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Anticorp, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'

Does GOG work on Linux?

Draconic_NEO,
@Draconic_NEO@lemmy.world avatar

Many of their games do have native linux versions, and a lot do work under wine or proton, which can be used as a Non-steam game in Steam or even without Steam.

Their launcher doesn’t yet have a native linux version but it’s completely optional, and does still run under wine if you really want it.

Anticorp,

If I’m not going to use their game manager, then why would I buy the game from them instead of just buying it directly from the game studio? I guess because game studios rarely distribute their own games anymore?

Whitebrow,

Exactly, the game publishers and distributors are often not the developers themselves. Only one to distribute direct in recent memory was World Of Goo 2, and even that was sold primarily through the Epic store.

histic,

Tarkov is only direct to my knowledge

Cethin,

If it works on Steam it works on GOG. Nothing about proton is limited to Steam.

Anticorp,

There’s a Linux specific Steam program though. Is there a Linux specific GOG program?

Cethin,

You mean a native version of GOG? I don’t think so, but you can use it through Lutris.

HKayn,
@HKayn@dormi.zone avatar

Nowadays the Heroic Games Launcher is the preferred solution for downloading and running GOG games. It’s a community-run project, but officially affiliated with GOG.

Anticorp,

Cool, thank you.

HKayn,
@HKayn@dormi.zone avatar

The Heroic Games Launcher can download and run GOG games. It’s a community-run project, but officially affiliated with GOG.

Anticorp,

Cool, thanks.

ouch,

How does GOG support Heroic?

OhYeah,

They set up a commission with gog if you buy games through heroic

ouch,

Is this an actual, specific deal with Heroic, or some general affiliate linking thing?

OhYeah,

No clue if it’s heroic exclusive but it’s more than just affiliate linking. Heroic embeds the actual gog store page in the launcher and gets a percentage of anything you buy per their agreement with gog

ouch,

Sounds technically just like affiliate linking, even if the browser is embedded.

affiliate.gog.com

Just curious if there is a specific deal between Heroic and GOG.

ouch,

For the record, the affiliate link is listed here:

heroicgameslauncher.com/donate

InfiniWheel, do gaming w The Day Before studio returns from the dead and asks for a 'second chance': 'From now on, our development and marketing will be based on the principle of honesty'

Honestly if anyone gives them their money at this point. That’s on them.

Rose,

Already 60% of the goal reached, with 28 days to go. 😩

Donut,

It’s only 30 people that have pledged the $14,670. This almost averages to $500 per backer, which is a lot higher than the normal average.

My theory? They are arranging the pledges themselves to make it look like they are desired.

Rose,

That would be perfectly in line with their past behavior.

turbulentMagma,

One single person pledged S$12000 for the dinner with devs tier

Donut,

Ah I should have checked that, yeah. That will bump up the average by quite a bit. Thanks for the logic to my conspiracies, I should have known better

Rose, (edited )

Now refunded it seems. The person probably contributed to say it’s a scam, like some of the other backers in the comments.

We’ve noticed that some backer’s contributions to our Kickstarter may not have the best intentions behind them, and we want to ensure that all support is genuine and positive. With this in mind, we have decided to return the 12k SGD so that the funds can be put to better use by their owner

Sanctus, do gaming w Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations
@Sanctus@lemmy.world avatar

I mean it’d be like Nintendo suing Cassette Beasts.

I think GameFreak has sat in its own shit too long.

These indies are coming right up their ass with ideas that were just waiting for the Pokémon IP and now GameFreak can’t touch them. (The ideas not the lawsuits)

caseyweederman,

MAGI MOTHERFUCKING NATION
It had every right to take over the monster catching market back in the early 2000s. Cartoon, GBC game, trading card game, they had it all, and they wrapped it in a super cool dark comic fantasy setting with actual plot and raised the target audience by a couple years to grow along with the kids who were all crazy about Pokémon.
Well, the trading card game just had a successful crowdfunding campaign and THIS GUY just bought a bunch of the old cards to introduce my kids to the world.

carbonari_sandwich,

It wasn’t a game I played at the time, but I really enjoyed going back to play it last year.

rustyfish, do gaming w Dr Disrespect fired by the game studio he co-founded: 'It is our duty to act with dignity on behalf of all individuals involved'
@rustyfish@lemmy.world avatar

It’s always the same with these kind of streamers. They either become decent people eventually or become pedos. There is no in between.

RedditWanderer, do gaming w "Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam"

Microsoft and Epic take less because they have less. Both their ecosystems are shit. They are also trying to get into the market, once they own a decent share of it they are hiking that right back up. Gaben is smart leaving it how it always has been, while continuously improving the platform.

People don’t like the 30%, but they are still choosing steam because it’s the better platform. Epic and co are the ones who make things exclusive and try to corner the market.

