All I want is someone to make an open world Sims 3 like game with 64-bit support and better multicore support. Can’t wait to see if Paralives and Life by You will deliver
Sims 3 was best, no? I feel like it was the full package and mostly complete right out of the box. Didn’t have the same feeling in 4 at all. Been some years since I tried 4, but when it launched I remember going back to 3 almost immediately after a couple weeks.
I did the same thing. It may have been because there weren't as many dlcs and expansions, but it just felt really dull. Plus it didn't have the completely open world like 3 did. Sitting through all those loading screens every time you wanted to go somewhere was a pain.
I tried playing Sims 3 again recently and holy hell is the performance bad. Like the FPS is running at whatever I cap it at but there are constant freezes and stuttering with no FPS drops even with all the recommended performance mods. I then remembered I stopped playing for that very reason ages ago and now my desktop is like 100x more powerful.
Edit: it sounds like they are actually delaying to ensure a more polished release. Given the massive scope of the game, this seems totally reasonable. I wish Paradox would push deadlines more often honestly, given the sorry state of their most recent titles on release day (CS2 and Vic3 in particular) Though I am still disappointed we won’t get LBY sooner.
Good choice, a favorite of mine as well. In the middle of the night when I’m supposed to be sleeping with a theme that often makes no sense in reality but I’m bought in 100% anyway until my alarm goes off.
Exactly! I spent an entire night playing a football game over and over in my head that didn’t happen and wasn’t important to the team. But John Elway just could not throw for a first down to save his life…
What’s happening to RPS? I’ve been seeing more and more articles from them about games the writer has never played, with no useful information. Like this one, basically copy and paste of the patch notes and a summary of steam reviews. Used to like them for in depth game reviews, guess that’s going the way of the dodo.
Gave it a whirl. Basically, you can now scrap ships to get their components to create a new ship inside any station. Couldn’t find any merchant within the station selling pieces, so you have to go out and explore, or scrap some of your own ships.
Stations now look slightly different from one another and no longer have those semi-hidden rooms that nobody cared about. Alien vendors now give a discount if you’re at a good standing with their race. Guild “vendors” offer a list of stuff for free, but I don’t get why the prompt is red instead of white. Performance is still mostly CPU bound.
Overall decent update, but the new features don’t warrant playing more than 1 hour.
They had to have seen the writing on the wall at least a year or two before they brought this to market.
I seem to remember that at about a year before launch there was some reporter (Jason Schreier?) who had an inside tip that they were changing some stuff in the face of the realization that GaaS were not the money maker they were thought to be once upon a time, but the tipper also said that they were too locked into the GaaS paradigm to make the sort of meaningful changes that would salvage the experience. I don't think there's any rescuing this one if they knew they were in trouble a full year before delivery and still couldn't shape it up into a product worthy of attention.
There was a similar comment about that. How they are in a sunk cost fallacy for all the GaaS promises they made a few years ago. And to not release it means they make zero.
Versus releasing and maybe they make some money back.
Fuuuuck, Elite Dangerous is so fucking good. Anyone can make a zoo sim or other games. Very very few can make a massive space Sim with good controls, multiplayer, and the sheer scale and intensity of E:D’s FPS ship combat.
Exactly. My ideal game would be a mix of Elite Dangerous, X4 Foundations, and Starfield. ED has the galaxy map, flight model, and combat down. It just needs to be more of a game.
Some people here are blaming paradox but honestly, I don't envy any game releasing in this period. We've had so many great (and expensive games) in the past few months but even if that weren't the case, personally I'm not willing to pay 50€ for something that looks like a blander XCOM game (or 65€ if you want the special additional character, bleugh).
Then again maybe I'm just not the diehard fan and their target audience, the only game of theirs I played was shadorun many years ago and I wasn't interested in battletech either. If I were in a mood for a turn based game I know I'd sooner pick up BG3 since their price is relatively close...
makes sense they would be upset with a third party intentionally altering the game’s message, but im not sure why it’s framed as an apology to “russian gamers”
Is there any ethical AI, all they do is take data people posted online and then profit off it. With the original creators not getting a say if their data gets used or any profits derived from it.
Though Getty did introduce their new AI today that was only trained on images they own the copyright to. Arguably, still not ethical, but at least it's things they own the data for.
I didn't dig too much into it, but my guess would be no.
Even if you could verify, it's still an ethical grey area as it's taking works they paid photographers to generate new works potentially without crediting the original photographers? Their own website tells people they have to credit the original photographer, and I'd be surprised if the AI lists all the works it used to create it.
We did this in a previous org. Basically, we had a bunch of user-generated data, users would then classify a sample of that data, and then we’d train our model on those classifications.
I don’t see how it would work in game dev though, unless they’re using AI to customize an NPC’s behavior based on the player’s actions (i.e. teaching an enemy to block player attacks). Generating models and whatnot would just have too small of a data set to work with.
Was interested, but looking at the steam reviews there’s no campaign, just a bunch of strung together skirmish maps. And it sounds like another case of EA abandoned as full release.
I loved Dune on Sega Genesis, and it had a great campaign IIRC. It’s too bad, because if this had a decent campaign, I’d probably get it out of nostalgia.
There’s a campaign, just not a story mode. It’s a conquest-style, like what Dune 2 pretended to have (but was obviously scripted). Like Dawn of War: Dark Crusade or Soul Storm.
As a die hard Windows hater that games (I haven’t had Windows installed on any pc I own since 2015) all of the AAA games always get absolutely dogshit performance when they first come out. It was like that with Cyberpunk and it was like that with Hogwarts Legacy. Today, those games play just as well on Windows as on Linux. I’m sure they’ll eventually work it out
I remember seeing a video where they compared linux to windows starfield performance and it was basically the same on average fps but the 1% lows were less prevalent on linux so it might actually work better on linux.
I bet it works fine on amd gpus right now. If you’re on a 10 series Nvidia card you’re fucked. If you’re on a newer Nvidia card it’s still kind of bad though but not every protondb report involving Nvidia 3xxx or 4xxx cards is complaining about performance. I suspect there exists some kind of performance fix for later Nvidia cards that is not yet well known.
The latest driver is 537.13 I think. Most of the time they only bother to put every multiple of 5 driver version in Linux distro repositories. Someone that was familiar with how exactly the low level parts of this worked could manually get driver 537 working on Linux probably. No idea if that would work or not but I haven’t seen someone claim to have tried it yet.
To be fair, Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.
At one point I remember seeing someone on Reddit show that the game was less likely to crash on Linux than on Windows. In that regard, one could argue the performance was better for Linux users when Cyberpunk launched. Mind you, the games was still a buggy mess at launch too.
Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.
But it wasn’t? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.
The console versions specifically were a shit show.
But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.
rockpapershotgun.com
Ważne