taanegl

@taanegl@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

taanegl,

At that point, people were curious and decided to go deeper into the engine. Low and behold, it’s a game engine, based entirely on telemetry technology.

taanegl,

Damn, the incantation failed.

Time to bring out the billy goat.

taanegl,

This is what corporate speech control looks like, kids. Not even once.

taanegl,

Why are people so confused? Microsoft wanted monopoly by acquiring a bunch of companies, to consolidate their intellectual property and shaft it’s employees, the people who created the software in the first place.

Classic Microsoft.

taanegl,

Super Smash Bros character finna have a wild ultimate

taanegl,

I’m on my 3rd play through. It’s still janky and buggy in some regards, but my god the theme, the characterisation, the stories, the plot. It’s how you put together an open world game, where immersion relies on the art of story telling.

Someone tell Todd Howard. Maybe the next Bethesda game won’t be so incredibly bland.

taanegl,

Gamer response: because sometimes I wanna experience what it’s like to have less rights.

On a serious note, for the esthetic. For instance, girls suit the rogue characters better, largely because of how many times women have stabbed me in the fucking heart.

Ok, so it was still somewhat a gamer response…

I dunno, feels right in the moment? Kind of do it randomly.

taanegl,

I was being stupid and trollish, as a reference to “gamer moments” outside of using the “gamer word”. He was taking gameplay mechanics into consideration. In essence something good came out of some stupid, which is great, because usually nothing good comes from that form of stupid.

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

taanegl,

Look, it’s very simple - even a cocaine addled exec can see. You remove a fair deal of your gameplay time, say 1/3, and focus budget and development time on quality control and polish. I.e quality over quantity. This is a matter of management and Bethesda’s management is dumb. It’s not rocket science, it’s just business.

taanegl,

This, right here.

Hey EU. How about lowering that barrier to entry by pumping a couple of million Euro’s into cold-room reverse engineering the API’s and developing an open source alternative that can be distributed freely.

We’ll invite Sony lawyers, Microsoft lawyers, watch them cope and seethe as their framework is made more open…

…aaaand then realising that a lot more people will take the shot to pay for actual licensing. Go figure.

taanegl,

Guess where Nintendo puts a lot of money into lobbying… hint: it ain’t China…

taanegl,

As in Ubisoft Will use Azure infrastructure to stream games… I don’t think Amazon has that kind of infrastructure. Microsoft however even considered letting Sony set up game streaming on Azure.

Honestly, in a weird way, it makes sense. I don’t view neither Ubisoft nor Sony as software companies. Ubisoft makes and publishes games, Sony makes consoles, phones and cameras.

So outsourcing to a company who’s job it is to solely focus on backend infrastructure and protocols so that Ubisoft and Sony can focus on doing what they do best.

In any case, I fundamentally oppose game streaming because I want to hold a copy of the software which is licensed to me. Not some streaming service where a game can just suddenly disappear. I don’t appreciate these companies retconning products nowadays and it’ll get worse still.

Streaming will put the decision and power solely on the publisher. That is scary to me.

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