I wonder how much of it is mismanagement on behalf of Microsoft itself, and how much of it is small-time devs suddenly getting more budget than they’ve ever seen before and deciding to get super ambitious with their next project and then having to scale it back when they can’t actually handle the project?
It’s what happened with EA and Anthem. Bioware suddenly got a shitload of money, couldn’t hack it, had to scale back the project, and it all fell apart.
I was obsessed with Wizardry and Ultima growing up… but I can’t stomach the node-based, turn-based conceit any more. I had a hard time finishing Wizardry 8 back in… ok, maybe I don’t want to know how long ago that was.
But I was spoiled by the real-time evolutions of the concept… stuff like Arena, Daggerfall, Battlespire, Ultima Underworld, Descent to Undermountain, and the like (also, shout-out to Arx Fatalis).
I would love more epic dungeon crawlers, with the soul of these classics but all the modern conveniences, graphics, and gameplay advances.
They mentioned Divinity: Original Sin 2 which is no surprise. I couldn’t be bothered to finish Act 2. It’s unforgiving, takes a very long time and becomes a bit stale after a while. I know it wasn’t that way for most players. But I fear I’d have the same sentiment with Baldur’s Gate 3.
polygon.com
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