TF2 was great before they increased the player limit (I think that was before it became free to play?). It was a hero shooter with strategy and synergy. It became a spammy farm fest with too many items and too many players for what the maps were designed for.
No company “only realizes” anything when it comes to their financials. They had forecasts for the entire year, and accountants keeping track of that shit on daily basis. Every CEO gets together with their CFO on the regular. They know exactly where the company is headed financially, and they prepare what they are going to say to their shareholders quarterly.
Layoffs like this are always planned. The fact that they aren’t capitalizing on the Unity fuck-up to make up the difference shows their ineptitude.
Easily. Aside from the first party titles, there’s literally no reason to get a Switch 2. Everything else is objectively better on a PC handheld (especially the Deck).
Serious question. Do ANY of those have track pads? Because so far those seem to be something that only the deck has and I find them to be its most important feature.
There are thousands of games that come out every year, even after filtering out the asset flips and hentai games. A handful of those will have kernel-level anti cheat that make them incompatible by design. Fewer still will be pushing minimum specs that are too hefty for the Steam Deck to handle. So the thousands of remaining games are your use case for the Steam Deck, which tends to be cheaper than its competition and comes with a better OS. A device like those Android ones are fine for emulation, but you’re not playing newer releases on it, and newer releases are far, far, far more than just AAA games with hefty system requirements; it’s also Mouse: P.I. for Hire, Fatal Fury: City of the Wolves, Warside, Descenders Next, Dispatch, and on and on.
The Ally, Legion, Claw and Win 4 are all more expensive than the Steam Deck. The Odin 2 and Pocket 5 are not, but they don’t run steam, so you can definitely not play all the same games as the steam deck
This is exactly why we have these issues like we’re dealing with with the Switch 2. Console gamers are only focused on hardware and exclusivity, they’re not focused on the operating system of the device, the build quality of the product itself (including the ergonomics), nor do they care about the company that produces it beyond their basic fanboy tendencies.
Steam Deck’s competitors might have slightly better hardware or a higher resolution, but none of them are right to repair friendly. None of them have custom software literally designed for the product, and none of them have the sort of ergonomics that the Steam Deck has. Not to mention the fact that Valve is an American company, which might not be important to everybody, but it is important to me. They’re also a company that has proven themselves to be largely consumer-friendly.
While I’m not dissing anybody who does make the choice to go for an Ally or a Legion Go, the problem I have is that those devices are literally just another hardware company jumping on a band wagon. The Steam Deck completely revolutionized the way that we play on PC. Sure, it took inspiration from the original Switch. There’s no question about that. But that doesn’t mean that Valve was just jumping on a band wagon the way that ASUS and Lenovo are doing.
Valve literally spent years working with Linux developers on software that makes Linux gaming truly viable in order to create devices that allow you to run virtually any game on a handheld that you fully own, are allowed to put any game on (including games from other launchers, which they didn’t have to allow) and you’re fully allowed to self-repair it if any issues arise. Meanwhile, companies like ASUS and Lenovo treat their customers more like smartphone suckers customers, not to mention the fact that they went the cheap and easy route of just using Windows, which isn’t optimized for a device like these. And guess what? Lenovo is bending the knee to the Steam Deck supremacy by allowing you to get a version with SteamOS in the future. That alone proves that Valve is one step ahead of their competition.
To summarize all that I said, the reason the Steam Deck is so good is not just the hardware, it’s not just the screen, it’s the fact that it’s a very capable device at the hardware level, combined with very, very good software and a very consumer-friendly company behind it all.
Yep! When you open the Steam menu, you can access a full-featured desktop mode. It makes the device virtually limitless outside of the software issues you mentioned. And I agree entirely that it’s ridiculous to see these companies ignoring Linux the way they do.
I picked up a Nintendo Switch because of it being a handheld. I wouldn’t have picked one up otherwise, since I had skipped generations of Nintendo consoles preferring Sony due to Nintendo games being too high. But, with the Steam Deck where I don’t even need to repurchase “Deck versions” of games the handheld component isn’t a selling point of the Switch to me anymore.
