Hopefully this showcase is successful enough to become a tradition. It would be nice to have an indie-focused showcase that doesn't have to juggle their time between the games, advertisements, and sponsors.
“OMG, those nerds have had 20 full seconds to talk? WRAP IT UP”
(for those who don’t know Game Awards really did this. The few acceptance speeches that were there were very short, and winners were all told to “WRAP IT UP” via teleprompter and cut with music. 11 minutes of them talking in total, for a 3-hour-long show)
As a budding game developer, watching mobile games dominate all the game awards is so incredibly frustrating.
My first game award, I watched those Farmville motherfuckers take award after award, while amazing indie games are given lip service but not the trophy.
Higher stakes were really rough and RNG-heavy. I’m hoping the changes for free joker tags and new joker stickers make it possible to beat some of the harder stakes with more skill and less RNG.
Agreed, I gave up on beating gold stake when I would lose most of the runs on the first couple antes. I think it’s good to have a brutally difficult mode, I hope they didn’t go overboard on easing it up, but it was good to ease up a bit.
Stoked for these changes. As much as I’m loving the game, it sucks to lose constantly in the high stakes runs due to pure rng of only being offered garbage.
Still keep firing up runs despite the rng cause it’s that fun, so yeah, stoked.
Just a heads up, there’s a good review on the steam page that breaks it down a bit and it seems this is less a free game and very much a F2P game with a battle pass and expensive currency.
Play it. You never have to spend a dime. Its a great relaxing game to just fly around with your kids or something. The season passes net you like cosmetics that do nothing. You can get 3 for 15 bucks. What they get you on is the candle currency. Some of the items are like 150 candles and you aren’t collecting that in a month without a serious grind. I still recommend it especially if you liked their other game, Journey.
I only had time for 15 min, but I sure hope there’s more to it then walking and watching short clips. There’s more once I get past the “opening”, right?
The main story is basically Journey with friends and cosmetics. It expands a bit as you complete each area, easing you into more difficult/spookier content, but it never gets too complex.
There’s also a bunch of secret stuff to find and all of the older seasonal stuff that remains after they ended.
No rest for No Rest For The Wicked’s developers, it seems. The punishing action-RPG launched in Steam Early Access last week with performance issues, among other issues, and Moon Studios have now deployed their first hotfix.
Performance improvements are “coming soon”, they say, while this update focuses on improvements to balance and several of the game’s core systems. Among them, the update reduces durability damage taken to gear, reduces repair costs, increases the drop rate on Repair Powders, and reduces stamina costs and fall damage. Here’s the full list of changes:
<span style="color:#323232;">Balance Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Reduced Durability Damage Taken
</span><span style="color:#323232;"> Reduced Repair Costs
</span><span style="color:#323232;"> Increased Drop Rate on Repair Powders
</span><span style="color:#323232;"> Reduced Stamina Costs
</span><span style="color:#323232;"> Reduced Fall Damage Curve
</span><span style="color:#323232;"> Reduced cost of Horseshoe Crab and food that includes Horseshoe Crab
</span><span style="color:#323232;"> Balance update for the Cerim Crucible boss
</span><span style="color:#323232;"> Changed Corpse-Smeared Blade starting from Tier 2 to Tier 1
</span><span style="color:#323232;">
</span><span style="color:#323232;">Loot Changes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Introduced more Weapons into Fillmore’s Pre-Sacrament Loot Table
</span><span style="color:#323232;"> Reduced Drop Rate of Fallen Embers
</span><span style="color:#323232;">
</span><span style="color:#323232;">Stability:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Fixed crash that could occur when quitting out to the main menu
</span><span style="color:#323232;">
</span><span style="color:#323232;">Bug Fixes:
</span><span style="color:#323232;">
</span><span style="color:#323232;"> Improved inventory navigation
</span><span style="color:#323232;"> Fixed jump at Potion Seller Cave so you can’t miss the jump when executed correctly
</span><span style="color:#323232;"> Blocked off an out of bounds area of Nameless Pass
</span><span style="color:#323232;"> Removed lingering dev tools
</span>
When I poked through user reviews on Steam earlier in the week, durability and repair costs were two of core complaints I saw. To my surprise, if I’m honest. No Rest For The Wicked seems clearly to be courting dodge-roll melee fetishists, who I assumed to be video game masochosts, and yet they seemed to be pounding dirt and crying uncle. Or maybe it just really was bonkers unfair.
Earlier this week, Moon outlined a list of known issues, with solutions to some, if you’re experiencing a proble the above patch doesn’t fix. Remappable controls are coming soon, too.
I believe you can get a refund all the way until two weeks after 1.0, so we kind of still do. But also, I can’t think of any game beta that took iterative feedback to core systems the way today’s early access games do. Perhaps because more games are very systems-driven today by comparison.
Not sure what you are referring to. The refund policy on Steam is the same for any games, early access or not. The game’s version number or finished state makes no difference.
Maybe you are thinking of the pre-purchase situation, where you can refund up to 14 days after the game’s release, instead of the date of purchase.
Overwatch, Halo 3, CoD: world at war, every World of Warcraft release including vanilla, Rift, all of these had betas before release that identified significant technical issues that were fixed before their full releases. Those are just the few I can think of off the top of my head.
Kettle meet black. Look what I said the first time you dork. I picked up on the Demos part of your comment and that’s not how they work. So that’s your comprehension not mine.
What’s happening to RPS? I’ve been seeing more and more articles from them about games the writer has never played, with no useful information. Like this one, basically copy and paste of the patch notes and a summary of steam reviews. Used to like them for in depth game reviews, guess that’s going the way of the dodo.
It’s essentially a sequel with very different mechanics. Also there’s a proper singleplayer campaign with bots, different cups and achievements. It’s a bit difficult but I’m having fun with it.
The onboarding is… Pretty rough though. The tutorial is actually half an hour long.
It’s a bit more difficult than most kart racers, yeah. I would recommend the previous one (SRB2K) instead. Super Tux Kart is alright too, probably more fun for kids than for you though. It’s very basic.
It has waaaaaaaay more mechanics than other karting games. Stuff like fast dropping, spin dashing, like 5 levels of drifting, boosting to pierce shortcut gates… You really don’t need to know half of it, but the tutorial does go over everything.
My biggest issue is the amount of buttons and the mapping. Other than that, the tutorial dies di a decent job at teaching the player. I believe there is a way to skip the tutorial but others would have to comment on that.
My understanding is that they reconciled both names some time ago, the character’s in-universe real name is Dr. Ivo Robotnik and Eggman is the moniker he’s known for.
I see Robotnik as an entirely separate character to Eggman. The AOSTH/Mean Bean Machine character was a bumbling idiot, and Robotnik Prime from SATAM/Archie Comics was a brutal overlord.
Update 26th April 2024: As has been pointed out to me overnight by a thousand helpful, furious strangers, describing a Sega fangame (one with Saturn button prompts, no less) as “SNES-style” is a crime deserving of imprisonment in the deepest depths of the Labyrinth Zone. Speaking as a former Genesis/Mega Drive diehard, I can only hang my head.
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