BadLuckMax also snagged several pieces of ill-gotten Mythic gear, including the unfortunately named Rushed Beta Launchers boots which, being leather (and thus useless on a Paladin) feels like a brutal jab at Blizzard.
Is this a retail thing where Paladins can only wear plate or is the author not familiar with the mechanic? Plenty of paladins taking cloth/leather/mail in OG and Classic.
Just discovered that channel, and was like “how is this funded??” So I looked him up and what a pleasant surprise it was to see his place in the game industry!
Used to work at Rebellion on their IT team. Genuinely a fantastic place to work and the owners seemed to always be super chill. Had a full suit of armour in one of their offices and so many weapons lying around (likely blunt replicas but still really cool).
I wasn’t on the game dev team so can’t speak for them but I was personally never pushed to work harder and often explicitly told to take breaks.
We also used to have large Unreal Tournament matches at lunch.
I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result
But does the texture artist need to talk to the modelers? Of course. Do they need to talk to people in sound design? Maybe. What about game engine and programming? Maybe. What about writers? Maybe.
The fact is, you’d probably have a better product at the end of the day if everyone were able to coordinate their efforts.
Not everyone needs to talk to everyone. But many people need to talk to many people.
Microsoft had to abandon the initial Vista project and start over because they couldn’t manage a team of 1000 developers. People working on adjacent features had to go through so many layers of management that in some cases the closest shared manager was Bill Gates. For something like getting a change in the shutdown code reflected in the shutdown dialog.
Huge teams become exponentially harder to manage efficiently.
So what I really want is a game that gives me a sense of achievement, and with the vaguest possibility that I actually might finish it. And so it’d be really interesting to know how many games are actually finished, and how many games are just abandoned by what proportion of people.
It can be fun to go to an achievement/trophy tracker and compare the numbers for the awards for first and last story missions.
Been that way for years. There was a brief respite when people were switching to ASIC bitcoin mining and away from GPU intensive mining and you could actually get a GPU for a fair price, retail, non-scalper price gouging.
Now it’s right back to basically unaffordable for a name brand GPU. Literally more than a mortgage payment.
Others were saying $2k… I am thankfully under $2500. Though I forgot insurance is wrapped in my monthly payment. So maybe I am under even $2k. I know rent around here is between $1k and $2k a month for a two bedroom apt though.
I rarely play any new ones to be honest so I’m not sure. CP2077 just feels for me like they didn’t stretch out the main story longer than necessary and put a lot of effort into the world and what’s in it.
As I’ve grown older and busier, I now prefer shorter games. Even when I intentionally try to play games, I may get 2-3 hours a week most weeks. A 100-hour campaign takes me a year to play through.
Is it one of those “play the whole main story and then focus on the side content” situations or “Save the final mission for later because its a proper ending” situations?
the latter, the main story’s final quest lets you know before you start it that’s it’s a point of no return (though you can also just reload a save from before you do it)
I’ve heard people take that approach with Starfield and still be very disappointed. If it’s space you want and are ok with creating your own story, Elite Dangerous is getting a pretty big revival
Its mostly just that I want a Morrowind/Oblivion/Skyrim with a sci-fi setting. A solid story, lots of side-quests, and a dynamic world that reacts to the player. I’d probably enjoy a modern metropolitan criminal setting as well for an RPG like GTA’s settings but Elder-Scrolls/3D-Fallout gameplay but you never see that at all.
I don’t think it’s a super common opinion, but I really liked Starfield’s main story. That said, it completely fails on the dynamic world front. You might be better off with Cyberpunk for now.
It famously had people saying “once you get past the first 12 hours, it gets good” it had nothing to do with the setting. The sci-fi setting was literally what drew people to play it in the first place…
fallout 4 style fake choices and railroading, only one way to complete most quests,
open world" that requires fast travel, completely undercutting exploration
immersion breaking loading screens for literally everything, even following cutscenes which aren’t used for bg loading for some reason
spaceship fantasy that barely makes use of the spaceship, it’s just a toy you can decorate but can’t properly pilot, space combat is horrendously bad even though other games nailed it in the fucking 90s
planet exploration fantasy that breaks planets into tiny chunks even though no man’s sky existed for years
open world fantasy where discovery is undercut by the fact that the same assets are reused over and over. like not even texture and models randomized to have some variation, but entire buildings copied including the placement of objects inside.
classic Bethesda style afraid to lock the player out of anything approach that means you have no choices to make, just get through everything in the order you like … be a cop and a thief and a merchant and a cultist and a garbage man why not
vast space fantasy with a gazillion planets yet you are the center of everything
scifi universe that doesn’t have means of long distance communication for some reason, needing you to go back and forth between planets just to relay messages
i can go on but got bored.
the fact that you claim that the only problem starfield had was it’s scifi setting when massively successful scifi games like cyberpunk, deus ex, half life, nier, mass effect etc exist just proves you know nothing about video games.
and more specifically your seem to have no idea what people want from rpgs if you even consider starfield to be one worth mentioning, let alone an exemplary one.
I’ve not gotten around to trying it yet, I’ve already got like 6-7 games on my plate ATM on various devices. I actually suspect I wont hate it but I hear its pretty meh.
Hopefully Bethesda can turn it around with DLC/updates though. I hear modding is still in its infancy too so maybe we’ll get something in that area down the road too.
Also I figure if I wait hopefully Starfield will get a VR edition (or maybe a mod) and that might be when I really want to jump in.
the difference is cyberpunk has good direction and writing. starfield’s got neither. the problem with cyberpunk wasn’t the core of the game, it was bugs. once they fixed most of those the actual direction and story of the game had a chance to shine through.
starfield’s problem is the exact opposite. it was praised for being less buggy than the average BGS game, which is faint praise, but the problem is that it’s badly designed from the very core. it has bad writing, terrible characters, no direction at all, and no vision. bland, boring and basic. there’s no amount of updates that can fix that. the problems aren’t technical. there’s just no talent there.
I’ve had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren’t even necessary to interact with. No amount of polish can change the fact that it’s a turd underneath.
I found a combat mod completely changed the game for me. By making it brutally damaging instead of so bullet spongy and deleveling it, it simplifies all that crap away. Perks and guns are for play styles, and it lets one enjoy the game instead of worrying about them.
I am not really interested in modern gaming, but I needed a 16GB NVidia GPU for the AI/ML course I’m currently doing. I wanted to get a 16GB 4060Ti, but they were out of stock literally everywhere. In the end I gave up and got a 12GB 3060. It’s not as good as what I wanted, but at least it was cheap and readily available.
I got tired of the whole GPU, PC building thing. It’s something that everybody should do once in their lives if only to learn how computers are put together. However, at a certain point, I just want come home, sit down and play games without having to fiddle around with drivers, so I bought a console.
Right? I find solace in the fact that I can update individual parts of my PC over the years to play whatever new game catches my fancy. Buying a whole new console every generation seems wasteful.
I’m definitely not on board with pixel chasers upgrading graphic cards every year, though. That feels even more wasteful.
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Aktywne