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rustyfish, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@rustyfish@lemmy.world avatar

The same company that insisted for years that 30 FPS is better than 60 FPS insists on something stupid yet again.

Kushan, (edited ) do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@Kushan@lemmy.world avatar

If the game is good I’ll buy it, if it’s shit I won’t. I don’t see how these NPC’s will make the game good and I haven’t personally bought an Ubisoft game in several years.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

Quick question is it pronounced “you be soft” or “oo be soft”?

Odum,

“oo be soft” because they’re a French company (at least originally). The “you” sound for U isn’t really in their language.

ThatWeirdGuy1001,
@ThatWeirdGuy1001@lemmy.world avatar

I’ve always said it with “you” but that makes sense.

I was only curious because of the “an” before ubisoft in the comment I replied to. If it was the “you” sound it wouldn’t feel right to say out loud and it confused me lol

Thank you for the lesson!

Dreyns,

It’s actually pronounced like the word Hue more or less (slightly shorter,the first half) it’s pronouced as such " hue - bee - soft "and the you sound is very much present in our language, for exemple baillou or caillou.

Odum,

I just meant to say that it wasn’t typically a sound used for just the letter U, but fair enough! I stand corrected. I’ll gladly learn a lesson at the hands of a native lol

erwan,

It’s neither. The French “U” sound doesn’t exist in English so I can’t really give an example from an English word.

That said, being a global company they’re probably fine with the default English pronunciation that would be “you be soft”.

macabrett,

It stands for Ubiquitous Software, so it’s “you be soft”.

CitizenKong, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

AI is the new procedural generation, in that it will be touted as making the games more real and immersive but really only makes them boring and repetitive, thus stressing the importance of genuine creative handcrafting. I’m looking forward to smaller studios selling their games with a “no AI” pitch in a few years.

erwan,

I’d say it’s just the latest innovation in procedural generation. But it’s still just that.

Dkarma,

Nah it’ll make NPCs more interesting but $20 says they’ll get all racist and genocidey too.

applepie,

Human nature for ya or the dataset?

savedbythezsh,

I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it’s really fun! Terraria, another similar formula.

Not my cup of tea, but a lot of people love No Man’s Sky for that reason - it’s fun to explore the crazy combinations.

The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).

dumbass, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@dumbass@leminal.space avatar
inclementimmigrant, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

Replace “games” with “executives” and the sentence makes complete sense.

Nikls94, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means

But… AI is stupid. I mean it really is dumb. And on top of that, it’s just an amalgamation of things fed to it which in itself is nothing bad, but it limits itself massively when combining things.

baronvonj, do gaming w Atari vanquishes its most ancient foe by acquiring Intellivision, declares end to 'the longest-running console war in history'
@baronvonj@lemmy.world avatar

Fuck yeah.

Fisk400, do gaming w Atari vanquishes its most ancient foe by acquiring Intellivision, declares end to 'the longest-running console war in history'

Now they are both lifeless husks strung up in the office of an investment firm that is collecting their decomposition juices in a rusty bucket.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Award for comment of the day.

yetAnotherUser, do gaming w Atari vanquishes its most ancient foe by acquiring Intellivision, declares end to 'the longest-running console war in history'

Tommy Tallarico must be devastated

Exec,
@Exec@pawb.social avatar

His mother must be very proud

thingsiplay, do gaming w Atari vanquishes its most ancient foe by acquiring Intellivision, declares end to 'the longest-running console war in history'

The console war between Atari and Intellivison ended long time ago, not by the recent acquisition.

Infynis, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days
@Infynis@midwest.social avatar

Proof that when you give devs the time they need, they make a game people actually like

GrayBackgroundMusic, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

I’m not in software dev but 8 years seems a long time to make a game like this. I love the game and play it daily, but it’s not that deep. It’s has 5 maps and 20 guns and 2 kinds of enemies. That doesn’t doesn’t seem like an 8 year dev time.

krdo,

Likely a lot of time was spent iterating and experimenting with different ideas, testing out concepts, tweaking, etc. Haven’t played the game but I do work as a software developer.

zaphod,

Probably, especially if you consider that the first Helldivers game was a top-down shooter.

zelifcam, (edited )
@zelifcam@lemmy.world avatar

deleted_by_author

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  • XeroxCool,

    Why do people always feel like their inexperience on a topic is relevant?

    Probably to politely invite contrasting opinions and experiences from people in the field

    GrayBackgroundMusic,

    Probably to politely invite contrasting opinions and experiences from people in the field

    Exactly. “I’m no expert, but this feels weird.”

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    I forgot where I heard it.

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    Claiming not a lot of work was done

    No, just the opposite. It’s a ton of work for not a lot of results. It’d be like saying it took you 3 days to make a sandwich. That’s wayyyyyy longer than I’d expect it to take, with the caveat, I’m not a professional sandwich maker.

    GrayBackgroundMusic,

    Why do people always feel like their inexperience on a topic is relevant?

    Because this feels unusual but I’m not an expert and I can’t say whether that amount of time is truly usual or not. I’m in manufacturing and when people say what I said, then it’s usually as an invitation to discuss the topic.

    zelifcam, (edited )
    @zelifcam@lemmy.world avatar

    deleted_by_author

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  • GrayBackgroundMusic,

    That’s what I thought I did, though I implied it instead of ask directly.

    magic_lobster_party,

    They probably developed, refined and scrapped 100s of ideas before they landed to the final game.

    Goronmon,

    I’m going to provide a different reply than the others.

    Yes, I would consider 8 years a long time to make a game like Helldivers 2.

