Ah man I was really looking forward to this. Oh well, a delay just means the game will be better when it comes out, I’d rather this delay than another trash 40k game be released
It’s like these gaming companies have NO Q&A people at all. Build a lab with a bunch of varying levels of machines and see if the game is playable. It’s not really that difficult is it?
EVE is sick, CCP is awesome and Dust 514 was pretty cool. Based on CCP’s comments about Dust it seems like they really understand why it failed which is great. If they can create something on a slightly smaller scale with some really good mechanics I think it would be a hit. I was kinda hoping they’d go for something like CS/Valorant as I could see that meshing well with shipboard combat settings. Sounds like that’s not the case but I’m sure this will be great.
Imagine that though… Small maps set inside capital ships as the setting and named as such. Fast paced combat à la Valorant… Would be cool.
The only and I mean ONLY problem I had with 514 ( I was in one of the testing phases pre release) was that it was a console exclusive, I can’t stand playing shooters on a controller anymore.
I’m 1000% behind an Anachronox reboot or sequel. The cliffhanger at the end of the original game is one of the largest unanswered questions of my childhood.
Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there’s also a lot of detail and subtlety that’s easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they’re talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these bird-like enemy types but not enough, and as a result they confused one for the other. Now that’s what I call attention to detail!
I’m honestly at a loss about how it’s “mechanically old” and how it could possibly be updated. It’s been a few years since I last played it, but I thought it was basically perfect and even did some things few if any other games do, such as the whole grappling/climbing system.
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