I thought its discussion of how much Civilization focuses on conquest, colonization, and combat over most other systems, to the point of it becoming a bit ridiculous if you try to go pacifist, was interesting. The year it was written didn’t seem a detriment.
not at all! it’s an ageless topic. just wild to read an article from almost 10 years ago that feels like it was written yesterday. Esp when Civ 7 is the new hotness, but Civ 6 still has more players.
I’m not a big MH head or anything, so MH Wilds was my first game in the series. And I enjoyed it a lot!
HOWEVER, playing online with my brothers took so much trial and error we only did it a few times until we beat the story. Then it kinda wasn’t worth the hassle.
It’s so obtuse I can’t imagine how it even got that obtuse.
I think the obtuseness is a part of the MH experience. I’ve only played the PSP versions but they also had a “obtuseness” to them that, if it has carried throughout to the newer games, is part of the experience.
That’s not to say you can’t not like it, just based on your description it’s a common part of the game.
While I agree with your general sentiment, I must say, a ton of that obtuseness was sanded away in World, imo, for the better. I would hope it continues to trend away
Yeah, World got rid of a lot of (what I would consider dated and obtuse) mechanics but I don’t really see how much more they could sand off. Like I would like clearer elemental resistances (because I think the ones in World didn’t really represent monster weaknesses accurately) and better weapon attack numbers, but beyond the two I don’t really see where you could make it less obtuse. IMO finding monster weak spots is part of learning to fight the monster and knowing what skills complement which weapon is part of learning your chosen weapon. The skill explanations probably need to be clearer but I don’t know if that has gotten better because I don’t really pay attention to what the skill says as most skills are the same from game to game.
The story in MH games is really just the bare minimum skeleton for you to have some sense of progression. The games are really just about beating up monsters until you’re bored.
I think it would have been more of a thing if RSE had online support. If you were just playing through by yourself then it was just kind of meaningless, but the main point was when you linked with someone, their secret base was brought into your game, along with their current team. They would occupy that base, and you could battle them. Imagine if the game brought a smattering of bases from the internet? Even a gen later.
I know that GF built pokemon around the link cable, but I feel like they overestimated how many of my friends would be playing.
Ahh, memories of playing Emerald and coming up to the parts of the map that rained. I’d use the secret base and imagine me and my pokemon getting out of the rain to dry up and use potions. Too bad pokemon is shit now.
TemTem is going to, or already has, announced the servers for the game were going offline, but that you could still play single player. A noble move when big companies are just shuttering their servers and leaving their games unplayable.
Mine went away when they discovered like 400 new pokemon and still told me I gotta catch em all.
No mate.
150 (151 actually omg you didnt even know that what kind of fan are you you didnt even…) was plenty. Took me fucking ages to get them all. Im not going through that shit again.
Idk, I completed both Gen I and II fully, getting all 151 (plus MissingNo.) and 251 Pokemon respectively in those games, and it wasn’t that bad. If you’re just doing the regional pokedex each game I’d probably find it fun because I like collecting things.
Trying to complete the national pokedex in later games sounds miserable though. 1,000+ Pokemon in one game?? No thanks. But I’m fairly certain you can’t even complete the national pokedex anymore because many older Pokemon just aren’t in the newer games.
It’s gonna depend on the game. It reads like it’s a system setting that games can read and adjust their resource demand. Like a game boots up and checks if power saving is turned on and if it is, renders at a lower resolution or something like that. The system software will probably do that as well.
polygon.com
Ważne