So as someone who is an avid fan of Bg1 and bg2, but having never played divinity games because of kinda lack of interest, is bg3 worthy or not? I don’t want to get disappointed.
I had played some post-bg rpgs like dragon age: origins, but it felt like meh and I did not complete it.
I can’t do much to answer your original question but you could always try it and refund it within the 2 hour period steam allows.
Sure, you won’t be able to get the full experience but in that time you should be able to get a basic feel for the game and some characters which could let you form your own opinion.
Steam can be pretty loose with the period too within reason. I only returned a game once, it was the Outer Worlds and I put like 4 hours into it. I explained to them that at that point it was clear that choices didn't have the big impact I thought they would and I felt deceived.
It’s a great game by all measures, but it really feels more like a sequel to the last two Divinity games rather than the Baldur’s Gate series. The only thing it really has in common with the old games is the setting, a few recurring characters, and the fact that it’s based on D&D. Otherwise, they are about as different as CRPGs can get.
If you want a spiritual successor to the old infinity engine games, look at the two Pillars of Eternity games and the two Pathfinder games.
I have had one of the pathfinders games gifted to me, but not tried yet. I guess I should give it a go after I finish up with (totally unrelated) Monster Train.
Pillars of eternity was fucking incredible. They absolutely nailed that old bioware vibe, something I’m certain the cranial leakage Larian employs is incapable of.
I never played BG1 or BG2 or any of the Divinity games. I have played DND a lot. This feels like medieval fantasy Fallout 1 & 2 with AAA flourishes. I really like it. It’s very unforgiving. There are a lot of creative ways to finish quests. You can miss entire bits of the game based on choices. There’s a character you literally cannot recruit based on your morality choices, and with them entire subplots. The game is DEEP
Baldur’s Gate 2 is one of my favourite games of all time, and I was extremely worried and sceptical that BG3 could live up to the hype and the name of the franchise.
To the first point, it definitely has. The game is fantastic, deep, fun and absorbing, with gorgeous environments, interesting nooks, crannies and dungeons to explore and lots of fun making custom multiclass combos for your character.
It does a good job of creating a facsimile of playing Pen-and-Paper D&D with an abundance of skill checks and visible Dice Rolls, and if you decide to roll with your failures instead of save-scumming it has lots of different permutations for events and decisions can have serious consequences.
When it comes to how it relates to the previous games, I’m at the end of Act 2 and have yet to discover a real reason for this game to be called “Baldur’s Gate 3”. So far it has been entirely standalone, narratively. There might still be connections further down the road, however.
The real difference is in the writing. If what you love about the old Baldur’s Gates were the characters and the writing and you want and expect more of that then you will be disappointed. First of all, this game takes place 100 years after BG2 so expect very few familiar faces. The one returning character I’ve encountered so far has not felt particularly recognisable, either. It’s a damn good game, but it definitely feels like an unmistakably Larian game, and not a Baldur’s Gate game, writing wise. It particularly comes through in the companions.
As someone who adores the old games, I still recommend trying it as I’m having a lot of fun with it, but you might want to pretend it’s called “Divinity: Faerun” and not Baldur’s Gate 3 to enjoy it fully.
I love BG series since I’m young (started playing bg1 when I was 14, and I was still playing this year). While BG3 is different in many respect, it is honourable to the franchise IMO.
The game is different obviously, because 20 years have passed. Beamdog made a remaster is what you want is the original game. And BG3 shares a lot with divinity original sin, mostly because it’s the same engine running it. It’s not real time with pause, you have far more interactions with the environment, far more possibilities while exploring the world, and the world is far more reactive to what you’re doing.
IMO BG3 is better than bg2 in almost every respect.
The companions relationships are deeper, and they still have their own personalities, they’re not just following you like in almost all bioware games post BG. There can be very dramatic moment with them.
The rest of the game has a lot to do with what made BG good games. And there was a lot to it.
An important part was the dnd fantasy world and rules. They are updated to 5e, and it’s still dnd, no other game than a dnd franchise would have that.
Most other aspect were already there in Dos2 though: exploration, character and group building, itemization, open world and big side adventures. All that is there and it is the quality of BG. The freedom to do anything the way you like is also there and better than with BG, because the engine allows so much more.
The tactical aspect is also there. The only difference, as I said, is turn based instead of real time with pause. If you’re OK with that, I cannot see how you wouldn’t be happy with BG3, except for some nostalgia that would prevent you from liking anything new. IMO BG3 is factually a better bg2.
