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stargazingpenguin, do gaming w 52-year-old 'Super Mario' supermarket in Costa Rica wins unlikely victory against the Nintendo lawyers: "He is Don Mario, he's my dad"

I’m happy to see they won! It’s amazing how low Nintendo can go.

Regrettable_incident, do games w After the catastrophe of Concord Sony is reportedly cancelling other projects including a God of War live service game
@Regrettable_incident@lemmy.world avatar

So the fuckers can learn!

Skullgrid, do games w Valve is fixin' to start some arguments over the holidays because 'All adult members in a Steam Family' can see your Steam Replay page
@Skullgrid@lemmy.world avatar

“make sure your pops doesn’t see you spent 400 hours in futa games.” (I don’t know what that means and I’m not gonna Google it while I’m logged in at work.)

Why would you not look it up from this context, it seems to be a generic “don’t let them see” , why would you be so terrified unless you already knew what it was?

My mans denial game is a bit too forthright

r4venw,

For some reason, your comment made me think of a video game idea… Futa ball! Football where all the players are… yea!

If someone actually makes this game, no need to credit me. Game idea is yours to keep my friends

orbitz,

I bet the huddle sections would … have more code and or animations than most football games.

Skullgrid,
@Skullgrid@lemmy.world avatar

Not sure what my comment has to do with football, but sure…?

I mean, if any of my comments would have inspired Futa Ball, I would have expected it to be this one :

lemmy.world/comment/13700568

Islands at the end of something looking like boot : exists

Brazillians : 👀 o fute bal detectãoinho!

EDIT : I got inspired from the way Gremio spell out football :

en.wikipedia.org/wiki/Grêmio_FBPA

“Grêmio Foot-Ball Porto Alegrense”

Megaman_EXE, do gaming w To appease a Steam user's demands for straight representation, Webfishing added a 'Straight' title that costs 9,999 fish bucks

Brooo you can get the title of shithead? Why would you wana be labeled as straight when you could be shithead instead? lol. That’s what I would go for haha

boonhet,

Yeah I’d much rather take that over any sexuality. It’s a much deeper insight into my personality than just “straight”.

Xantar, do games w God of War Ragnarök will require a PSN account to play on PC

It’s hilarious, it’s almost like they got so used to having their way with a captive console audience that they didn’t consider PC players have a choice.

Crikeste, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Phil Spencer, you have the luxury to quit if you don’t like the things you’re being forced to do for money.

Or, you could use your influence to try and push things in a different direction.

But Phil Spencer, you will do neither. You’ll shut up and keep dribbling.

Silentiea,

Seriously. Everyone gets the luxury of not having to run a profitable growing business. You didn’t “have” to run that business at all.

Silentiea,

And I get that the business maybe “has” to be run that way, because of the way it exists in the economic system it exists in, but I’m definitely taking issue with the language he’s employed here. He’s not a prisoner being forced to run things this way.

dan1101, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

You can grow without being hostile and negative. Start your own studios, make innovative games, compete with quality not acquisitions.

hexadence,
@hexadence@lemmy.world avatar

the best and the only answer. git gud. 💪

digdilem,

Not everybody is suited to management.

whereisk,

Yes, but can you roll a platform of the distribution, breadth, depth and persistence over good and bad cycles of the scale of Xbox or PlayStation while being a private company? A few have tried.

BorgDrone,

No, but do you have to? You can still be a profitable company without aiming for world domination.

whereisk,

No, there are plenty of independent private game developers (Stardew Valley, Baldur’s gate etc come to mind) I was just taking Phil Spencer’s perspective, which I imagine is a platform level one.

UnpluggedFridge, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

This is a pretty complicated topic that touches video games, gambling sites, social media algorithms, and marketing in general. It also touches fundamental philosophical questions like the existence of free will.

We have lots of established law on which sort of “mind tricks” are fair play and which aren’t, but we have not advanced those laws to keep pace with the science. Currently, lying is really the only thing off limits and is covered by fraud statutes. We also have some limits on marketing to children. But one could argue that there are several “persuasion” tactics that can be just as effective as outright lies in manipulating the behavior of others. In fact, licensed therapists are ethically barred from using these tactics, yet we allow salesmen, marketers, etc to use them at will.

I don’t really have an opinion on this lawsuit, nor do I feel qualified to offer a solution. But let me give you an example of how the human mind works which underpins addiction to gambling.