It’s how copros talk now, they saw “Leaks” are spicier than “Reveals”
It’s just what they do, they co-opt our langauge and misuse it. Plenty of restaurants around here claiming their cheap menu items are “Hunger Hacks”
When no they aren’t, as a hack would be a manipulation of loopholes to get a result not intended by the person who made the rules, a cheap item menu clearly listed is not a hack.
There’s a lot here, and yes, the total addressable market for the Steam Deck is currently less than either Switch will sell in a single quarter, but the video game market is a very different thing now than it was in early 2017. The Switch was the only game in town; now it’s not. Live service games make up a significant amount of what the average consumer wants, and those customers largely play on PC for all sorts of reasons. The Switch 2 is no longer priced cheaply enough that it’s an easy purchase for your child to play with, abuse, and possibly break. The console market in general is in the most visible decline it’s ever been in, also for all sorts of reasons, and those handhelds from Sony and, at least, Microsoft are likely to just be handheld PCs as well.
Development on blockbuster system sellers has slowed way down, which comes hand in hand with there just not being as many of them, which makes buying yet another walled garden ecosystem less appealing. This walled garden has Pokemon and Mario Kart, so Nintendo’s not about to go bankrupt, but if we smash cut to 8 years from now and the Switch 2 sold more units than the Switch 1, I’d have to ask how on earth that happened, because it’s looking like just about an impossible outcome from where we stand now.
Also, there’s this quote:
But, although Microsoft has now been making Xbox consoles for over 20 years, it has consistently struggled to use that experience to make PC gaming more seamless, despite repeated attempts
Look, I’m no Microsoft fanboy. Windows 10 was an abomination that got me to switch to Linux, and Windows 11 is somehow even worse. The combination of Teams and Windows 11 has made my experience at work significantly worse than in years prior. However, credit where credit is due: Microsoft standardized controller inputs and glyphs in PC games about 20 years ago and created an incentive for it to be the same game that was made on consoles. It married more complex PC gaming designs with intuitive console gaming designs, and we no longer got bespoke “PC versions” and “console versions” of the same title that were actually dramatically different games. PC gaming today is better because of efforts taken from Microsoft, and that’s to say nothing of what other software solutions like DirectX have done before that.
Still, the reason a Microsoft handheld might succeed is because it does what the Steam Deck does without the limitations of incompatibility with kernel level anti cheat or bleeding edge software features like ray tracing (EDIT: also, Game Pass, the thing Microsoft is surely going to hammer home most). Personally, I don’t see a path for a Sony handheld to compete.
live service games make up a significant amount of what the average consumer wants, and those customers largely play on PC for all sorts of reasons
You are leaving out the elephant in the room: smartphones.
So, so, so many people game on smartphones. It’s technically the majority of the “gaming” market, especially live service games. A large segment of the population doesn’t even use PCs and does the majority of their computer stuff on smartphones or tablets, and that fraction seems to be getting bigger. Point being the future of the Windows PC market is no guarantee.
I don’t think the people gaming on smart phones are the same demographic that would compete with the Switch 2 or a handheld PC. It’s not a lot of data, but take a look at how poorly Apple’s initiative for AAA games on iPhone has been going. There are more problems with that market than just library. The PC market has been slowly and steadily growing for decades while the console market has shrunk.
I am vastly oversimplifying a lot, but… Perhaps mobile gaming, on aggregate, is too shitty for its own good? It really looks that way whenever I sample the popular ones.
I suspect it’s more that the time people can and do spend playing phone games has just about zero overlap with PC games. You play phone games while on the bus or on the toilet, you play PC games while at home behind your desk.
I think a huge reason so many people with a Steam Deck also have a Switch is that the Switch had a 5 year head start. Hades did really well on Switch, but I can’t imagine anyone choosing that version of the game if they had a Steam Deck, and the same applies to Doom, The Witcher 3, etc. I have a Switch and a Steam Deck, but I haven’t used one of those machines in years.
Really wild to go from this vibe at the end of the seventh generation of consoles to the one we’re at now. For me, and many other people that like high quality gaming experiences, mobile games have completely vanished.