Lastly, the story. I’m not that far, and I haven’t seen many connections with bg1 and 2 stories yet. There are references. And the story happens around and in Baldur’s gate (unlike Baldur’s gate 2 btw).
I loved BG2 and it was one of my favourite games ever for a very long time. Though when I read the old BG sub on Reddit it seems people there disliked everything I loved and hyperfocused on things I just considered part of the vehicle to deliver an amazing story that allowed so much freedom and depth that made you feel emotional and connected. I had tried to replay BG2 but the mechanics are so, so outdated now and distracting.
BG3 over delivers on the choice depth, story and connection but does so with an updated, fun and much better engine with much more mechanics.
I understand frustration with potential spoilers, but to be fair this scene was in a livestreamed demo that Larian hosted that went viral before the game even launched. It’s not been kept particularly secret and I don’t think it’s probably a major plot point.
the point is that I should get to decide whether or not I learn about game stuff outside of the game. I did not watch any demos or play early access because I want to experience everything including the small stuff for the first time.
I can control not watching YT/Twitch/etc but I can’t control someone just full on posting a spoiler in the title of a post. If this was a BG3 community - fine. but it’s general gaming.
Dude, I heard about the bear sex scrolling on Mastodon. And then saw it again all over YouTube in thumbnails. If you follow any gaming news at all, you’re going to see stuff like this, the mildest of mild spoilers.
I think you’re purposely missing the point. If you can’t understand why posting spoilers in titles is inconsiderate - I don’t know how else to explain it. Just say you’re too selfish to even take 2 seconds to consider others who feel differently in the gaming community and go. Rather than try to explain and convince me you’re not inconsiderate - cause you are. Thanks
No, thanks. Sorry my pointing out that people (sounds like including you) can be inconsiderate by putting spoilers in titles is so deeply upsetting for you that you’re reduced to name-calling just to save your own ego. You can disagree and think it’s not a big deal. That’s fine. But then own that you just don’t care about others.
The sheer number of high level enemies and bosses I've killed as a Warlock with one hit of my Eldritch Blast charged with Repelling Blast that throws them down a pit begs to differ. There's no ukulele strumming or bongos banging that'll top the fun and laughs I have every time I see an enemy relatively close to a big fall.
Other than that, the game is VERY generous with healing items and options all around. There's so many dialogue options which gave me DC 5 or less to pass, along with many inspiration sources that you'll barely need Bard's "essential" skills.
I fucking loved playing as a Great Old One Warlock in 5e. Eldritch Blast with Agonizing Blast (I assume that’s an option in BG3?) is so versatile. Maybe I’m just easily persuaded because now I’m leaning toward Warlock again lol.
How is it for role-playing? I think that was my favorite part with the character I had.
I don't know how much Larian has changed BG3 from the classical tabletop, but it feels like everything is the same. To be fair, just pick the class and race you most like and play it, ignore all the minmaxing gatekeepers and articles like this, just have your own fun and come to your own conclusions.
How is it for role-playing? I think that was my favorite part with the character I had.
I have about 30 hours and I haven't even left the first area, but from what I've seen, you never go long without a dialogue choice with a skill/race/class check. The charisma and wisdom based checks are constant, so my Warlock is always useful no matter what.
One of the biggest changes is ranges of attacks. An Eldritch Blast has a range of 120ft in 5e. In BG3 all ranged attacks have been significantly shortened (less than half for Eldritch Blast) so they can’t be targeted “off screen”.
As a design philosophy, Larian dislikes people being hit by attacks from off screen so they limited the length of ranged attacks.
Why? Anybody who’s played it knows it only has a passing resemblance to Pokémon. Once you play the game, you realize how different it is in its mechanics and story from pokemon.
Nintendo doesn’t own the idea of monster taming. The idea predates their company by quite a bit actually.
What’s frustrating is that the thing that is arguably questionable (the art of some of the characters) isn’t what is the subject of anything. Nope. Ball throwing.
That’s because copyright and trademark are more specific than patents. You have to use the exact look to be in violation. Patents are more of a vibes protection. You can sue for close enough.
Super hyped for 1.0, been playing for about 2 years now 1.4kish hours and its just gets more fun with every update. Can't wait to actually be able to escape. Perfect game if you want an FPS that doesn't require turbo fast uber accurate wrist breaking flick shots. Hell chilling in one place for 5-10 is a smart strategy sometimes.
