Picked the game up yesterday. No queues, but the matchmaker is still having trouble filling pubgs. Also running into massive CPU utilization straight at start of game, and with Nvidia recommended graphic settings im getting dips to 25fps in some missions. Hopefully the technical patch is not too far away.
What card are you running, performance turns out to be pretty decent. I run this on a Radeon 6950 and on 1440p with everything on high and fsr on quality, I get 120+ fps on average. Or is this game more in favor of amd cards ?
That was me! I figured that I succeeded by getting to 3bc. I played 3bc for a long time and realized that after a while that I was at my level. I guess I didn’t have the will to grind the skills needed to go further. Many great memories and I’m so glad I played it. Been seriously the best game I played in years.
If the reduction in overhead, or any other optimizations it might offer, increases performance even more, I might go out of my way to set up a multi-boot.
A gaming-focused, curated experience that just works™️
With a little know how you can get 99% of the way there with any arch based distro, but installing a new OS for non techies can be pretty intimidating. Having Valve’s assurance that it works with all common hardware would help more people take the plunge, I think.
The wording of this is so stupid for a lot of reasons. Specifically with how ambiguous “AI” is. The ghosts in pacman are AI.
If they’re talking about generating code bases, that’s just not going to happen.
If they mean LLMs being used by programmers in code editors as a useful tool, like GitHub Copilot, then that’s awesome and an increase in productivity.
Artists can use generative AI art for quick textures like repeating grass textures. An AI will not be able to match an art style or theme, it has a limited scope and can’t be hand crafted like what’s required in game with poly budgets.
Devs obviously love better tools. These save time and increase productivity.
I think you’re on the money, but I have to disagree with one point: AI will absolutely be able to match an existing art style, if not now then very soon.
I’m content with my ~120 hours played so far even if I don’t play again. But I probably will, especially with mods or future content. It doesn’t quite have the build flexibility of an elder scrolls game though. Hopefully they’ll add more variants to the bases etc. Generally happy if a game has 40 hours of gameplay and there’s easily 40 hours of content in Starfield.
The NG+ stuff is interesting but after playing it a bunch it’s both a plus and a minus, like it’s neat to have the options there, but also might’ve been better to start actual new characters.
Yeah I have been pretty addicted since release – getting a month’s enjoyment out of a game (in my case, 50hrs, but I’m still going back), is good value for money.
There are too many great games, especially this year, to spend all my time only playing one.
I fed Gale his robe when he was bitching about magic items once, had to have the whole deep.lore conversation with him suddenly naked. My point being Gale is a great thumbnail for this article about naked men.
The problem with this game is its design choices. Over simplified enemies leave much to be desired from previous titles. A world that levels with you means you never feel like you get better. I had to get lucky with a fucken item drop just to make my druid viable. Restarting every season? Only streamers and NEETs have time and desire to do that. This game was a pile of the worst design choices of the last 10 years. They even managed to make an established character (Lilith) bland by trying to make her seem morally grey. Chick has been trying to turn Sanctuary into her own faction for the Eternal Conflict since its inception. If I could I would refund this game, which sucks they already got their money.
I agree with you on some things and disagree in others. Random mobs don’t need to be particularly complex imho. I have skipped D3 but in D2 the most complexity random mobs had were the immunities, which imo is also not good design. The boss battles is where skill and brains and preparation should play a role, and in that regard I think D4 does a good job. The problem is that when playing I felt everything was a slog and enemies were a damage sponge at all times.
Also, seasonal resets were a known quantity and are standard for this kind of game, so I don’t really see the point on complaining about those. PoE also does resets and it’s never been an issue. The forced grind is where the problem lies.
As for Lilith, I didn’t feel she was morally grey. I felt that she was manipulating everything in such a way as to always be or be perceived as the lesser evil, trying to find her way to the top via underhanded means and manipulation, but always purely out of self interest. Definitely a black character, but in a more interesting way than the simple “I am evil so I must destroy”
That said, I have not touched this game since I completed the campaign. The story was decent, but the game was simply not fun, even though I like a lot of the artistic and technical details.
Hopefully it’ll be fun at some point, for now I still consider the money I spent to buy the game strongly in the not well spent category
The somewhat niche ARPG space is already competitive enough in strong game design with the likes of PoE, Grim Dawn, and Last Epoch for subpar games to make it long term.
It’s perfectly optimized. I’m getting a rock solid 30fps. /s
Seriously though, I think it’s fine. Especially indoors and in space, it performs well and looks incredible. New Atlantis is kinda ugly and janky though.
What’s that quote from originally? I’ve always assumed it was Todd but now that I think about it I’ve never seen anything that would prove it, I supposed I’ve always just associated it with bethesda games lol.
It’s just a general software development joke. Eventually your customers will rely on that bug, because thats how it works right? So you can´t fix it later as it would break workflows thus that bug becomes a feature.
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