Dopamine is a signaling molecule that regulates a lot of our reward responses. If I find honey in a honeycomb, dopamine gets released and now I am more likely to seek out honeycombs in the future. You can see how this is evolutionarily beneficial. Dopamine release reinforces behavior that increases survival. But let’s say that only about 1/3 of all honeycombs have honey. Now I have a lower chance at a reward, so does that mean the dopamine release is likewise diminished? No, the opposite is true. Dopamine release skyrockets. Evolutionarily this makes sense, we do not want to miss out on a reward simply because the probability is diminished, so the high dopamine release counterbalances the diminished probability such that reward seeking behavior is reinforced so long as the probability of reward is reasonable (it peaks at about 1/4). In fact, dopamine is released even when the honeycomb has no honey. You can draw a direct line between this physical phenomenon and gambling addiction. What people don’t appreciate is that this physiological response is very similar to addictive drugs in effectiveness. It can be hard to acknowledge that one of the reasons you are not a gambling addict is simply that you didn’t start gambling to begin with, not that you are somehow superior to those that are addicted.

We have lots of behavioral quirks like this that can be exploited. At what point does this manipulation cross the line? That is a hard question. For me, gacha games cross that line. But if we want to enact meaningful regulations we need to acknowledge that these mind exploits exist and confront the fact that free will may not be as free as we hope.

Harbinger01173430,

Free will is a lie. There, fixed the problem.

grrgyle,

Granted, I think we’re all there by now. But how does that solve the problem? The harm is still occurring.

Harbinger01173430,

Well I fixed the problem about the doubt whether free will is real or not. The other problems are something other people should fix

KeenFlame,

Dopamine is a signal substance that is present in several places in the brain, and animals, doing different things in different places. It is not as simple as an exploitable chemical that is enabling this or even involved in the behavioral studies targeted and implemented by gambling companies.

Many things in life is exploitative. The plastic in almost all your utility is designed to break so you have to buy new products. The insurers are purposefully hiding clauses to steal from actual people in distress, at the moment where they lost everything. Oil companies astroturf and lobby to keep the transportation and air quality at this unsustainable level just to make even more money when they already have most of the money in the world, enough to buy whole continents, just lying around in Panama.

Music, film, and other forms of art are the few places where the consumer is more actively engaged and sensitive to being exploited, yet it is also the space where that just doesn’t fly. The gambling area is the most interesting place to view these moral questions in. Why is it okay that their entire business model is to work around regulation as much as possible to reach those most vulnerable in society to take their money?

Games with exploitative practices are going hard out of fashion. The people that engage with those systems unhealthily is the same people that are gambling addicts.

To me it’s just very easy and obviously best to use policy involving support networks and social safety nets to protect people rather than using prohibitive regulation and hope that soulless corporations will ever grow artificial moral spines. These psychopathic global machines will never be human or act human ever

UnpluggedFridge,

I have obviously simplified the role of dopamine in the brain to make it more digestible, but you are dead wrong about dopamine’s role in intermittent reward and the link to gambling addiction. It has a very strong influence on behavior. Like many aspects of human behavior, the effect is not an on-off switch to enable gambling addiction. We have lots of things going on in our head that are, at times, working against each other as far as behavior is concerned. It is more like an analog adjustment that “pushes” toward a specific behavior much harder than it otherwise would. And this effect is just as powerful as addictive chemicals in potency.

KeenFlame,

Dopamine levels can measure that effect, it is neither the cause or effect. It is like saying the salt in sea water is the active ingredient making fish live. Only certain fish, only one of the things required, and so on. “it” does not have influence on behaviour, “it” is a chemical used in many different parts of our brain, for instance used to keep us breathing among many other things also in animals and even plants, not affecting their behavior in any way.

BJHanssen, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
@BJHanssen@lemmy.world avatar

I really, really need people to grok the distinction between engagement and entertainment.

grrgyle,

Let’s hear it! I think I’ve got it, but would love to hear how you put it

BJHanssen,
@BJHanssen@lemmy.world avatar

Engagement is merely the ability to, or the degree to which you are able to, maintain interaction with something (a system, a game, a fidget toy, whatever) over time. It has absolutely nothing to do with entertainment, although you can use entertainment as a means of achieving or increasing engagement. However, entertainment is hard. People are entertained by different things to different degrees, and respond to their entertainment in different ways. Engagement on the other hand is a fairly simple behavioural matter and that’s a whole field of science (which is mostly bollocks, to be fair, but its lessons can be very effective when applied at scale).

Source: I used to be a behavioural engineer, specifically a gamification specialist. Engagement was the oil I was employed to extract, and entertainment the excuse my field used to pretend what we were (and still are) doing isn’t just social manipulation at scale.

grrgyle,

Yes yes yes, I’m very on board with this. I think we all know what we’re doing is wrong and manipulative on some level, but the general consciousness hasn’t caught up to recognising the tort.

It may be just be association, but I’m not a huge fan of the term “entertainment” either. It strikes the same hollow note for me as “content.”

Yes it’s an apt description for a part of an experience, but it comes so laden with its own associations and preconceptions, that it doesn’t feel useful in most contexts in which it’s deployed.

That said I have no objections to how you’ve used it in your comment.

