The problem with PC is always going to be the amount of possible hardware variations, it’s difficult to make sure the game is well optimized for all of them.
It also doesn’t help that some people don’t understand that they need a good CPU as well as a good GPU and end up with a massive bottleneck.
It’s kind of bullshit to call people impatient if they buy a game when the publisher says the game is ready for release. That’s on the punisher, not the consumer. While everyone is fine with pushing the blame on the consumer for buying games at release, I’m over here shaking my fist at the publisher. I get the whole idea of being upset that purchasing on release is perpetuating poor practices, but don’t be sloppy with your aim. This is squarely on the publisher.
But it will keep happening regardless - so you can either keep falling for it and screaming it’s not your fault, or wise up and start having a bit more patience and buying games later.
It’s kind of bullshit to call people impatient if they buy a game when the publisher says the game is ready for release.
At this point…you’re contributing to the cycle of buggy releases. Yes, the responsible gamers absolutely can call out the dumbasses who still pre-order games.
You might think that fist shaking will make a publisher change. Look at the history of buggy game releases. It’s extensive. Look at all that fist shaking.
Publishers are run by people. People respond to incentives. Business is incentivized to gain dollars.
If, for example, no one gave publishers dollars until trusted reviewers verified no bugs / issues, the publishers would be incentivized to release polished products. (note, trusted reviewers may not be the ideal solution, but hopefully illustrates the concept)
Even if customer isn’t to be blamed as you claim being voluntarily ignorant despite past trends at the very least makes them an idiot. And the type to get swindled by everyone since they take everything at face value.
This your first day in the real world? Devs have been releasing games in this state since like 2013 (not including the gaming collapse of the 80’s) regularly.
If you still trust developers to claim a game is ready and then release it as such, then you’re gullible and will fall for anything.
You want the system fixed?
DONT PREORDER
Wait for actual reviews, not the “I played the tutorial and then made this video so I could beat the other YouTubers, 7/10.” Two weeks or so gives the passionate reviewers to play the whole game and give their opinion.
(This one is where you morons keep fucking up) If the game isn’t up to your standards… DONT FUCKING BUY IT! Buying shitty products tells the devs and publishers that you’re willing to spend money on a heap of garbage! You know what they’ll do next time? That’s right! More garbage!
Stop trying to blame the system because you’re a shitty consumer who will hand over their money for a promise and no second thought.
Stop. Buying. The. Crap. Products.
If this was housing or medical I’d be calling for regulation, this is video games. A luxury good. Just don’t pay money for garbage and they’ll be forced to make better products to get our money.
Not even a good dev reputation is enough anymore. I’ve avoided a lot of wasted money by just letting people QA the game for a few months. How good the game is and how much I want it get factored in and then I decide when I want to buy it and at what sale price.
If it’s a franchise I love and the game gets good reviews, only then will I buy it completely new for 70 USD. Anything less and I either wait for patches to make the game what it should have been or just wait for a Steam 9.99 sale on the GOTY edition.
Unfortunately a trend I’ve noticed is a game will come out busted, get dropped to like 40 bucks a month in cause it’s shit, then when it’s finally patched a year later to launch day expectations they bump the price back up to its original value.
The system is so fucked and it works cause people will willingly pay to be QA testers.
You wait for a sale and not only do you pay less, you get a patched version of the game, with mods available, often with DRM removed or toned down, walkthroughs and wikis already matured, and depending on how long you wait, your hardware might have evolved allowing you to experience the game better than you could at release.
But it doesnt hurt the industry enough to notice or care, because the vast majority of gamers are idiots who continue to throw buckets of money at game devs, often while begging for more pointless DLCs so they can throw even more at it,
and until the little gremlins with fat wallets and minimal sense see the light, we’re just gonna have to sit back and watch all the worst shit continue to get ever more worse.
Non-Updated Drivers. Lords of the Fallen is powered by UE5, a high-end technology that requires the latest GPU drivers. We’ve observed that the majority of crashes result from outdated drivers.
According to some steam reviews it’d automatically turn on ray tracing if you set some options from med to high, that’s why many people were confused why high-end performance is so bad (especially on AMD)
It says that in the graphics description for both of those options (reflections and global illumination). While I think those being separate toggles should have helped being able to work with graphics options (and optimize for your device) should be a basic requirement for playing on a PC
All I want is a way to sell my ISK to recover some of the £k’s I wasted in that game. 😳
My jump freighter was lost and every year it was more of a grind to cover losses and just wasn’t fun anymore which is really the biggest problem! Nerf’s made ships bland and anything unique was nerfed so it was no longer unique… and now so much has changed there’s just too much hassle to figure things out! 😞
And it’s not like I can afford the electric to run a gaming pc these days anyway! 🤦♂️
EVE is sick, CCP is awesome and Dust 514 was pretty cool. Based on CCP’s comments about Dust it seems like they really understand why it failed which is great. If they can create something on a slightly smaller scale with some really good mechanics I think it would be a hit. I was kinda hoping they’d go for something like CS/Valorant as I could see that meshing well with shipboard combat settings. Sounds like that’s not the case but I’m sure this will be great.
Imagine that though… Small maps set inside capital ships as the setting and named as such. Fast paced combat à la Valorant… Would be cool.
The only and I mean ONLY problem I had with 514 ( I was in one of the testing phases pre release) was that it was a console exclusive, I can’t stand playing shooters on a controller anymore.
It should be fun. The Fanfest presentations went well and players are cautiously optimistic about Vanguard. Dust was popular, but not successful commercially. In part, that’s because it was a console exclusive that tied to a PC-only main game. If anyone has questions about EVE, let me know.
I haven’t heard anything about how vanguard will tie into the economy, but I wouldn’t be surprised.
There’s a new pirate faction-team-up called "the deathless"and several new pirate ships, and I would imagine that Vanguard players might get faction LP which they could sell or use.
I just came off a bipolar induced manic phase. I hyper focused on eve and played it literally 8-12 hours a day for a few weeks.
The game is fun. It’s a slow burn and a lot of the allure comes from the setting itself. I don’t have nearly enough time to play anymore. Getting your ship into the pvp zone, finding a group, and finding a fight can easily take an hour.
I also never really got into it because it is pretty boring. Another reason is the time sink / grindfest this game is. If I want a job I will get one that pays me and not the other way around. That is ofc just my opinion and I send a glhf to everyone who enjoys playing EVE!
I am not unfamiliar with what you are describing. Games can be of help in certain situations and as long as we don’t get too lost in them and don’t neglect our real life there is nothing wrong with it.
CCP hf., doing business as CCP Games, is an Icelandic video game developer based in Reykjavík. Novator Partners and General Catalyst had previously collectively owned a majority stake in the company, and in September 2018, CCP was acquired by South Korean video game publisher Pearl Abyss for $425 million.[1] CCP Games is best known for developing Eve Online, which was released in 2003 and has since been maintained.
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