum set
But really searching by, and adding more accessibility to games is good, more accessibility is never bad. Glad we’re not listening to capital G Gaaaamers who think adding things to make games easier somehow detracts from their ability to perform (admittedly very cool) frame-perfect dodges or somehow means their practiced twitch perfect shot in CS2 is somehow meaningless because more people can…checks notes play the game
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