Really looking forward to getting back into this. I keep trying these fast past multiplayer shooters and I generally get wrecked. Picked up EFT a few years ago and really enjoyed. Do you have any advice on finding groups to play with? I’m sure their discord has a LFG channel most likely.
Honestly a good way I found is with small streamers on twitch. Find someone who looks cool and say hi, most of the community is nice and if you ask for help on quests or if they play with viewers a good amount will say yes. This leads to getting into smaller discords with generally pretty cool people in them. Some of my recommendations are MortakkW, WhosJason, and McHayla. All pretty good people. All different vibes.
I can’t speak to those streamers in particular but Anissem (and whoever else) should understand that milsims inherently attract chuds. And Tarkov above and beyond because nikita and BSG are… very very very pro-russia.
Not saying that everyone who plays tarkov is a fascy chud. But if you are looking for a community to hang out in, maybe listen for some dog whistles.
Which is why I wish Incursion Red River had taken off more. Set in fantasy war that never ended Vietnam so it is borderline The Last Jedi in that chuds just can’t talk about it without spewing hatred and bigotry. Whereas it is a lot harder to tell if someone is just a gun nut masturbating over an AK or if they are making it clear they think Ukraine should be a breeding farm for putin.
Kind of off topic, but one of the most popular modders for SPT, SolarInt (who created the massive AI overhaul SAIN), is actually hired by the team behind Incursion Red River to upgrade their enemy AI behavior!
Apparently he called BSG and never heard anything back - their loss XD
I thought Fortnite originally stayed in beta so that they could ship updates to consoles with fewer hurdles. nowadays I have no idea if that’s still a thing
I would say that most of the “legacy” live games are. Warframe is to the point that the developers, Digital Extremes, outright make fun of it being a 13 year old beta and jokes about what Soulframe counts as these days.
And a lot of it is because they launched into beta/early access/whatever before there was even a model for what that means.
Contrast that with the “newer” games like tarkov that assign milestones to leaving beta. Well, it used to be that leaving beta meant that tarkov would go to Steam but now it mostly is just being done so they can keep releasing expansions/modes without needing to put it in the deluxe preorder edition.
To me it feels like there is a fundamental dissonance in the video game industry. Where major publishers and studios can’t seem to internalize that there are two things that people might come to a game for; Video games as experiences, narratives, things to be explored; and video games as … well games, a set of mechanics to be interacted with, to be challenged by. This isn’t to say a game can’t be good at both, but many games are weighted one way or another.
Factorio is a truly absorbing gameplay experience, but it doesn’t really have a story beyond what is needed to frame and flavor the gameplay.
“Vampire the masquerade: bloodlines” is a classic of atmosphere, character interaction and role play, but just about everyone who played it will tell you the combat is serviceable at best, and there is one level in particular that most people just remove with a mod because it’s just combat, with no dialog or interactions with other characters.
So many major studios and publishers seem to routinely focus on the wrong elements of previously successful games. Taking the wrong lessons and misunderstanding what made previous title’s a huge success.
People are not coming to your story based RPG to play it mindlessly while listening to a podcast or audio book. If people are doing that, then clearly they’re not coming to it for the story, and the solution to that issue is to write a better story or refocus around what ever they are coming for.
Developer Unknown Worlds has shared a letter asking for patience from Subnautica fans after publisher Krafton announced the departure of its senior leadership—including studio co-founder Max McGuire—and the installation of Dead Space producer and Striking Distance (The Callisto Protocol) CEO, Steve Papoutsis, as the new studio head.
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The letter does firmly deny that the game will be live serviceified or otherwise experience a monetization change.
Each game needs to have a custom profile created to render in 3D. From the linked article:
3dSen is an emulator that lets you play 2D NES games in 3D. Its programmers have to create a custom profile for it to work its magic on each game, which means there are currently 100 supported games, including Contra, Super Mario Bros, Batman, Castlevania, Bubble Bobble, and Gradius.
And then they made Myth II, which they had to recall (that almost bankrupted their company) because trying to uninstall it could delete your system folder and brick your PC.
At least with Myth II, Bungie actually made the right call and did the right thing.
The fundamental concept and theme of the game is trash. It literally makes everything you do meaningless, it inevitably leads to you becoming the jaded villain. It would be better if they had an end where you destroyed the universe shifting thing and were locked in one.
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