The article points to a “similar case with sony”, but it’s not similar really. Sony has exclusives too.

This entire article is shit and there’s no victim here, except Microsoft and Epic maybe. This is a class action lawsuit nobody asked for.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

Microsoft and Epic asked for it. That’s why it’s here. Some lawyer is getting rich off of this, and I bet they are in bed with either of those two.

RayOfSunlight,

Honestly, i will do ny shopping on itch.io since all of them sell licenses, and you can’t give your games to someone before you die or after you die.

The games on those Virtual Shops ezcept itch.io don’t actually belong to you

rustyfish, do gaming w Ubisoft insists yet again that its uncanny AI-generated 'NEO-NPCs' will make games 'more alive and richer', whatever that means
@rustyfish@lemmy.world avatar

The same company that insisted for years that 30 FPS is better than 60 FPS insists on something stupid yet again.

SRo, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

Arkane Austin is understandable; nobody bought Prey and Redfall was a disaster.

patchexempt,

it’s a shame because Prey was one of the best games of the decade.

Carighan,
@Carighan@lemmy.world avatar

Prey retroactively devaluaed Dishonored for me - as amazing as those were at their time, Prey showed what really could be obtained from the formula, and perfected every aspect of it.

bananabenana,

Oh same here. Great way to put it. Prey is a masterpiece

darthsid, (edited )

Controversially - I loved Dishonoured and the sequel but couldn’t figure out Prey

SmoothOperator,

Same. Prey feels much more related to Bioshock than Dishonored to me. Never could get into Bioshock.

ClaireDeLuna,

It’s far more different than BioShock. BioShock is imo a linear shooter I never understood the “immersive sim” tag for BioShock. But Prey is non linear within a space station. You can break away from the main task whenever you want and investigate other things which all play into the main story. You can play Prey 10-20 times and have a different journey each time if you try. The Gloo Gun, Mimicry, etc are all things that allow you to play differently each time and find unique new paths. Talos 1 is chock full of details. The only similarity with BioShock is the reveal, the wrench, and some minor combat similarities. But it’s far more than that.

MurrayL,

I think BioShock just got grandfathered in through its System Shock lineage.

SmoothOperator,

It’s for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.

You’re (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it’s warped former inhabitants. There’s definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.

In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC’s which you can manipulate from the shadows. Most enemies can be killed or KO’d very straightforwardly, and there’s just much more of a revenge power fantasy about it.

But I digress. I can understand the comparisons to Dishonored, they just aren’t that similar in my mind.

ClaireDeLuna,

Arkane games are always those games that require the “click” to enjoy.

I started every single Arkane title and stopped it for months before the world and what not pulled me back. That second time I finally get it and enjoy the hell out of the game more than before.

DoucheBagMcSwag,

Should have called it Neuroshock as it would have been a great tie with the other “shock” immersive sims

We were still reeling the loss of Prey 2 and the political duplicity that may or may not have happened with Bethesda and Human Head which resulted in the cancellation.

Calling it “Prey” was fucking poison

WarlordSdocy, do gaming w Kerbal Space Program fans react with anger over Intercept Games closure, and you know what that means: Review bombing on Steam

If it’s on steam it isn’t even really review bombing. Cause for steam reviews you have to own the game. So this is people who own the game giving a warning to potentially new people who might get the game about what’s going on and a recommendation to not buy it. Usually review bombing is people who have never even played the game or consumed the media reviewing it bad to bomb it for whatever reason. So this definitely isn’t that and they’re just trying to shift the definition of review bombing to any kind of mass negative reviews for whatever reason.

eskimofry,

The reason is to get paid by corps to wipe the bad reviews.

WarlordSdocy,

Yep cause the journalists make money through ads and game developers are usually the ones buying the ad space so they gotta do what the companies want or they might lose their advertising as punishment.

charonn0, do gaming w Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
@charonn0@startrek.website avatar

I haven’t been having any major problems except for occasional framerate stuttering, but then I don’t use that many mods.

My only real complaint is that there’s really no new story content, it’s just a couple of new locations (Enclave checkpoints like FO3) some new armor and weapon types, and a handful of quests that are pretty much radiant quests with a coat of Enclave paint. Considering the download was like 10GB I was expecting more. If Google is telling me the truth, that’s bigger than all the other DLC combined.

all-knight-party,
@all-knight-party@kbin.run avatar

I thought that it was going to be new Bethesda content, but then it was just workshop content, so it's not substantial.

Gradually_Adjusting, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
@Gradually_Adjusting@lemmy.world avatar

Hawkish monetary policy has a way of making it hard to turn a profit on long horizon projects.

TheAnonymouseJoker, (edited ) do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

Some basic things to note, that may or may not be obvious.

