Used to work at Rebellion on their IT team. Genuinely a fantastic place to work and the owners seemed to always be super chill. Had a full suit of armour in one of their offices and so many weapons lying around (likely blunt replicas but still really cool).
I wasn’t on the game dev team so can’t speak for them but I was personally never pushed to work harder and often explicitly told to take breaks.
We also used to have large Unreal Tournament matches at lunch.
Just discovered that channel, and was like “how is this funded??” So I looked him up and what a pleasant surprise it was to see his place in the game industry!
So what I really want is a game that gives me a sense of achievement, and with the vaguest possibility that I actually might finish it. And so it’d be really interesting to know how many games are actually finished, and how many games are just abandoned by what proportion of people.
It can be fun to go to an achievement/trophy tracker and compare the numbers for the awards for first and last story missions.
I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result
But does the texture artist need to talk to the modelers? Of course. Do they need to talk to people in sound design? Maybe. What about game engine and programming? Maybe. What about writers? Maybe.
The fact is, you’d probably have a better product at the end of the day if everyone were able to coordinate their efforts.
Not everyone needs to talk to everyone. But many people need to talk to many people.
Microsoft had to abandon the initial Vista project and start over because they couldn’t manage a team of 1000 developers. People working on adjacent features had to go through so many layers of management that in some cases the closest shared manager was Bill Gates. For something like getting a change in the shutdown code reflected in the shutdown dialog.
Huge teams become exponentially harder to manage efficiently.
I am not really interested in modern gaming, but I needed a 16GB NVidia GPU for the AI/ML course I’m currently doing. I wanted to get a 16GB 4060Ti, but they were out of stock literally everywhere. In the end I gave up and got a 12GB 3060. It’s not as good as what I wanted, but at least it was cheap and readily available.
And there hasn’t been another option for years but I’m seeing an awful lot of buzz for the PS5 Pro with people ditching PC and enjoying that more casual, sofa with a controller approach.
Buzz for the Pro? All I’ve seen is people sneering at the lack of games taking advantage of the extra capabilities and the price.
I still think the base model is a better deal.
Totally. Base is much cheaper. Especially the digital version. I think those looking at GPUs at twice the price of a PS5 Pro are given a new option though and my observation is that they’ve been vocal about it
This doesn’t sound true. I can no longer name 1 friene who prefers console and PS5 pro launch was pretty terrible. Hell, even I got back into PC gaming thanks to VR
IDK. I see plenty of RTX 3060’s and 4060’s around for relatively cheap, but I didn’t follow the evolution of PC components in years, and my GTX 1060 still works, lol.
pcgamer.com
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