Meh…I’m sure it’s still NMS. Feels so empty and boring anytime I’ve trying to replay after getting screwed over with buying this game after I was lied too.
Won’t be trying this new sticker or whatever new thing they are working on. No thanks.
I kind of feel you on this. I can build amazing things, find cool ships, kit out my freighter, and all that lovely stuff but theres no point to it. Theres no evil empire to fight, no galaxy to save, no dungeons to raid. Its a great sandbox, but not a lot of reason to be in it after a while.
Yeah, I’m glad they put the work in and I’ve gotten a lot of hours, but…certain things about the game seem broken by design. I just don’t feel like buying a more expensive ship is letting me do things that I couldn’t do without it. So personally I’m looking forward to their next game, and seeing what they do with all the lessons they’ve learned here. But I’m probably done with NMS.
I don’t give rats ass what the ‘news’ says about this game, or any game. That’s the damn reason this game was sold on lies in the first place. Bullshit news. I make my own opinion based on actually doing the thing. I replayed (the words you still didn’t read) and made the opinion that it’s still a boring crappy game that makes me want my money back still.
The point is, the game is boring and has nothing to do. Why bother getting bigger ships. There’s literally no point. Gameplay is not fun in any way and I will not force myself to get enjoyment out because that clearly defeats the point of enjoyment.
The only good thing this game and Sean ‘give me my money back’ Murray did, was make me not trust any developer until I get their full game for free and test it on my own time and finding out where the company is full of shit and lying to its userbase.
I remember playing this game when it first came out as a mobile game. Super cool concept, but I also remember hearing the drama from the start. I definitely thought this game had been abandoned a looong time ago.
I remember loving it when it came out for mobile and really liking the updates for a while. Then I didn’t play it for some time as I had done most stuff and when I came back it had had some big update that completely changed it and I really didn’t like it.
Aka “we don’t know the engine well enough yet to be aware of bottlenecks during our concepting phase and that’s challenging.”
They haven’t even seriously started on implementation with the engine yet for Cyberpunk. This is somewhat of a nothing article that’s trying to get clicks by making a very normal thing seem like a potential controversy.
I don’t see where it’s trying to make it sound controversial. Switching game engines isn’t a “normal” thing developers usually do very often, especially after releasing such high-profile games with an in-house engine.
And with how often you see gamers demand developers “just use a different engine” to solve some specific complaint I think it’s reasonable to remind people why that isn’t usually a good idea.
It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.
Or just if daddy EA decides everyone needs to use Frostbite.
Give it to him now? Like, I know he’s doing his own thing with death stranding, but for me a Kojima story and gameplay might be the best way to continue the meta-matrix world post resurrections. Doesn’t have to be an MMO.
At this point I would only try something untraceable like Monero. I don’t want the moral police to come knocking to my house saying that I bought something against the glory of the Lord.
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