Look, I was enjoying the game a lot, but these articles are getting a little out of hand. I don’t think this game is as huge a triumph as journalists might have you believe.
Yes the gaming landscape is filled with MTX heavy live-services but as much as BG3 is a complete product it’s not as if we don’t still get games like that just look at the other releases in 2023 it started off with freakin’ Hi-Fi Rush.
And for all it’s successes BG3 still has major faults. It preforms terribly after only a few hours of play to what I can only imagine is a memory leak issue but performance issues aside there are mechanical problems that are baked into the core of the game so…
I dunno, I’m glad that the game is finding success and I’m glad that people are enjoying it but it’s just a bit much, I mean Bombrush Cyberfunk just came out and I’ve heard nothing on that game from these outlets.
not to defend them, but I regularly play around 3~4 hours and I didn’t notice my frames dip during play. It usually dip around enter/exit conversation, or when you faster travel, frame then comes back to normal range. (about 120 fps for me, during hotter days I just manually keep it at 60 so I trade some screen tear but cooler room.) If it’s memory leak it will usually lead to crash since you have less and less ram you can allocate. So there might be something that eats your resource.
Mechanical side I just don’t like hunting and gather stuff the scatter around the world, but is kinda of important for early game economics.(especially for a hoarder like me, I want to get all the magical items from vendors, trying to do it as legit as I can, all the sell for 1 coin adds up. opening all the crates etc does took a long time in storage area. )
Your experience is valid but for someone like me who works most days, I gotta take my game time when I can so I usually play for 6-8 hours a day a few times a week and towards the end of my sessions there is a pretty noticeable drop in frames I got from a solid 60 to about 30-40 frames, some days it’s really unplayable.
Well then i hope phisical games come back to be a thing because i will never downlaod a 100gb+ game. They should make game in USB or Hardrive format that an user can buy at store like was with CD and DVD.
Honestly, things like this were why I thought that Blu-Ray drives would take off. It's why I bought a Blu-ray RW drive in 2014 for my PC build because I thought it would be the future as game and media sizes would only get bigger and more of a pain to download.
I was wrong, but I wish I hadn't been. At least I can rip my PS3 Blu-rays to play them on emulators now. It's hard to go back and play them at 720p on a big screen without all the features that emulators give me. Rendering at 1440p (minimum) just being the start.
Soon or later the progress will gonna need to going back as new generation of physical disk-like. Also this depency on the net is simple unsafe, service can go offline anytime and hundred of dollars in game just become nothing. We should relearning the value of owning something really in our hands and not in virtual libraries.
Never? There's that infamous quote about how people will never need more than 64KB of RAM that comes to mind. SSD prices are falling rapidly, and internet bandwidth is only increasing. I understand if you don't have the means right this moment, but 100+ GB games are here and will only happen more often.
I don’t have a problem with large games if I get the option of what I want to download. Most often these large sizes are because it forces you to get full 4K textures and multiple copies of the audio files for languages you don’t speak.
I would bet half the size of this game is unnecessary for the average player. We really need the ability to download the core game and then these add-ons separately.
The one holdout among the console makers is Nintendo, whose PC strategy is still to threaten fan projects with lawsuits. Perhaps I do not have to hand it to Nintendo for this, but as a result of its obstinance, the Switch is the only console I’d consider buying as a PC gamer. Nintendo remains a one-of-a-kind gaming company, whereas Xbox and PlayStation feel less and less distinguishable from gaming at large—aka PC gaming.
I’m not sure about this analysis of the Switch’s success. The “lawsuit” argument is pretty irrelevant; the console would sell regardless of whether emulation existed (as it has, for most of the big titles and for much of the console’s life). I think the “one-of-a-kind” argument is accurate, but I’d also suggest that the very wide library of games is a major reason why Nintendo has performed so well in this generation. The Switch appeals to almost every single type of gamer - there is so much variety there. Additionally, the portability is clear point of difference: for many, the Switch is more like a handheld that they can occasionally play on the TV, rather than a traditional home console. And finally, the Switch is just a more affordable option and that has mattered a lot since 2020.
Most people now have the console they prefer, and it’s lasting them. They don’t necessarily need new consoles. This is true EVEN if that console is a PS4, Xbox One, or Switch. They don’t get everything, but a surprising number of major releases still come to all those destinations.
It’s still nicely convenient to have consoles for less setup and configuration. Some people manage really complex problems for their work and home projects already - a desktop computer may be beyond their tolerance.
I guess my only takeaway is that if I want to protect my IP then anyone who has access to the software should be required to sign a terms & agreement that specifically written to prevent this kind of thing, regardless IANAL, but i’m pretty sure this is all legal according to copyright law. The engine and therefore the code is different, the assets are custom and slightly different. If this were a trademark or patent related case then there might be a something else to go on.
Yep. I have a friend who works there, well I guess he use to. Get ready for a wave of shitty videogames all written and designed by AI in the coming years.
Not just the U.S.
Avalanche Studios has their headquarters in Sweden and they’re closing their studio in Canada (per this article). Additionally, Phoenix Labs (Dauntless & Fae Farm) is a Canadian game developer and they just let go of a significant number of developers and cancelled all future projects (about 3 weeks ago): pcgamer.com/…/dauntless-developer-phoenix-labs-la…
While Microsoft was the one shutting down multiple Game Developers last month, those studios are also based all over:
Tango Gameworks - Japan
Alpha Dog Games - Canada
Arkane Studios - (Headquarters in France, but shutting down their Studio in the U.S.)
Roundhouse Studios - U.S.
I’m not really up-to-date on voice synthesis. Have we reached the point where we can get enough training data from just a handful of voice actors to train a model of this quality?
Or is this a case of them using those voice actors for fine-tuning a pretrained model and just being quiet about that?
Yeah, if Mozilla’s goal is 1200 clips/day and 2400 validations/day then I have a strong suspicion that Stellaris uses a pretrained model and there are no royalties for the people whose voices were used for the pretraining. Not that it would be feasible to spread royalties among that many people in the first place.
What could point against that suspicion though is that Stellaris doesn’t need a “perfect” model so maybe they can get away with much, much less. After all the whole gimmick is that it is in-universe AI. A (near-)flawless model would be (near-)indistinguishable from a regular voice actor. Then there would’ve been no need to hire a bunch of voice actors to train an AI in the first place.
Assuming that it is pretrained -> finetued though, the only hope is that those initial files were donated willingly and not scraped somewhere. Otherwise their “ethical” argument goes out the window.
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