Either they will pony up the cash or resort to piracy. But in regards to the second option: All publishers and storefront loose without regional adjusted pricing for the regions.
Thats a weird way of saying you don’t want to work wirh Kojima. Its fine but, a lot of this made up stuff can made up vibe together. Bayonetta was dope in Smash Bros.
It’s not always that bad, there are plenty of creative geniuses who were able to work together. I mean you could end up like the Beatles who granted they did end up hating each other but they still created some amazing stuff together for the better part of a decade.
"It doesn't work like in Dragon Ball, where Goku fuses with other characters," continued Kamiya, "Two people with completely different personalities and ideas would clash. There's no way you'd get a decent game of that."
It’s an interesting idea. I think sometimes two different creative people collaborate on something you can get something greater than the sum of its parts. But it all depends on the specific people and whether they have a shared vision for the art they’re creating together.
But for the Fusion Dance to work in Dragon Ball both users have to be perfectly in sync or you get a bad fusion, he should have specified it doesn’t work like the Potara fusion. smh get your lore right
This has been planned for months and every Turkish friend I talked to said “if you want anything from Steam before the end of the month I’ll gift it to you, just send the $3” so no, it’s not a bug.
In my experience that loophole has not worked for a long time. I have never been able to redeem gifts from friends in a low-cost region while I'm outside of the country. Even though my Steam account is also based in that same region.
Steam ended pricing in those currencies and reverted the prices to USD without local adjustment.
Any developers who want to sell in Turkey or Argentina will set a local price in USD.
This really only affects older/abandoned games where the developer never updates pricing. Those games will be left charging US prices in poorer countries.
Yeah it's a nonsense. Argentina and Turkey have atrocious economies, with inflation at crazy levels. Turkey's is at 60% and Argentinas is at 143% currently, on a background of years of terrible economic decisions. Their local currencies are effectively trash so it makes absolute sense for Steam to move to dollars if they're going to continue bothering trading in those countries.
I’m from Argentina, the prices we have now are absolutely ridiculous even with the LATAM USD, an Argentinian might have a monthly income of something around 250-350USD, and some games are something along the lines of 40USD even with the regional pricing, you need to add to that the fact that there is a tax on the dollar of 155%. I assume a normal person from the US earns something along the lines of 1500-3000USD a month, so it’s completely incomparable. To give you an idea, physical retro collectible games are cheaper than virtual ones.
The dude has been a bastion of how to run a company that delights its end-users and doing their best to run a company ethically. A staunch group of people that believe in right-to-repair as well as believing in modding and community growth of games.
Yes there’s issues on the publisher/developmer side of things, however Valve constantly works with studios to help mitigate these pain points and on-board to their platform.
There’s also a recent trend of “forever games”, where it’s clear that the goal is to keep you playing it perpetually. It has both upsides and downsides. These games tend to change intensely over the years. Minecraft is such an example.
I don’t have a problem when small studios do it for games like Terraria and No Man’s Sky. It keeps them solvent without having to attach themselves to a big publisher.
I do have a problem when a giant, established company does it, as is the case for Cyberpunk 2077.
Cyberpunk and NMS did exceptionally decent first day numbers…and then they didn’t do exceptionally decent numbers due to the well-deserved backlash. They would have sold even more copies over the last 5 years if they didn’t scare half of the gaming industry away initially. You have to work really damn hard to save your game from death. Case in point: Bethesda isn’t working to save Redfall and it shows.
Whenever I hear this quote I also think of the developers/publishers. They need to have a good reputation so people buy their games.
I think that’s why EA, Blizzard, Ubisoft, Activision, etc sales have gone down. I will not say that gamers react fairly when it comes to unfinished game releases, but it takes one bad game to ruin a developer. Especially when you consider how small the margins are or if they are publicly traded. Even developers with good games have recently been going out of business because it’s not sustainable.
I also think of their legacies. Especially in a post-steam world, a game with a good legacy will continue to sell for much longer. I don’t think a game like Watch Dogs ever got rid of the stink surrounding it, even though it isn’t a bad game to go back to nowadays.
Fair point, even with upgrades a la Cyberpunk 2077, the lost sales out of the gate are unlikely to be made up a year and a half later when they release the game they should have released in the first place
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