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rauls5, do games w Remember the guy who lost a bitcoin wallet worth millions in a landfill? There's a game about that now

I laughed at this far more than I should have.

FlashMobOfOne, do games w Remember the guy who lost a bitcoin wallet worth millions in a landfill? There's a game about that now
@FlashMobOfOne@lemmy.world avatar

Bummer.

You can still buy bitcoin though, just wait for the next dip and get right in.

Inucune,

To the core! Diamond hands! Don’t buy until it is pennies so you make a fortune in the upswing!

etchinghillside, do games w Remember the guy who lost a bitcoin wallet worth millions in a landfill? There's a game about that now
Ilixtze, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'
@Ilixtze@lemmy.ml avatar

I like this guys because they are making an Expanse game. Are their Warhammer games fun?

redhorsejacket,

They have made one Warhammer game, Rogue Trader. It is a party based, turn based, RPG based upon a tabletop RPG ruleset. It’s quite good, though I admit that I play it on story mode difficulty cause I can’t be bothered to learn another RPG system right now, and idgaf about build crafting. With that being said, it’s a positively ENORMOUS game, with extraordinary amounts of optional content to interact with. If you go on expecting Space Marine 2, or Dawn of War, you’re likely going to be very upset. However, if you are prepared for something which apes the old Infinity Engine games of the 90s, or games inspired by the same, such as Pillars of Eternity, you’ll likely enjoy yourself.

HuntressHimbo, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'

I liked this game a lot when I first started playing. Now in the back half of the game its just disappointing. Desyncs, crashes, and uneven balance all over the place. It has its charms but not something I would recommend anymore. Good to see they are on the right side of this though

OneOrTheOtherDontAskMe,

Second time playing through, played before Lex Arbites and picked it up again after.

Genuinely, only had 1 crash on this run, maybe 3 on the last. All happened on Qetza Temer. But the uneven balance I can agree with. I’m playing through on the difficulty above medium (whatever it’s called) and now that I’m in the 4th act, sometimes they knock a party member in the first turn, sometimes my arch-militant will kick one guy down and stun him, shoot 7 more and kill 4, Heroic Action, more shooting, boss already compromised and surrounded by my melee and Cassia is making EVERYBODY whack him down.

Love it. It frustrates me. If it wasn’t Warhammer, it would only be a 6.5-7/10, but it’s so jam packed with lore tie ins that if you like the universe it’s at least a solid 8-9 for the love they put into it and continual update/community feedback. But that’s just like, my opinion, man

Whitebrow,

Not sure if this applies to you, but when it just released early on, there were difficulties between versions and save games from earlier ones didn’t play nice after updates, so I struggled to get through act 2, but then I disabled the auto update and played through it pretty much flawlessly, granted I had to start a new save file.

HuntressHimbo,

It hasn’t been the worst on my solo play through, mostly on a group one. There are a variety of issues that are workable, like how you will frequently start combats separated unless your group has the discipline of saints, or how one character will literally never be able to join combat because the terrain is impassable for him and him alone once initiative starts. These things we dealt with, but when combined with hours of lost progress from crashes and desyncs we threw in the towel

BuboScandiacus, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'
@BuboScandiacus@mander.xyz avatar

And short loading times !

ShaggySnacks, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'
@ShaggySnacks@lemmy.myserv.one avatar

Yeah, if someone is going to lose access to a game that I bought. It’s going to be me.

Katana314,

accidentally drops rare copy of indie game into a sewer grate

aw, fuck. I can’t believe I’ve done this.

acosmichippo, (edited ) do games w RTX remaster mod for Vampire: The Masquerade – Bloodlines looks like witchcraft
@acosmichippo@lemmy.world avatar

what ever happened with the sequel? i thought it was nearing completion years ago.

edit: supposedly to be released in october

SoleInvictus,

Allegedly it’s supposed to release in October. The original release date was in 2020, so I suppose we’ll see!

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

Supposedly the first studio failed to make a fun game and they had to restart with The Chinese Room (Dear Esther, Amnesia: A Machine for Pigs, Still Wakes the Deep).

I think they are on track with it, but we got to wait longer.

DoucheBagMcSwag,

Don’t get your hopes up. The Chinese room version looks to be a straight linear action game with stripped down to non-existent RPG elements

Coelacanth,
@Coelacanth@feddit.nu avatar

Also like, the whole selling point initially for making a Bloodlines 2 was getting Brian Mitsoda back to write the script. But they’ve thrown it out to make their own story and it will be like BG3 in that sense - a sequel in name only but no actual connection to the original game(s).

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

straight linear action game with stripped down to non-existent RPG elements

This does not sound good. VTMB is not supposed to be linear, you want to explore a living world.

I haven’t been following the release trailers or previous, just saw some concept art from both the first studio that failed and The Chinese Room.

At least now I can manage my expectations.

zzx,

Is it just me or is the first game fairly linear?

Agent_Karyo, (edited )
@Agent_Karyo@lemmy.world avatar

It’s no open world. But there are hubs, often there are multiple ways to finish a quest and there are quest lines that are limited by your skill and clans selection.