At the time I’m writing this there are 78 comments in this comment section. I haven’t read all of them, so let’s just assume that every single one of those comments represents a unique individual who believes that the Switch 2 and the Steam Deck (and related) are direct competitors.
Given the nature of this platform and community that number is not even remotely surprising. It’s also an utterly insignificant number of people.
The overlap between people who would buy a Switch 2 and people who would buy a Steam Deck is a tiny sliver of a Venn diagram. Those are two largely separate categories of gamer.
I think this more people mistaking people expressing their preferences for a system and extrapolating that to meaning market share predictions.
Reword the question to do you believe Steam Deck will overtake Nintendo market share and you’d get different answers. Same with if you ask someone why is Linux better than Windows versus do you believe Linux can overtake Windows market share?
I find people on the internet have a hard time differentiating between people who are expressing preferences and people predicting market share shifts. People just see oh this person doesn’t like Nintendo or Windows and must believe Steam Deck or Linux is going to be more popular.
I typed out the below as a response to you, then reread what you wrote. We might be making the same point just with different words. Hopefully I’m not coming across as overly adversarial.
I think most people on social media, including lemmy, exist in an echo chamber that amplifies specific views to the point that it becomes easy to think those views are much more broadly held then they actually are.
Changing the question around like you suggest might help some people realize that, but I also think that there are a lot of people who think that the views expressed in their slice of social media are actually indicative of broader trends.
I also don’t think I’m immune to this effect, but I do feel somewhat compelled to point out specific instances of it when I notice it.
What I wrote might have been confusing, but I was trying say that places like lemmy may have view points that express preferences that aren’t representative of the mainstream. Like how there may be more positive Linux comments on average per user.
But, that it doesn’t necessarily mean the people expressing those views believe them to be representative of the mainstream. It is more just them expressing their thoughts.
However, people I found across social media can mistake what are simply individual opinions as general proclamations, and immediately jump to “Oh this person is claiming that their view point is one most people hold. What a bold claim.” When all they were saying was I like turtles as opposed to most people like turtles.
I’d say its more people stating why they prefer the Steam Deck over the Switch than actually believing the Steam Deck would overtake the Switch. Challenge them to a bet and you’d see very few take it.
I think it is people mistaking people’s preferences for market share predictions.
I gave away my switch to a coworker because i didn’t really like it to buy a steam deck. So i’d say for me yes they where competitors. I use a lenovo legion go now.
Depends on what you are after. Plenty of people are just looking to game, without anything specific in mind. Also plenty of people might see the real difference, want both, but only have the money for one. In these cases I would say that they are competitors as the buyer is contemplating which of the two to buy.
Honestly for me it came down to where i prefer to buy my games. Steam games will follow me for the forseeable future and switch games will not. I gave my coworker my nintendo account too with over $500 of games on it and i was like that’s it. That’s enough sunk cost that i will lose.
Instead of having to pay for the game’s premium battle pass or unlock that new hero through dozens of hours of gameplay, Blizzard will make Venture and all future heroes available to free for all players when they launch.
Wow, Blizzard actually taking a factually negative change back. No further modifications, no further rework, just a straight rollback of something that was a bad idea to begin with. That’s really a sign of the times changing, that always felt like something that is strictly forbidden at Blizzard! 😮
The new hero Venture is so/so though, IMO. Yeah their movement ability is awesome, but that weapon is so boring. And they hype it up so much, but it is just Sigma’s primary fire, including the ability to fire around corners and all. Unavoidable with so many heroes and not nearly enough niches for all of them that things will get doubled and tripled up, but it’s still disappointing to see something copied&pasted so directly.
I played the hell out of OW1. They turned off OW1 servers and required my actual real phone number to continue to play on OW2. Wouldn’t even let me use a VIP number. There is no time in this universe where I will want Blizzard/Activision or its advertising partners to have my real phone number. No interest in OW2.
It's a good change for sure, but the cynic in me can't help but think they're doing this solely because they believe it'll make them more money this way.
The actual reason is to hide the fact they’re probably not gonna have much if any pve content soonish. That’s the whole ‘reason’ behind ow2. They just layed off a bunch of staff too.