Lyre, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

Ok its not loading properly on my phone so i accept i might have to eat my words here, but i remember the vast majority of quests in cyperpunk being “go into a building and kill some guys”… Not exactly ground breaking stuff

kurcatovium,

Still better love story than Twilight.

elgordio,

There are two tiers of side quests in cyberpunk. Gigs and full on side quests. The gigs are all pretty short ‘go to place, shoot / rescue someone’ stuff but the main side quests are generally more involved, including all the romance options etc.

The gigs can be skipped without missing much, but skipping the side quests misses a ton of story IMO.

tias,

Even the gigs have a thread running through them, though. You can puzzle together stories by doing them.

ursakhiin,

And not just that, you’re a mercenary. There’s only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.

Sure some of them are cookie cutter, but there’s a story behind them and sometimes you can link that story into the overall world. Sometimes there’s choices to make that impact the outcome. Usually there’s multiple ways to approach it. And very few of them have the same layout.

There’s 89 Gigs in the base game. I didn’t at all feel ripped off that some of them are similar. I’d rather the gigs feel similar than have them encroaching on the side quests in feel.

Cagi, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

I feel this way too. You find premium currency laying around all over the place. You can buy everything in the store and the premium warbond for free if explore around as you play, just like any of the other in-game currencies.

t3rmit3, do gaming w Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry

It’s sad, but I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers, all at the same time as big companies are consolidating funding into a few big-name series.

Anode Heart, Moonstone Island, Spirittea, My Time at Sandrock, Empty Shell, Quasimorph, Fae Farm, Sunkenland, Black Skylands, Techtonica, The Leviathan’s Fantasy, Forever Skies, Ghostlore, Roots of Pacha, Stranded: Alien Dawn, Homestead Arcana, Terra Nil, Sifu, Industries of Titan…

All of those released this year. That’s a LOT of really good small games (and that’s just from the games I got), even if they’re not all technically indie. I personally LOVE space games, as well as colony/group management sims, but Jumplight Odyssey just didn’t feel like my vibe, sadly.

Telorand,

I think that the massive explosion of really high-quality smaller games means there’s ultimately less money to go around from buyers…

I don’t think it’s so much that, as it is getting lost in the crowd. I’ve never heard of this game until just now, and I haven’t heard of half of the games you listed. There’s plenty of money to go around (just look at how well the Steam Deck has done), but nobody will buy your game if people can’t find it.

And that’s why big companies often do well by default; they have massive advertising budgets, so reaching their share of the market is often much easier.

ManuelC, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

The real question is… Can indie games publishers afford the delay of a game?

Redsamuraiman,

Yes. If I can wait for the Dune movie in February, video game nerds can also wait.

It’s up to the companies to coast and ration their resources accordingly.

spectre,

Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he’s running an indie studio. He’s a cool guy, would fit in on .ml or something for sure.

sudoku,

Valve was a completely new company then. They weren’t going indie, but Sierra didn’t pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

Sylvartas,

Implying they’re not passing on whatever that “costs” them to the studio…

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.

iegod,

Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

dangblingus,

Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.

Blapoo, do games w The modder behind Burps of Skyrim and Snores of Skyrim has made a breakthrough in the field of customizable flatulence with Farts of Skyrim

An important milestone in gaming history. I applaud the ingenuity.

dditty,

So immersive and imperfectitious

Aurenkin, (edited ) do games w Cyberpunk 2077 director says studio's switch from REDengine to Unreal Engine 5 'isn't starting from scratch'

It’s definitely not starting from scratch, it’s just throwing away what they built so far.

To be honest though although I’m not a game dev it does seem like a pretty reasonable decision given presumably the difficulties of maintaining your own engine. This will hopefully allow them to invest more time into different parts of the game and avoid a repeat of the Cyberpunk launch. I wonder if that launch and issues that lead to it was a big part of the drive behind the decision.

That said, I am a bit worried about what seems to be a bit of a consolidation happening with game engines after Unity burning a lot of bridges and now CDPR not moving forward with their in house engine. It’d be nice to see some more competition in this space I think. That’s my layman’s take at least, maybe there are already plenty of options that I’m just not aware of.

ashtefere,

The stuff you can do in UE5 just makes it a no brainer for everyone. Especially if you want an object and detail dense environment where lighting is super important. UE5 and cyberpunk is a match made in heaven.

I do home Godot can get similar features to UE5 one date. I’m rooting for those guys.

Aurenkin,

Yeah Godot is super promising! Hopefully it can pick up enough steam for game studios to invest some money or even dev time in it.

Coelacanth,
@Coelacanth@feddit.nu avatar

I’m also a little sad that REDengine is getting scrapped after seemingly finally getting to a pretty decent spot, and I definitely wish there was more competition for Unreal.

That being said, it’s a very understandable decision given not just the capabilities and ease-of-use of UE5 but also its popularity, which means finding new developers competent with it is easier and onboarding is faster.

And as you say, it lets them focus on actually making games.

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