  • Producers and shareholders are the ones still thinking gaming audience can be milked at the same rate as the past few decades.
  • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
  • Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Edit: “most” people are not but a significant number of people are. That was overestimated. Our generation’s psychological patterns differ from the ones before that did not play these modern and/or 3D games.

Thavron,
@Thavron@lemmy.ca avatar

And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Really? Most of the audience?

whoisearth,
@whoisearth@lemmy.ca avatar

Seriously this take is fucked up. Let’s put gamers in a bucket of mental cases because they like to play Tetris lol

TheAnonymouseJoker,

muh tetris = mental cases reductionism lets laff

You have no clue how ADHD or other neurological disorders get accelerated due to video games of various kinds. Many other conditions like epilepsy, vertigo also get accelerated or triggered.

whoisearth,
@whoisearth@lemmy.ca avatar

Let’s dig that hole deeper my dude!

TheAnonymouseJoker,

A significant amount of the audience is. “Most” probably is an overestimation and a bit sensational. I am neurodivergent, am ex-pro gamer and I have spent enough time gaming as a teen to know the thought processes gamers go through. Remember, we are the first generation to have played these modern games that were not just 8-bit.

PoliticalAgitator, (edited )
  • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.

I haven’t seen significant numbers of people complaining that their drip feed of content isn’t coming fast enough. I’ve seen people complaining about spending a non-trivial amount of money on a visibly broken game that clearly had plenty of developer resources for microtransactions and loot boxes.

Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Being a game developer had its moments but was still easily the worst job I’ve ever had, predominantly due to the community.

That said, I still wouldn’t go diagnosing millions of people with some bullshit I just made up.

tdawg, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history
@tdawg@lemmy.world avatar

So I actually tried it again last night.

My partner and I had finally gotten around to watching EdgeRunners and had heard that the game had improved quite a bit. Anyway so I have the thing install over dinner and sit down to play for a couple of hours before bed. I start a new game since you can’t just jump in after being away for months right. I load up a new character start doing the intro and instantly am reminded of why I disliked the game. The intro is incredibly rushed and all of your choices don’t matter. I bugged out in the middle of conversations at least 2 different times where I was unable to move my character and no dialogue was presented. The combat is boring and uninspired. My character would consistently load in T posing to areas. Characters would suddenly stop moving their mouths during conversations. And for a game meant to be open world the game was really really insitent that I play their dumb linear story that is absolutely fucking full of these damn trains-that-look-like-car-rides.

Idk guys I think it’s the same game with the same core design flaws. Sure it’s probably gotten a face lift but it sure as hell doesn’t play any different than it did a year ago

vikingtons,
@vikingtons@lemmy.world avatar

I’m not sure when the 2.0 update hit, but if you were playing 1.63 yesterday, I would encourage you to try 2.0 today

tdawg,
@tdawg@lemmy.world avatar

Looks like I can’t since they don’t officially support HDD anymore :)

vikingtons,
@vikingtons@lemmy.world avatar

Ah. I don’t think they can explicitly block playing from HDD, so you still can but YMMV, and I wouldn’t recommend it.

kmkz_ninja,

You should probably have an SSD in 2023.

Yewb, do games w Payday 3 developer drops Denuvo from the game before it's even out

Dude that pre release beta was terrible almost everything was inferior to payday2 there is zero chance if me buying this game.

RedditWanderer,

Damn that’s sad to hear.

All they had to do was remake payday 2 with a few improvements/new puzzles/ maps and they would have made bank.

Payday 2 sold 40 million copies full AAA price too (like 79$ back then or wtv). They should have had the money to make a good game.

Fraylor,

Well after paying executive salaries and bonuses they unfortunately couldn’t have predicted the game would be on a bootstrap budget.

Kaldo,
@Kaldo@kbin.social avatar

Tbh I'm not really a fan of this stance either. If I'm buying a sequel I expect meaningful improvements, otherwise you're just ripping me off for something that could have been a dlc or expansion to the first game.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

Tbh, a large part of payday2’s problems stem from being built on a racing game engine. Redoing pd2 on unreal straight would be of course a lot of work, but the end result would be a better product that I would pay for. Payday3 on the other hand doesn’t look like something that I would enjoy based on the fact unlike pd2.

GreenMario,

I played the beta.

It’s prettier Payday 2 with some quality of life tweaks. Plus it’s cross platform multiplayer which means I can PC with my Xbox friends.

That other guy is just salty. Whatever, it’s a brand new game for $40, not $70. I’d say give gamepass a shot if ya wanna rent it for a month.

PP_BOY_,

Didn’t play it but I had to drop PD2 with about 200 hours on it after all the microtransactions got too much to deal with. Coupled with the fact that hosts could leave games in the middle of a heist with no punishment and risking your account being banned for accidentally getting on a crew with a hacker, the game lost a lot of its appeal.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

It is basically impossible to be banned at all from playing payday 2. The worst you can do is equip invalid stuff, which marks you as a cheater and most people kick marked cheaters.