    But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.

    In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    I’m guessing they went back to the drawing board several times - probably because they felt their sequel wasn’t really as evolved or as fun as what they had hoped it would be, so they shifted I’m guessing from their overhead view to the behind the player 3rd person style game we know now at some point after churning at it for a couple years at least…

    Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

    This sort of thing sometimes happens in creative projects; like when you hear a movie took like 7 years to make, it’s not necessarily that they literally shot scenes every week for the same film that whole time. It’s that the project was shelved, or they changed directors, or the studio lost interest for a while or they got a new script or something.

    GrayBackgroundMusic,

    Like you know that Doom 2016 was the 3rd complete from scratch redo from what they originally started working on after Doom 3, right?

    No, I had no idea.

    JDPoZ,
    @JDPoZ@lemmy.world avatar

    Here’s a video showing everything iD worked on related to what was referred to as “DOOM 4” from like 2007 to 2013 before scrapping a huge part of it and coming out with the critically acclaimed 2016 version (which was only shown starting around 2015 at QuakeCon and E3).

    Note that not EVERYTHING was scrapped, as you can see things like the super-shotgun model are close to the final release - as well as what you can tell were early slower iterations of the execution-style animations the game became famous for doing, but a lot of what is shown in that trailer was never to be seen again outside of these old videos people have attempted to archive.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Pretty sure the maps have static meshes but their placement is randomized. So the maps may be similar with handmade pieces, but those pieces are randomly placed to generate the map.

    You’re leaving out Joel completely. They had to make that system for him to GM us, and I like how we choose what new weapons and stuff we unlock with our actions.

    MufinMcFlufin,

    I haven’t played in a week or two but I’m pretty sure that certain stratagems can deform the terrain, like the 500kg.

    Aphelion,

    Star Citizen has entered chat

    GrayBackgroundMusic,

    Hahahahahaha

    Martineski,
    @Martineski@lemmy.dbzer0.com avatar

    “Server meshing is just beside the corner!”

    Butterpaderp,

    IIRC they developed the game on an older game engine that’s no longer supported

    kopasz7,

    Discontinued 6 years ago in 2018. Wild.

    kromem,

    The level of detail in Helldivers 2 is insane for the type of game and company size.

    Deformable terrain and buildings, enemy animations when you shoot off different limbs and they keep moving towards you, your cape burns off more and more as you use your jetpack, etc.

    Call of Duty has 3,000 devs working on their titles.

    Arrowhead has around 100 employees total.

    I very much believe this game took that long with a team that size, and it shows and is a large part of why it’s been so successful.

    Schmeckinger,

    Also all of that in a engine that’s deprecated for years.

    JJROKCZ,

    It has two factions of enemies, each with a dozen or so units…

    xep, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

    Making games is difficult.

    PrettyLights, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

    Yet the game still constantly crashes and has weapons and armor that have no effects.

    Sanctus, do gaming w You can't take it with you, but you can't leave it for someone else either: Valve says you aren't allowed to bequeath a Steam account in a will
    @Sanctus@lemmy.world avatar

    Just turn your family sharing on for it

    mesamunefire,

    Or give them the password. They aren’t going to check if your still alive.

    Sanctus,
    @Sanctus@lemmy.world avatar

    It is bullshit tho. I feel like for how massive these libraries are, I should be able to do that. Even if it requires a death certificate to make the transfer.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    This is what steam is: a lesser form of ownership in exchange for the perks of the platform. I’ve come to prefer physical media first, DRM free second, and steam third. It’s just not as good of a value proposition to me compared to outright ownership (of the license to use the software, I know we don’t own “the game”).

    natecox,
    @natecox@programming.dev avatar

    Physical media today isn’t really much better though, increasingly frequently all a disk gets you is a license to activate a digital copy anyways, with a “must be online for first play” requirement.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    It’s sadly true. I have been lucky so far, but I know one day I’ll accidentally give money to a developer who does this

    teawrecks,

    I’m curious what recent games you’ve been able to purchase physical copies of that ran without updating or validating using the internet. I didn’t know any publishers still did that, at least not on PC.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    I admittedly don’t buy many games lately, especially not from the big budget crowd. BG3 seems to run fine without internet, as do Sea of Stars and Noita.

    FigMcLargeHuge,

    That’s exactly how I ended up with a steam account. Bought a Civ V cd and the game isn’t on the cd, just an installer for steam and a key.

    NoneYa,

    You got a CD? Some of these boxes have just a piece of heavy paper with a code to download. Fortnite for Switch immediately comes to mind.

    The only benefit of this is for those who want to pay for cash or those who want a physical box to display.

    grue,

    (of the license to use the software, I know we don’t own “the game”).

    No, you don’t own the copyright, but you do own your individual copy. Don’t fall for the “licensed, not sold” self-serving propaganda.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    I added the caveat simply because I didn’t want to get into it

    firecat,

    Ubisoft “No you don’t”

    mnemonicmonkeys,

    And Ubisoft can go fuck themselves with a cactus

    teawrecks,

    Add it to the list of ethical circumstances for piracy.

    In fact, for the titles I cared about, I would contact the studio/publisher themselves, explain the situation, send a death cert and a steam account, and see if they would allow a transfer or grant a new key. If not…they’re part of the problem.

    mnemonicmonkeys,

    I guarantee that you’ll get crickets for 99% of those emails

    teawrecks,

    Yeah, but I would say trying to contact is the right thing to do here before pirating.

    DudeDudenson,

    At the end of the day steam is also selling licenses not games. They might be the least diabolical shop around but copyright laws still apply.

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