But the main story quest is rather linear.

zzx,

Second game better be at least this level, but doesn’t have to be significantly more open imo. What do u think?

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

I would be fine without a full-on open world, maybe a bit more content and larger maps than in VTMB (I always thought the Santa Monica map could have been larger and more expansive).

The writing, world-building and ambience must be top notch in a sequel to VTMB.

RickyRigatoni,
@RickyRigatoni@retrolemmy.com avatar

The Chinese Room invented the modern Walking Simulator genre so I have hoperectile dysfunction with them.

original_charles,

What’s your basis for believing that it’s going to be linear? Was there a leak or something?

DoucheBagMcSwag, (edited )

If you look at the official gameplay (even if this real) you can tell it’s not going to be a sprawling RPG like the original

You can’t even choose your character and are forced to play as an elder vampire named 'Phyre."

Looks like the biggest thing is that you will decide what faction gets to rule (multiple endings)

They appear to be taking the launch cyberpunk way and are saying this is more of an action game instead of a sequel to the RPG original

Allegedly if no further delays occur, it should be coming out in October of this year

Zagorath,
@Zagorath@aussie.zone avatar

I’m also quite disappointed at the change from playing a thinblood to an Elder kindred. I thought the idea of exploring thinblood lore could be really interesting and it would be much more interesting to roleplay someone who starts the game mostly human, compared to a completely inhuman monster right from the start.

Truscape, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'

All Warhammer game devs try not to be based challenge (impossible)

Menschlicher_Fehler,
@Menschlicher_Fehler@feddit.org avatar

In January 2019, Tencent acquired about a 36% stake in Fatshark in a deal worth approximately 500 million kr (around US$56 million). Later, in January 2021, it was reported that Tencent had acquired a majority stake in the company valued at around 2.2 billion sek (around US$260 million).

Truscape,

Dammit. Always a catch after all… ;-;

Menschlicher_Fehler,
@Menschlicher_Fehler@feddit.org avatar

That one really stings, because Darktide is a damn good game.

Sylvartas,

I was gonna say, I love fatshark’s games but unfortunately they’ve been pretty fucking far from based lately

theUwUhugger, do games w Warhammer 40k: Rogue Trader dev Owlcat comes out swinging in support of Stop Killing Games: 'Every player deserves lasting access to what they’ve paid for'

A really good game, but god fucking dammit why does it take an hour to clear a map?

Minnels, do games w Abiotic Factor review - Abiotic Factor is an instant survival classic, and one of the best games I've played in years.

Started playing this with my friends a couple of months ago. We are old so we can only play for 2 hours every week bit it is a blast! Having so much fun and the graphics being a throwback to half life 1 is just top notch! It really show how much gameplay means compared to polygon count and whatever effects etc.

Not sure if I would have played this on my own. A bit too much of the survival stuff that I am not into too much but that is a personal preference. Less stress about that with friends.

Malix,
@Malix@sopuli.xyz avatar

The game is pretty dope, but the thing that broke my enthusiasm with the game was the realization that mosterspawning teleporter/rift can just spawn in the base. Doesn’t seem like a fun mechanic to me, the game is a misery-simulator everywhere else, why did it need to have random monsterspawners in “safe areas” as well. :/

I guess I need to take a gander in the sandbox settings, apparently there’s some slider/toggle to affect monster’s damage to furniture/craftingstations/etc.

SpoopyKing,

I’m pretty sure the portals spawn at set locations, and there are great spots for bases that monsters can’t access at all (except for one creepy guy). There’s a great spot in a little upstairs area right by the elevator in the offices.

Malix,
@Malix@sopuli.xyz avatar

I wouldn’t know, not that far into the game, still just working in the starting cafeteria area. But, I’ll check it again at some point.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Always keeps you on your toes. System Shock 2 also had monsters able to respawn anywhere, so you were never 100% safe.

Minnels,

We built in the cafeteria and as you say we also had these spawns in the middle of the base which seemed stupid but when we progressed further they stoped spawning there. Or maybe because we built more there? Not sure. It’s a thing of the past now anyway so if you decide to continue it will hopefully pass with progress.

Malix,
@Malix@sopuli.xyz avatar

sounds promising, thanks for letting me know! I’ll check back to the game during the weekend. :)

ChaoticEntropy, do games w Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re
@ChaoticEntropy@feddit.uk avatar

Oh wow… an anonymous complaint that is complete nonsense… whatever will they do. I at least expect the EU to correctly dismiss this pathetic attempt.

squaresinger, do games w Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re

I also love this part:

Earlier this month, game publishing trade association Video Games Europe said the initiative’s proposals “would curtail developer choice”

Well, yes, that’s the point of pretty much any regulation about anything. Curtailing the choice of people abusing the system.

Karyoplasma,

You know who else curtails developer choice by setting arbitrary deadlines and pushing for aggressive monetization? Game publishers. Pretty sure the devs don’t want their game to be universally hated for lootboxes and bugs.

ampersandrew,
@ampersandrew@lemmy.world avatar

Developers often make the same decisions about monetization as publishers do when they have the same incentives.

Goodeye8,

Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.

Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.

ampersandrew,
@ampersandrew@lemmy.world avatar

Developers are also incentivized by profit when they’re entitled to keep it rather than a publisher, and this is the case regardless of being AAA or not.

Goodeye8,

Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?

ampersandrew,
@ampersandrew@lemmy.world avatar

Destiny after the Activision split and before the Sony acquisition. Warframe. Basically the entire mobile market.

Goodeye8,

Destiny after the Activision split

And who was the CEO of Bungie during that period? Pete Parsons who had a senior marketing job at Microsoft before joining Bungie. Parsons also had no problem laying off hundreds of people at Bungie while continuing to expand his classic car collection. Dude has big publisher energy all over him. In fact he was the person I was thinking of when I said some people will do it for the money.

Warframe

First of all, Warframe is a F2P game which means they need SOME sort of a revenue stream. And from what I've heard Warframe monetization is one the best on the gaming market. It doesn't feel like you have to pay to have good time. And they actually removed an accidental slot machine from their game because they didn't want to incentivize whale behavior.

Basically the entire mobile market.

Which is a very different market. Mobile game developers couldn't even ask $20 for their game let along $60-$70. It's not comparable to the traditional computer gaming market.

ampersandrew,
@ampersandrew@lemmy.world avatar

Then yes, developers have nothing but the best intentions with monetization compared to publishers when you say that the counter examples don’t count.

Goodeye8,

I didn't say that. I agree that the first one counts and that's an exception to the rule. The second you better bring out point by point examples of how DE does monetization as horribly as EA or Ubisoft because I've heard otherwise. And I think with the third the vast majority of people would agree it doesn't count.

ampersandrew,
@ampersandrew@lemmy.world avatar

Any free to play game operates on the same principles that are as “horrible” as EA or Ubisoft, which honestly feels like a dated point of reference when your phrasing was “feels like you have to pay to have a good time”. First, it’s highly subjective. I came away from my time with Assassin’s Creed: Odyssey feeling like I had a bad time because I didn’t buy their XP boosters, but fans of the game said they never bought one and had a great time, perhaps because they had more fun with the game’s side activities than I did, so they got more XP from content that I was more than happy to skip. I haven’t bought sports games in a long time, but if I still did, I wouldn’t touch Ultimate Team with a ten foot pole; not just because of the business model, but because the fantasy to me would be playing with the real teams as they actually exist; and the parts that I would want to engage with don’t ask any more spending of me. And for as much as you associate predatory monetization with those companies, they also put out the likes of Dragon Age: The Veilguard and Prince of Persia: The Lost Crown, and work with partners on Split Fiction and The Rogue Prince of Persia, which use very normal and ethical monetization strategies.

For as much as mobile games often can be a different market, plenty of times they’re not. Thatgamecompany may be known for Journey in our circles, but their big hit is Sky: Children of Light, which started on mobile and came to platforms you and I are more likely to play games on. Uma Musume is blowing up regardless of platform, but it’s a gacha that’s typically found on mobile, and Cygames expanded from their mobile market to putting out console and PC GranBlue games. Mihoyo’s games are in both places and found success using gacha. My point in all of this being these companies, all self-published successes, operate in both spaces, because building a game in either place requires much the same skillset, and they’ve found an audience in both, often with the same exact games.

The last thing I’ll say about this being developer vs. publisher is that if you’re successful enough as the former, you often become the latter, like with Cygames or Epic. These kinds of monetization methods are very feast or famine, so you’ll get survivorship bias of some games getting so big that they’re a publisher now, like Riot, for instance, or they get bought by a bigger fish like Microsoft.

Katana314,

There’s even an argument that SKG is a good financial motive for studios. Consumer electronics/entertainment spending is down, and it’s not hard to connect the idea that people are less enthused about video games when they aren’t sure they get to keep them. Which are you more likely to buy: Snake oil from a merchant on a turbo-driven truck ready to leave town? Or multiple panel-certified medicine from an extremely tightly-regulated industry.

lemjukes,

Just look at Battlefront 2, arguably one of the best star wars games ever made and its reputation was irrevocably tanked because the publishers pushed the lootbox model on the game.

lazyViking,

In here to argue

lemjukes,
Hellahunter,

Not only did they push for it, but they also made the game extremely predatory by requiring players to grind for an excessively long time 40 hours for just one character. It’s nasty work.

Fucking luke cost 60k credits gtfo with that.

Dogiedog64,
@Dogiedog64@lemmy.world avatar

"A sense of Pride™️ and Accomplishment™️."

SharkAttak, do games w Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re
@SharkAttak@kbin.melroy.org avatar

It's the equivalent of "you spelled one word wrong, your entire argument is invalid!"

Randelung,

But the decorum! Will someone think of the decorum!

HalfSalesman, do games w Stop Killing Games is facing a complaint in the EU that uses nonsense logic to accuse the movement's founder of failing to disclose financial contributions he never made: 'It's not paranoia if they re

This is just someone in the industry trying to buy time and throw gunk in the works of the initiative. Unless they are aggressively retarded they knew this challenge would fail, they just want to buy time.

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