That’s great! I remember myself enjoying the gameplay a lot, and it ran surprisingly well on my PC at the time. Any thoughts beyond that, anything about the article specifically? The article isn’t over here saying, “This award-winning game was bad!” it’s more so trying to take a closer look at the story and themes of the game as a whole from a 2024 perspective and how our current world can reflect them. Though to be fair ™, it is definitely meant to be a click-bait article that’s part of a greater “Spicey Takes” section.
Was pretty obviously clickbait, so I didn’t read it, and still don’t plan to even after you provided that additional context. I’m afraid that I added all that I could, sorry.
I had a gut reaction to the headline. Lemmy is small and people get mad if you don’t contribute. And maybe a little to troll you since you reposted because you didn’t like the original threads comments ;)
At this point just assume that anything even slightly not “wholesome” is going to be deleted by the mods here. I wouldn’t be surprised if this comment also got deleted for pointing that out.
I had that thing. It did “work;” just not how you’d expect and not very well. Kinda like a PowerGlove. Games that didn’t require much movement were playable; but I got it because I figured I should be able to aim way faster in Counter-Strike with my mind than with my hands on a mouse.
This take reminds me of how disappointed I was when I got Pokémon Violet, excited to see what pokémon would be like in open world, and then I realized there was nothing to do in between towns and bosses. Overall, it felt less interesting than older games where you needed to solve puzzles and mazes to progress. It's not even like there is much of an incentive to do things in your own order because every challenge has fixed levels. You could play multiplayer but there was nothing to do in multiplayer but to roam around. Due to the short draw distance and low frame rates it wasn't even like admiring the creatures roaming around felt so impressive.
The real time catching mechanics in Arceus were pretty fun, I liked the stealth elements, but without them SV felt like it was only going through the motions of having an open world, without understanding how to make use of it.
arceus (and SV) wouldbe been way better if they learned to design compelling points of interest in their open world and not do amateur work that looks like auto generated landscape
The best thing to do in pokemon violet is to make the jump over the cliffs when you're level 15 and can face level 30 pokemon on top of the cliffs in the first zone.
Oh no. How dares somebody to enhance his single player experience with mods. Let’s forbid them to modify a SP game they bought, this can’t backfire, right?
I haven’t read the article but this headline gave me an idea. In future tech/cyberpunk settings, humans and cyborgs should be animated convincingly like real life humans, perhaps with slight differences to accentuate the cybernetics. Robots should be as they are in real life too. Androids should be varying degrees of Bethesda npc. The variations would be based on the in game lore or the manufacturer. So high end stuff would be more like real humans, but the Bethesda like companies can only put out Bethesda like products with spooky uncanny valley bug eyed stare through your skull faces and body doing whatever in a different direction.
After watching it, basically this. Save this specific version for later and when it improves use the new and the old together and there are your androids. Combine with traditional voice and animation for the humans. Realism out of fake looking shit.
polygon.com
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