cough cough hunt showdown cough cough ultra kill cough cough in fact any fps published by devolver digital cough cough arma(any version of it including dayz) cough cough hell let loose cough cough borderlands cough cough intruder cough cough the metro series cough cough rising storm cough cough stalker cough cough
All of these fps, many of them with other tags as well but all of them are fps and almost all as solid and all of them more complete CoD(at least based on the notion that all there is to cod is shooting people and occasionally capturing an objective on the less popular game modes)
A casual look down the MobyGames lists on New Vegas and Outer Worlds 2 still shows a lot of overlap, so probably. It would be weird to invite people who didn’t work on New Vegas to see the realization of a thing they didn’t work on.
Josh Sawyer, Chris Avellone, and John Gonzalez were responsible for disproportionate amounts of New Vegas’s overall design, world building, and writing.
Gonzalez seems to have done a disproportionate amount of the writing.
Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.
Of those Sawyer specifically names… we still have himself, Jesse Farrel, and Jeff Hugses, on the Outer Worlds 2 team.
John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.
So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).
John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn’t appear to be on the Outer Worlds 2 team.
I don’t think Sawyer was “demoted”. I think he’s just on other projects. Pentiment’s entire development probably fit within Outer Worlds 2’s timeline. I don’t think Bethesda said, “invite everyone who worked on New Vegas” expecting there to be no change in staff in 15 years, but there are still plenty of people from that old project there.
As basically a design lead, as opposed to total project lead.
Yeah, sure, he could have requested that himself.
It still basically is a demotion, its less responsibilities, not in charge of the whole project.
In fairness, he’s getting pretty old, I don’t blame him.
But the main point here is… its pretty much just Sawyer, out of names people might actually know, who’s the only one from New Vegas, who is on the Outer Worlds 2 team.
He’s on Outer Worlds 2 as “Studio Design Director”, as in duties that apply to the entire studio, a studio that works on multiple projects at any given time. He was game director on Pentiment while Outer Worlds 2 was being built. I’m sure he did plenty of actual work on Outer Worlds 2 the same way that my boss helps solve problems I’m having, even though they’re also working with other teams on other projects. He probably also got started on his next main project right after Pentiment wrapped, all while helping out on Avowed, Outer Worlds 2, and Grounded 2.
its pretty much just Sawyer, out of names people might actually know
I knew very few of these people’s names before looking at the credits just now, but I’m not sure what that has to do with anything. There are names on there that you probably didn’t know that worked on both projects.
I… just went to went to Moby and actually ctrl+f searched for the names that Sawyer specifically mentions in his the reddit thread that I linked to.
And I at least already knew Sawyer, Avellone, and Gonzalez, because I’m a pretty big fan of New Vegas.
I’m quite familiar with Sawyer, because…
… Sawyer famously released his own mod for New Vegas, which is basically ‘Hardcore Mode ++’, literally his originally intended design that was not able to be fully stuck to in the main developement cycle of the game.
Other people have since taken his mod further and expanded on it, but you can still find the original though, up on NexusMods.
You could go to Moby games and start using Ctrl+F for the names found on the other Moby games page. That’s what I did. I found like 7 or 8 in common before I stopped. That’s enough on its own for a fun reunion on the set of the TV adaptation of the thing you built 15 years ago.
I’ll at least hold them accountable, by being that jerk on the internet who reminds people of union busting every time someone mentions Rockstar or one of their games.
Why yes I am still boycotting Sony over that time they booby trapped their CDs. Businesses might not go under when they do amazingly evil stuff, but they’re dead to me.
Reddit be like all the play writers from South Park when Randy Marsh found out that subliminal messages were being sent to women (Episode: Broadway Bro Down)
I got enough enjoyment out of it for what little I spent a lifetime ago. I go see whats new every couple years, which is usually quite a lot. The game is still a disaster, but it’s a strangely interesting disaster.
First and foremost it’s bold to put this out before Drag x Drive releases which is just weird enough to become its own thing. Second, even the owner Epic doesn’t even seem to know what to do with Rocket League because they seem to be trying to make it part of Fortnite. Thirdly, esports are everywhere, sorry not all of them look like legacy sports but that’s not a problem for people playing the games
Look man, as someone who thought Switch 2 mouse controls were a gimmick and has sunk 17 hours into Civ VII, I don’t feel confident enough to tell all these people that they are wrong. If I had been in college and was told people could get scholarships for NASCAR Soccer I would have laughed in your face. Being that cocky is asking to be wrong
I’m not a betting man, but if I were, I would put good money on this being closer to Excite Truck in the public consciousness a few years from now rather than one of the most successful games of all time. So no, it’s not bold to think that Drag X Drive isn’t going to supplant Rocket League.
It doesn’t help that Nintendo seems to actively hinder competitive play in their games. It’s not starting from a winning position, but I wouldn’t count it out entirely.
My partner and I had a lot of fun playing RL back when it released. We both purchased it. Toxicity in matches grew exponentially soon after and she was the first to eventually get tired of it’s chat, players scoring against their team, and so on. We both stopped playing and then it’s dev studio was sold to Epic Games and the EGS account requirement was that last little push we needed to know we wouldn’t play it ever again. Still, we share some very good memories of that game. I’d say it was worth the purchase.
Judging by all the shark card crap they jammed into the last GTA, I fully expect them to shovel a bunch of crap in to make more money: $70 base games, deluxe editions, DLC, micro transactions, social club integration, required internet connections, all of it.
He was always a “lie, lie and lie until you make it” kind of guy, it’s just that in the last couple of years he’s been doing it widely enough and long enough that the real results of enough of his lies came though and enough people started suspecting his words and looking at them more carefully and spotting the lying early.
As the saying goes, “you can deceive some people all of the time or all people some of the time, but you can’t deceive all people all of the time” - and at some point, when he became more widely known, he seems to have gone from the first mode to the second and by now he’s run out of time.
Right wing and not understanding second degree, name a more iconic duo
Edit: Lemmy users and not understanding who people are talking about, name a more iconic duo! I’m talking about the right wing Steam users commenting on the patch notes.
I’m talking about the users commenting on Helldivers patch notes. Just like with Starship Troopers, people on the right see Helldivers as inspiring when the real message behind the media is anti fascism.
Try to follow the conversation, that should have been very clear considering the comment I was replying to.
I really like that there was a whole thing about building a super-weapon where players had to complete quests or whatever to contribute to its development. Then enough players compete the quest and the weapon was completed, and it turned out to be an orbital bombardment that killed enemies and players indiscriminately.
A lot of players were pissed but it’s so aggressively in-character I can’t imagine how they didn’t see it coming.
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