They just keep doing it. I haven’t played any of their post-halo games and it seems like it’s going to stay that way. Feels like controversy after controversy. Removing content from Destiny 2. Stealing art. Stealing art. Stealing art. Stealing art…
I really wanted to like Destiny 2, but then they started releasing expansion packs faster than I could feasibly buy or play them. Then I learned that most of those expansions had no content anymore anyway because they think removing content is a good idea, so I just gave up.
Sadly it seems like they really would have been better off as a Halo-Making Machine like Microsoft wanted them to be.
It’s such a damn shame, too. Destiny 2 was some of the most fun I’ve had in gaming over the last decade. Absolutely jaw-dropping environments at times, clever encounter designs, the gunplay, so many things to love. And I have no doubt Marathon will be a hell of a thing from what I’ve seen. These people can design a game.
But GODDAMN stop stealing art from people. Upper management has got to be atrocious with all the bullshit they’ve pulled over the years. And you know that bullshit starts at C-suite and rolls downhill.
It’s surprising how few people at the top you need to change in order to change a company culture. One of the companies that I regularly work with has gone from being a nightmare because we could never get information out of them, to a nightmare because of how whiny and demanding they’ve become. That was the result of the CEO changing, that’s it one person and it results in a totally different corporate personality.
Is it only the management though? You mean to tell me absolutely none of the artists knew about this, or that literally ONLY ONE “ex-employee” artist knew this was going on among the art team? Do Bungie only have one artist making art assets for textures across various objects, as well as assets they use on their website and in their trailers?
“Ex-employee” is a scapegoat, but I guarantee you there was more than one artist, entirely unrelated to management, that knew this was going on and will happily blame the scapegoat to absolve themselves of their involvement.
Is it far fetched to say their art team could be large, but also underpaid and ignored it so the work was done? Not right but sums up my work experience in an entirely unrelated and uncreative field.
Really just devil’s advocate, im curious for any corporate artist opinion
We can’t make less money! I promised Susan a new yacht^[Obviously with two heliports, olympic swimming pool, on-board beer brewery, bowling alley, crew of 20, escort yacht for utilities - just the bare necessities, nothing fancy.] for her name day!
Meanwhile I’m still enjoying Schedule I, which is made by a single dev and has “low quality” graphics by choice. We don’t need AAA games left and right; we need good, fun ones with strong foundations. Games that don’t demand paid DLC, or season passes, or fucking Shark Cards.
I truly understand that Rockstar is under a lot of pressure as the creator/publisher of GTA. But not every company/developer needs to be like them.
Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.
For me, definitely older and indie (old and new). I don’t get a lot of time these days to sit at my PC. Using my steam deck primarily these days is part of the reason I’m playing older games, but seriously I have a problem with steam/gog/name a storefront/ backlogs. I have so many games already, great time to review what I bought because of hype but never played.
Yeah that whole conundrum, if you have the money to buy new games you don’t have the time to play them, if you had the time, you wouldn’t have the money to buy them.
Bring back greenlite and this story could have been avoided completely. No one wants an F2P shooter anymore. They suck. They’re never good. Season passes sick. Buying skins is bullshit. I hope we can get to the point where games like call of duty get cancelled before releasing.
Greenlight was almost universally hated by devs. It could be easily gamed by abusing your popularity or by simply using bots. It prevented actual indie devs from ever releasing finished games while a lot of greenlit games didn’t even release.
Just discovered that channel, and was like “how is this funded??” So I looked him up and what a pleasant surprise it was to see his place in the game industry!
I’m not saying I will eat this double cheeseburger…but I might.
Pay no attention to my hungry stomach, or my staring gaze at this delicious double cheeseburger with just the perfect balance of meat to cheese ratio. Melting in almost a gooey waterfall down the sides of these patties. With just a hint of ketchup at the top, and topped with lettuce to give it a crunch.
I’m not saying if I will eat this double cheeseburger…but I might.
I dropped out with Origins, which was kind of painful because I really hate not finishing a series (Mass Effect in this case). But that of course was just the last straw after all the bullshit EA pulled and all the studios & franchises they destroyed over the decades. I don't even think they could ever redeem themselves at this point, not that they even make any effort to do so anyway. EA is just a rotten company and the epitome of all that is wrong within the gaming industry.
The launch option menu similar to below fulfilled the purpose of the 2k launcher and more. The launcher only served to waste our time. I hope rockstar games will get rid of their launcher too for GTAV.
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