I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.
Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?
They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.
I’d say they’ve really got the game to a good place at this point. In ways it still isn’t perfect, but if it had been like this at release then people would’ve absolutely loved it.
It’s something I think about for quite a lot of open world games, but it always seems like a waste that companies just move on from building up a game.
Really feels like they could spend years just adding to the world they’ve built.
Gamers proved to them that it didn’t matter if the game sucked on launch. Why keep building free updates when you can dump money into a new game? Which will most certainly be broken at launch again. Preorders need to stop being a thing and then we won’t have this type of mess anymore.
You and I don't, but gods, every time a new game trailer drops, the Discord communities I'm in all go HYPE HYPE HYPE I'm preordering. Or you can just see it from the YouTube comments. Too many idiots giving their money before a product has been proven.
I don’t worry about the complaints of people who pre-order anymore. I sit back and eat popcorn watching them rage about the quality of the launch title after paying full retail.
I’ve Kickstarter, when I wanna give money to struggling artists who may or may not deliver on time (hi, Poots!) Big studios can kiss my ass. And I say this as a fan of CDPR! I almost preordered CP2077, because I felt bad not paying full price for The Witcher 3. But then I remembered it just fucking encourages them. I’d rather have paid for a print copy of the artbook, to give them extra money. Ah well.
That's why I was excited about the online partffew years ago - imagine gtav but in night city, backed by CDPR? If done well it's be printing money for them and guarantee constant updates and improvements for us. Unfortunately it just wasn't meant to be it seems :/
It's been a damn good summer for fighting games too, and arguably the best year for all of video games. I've still got probably 10 hours to go in Baldur's Gate 3, haven't touched Starfield or Phantom Liberty yet, and I'm also looking forward to Broken Roads. There's not enough time to get to all this good stuff, and there's still Wargroove 2 coming in a week and a half.
2010 is my favorite. the beatles rock band and rock band 3 came out the same year. one being a nearly perfect game and the other being my most played game ever by far (unofficially, 360 does not track days played)
1998 was such a monster year because it spawned so many big franchises, including two that were arguably the genesis of e-sports. It’ll be a while before we know how 2023 measures up in that regard, although there’s not much new stuff this year that might have legs. Hi-Fi Rush and Starfield, maybe?
I’ve been thinking for a while that this is probably already the best year since 1998 though.
LMFAO, a lot of you guys sound so fucking bitter and I don’t understand. I used a Vive years ago and it was so much fun, zero nausea the very first time I played it and I played it for hours. The tech has only gotten better and better. Stay mad. 😂
Edit: Accidentally said Rift when I actually meant the HTC Vive. It was awesome.
I wonder if this 40-70% demographic has actively tried to play it a couple times? My first experience with VR was incredibly disorienting, and yes, made me feel nauseated. But after playing for 2-3 hours across a handful of 15-20 minute sessions (passing it around a few friends for an evening) that just went away. Once the body uses it a bit and learns, even high-movement non-teleport movement games stop being an issue.
I wonder if I happen to be in that upper percent, or if the numbers in question are a matter of people who tried it once in their life and felt sick. Clearly the author has put real time into trying to move past it, but that doesn’t say anything for the study he quotes the “40-70% of players are 15 minutes” numbers from.
I played VR and had a blast. It was usually the ones that were mounted to the ceiling at a mall arcades. I could play no big deal for hours. My brother in law got a vr headset for Christmas and I tried to use it and got unbelievably sick after 20 minutes of playing it.
I played super hot, some moving zombie game, and that plank game on thw vr headsets at mall arcades with no problem moving around, twisting, and moving fast. I played a stationary puzzle game on my bil’s. I dont know what causes the sickness but it was veey bad on his unit. I womder if the suspension at the mall arcades made the difference, rather than having a free roaming headset.
Heard somewhere that it can get worse if you try to power through the nausea and sickness. Like your body remembers that it made you sick before and wants to actively avoid going through that experience again. So if you start feeling sick, especially when you first start out, stop playing.
Since you’re asking for anecdotes: my VR headset consistently made me sick following 30 min to an hour at the absolute max. I still played dozens of times for short spurts, but it never got better for me.
He’s said that way before 2020, also. Publicly. It seems that has not changed. Most in that kind of position would come to the same conclusions of buying up the competition and making money off their products. It’s cheaper, it’s easier, you already get the infrastructure and customer base, etc. What capitalist wouldn’t try to go that route?
The timing on these comments reads to me like: “I sure am sad EA made us dilute Dragon Age into a third-person action game and chase trends, now that BG3 proved CRPGs can still sell”.
Though TBF, the genre went on life support for a reason. It will be interesting to see if we get more CRPG mainstream hits going forward.
I’m loving BG3, but DA is honestly not that far off the mark. It’s missing crunchy, turn-based combat, and the sprawling story, but they probably have the tech and writing chops to pull that off, too.
I believe 2008 Bioware had the chops for it, Post-Anthem Bioware gives me such doubt. I think EA has made it impossible for them to make a game like that again.
Why did the genre go on life support? I have been missing a couch co-op game since the days of PS2, my wife and I used to love playing together. Speaking of old RPGs, anyone know if there are any plans to reboot Champions of Norath? That used to be our favorite game.
I also get confused by all these RPG prefixes, probably too old. In my day I would walk into the gamestop or Babbages and just say “got any new good RPG games” then they would point me to one of the Final Fantasy games, and then I would say “actually I mean, do you have any new hack and slash RPG games?” Then they would say “no, but you can pre-order Call of Duty” and then I would rifle through the bargain bin, and then leave. Good times.
Which means I have essentially been asking for Baldurs Gate 3 for 18 years now (Champions 2 was released in 2005, a year after BG2).
The golden age isometric RPGs (BG1 & 2, NN, Fallout, etc) were dubbed Computer RPGs, because the idea of translating a pen & paper roleplaying game to the computer was novel. But as the 2000’s marched forward and 3D graphics became an expectation - and video game budgets ballooned - simulation and writing took a backseat to visual spectacle, action gameplay, and set-pieces. Niche CRPGs became too expensive to be worth the risk, leading to KOTOR, Fallout 3, Mass Effect, etc; which would have more mass appeal.
As Larian has been showing, the ability to pack all that story and character moments, and present it with a cinematic look and feel is becoming increasingly possible (with years of hard work). Larian and Obisidian have been whetting everyone’s appetites for the CRPG format, and now BG3 seems to be reaping the rewards.
I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.
HG just kept duct taping more crap to the game without adding any depth or integrating their crap together. It’s still an incredibly shallow game where you’ve seen all that there’s worth seeing on the first day of playing.
TL;DR They included battle passes to a game you already have to pay for monthly. People didn’t like it. They went the classic corporate route of empty phrases while including a subtle poke at the people who now boycott it, which made them like it even less (seriously, did this ever de-escalate things?).
Playing the matches is fun, since it is just Overwatch. Literally the same gameplay as Overwatch, but with 5 per team instead of 6.
In between is an assault of micro transaction manipulation bullshit that ruins the experience. PvE is hidden behind a paywall, except for the free stuff that is a retread of the seasonal PvE from Overwatch. I know this because I gave it some hours to see if it was as bad as people were saying.
People hate it because it was supposed to be an improvement but instead it was just another attempt to bleed the players dry. It might be the only game I have reviewed negatively on steam because the monetization really is that bad that it ruins the whole game.
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