I bought it blind on gog when it was on sale, visual novels aren’t my thing usually, but it did not have the anime look so I thought I gave it a try and drop it after half an hour.
Turns out it was one of the most impressive games I played these last years. What a mindfuck!
And the ending warmed my cold heart!
So I wanted to watch a review on YouTube, and what! The! Fuck! I had no idea how different (and gruesome) this game could get! Soon it’s holiday time, and it’s on my top list of things to do! Let’s see how I can fuck things up!
This was a very interesting game. I didn’t feel exactly satisfied at the end of the game but I almost feel like that’s the point. I’m always down for weird experimental stuff in games even if they aren’t 100% my thing. I’ll still remember those weird games that test the boundaries more than most of the standard AAA slop.
I wish this developer well and can’t wait to see what they do in the future.
I was bummed when I saw it launched in a crappy state. I thought it looked really neat as well. From recent reviews it seems they have fixed a ton of stuff and are rapidly working on other things so I copped it. Hopefully I can finally play it this weekend.
It’s an early access game, just finish the game instead of trying to ‘revive’ it while it remains incomplete.
A handcrafted campaign (ever seen a non-handcrafted campaign?) seems like something you’d save for a full launch anyway. It would make more sense to me to make sure the rest of the core game is fun and works as intended, then top it off with a campaign at launch.
I was so looking forward to this game because the aestetic was so cool…and then I played, and it was a buggy always online mess with a convoluted crafting system. So disappointing.
Currently, that is the case. Update 7 was supposed to have mod support for consoles as well, but that got delayed to a future patch. It’s coming though.
It’s not 100% clear why Larian didn’t include these features in the toolkit to begin with, but it may be a case of protecting certain copyrighted assets being scraped easily from the game, or from being altered in a way that is unpleasing to DnD’s intellectual property overlords.
Super duper cool that this was done, I just worry that WoTC/Hasbro will mandate this sort of thing needs to be squashed. The new DND system is focusing heavily on a virtual tabletop system under a subscription plan. While standalone BG3 isn’t a threat, a modded full custom campaign could be seen as one. I wouldn’t even bring this up buuuuut between sending Pinkertons to collect MTG cards and the OGL crackdown, seems like any scummy move could be possible.
Bethesda tried this when they attempted to monetize mods. You can’t stop the signal on truly user-generated content. At best they might have a copyright claim on official DnD lore or monsters, which can be sidestepped with a custom setting, which is pretty much the whole point of user generated content.
What I, and a lot of other folks were hoping for. Even if you don't like the BG3 campaign... With this there's the potential for pretty much anything. People could create their own "games" using BG3 as an D&D engine. Neverwinter 1 & 2 lived on for a long time because of this.
That’s crazy. The campaign was one of the best computerized D&D adventures I’ve seen published to date.
Neverwinter 1 & 2 lived on for a long time because of this.
I enjoyed the Neverwinter toolkit, but the graphics were still so blocky and clunky. There’s a polish to BG3 that, I think, will draw in a bigger audience.
Also, a big beautiful modding toolkit can have so many knock-on effects. Half-Life gave us a rich basket of spin-offs, from Team Fortress to Counterstrike. Starcraft and Warcraft popularized us a slew of new game styles, like Tower Defense and DOTA. Fingers crossed that we get something similar from BG3.
NVN is over two decades old at this point, of course the graphics aren't great. I personally also aren't a huge fan of the semi real time combat system, as it really messes with some classes. Modding (along with computer games in general) was also nowhere near as big as it is today. But despite all that it's still alive, due to its campaign editor. I'm sure BG3 will be modded to death with this (not literally ofc).
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