I don't see the correlation between those and making new heroes free. Maybe as a way to douse the community flames.
I think it's simply because people want to play the new content. While some cave and buy the battlepass, it doesn't offset the losses of the grind and paywall that stops people from coming back and investing to begin with.
The actual reason is to hide the fact they’re probably not gonna have much if any pve content soonish
They literally out right said multiple times that PvE content is mostly shelved and to not expect anything. This isn’t some sort of secret they are keeping
Amazing. Hopefully that company moves into the 21st century and allows crossplay to all their online games, and perhaps even a step further and redecuding exclusive games and add release more PC games.
As much as I hate to say it, I dunno that reducing exclusive is the best play right now with Microsoft locking down Bethesda and anything else they can get away with.
Perhaps, it seems they are only doing it because Sony won’t play nice. There would have to be some sort of agreement between the two titans. Nintendo won’t play nice ever.
I think in this dynamic, Microsoft+XBox has done by far the most damage to gaming, and so has the least amount of karma and trust. Whereas Sony had free, great online multiplayer services on even the PS2, Microsoft quickly ripped off everybody else's consoles, relied on Halo to sell, has the worst everything, and has pushed the majority of anti-consumer practices in both gaming and the wider technology markets.
I bed to differ. Microsoft has done a ton of good in the recent years with PC gamepass, all their titles available on PC and even many on steam. Sure Sony was fantastic in up till PS3, PS4 and PS5t have gone down hill. Worst payment structure, and their PS equivalent of gamepass is/was awful. On the plus side PS has been adding a couple games a year later after their respective launch onto Steam.
This post implies that Sony has more trust is ridiculous. They refuse to secure their online services, leading to recurring hacks. There was whole rootkit fiasco which was crazy bad.
They defended the ridiculous launch prices of the PS3 by saying that they think consumers should just work more hours to afford one.
They still do shit things like hide basic features like cloud saves behind a paywall. That have no problem paying for exclusive games and exclusive content and if they had the money MS had they would do the same thing MS is doing.
MS, Sony, Nintendo and everyone else out there doesn’t care about trust, disagreements, or “playing nice”. They will do what is most profitable for them. Sometimes that means doing something pro-consumer, like announcing the backwards compatibility program or releasing exclusives on PC day one, other times it means buying out the competition and securing exclusive releases to fight off the competition.
The idea that Microsoft of all things would “play nice” with Sony, as if they were children playing together in the schoolyard, is absurd, and revisionist at its finest considering Microsoft’s history in and outside the gaming sphere.
When I was young a dumb, I followed the anti-feminist YouTubers that used Anita Sarkeesian as their punching bag. I loved video games and bought into their idea that she was trying to ruin them. Now that I’m older and wiser, I can see that that was a load of baloney. I watched the original Tropes vs. Women in Videogames series and it was very level-headed and rational. There were a few things that the anti-feminist YouTubers said “well what about this???” and Anita actually covered that in the video but the YouTubers cherry picked and didn’t show the response. Anita has done a lot of good and has had so much hate and harassment that I feel she deserves a break.
Are there any other virtual stores on the console? There’s obviously physical store fronts, but I’m pretty sure there’s only the one digitally on console.
Are there any other virtual stores on the console?
No but since none of the console vendors have a monopoly, antitrust laws don’t apply. They can do practically any shit as long as none have a dominant market position.
So Nintendo can force everyone to buy a Switch to play Mario games? From what I see, consoles are locked in as well and we are forced to have PS/Xbox/Switch for their exclusive games. And this is legal because they aren’t as big as Apple? Why can’t I buy one console to play any game I want just like I can install any OS on Android?
Did not know that. So it’s just the sales numbers then because iPad is the same as an iPhone in terms of functionality and restrictions. Mac is more open compared to their mobile devices.
So it’s just the sales numbers then because iPad is the same as an iPhone in terms of functionality and restrictions.
Sales numbers and more specifically market power of the Apple App Store on iPhones. In absolute numbers there are more Android devices out there but that includes super low-end devices where the owners don’t spend as much money on apps.
