(I really do want to play this game, I like Bethesda games. But there are always inevitable shortcomings, which modders will fix.) Also by then perhaps it will be cheaper.
I want to like Bethesda games. I liked fallout 3 a lot and their doom games, which is different i guess. But man, i'm not a trash collector that collects trinkets. It's not enjoyable to me. It doesn't matter where the setting is. And the fact that the characters still look like the game is made in 2010, with the same shitty zoomed in dialogue and awkward ass eye contact is just driving me away. This isn't some indie company that want to make thir dream game, this is Bethesda that wants to make a 80 dollar game with as little effort as humanly possible.
Yeah, I'm rather bored with the wide-but-shallow approach Bethesda games take. Tons of geography with maybe 20% filled with things of consequence. I am uninterested in collecting 42,000 wheels of cheese or finding some random space hobo on a planet.
It really just feels like Bethesda needs to just build world so we can populate them however we choose. They know the public and modders like their framework so they create settings. Fantasy, Nuclear Wasteland, Space. They know modders keep games alive.
I still haven’t found a completely empty planet, there is always outposts, abandoned mines or caves with space pirates or other factions. Every time I walk to a point there is like 3 more points you can just explore endlessly
No! That’s impossible! I was told by people who played less than an hour if at all that you simply can’t walk or fly anywhere and MUST fast travel everywhere.
That's false as moving away from your ship a certain distance (I think 6 or 7 km), it'll literally tell you you've reached the boundary of the area and you need to land somewhere else to get a new stretch of land.
Yeah but that’s a long walk, I usually do about three or four locations and I’m over encumbered, maybe once my ship is upgraded and can store more junk I can stay on planet longer
This particular point really annoys me, I’d love to have somewhere that actually feels remote, where I don’t have four more copies of the same mining and science outposts in visual range. No matter how large humanity has become it just doesn’t make any sense that you can’t find a single ~15km square without anything man made on it.
The best remote places I’ve found so far has been in some quest-specific areas, but even then there’s usually a facility somewhere within a kilometer of the quest location.
PC games used to be popular in Japan before Nintendo and Sony changed everything in the 90's. Seems like with Sony slowly disengaging from the Japanese market to cater to the West, PC has come in and filled that space. I'm sure Steam really pushing PC Gaming off of the desk with Big Picture Mode, Steam Deck and excellent controller support has made it much more appealing to Japanese game culture.
Sony really shot itself in the foot with how it decided to prioritize the NA and EU market over Japan. PS5s were becoming readily available in those markets but were still so rare in Japan electronic stores were still doing lotteries for a chance to buy one - and then they raised the prices when you still couldn’t even get them yet here because of shortages. They’ve only recently become available over here, but not really - the electronics store near me only has the regular PS5 and not the diskless model. And I’m not in the middle of nowhere; this is in the middle of Osaka.
I bet a lot of folks here are like me - they just got sick of waiting and started PC gaming. Thanks to the pandemic, a lot of people who didn’t have PCs at home in 2019 ended up having to get them for WFH and online classes, so PC gaming became a lot more feasible than it had been.
Computer games were popular, but from what I remember about Japan and PC gaming in the 90’s was that they didn’t usually have IBM compatible machines and used their own funky shit, which had their own funky games.
Pc has also become a better value proposition. You get more games, generally better pricing, great support for older games, and it can do more than games. You also get console or better performance with similarly priced hardware, or if you spend a lot you can probably get something better than next gen consoles will be.
That build is at $530 with discounts. Add $70 for a DualSense 2 and it’s $600.
A Digital PS5 retail is $500, so the PC here is 20% more expensive. If you get the PS5 on a discount (the compared PC is discounted), the difference could go up to about 40%.
On top of that, I guarantee you that its real world performance is not on par to that of a PS5. My own PC has better RAM, better CPU, better GPU and better SSD and it’s still not quite there.
Again, to get comparative real world performance you’ll need to spend at least as much as the console on the GPU alone.
Well that's why I said "near-equivalent", $600 vs $450 is comparable. Performance should be close to equal, I don't know what's going on with your particular setup but if your PC has a better CPU/GPU/SSD than a PS5... then it's better than a PS5. Maybe you are getting throttled by some external factor, like temperature or background processes. But I suspect you are running games at full native resolution on your PC and comparing it to console games, but "4k" is never actually "4k" on a console. They often use some tricks to run at lower resolutions using upscaling. You can do the exact same thing on PC if you wish.
Considering that DA veteran David Gaider left ages ago, I do not have much hope left for the next DA game. BioWare may have hung on a little bit longer than other EA studios, but it looks like the notorious mismanagement by EA will get it too.
What do you want us to do? We cut their funding, we forced them into layoffs, we demanded unrealistic timelines, we have zero idea of how single player games are made, we’ve mismanaged the IP and done nothing with it for a decade now - and they still won’t be profitable!
Holy fuck, this looks incredible. For context, Fat Shark have been working very hard to address the criticisms of the game at launch, and they’ve really, really listened to the community in a big way. Many concerns have been addressed already, and the two big ones left were the lack of missions (which is slowly improving, but mapmaking takes time, so I can’t be too salty on that one) and the lack of class variety. This looks like it completely addresses that last issue.
Back when the game launched I wrote a review on steam that basically said “Despite all its flaws I enjoy this game a lot and will continue to play it, but I can’t in good conscience recommend it.” Every now and I go back and ask myself if it’s time to go back and finally flip that review to a “Recommended”. Every time so far the answer has been no, not yet. This might finally be the thing that pushes it over into a yes.
I haven’t played much since launch. I liked the game, but it felt like there was still a lot missing so I figured I’d put it down and play something else. Now I’m busy with bg3 but it may be time to jump back into darktide soon.
This one is pretty clear. Tencent is saying that Sony is trying to copyright an entire genre, like sci fi.
In reality it’s more like if Sony made Star wars, and tencent made the star of death with the jidoos with lasersabres. Tencent is just trying to say “how dare you trying to copyright sci fi!”
It’s not copyright, it’s trademark. Sony isn’t claiming they’re the same characters, they’re claiming that the style is so similar that people would mistakenly believe that Light of Motiram is actually a Horizon game, which is why this case is so stupid; it is a blatant ripoff, but ripoffs aren’t illegal, and no one is going to actually mix them up.
When I was a kid my parents would only let me play games for half an hour a day. That works out at, using the monthly times, three times as much as Microsoft is letting people use.
Microsoft, is it an ad supported tier or a limited trial. Pick one.
I can’t decide if the explanation that “our shitty game is made for premium gamers” is more or less absurd than EA charging 80 bucks for a game with most of its characters still locked would “provide players with a sense of pride and accomplishment”.
Why? Anybody who’s played it knows it only has a passing resemblance to Pokémon. Once you play the game, you realize how different it is in its mechanics and story from pokemon.
Nintendo doesn’t own the idea of monster taming. The idea predates their company by quite a bit actually.
What’s frustrating is that the thing that is arguably questionable (the art of some of the characters) isn’t what is the subject of anything. Nope. Ball throwing.
That’s because copyright and trademark are more specific than patents. You have to use the exact look to be in violation. Patents are more of a vibes protection. You can sue for close enough.
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