Eh, gaming journalism just wants clicks to get ad-revenue. They would write an article about anything. Gabe waking up in the morning is news worthy to them.
I’m looking forward to the ward between factions posting the two quotes in comments sections every time a game gets delayed for the next several decades
Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.
Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.
Game delays are okay, but let’s maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn’t “delayed”, it’s not happening because of internal reasons.
Half life 3 had never been announced to be in development. It’s not delayed, late, on-time, or anything else for us except a hope it might eventually come out.
Ironic for a company that published indie hits like Terraria and fresh mainstream games like A Tale of 2 Sons.
This does not reflect the whole gaming market but rather the failure of publishers to innovate well and make new things people like. Big publishers are risk averse and it's a common path them as they get bigger, and care more about shareholder value or venture capital. They won't take risks, and can't accept failures so they retrench. It's not a recipe for success as that end of the games market is already dominated by big publishers churning out annual versions of their mass market games.
A publisher like 505 r ally only has two possible futures on this road - go bankrupt as they can't compete or get bought out by a big fish who want their IP.
It doesn't say much abou the games market as it's actually very large, vibrant and varied. A publisher like 505 is not on the vanguard of the games market and like most people I had to look them up to even see which games they had published. This is just yet another company being mismanaged into oblivion and well beyond its hey day.
Yet it still managed to be fresh and, in my opinion, make the next big leap in what rpgs are capable of. Sequels aren’t really the problem, and I don’t mind them really—in a vacuum. The bigger problem is what ‘sequels’ are in corporate speak; making minimal effort and doing the same things over and over again, trying to profit off of name recognition alone. They don’t see a franchise and think “Great, a chance to dive into this world and see all it has to offer and what makes it tick,” they see it as a chance to make maximum $$$ while not feeling like they need to do much.
Right, but from the perspective of a gaming company CEO, it being a sequel is everything. You have to remember, these people are incredibly uninformed and shortsighted. Think of the dumbest person you’ve interacted with ever, and that’s about as intelligent as the smartest CEO. They see that Baldur’s Gate 3 sold well, and all they learn from that is that sequels are a profitable endeavor. They couldn’t care less about any of the context that makes it a good game.
What gamers want is innovation and overall fun gameplay, sequel or not. I’ve heard rather little coming from AAA studios of interest to me as of late 'cause they’ve all gone to creating endless battle royales, action RPGs or looter-shooters that all play near identically, all with the same military or techno jungle aesthetic that just doesn’t appeal to me. It’s all gunning for their game to get big on that e-sport sponsorship money or find some way to load their games with micro transaction pay to win gambling BS. For the most part, small and indie studios are doing as well as the AAA big boys because they are able to put more creativity into their games on smaller budgets. When a big AAA game such as BG3 does succeed, it’s because they put as much or more effort and care into innovative and entertaining gameplay as they do into fancy ray tracing graphics and cash grab mechanics. Games like BG3 are as praised as they are because they are complete games that work like they should out of the box, no day 1 patch/DLC or extra money required for the full intended experience. We get the quality we expect for our $60-$70. Whether that’s a brand new IP or a sequel doesn’t matter much.
My only quibble with this is that I’m not sure I’d classify larian as a AAA studio. Not when you’re comparing to Activision or Bethesda or something. The game is absolutely amazing, I’ve put over 700 hours in and am still playing it. I can’t think of any of the big AAA studios releasing a game that comes close anytime in the last decade.
Was always a big fan, but the steam deck has me playing a handful of new indie games every month, and it’s fucking awesome. So many little gems, so many unique ideas, for way less money, way less time invested, way less SERIOUS BUSINESS.
Uh… Yesterday? They’ve become my go to now. They’re so much more fun. A lot of them are just pick up and play. And they bring new concepts and stories instead of the same old crap.
Just finished UNPACKING last night and it was so addictive. Before that I played forager which I loved, and before that I played the shit out of Dysmantle and Wytchwood. I love AAA games but there are some really great Indies out there
This comment needs to come with a warning, I bought slay the spire 2 weeks ago and it combined with a steam deck is taking over my life. It has the civ “one more turn” factor massively, doesn’t seem to have the same run diversity as Binding of isaac but it’s as addictive.
When you get tired of what the game has to offer, check out the fan-made Downfall expansion! It’s free, the quality is nearly on par with the base game, and it’s absolutely massive.
I just beat OneShot yesterday, and before that I beat Dodgeball Academia. In my top 25 favorite games, only 5 of then are AAA, the rest are Indie or AA. There are no AAA in my top 5 of all time.
A quick 5 minute search shows me that this is true. Lots of articles and lists out there. And the only games I could see that weren’t sequels or remakes, are Starfield and Harry Potter.
This isn’t a new development either. Pong had a sequel.
Elden Ring. Cyberpunk. Outer Wilds. HiFi Rush. Stray. Midnight Suns (licensed like Potter but original).
Not saying a lot. But far from none. And alongside Starfield and Horizon Forbidden West (second game in an original series) it’s hardly no original titles.
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Aktywne