With my experiences playing the game with an unsupported GPU and getting a solid 60 fps still as long as no NPCs are in the vicinity, I don’t think it’s the GPU side of things that needs optimization. It’s whatever uses the CPU.
It could be optimized better for intel. They have had that issue in the past.
Though… I limit my voltage to keep it from shooting up to 95c from their latest firmware updates (AMD cpus push themselves to the thermal limit intentionally), I kinda wonder if that is having an effect. It’s never been a problem before, however.
Crazy what people can do with the N64 with modern knowledge. There is this German dude on YouTube who modded Mario 64 to run at 60fps on the console, the game normally only runs at around 20fps even with the C compile optimizations turned on, which Nintendo left off in the original, it rarely hits 30fps. Now he’s making his own full fledged mod for the game. https://youtu.be/t_rzYnXEQlE
The new MW3 was literally just an expansion pack for the new MW2 sold for full price.
Same as BO6/7. People are only willing to be milked so much. It’s why when people say what their favorite CoD is, the oldest game mentioned is Black Ops 2
Depends what generation you ask, because a lot of the CoD audience now, never even played Black Ops 2. Which I agree, was the last good game, I'll give credit to BO3 for it's amazing zombies experience, with mod tools on PC, which was a surprise.
The game being banned for a misunderstood piece of placeholder concept art in a Steam approval preview build, which was both removed, and explained. Then Valve refusing to reconsider it and rejecting all attempts to clarify their objections.
I know. It’s not Valve’s fault the developer fucked up and gave them the wrong build to review. But that has literally nothing to do with this article unless you’re somehow trying to insinuate that Valve influenced other storefronts.
if one of the builds for your game contains CSAM, then I don’t really give a shit what alternative builds you have, I don’t want to play anything made by you. kudos to Valve for not dealing with pedophiles.
What I get from reading about that scene, it is just one of many examples in that game that was supposed to show how animals are abused on farms by replacing them with humans and letting other people doing „normal“ things to them like marking them with a branding iron or, like in that scene, riding on them. How any sane person reads anything different into that than: this is supposed to show animal abuse really blows my mind.
I once tried writing a guide for Paper Mario, and it was then I realized how much effort, consultation, and typing all of these are. It’s in some ways not a surprise that walkthroughs are now just video playthroughs of the game (often involving someone backtracking 3 times as they figure out a puzzle) - that takes a lot less effort than conscious text recorded outside of a game.
I’ve never written a game FAQ but when I’ve done documentation for other things on a computer I’ve found that I prefer recording myself doing the task and then writing the guide while going back through the video. It’s too easy to skip steps otherwise.
Don’t go for a whole guide, pick something smaller like all the recipes or a map of Dry Dry Desert (two things I remember printing off back in the day!)
Up until the big UI/UX update a few years back, the vast majority of people had never heard about Dwarf Fortress outside of the sickos and the people who remember when LPs were forum/blog posts.
Unreal World has been in that same category where the people who play it love it and the rest vaguely recall their favorite youtubers maybe trying it out once.
I have never played Dwarf Fortress but I thought it had name recognition, I guess the average COD, Fortnite type player might not have heard of some niche game like that
…God I miss forum-based let’s plays. I was never a SA member (Something Awful, not Sturmabteilung, though there’s probably some degree of overlap there), but I did browse the lparchive website once upon a time. Some folks put so much effort into their presentation, I want sure where the game ended and the LP narrative began.
There was one in particular that was an LP of the Blade Runner adventure game. That’s a game I had watched my dad play on our family Compaq back in the day, so I thought I knew what I was getting into, but the combination of the game having secret narrative branches (that change based on a random seed when you start a new game, I think) and the posts being written in a first person, hard-boiled noir style, made me think that we had played different games.
It’s another form of kissing the ring. They know it’s bad for business but there’s the implied threat that if they retaliate the FCC will grind the company to a hault.
So it’s a way of reminding them of their loyalty and extending the president’s influence beyond it’s legal limits, very common tactic during the 1940’s of a particular country’s history.
That’s a good question though. What happens if a right’s holder dies and doesn’t transfer the rights to others? Are the rights then public domain or what?
I guess that depends on where you are in the world, but I’d imagine that the rights would be inherited by the closest family member? If not, it would probably go to the public domain.
It may depend on the country and state, but with a lack of heirs, it likely goes to the state like all other possessions. I’m no expert on this, though.
In particular including the mouse. The reason why the age is so long is because Disney keeps lobbying to get it extended. It used to be a much shorter period of time.