PP_BOY_,

Idk my account was banned for about a month within the first year of the game coming out because a hacker started spawning infinite money bags on the Harvest bank. It took about a month of emails with support to get my account unbanned. It’s possible that they’ve since slacked off on enforcement, but I haven’t played the game in easily 5 years at this point.

CancerMancer,

Payday 2 did two things that drove me away: fundamental changes to the gameplay long after release that did not improve it (heavyhanded stealth nerfs), and an absolute mountain of DLC, complete with power creep.

I will be waiting quite a while before touching Payday 3 because I want to see how they will monetize it. Remember, it’s up against the likes of Deep Rock Galactic which is not at all abusively monetized. We do not need to suffer that shit again.

ElmarsonTheThird,
@ElmarsonTheThird@feddit.de avatar

Good it’s on gamepass after release so you can test it out until it eventually leaves.

gk99,

I mean, to be blunt, the game was never going to beat PAYDAY 2. PD2 is years of updates and content additions to make it fun despite the shitty engine, PAYDAY 3 is a brand new game with a lot of potential but all of it unrealized.

totallymojo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

Crotaro, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

I haven’t played Starfield yet. That being said, I think I will enjoy most planets being rather dull (as long as you still occasionally have reason to go there). I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.” One of the bigger reasons (aside the gameplay usually not being quite to my liking) why I don’t play MMOs anymore is, because about every MMO culminates in 80% of the people wearing “the armor of fabled legends” and being “Slayer of Demonlord and Demigod Sckholzhlak”.

NattyNatty2x4,

I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.”

Counterpoint: it doesn’t make everything/everyone unremarkable, it just raises the standard and the bar for what remarkable is. Imagine using that argument for modern graphics, game design, etc, and that you want things to be lackluster because it really highlights the occasional times that they aren’t.

Erk,

I kind of think it does apply to modern graphics and game design in the same way. A fast paced action shooter still needs moments where you catch your breath, it’s never just an endless constant flood of enemies. A visually beautiful game still has bits that aren’t particularly interesting or you’d get an overdose of visual information and wouldn’t be able to identify what was important.

Similarly, starfield has a lot of small barren moons that don’t have a lot of resources. They are boring compared to the green worlds (there are tons of these too though, which every repeat of this thread has glossed over), but they still have stuff going for them. I spent my evening last night exploring a smuggler base that I randomly fell into while looking for a place to put an aluminum mine on a barren moon. The night before it was a (very cool) mission on an abandoned mining platform.

However, in the process of going to and from these sites, I definitely felt like I was travelling across a barren, dusty moon. That helped the feel. Both those quests had storylines that were inherently tied to the fact that the setting was a barren, dusty moon, rather than a teeming, thriving planet.

Bottom line, I think this one over-shared article says nothing of importance. If you go to one of these ‘boring’ moons there’s lots to do, just not ‘explore and identify the planetary life’ kind of stuff. you can tell at a glance which planets are more likely to have settlements and things from space, and there’s more of them than any one person can explore, so it really doesn’t matter that there are also a bunch that aren’t like that.

Crotaro, (edited )

Fair point. I would agree to say there should be a healthy middle ground. I think coming across theme park-like spectacle around every corner would remove a lot of immersion and most authenticity (specifically trying not to default to “realism” because then we’d specifically want 99,999% of areas to be lifeless rock) not only from Starfield but many many games. Fallout, Elder Scrolls, Red Dead Redemption and the Metal Gear series would be incredibly different games, if it was just from one action sequence to another and then a beautiful story cutscene immediately and with only loading screens separating them from each other.

I guess I’m trying to say that immersion into and attachment to a game is increased if you give opportunity for (or sometimes force) the player to calm down. Red Dead 2, for example, does this masterfully by its generally slow and deliberate pace for most actions (cooking steak by actually making you hold the meat over fire for a couple seconds, making you walk/ride for long passages to get somewhere even during missions, etc.) and by sprinkling in quite a number of relaxing quests, like watching a movie with your girlfriend, in a game that’s mainly known for shooty tooty cowboy action.

To wrap up that wall of text, I guess I’ll see if the ratio of interesting tidbit for every dull landscape is too low for me in Starfield once I get my hands on it c:

Update: Game’s good, if your expectation was “Space game made by Bethesda”. I like it and am very happy with the amount of barren planets for every lush world. Sure, they lack the “discover flora and fauna” activities but there’s still plenty fun stuff to do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

there are definitely dull planets, but there are also planets i have explored just for the hell of it and found a lot of cool stuff, like a facility run entirely by robots and the robots tell me not to interfere with their work or i will die

Crotaro,

Mhmm, I played a couple dozen hours now and I like the game a lot!

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