Apparently tablets aren’t being seen as big of a factor in the overall market, at least according to the EU. The special exceptionfs announced recently by Apple for the EU also for the most part are only about iPhone.
“The changes do not apply outside of the EU, nor do they apply to iPadOS in any country.” --https://www.macrumors.com/2024/03/06/alternative-ios-app-stores-eu-grace-period/
I’m fully aware of that but if history showed one thing it’s that Microsoft runs game developers into the ground.
Also Take Two, Nintendo, EA, and Sony exist. Microsoft has no monopoly just because they bought a crap publisher. The lastest Call of Duty game on mobile already tanked.
I agree that it is about market power, but one could make the argument that Xbox/PlayStation have a duopoly similar to iOS/Android.
Although I think PlayStation dominated with roughly a 70/30 split worldwide (higher in Europe). Nintendo is somewhat in its own category imo, since they mostly do their own games and don’t directly compete in that sense.
But I guess in a way consoles also compete with PCs.
It’s not the same model though, is it? I can buy XBox, PS an Nintendo games in a shit ton of physical or digital stores. So there are different channels. There is no equivalent on iOS. If you don’t want to publish in the app store, no one will be able to install your app (developers with own certs and enterprise customers with mdm excluded).
A chunk of those sales go to the platform, regardless of where they’re bought. And you can’t just sell an Xbox/playstation game without permission and royalties
Right, but I feel that this method of distribution is very similar to gift cards in that the retailer has no control over pricing, promotions, etc. additionally, these codes cannot be re-used.
It’s a bummer we can’t decline Steam Game updates anymore. That would help avoid these types of situations. Being forced to update a game before launching it was always going to lead to this type of bullshit. Same with all the GTA fuckery.
You don’t even need the external tool, you can use the Steam terminal itself to download the depots, which I personally find more palatable than having another application that is getting access to my username and password (it needs those to get the access from Steam). Even though I don’t think that tool is malicious I would still prefer to not have to rely on it.
Go to SteamDB, and search up your game.
Click on the app ID of the game you’re looking for to go to its details page.
Take a look at the depots, and click on the depot ID of the one that looks like the one you want to download.
Click on the Manifests tab. Look at the list and find the version that you want to download. Record its manifest ID.
Open the Steam console. You can do this by opening a command window “Run” by pressing «Win + R» and then enter the command: steam://open/console, and then press Enter, or by opening any browser and enter the URL-address field write the same command: steam://open/console. You can even have it always available when you start Steam by appending -console to the launch options of the shortcut to the Steam exe.
The syntax to the “download_depot” command is as follows: download_depot <appid> <depotid> [<target manifestid>] [<delta manifestid>] [<depot flags filter>] : download a single depot
You only need to worry about the first three arguments to it. Type the command, then the app ID, depot ID, and the manifest ID of the depot version you want.
Wait for Steam to download the depot. You won’t see any indication of progress, but you can tell it’s downloading by looking at the network usage on your downloads page. The download can pause/resume if your connection goes out, but won’t if you restart the client.
After the download is done, Steam will show you where the files were downloaded to.
Go to the game’s installation directory, and move the files somewhere else. Then go to where the depot files were downloaded to, and move everything over to the game folder.
You may have to rename the game’s EXE file if the dev changed the launch options recently. You can find the current EXE name by going to the game’s SteamDB page and clicking on the Configuration tab. 11. You should now be able to launch the old version through Steam.
Personally I found that you can just start the game from the download location and it will still have the Steam overlay if the game basically uses Steam as DRM.
Are you downgrading to several different versions? Because I’ve used the console variant and just run the game from the download folder and Steam doesn’t update it
I’ve just not replaced the files in any directory at all, just start the game from the download location for the depot (one should be able to rename the folder for it to the version) and then you keep any number of versions to play available by just going into that download location and starting the game.
At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.
At least that’s how it has worked for me. I just thought that was easier than having to replace files every time.
It is, I just can’t do it because I have all the custom songs and plugins in my main folder and copying/linking all of that is a lot more work than just overwriting the game files each time.
polygon.com
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