It wasn’t terrible for what it was. I just remember being let down after years of listening to my best friend’s other friend telling me all of these promises he had fully subscribed to. It all sounded too good to be true, but both us and the industry itself were too young to have experienced overpromises like that. I thought maybe I just didn’t know how far technology had come, and we were about to see it fully manifest in all its glory…
But what we got was a fuck load of bloom and a few branching choices. And a marriage system that let you be gay. I definitely made my guy gay. Well, not at first. At first I married the barber because I thought I’d get free haircuts. That didn’t work. So I made my guy gay.
Fable 1 was a game I had lots of fun with. Being Brazilian, I was more or less immune to the hype buildup around the game, so I had no clue what was promised vs. what was delivered until years later
I have this clever idea for a starship game where you can explore the universe. What I’m going to do to fund development, and it’s totally not a scam, is to sell starships for real money. At first of course you won’t be able to do anything with the ships because I haven’t actually developed the game yet, but in just 10 to 15 to 20 to 30 years there might actually be a game, possibly.
Yup I recall a friend telling me of all these awesome things, not what the things were anymore but articles he read of Fable, and them not being there. He has a habit of over promising features while still making a decent (sometimes awesome) and fun game but it doesn’t help when he talks up about things that aren’t in the released version.
I love the game’s potential, I will regularly log in just to walk around stations or planets or hang out in my ship and enjoy the aesthetic. I like to fiddle with things and see what’s new. I love the sense of scale and freedom, just knowing at any time you can get up out of your pilot’s seat and open your cargo hatch and yeet yourself out the back just makes me giddy.
All that said, I grow weary of the endless fuckery and delays and just uninstalled for the dozenth time to let the thing cook longer. The graphics, for all their beauty, require more power than my PC can put out so the frame-rates are almost unplayable in many areas. Quests and missions are still a complete dice-roll if they’re going to work or break at any moment. NPC’s in the ground missions are either dumber than rocks or clip through walls and you can never find them. The map/navigation system on your wrist computer is so janky that I dread having to use it, and that’s after several major overhauls.
Server meshing is an amazing technology, but you have to have all your servers working, so there is always at least one area of the solar system that just plain doesn’t work. Stations that don’t answer your landing hail, quest locations that don’t work, lagged out doors and ship systems.
The universe truly feels more vast than any other game, ever, because you feel like a tiny human in a huge expanse. Too bad that’s about it most of the time, there’s no sense of permanence, no bases you can build, no personalization you can do to your own apartment, no storage locker in your own room like every other game ever made, everything including accessing your personal gear has to be done through kiosks in lobbies. The lack of personal items and survival components other than eating and drinking once in a while leave a good 80% of every station or base useless.
Sure you can buy a few cheap ass toys to put in your cockpit, but since most likely your game will crash and you will have to file a claim on your ship, you will hardly want to do this more than once.
Ship interiors feel real, it’s highly convincing. It’s just too bad that they’re mostly useless. Other than moving cargo around a cargo hold, there’s very little else you can do on a ship.
And you know what… I would be okay with all of these shortcomings IF THE GAME HAD GOOD CONTROLS. Seriously, look at a game like SCUM, it’s a survival PvP MMO where the gameplay is so detailed you need to manage your protein levels to build muscle and you have to poop regularly, you can even die of a heart-attack. You can load your magazines with several types of bullets and it will fire them in order. You can adjust how deep of a crouch you’re in and you can craft a vast array of useful items to survive and fight.
And it does it all smoothly. Sure it takes getting used to, but it’s never tedious. You never fall through the floor. You never have to fiddle with a door panel, you don’t have to make sure you point your cursor to just the exact position to open a hatch, you can actually trust the line-of-sight from a hostile mech so you can avoid it.
And that’s a game that’s far, far from perfect but they make a better gameplay experience than Star Citizen which has made exponentially more money from its players.
I will still keep trying it out from time to time, but I really, really hope some new game comes along and takes all the best lessons from SC and makes a more polished game experience that keeps the scale and detail and freedom but gives you things to do.
(No, I know about No Man’s Sky, it’s like a muppet/minecraft version of a space sim and too silly and unrealistic, totally different experience.)
Nintendo’s patent lawyers should be reported to the bar association over this. These most recent patents are atrociously bad and could probably get the lawyers sanctioned
The time for “collaborate and listen” has passed. Now, the time for Nintendo to bring down hammer go hammer mc hammer yo hammer and the rest can go and play has arrived.
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