Good, the game needs some fresh leadership. I don’t think it’s a coincidence that on the same day they announced this, Bungie also announced that all previous season passes will soon return to a kiosk in-game and you can finish them at any time (yes like the Helldivers model). Plus, players who never got the pass before will be able to buy them for a pretty reasonable price (around $6 USD I believe).
Does this mean that sunsetted content can be played again (ie the original campaign)? If so I would mayhe consider getting back into it. Otherwise I still have no interest in returning
No, I think Forsaken (Dreaming City) is the oldest content still in the game. If you want to see the old campaign I’m sure there are playthroughs on YouTube you could watch.
Considering I payed to play those campaigns, not watch them on YouTube, I’ll just save my time. Warframe has scratched the Destiny itch for me in recent years while also respecting me as a customer
I didn’t know destiny 2 was still going. I played it for like a year after release before getting tired of it but it was fun enough. The only game I’ve played since then was elden ring so I’m not real up on the times
Might be bitter but I lost interest when I bought Destiny years ago and the main campaign just…stopped. To be continued only when buying DLC. Never spent a penny on them since as I believe a game you buy should be the entire thing end to end with additional content available to purchase. I wanted a main storyline with conclusion.
I stopped playing when I learned the DLC I paid for would be removed and no longer accessible. I already had some growing negative sentiment towards the game at that point but being outright ripped off was the last straw.
Yep. I didn’t have a huge issue with them charging for new DLC. If the DLC is good then fine, devs gotta eat.
When they sunset content that I paid for and tell me it’s no longer accessible, that’s when I dropped the game like a hot potato. Should have requested a refund, actually.
His replacement’s not much better. Lots of mixed sentiment from past employees, and even though he did acknowledge it with a joke, the “overdelivery” thing is such a red flag to carry.
I quit the game this past fall after literally 12k hours on steam. Huge number of growing reasons, but the top reason has always been the way bungie c-suite treats their devs and their players. One of the most toxic in the industry by a mile.
A good story can be (and usually is) told with minimal exposition. AAA games being exposition-fests is a result of game executives and writers infantilising players in the name of “widest audience appeal”.
Unpacking is a great game because of the storytelling. This seems promising but unless it has a similar ability to weave a narrative then it won’t be to fun to play.
I wanna blame the writers more for this but honestly, I think a lot of Netflix writers know their audience is just on their phone. I have people in my life that just watch their phone, notice they missed something, then REWIND THE SCENE so I get to watch twice. It really is bad, it happens with people older and younger than me.
I go back and forth on this a lot. I’ve been gaming since the Atari 2600 and I agree this happens in games, but personally disagree that Veilguard was a clear example. I really enjoyed that title and platnum’ed it. I think it’s more likely, that just like music, movies and tv, expensive studios tend to use the most profit / least risk model. So if a game is appealing for age 1 to age 80 it gives them the least risk and the widest demographic. To further minimize that risk, every game has to have the same stupid Hollywood pitch lines of “Oh this game is <insert popular title here as X> but with a different Y and a new Z” in order to get traction from investors. Boring and dull are side effects of it. The fact it started to spread in the RPG genre is just another level of degradation.
Maybe make dialogue between “Find the dwemer puzzle box, it’s… uhhh… somewhere” and “GO [fast travel] TO PLACE X, KILL Y IN ROOM NUMBER 6 AND DONT FORGET TO COME BACK WITH THE EVIL SWORD OF DARKNESS [automatically picked up by your character] [a yellow marker appears on your minimap and field of view, with a magic trail leading you to the quest location]”
I agree with the article. Why cater games towards a crowd that doesnt want the game. Just stop it. Fuck EA and fuck companies like Activision/blizzard for dumbing down RPGs so Normie’s might like them. You’re ruining the experience for people who want to an RPG and making it “tolerable” for people who dont. The end result will always be a mixed bag, a mixed bag of shit.
Just let them play call of duty or FIFA and let the people who enjoy RPGs play RPGs with good story and RPG elements. You’re not doing anyone a favor by making an unenjoyable mediocre bag of shit.
“What you need to know about your audience here is that they will watch the show, perhaps on their mobile phone, or on a second or third screen while doing something else and talking to their friends, so you need to both show and tell, you need to say much more than you would normally say.”
This is so baffling to me. So you’ve discovered your audience has a limited attention span. I can see that. But for the love of all that is holy, if you know this, why even make a game with a story in the first place? The thing with videogames is that stories can be minimalistic as all hell, or even optional. Just let the gameplay speak for itself and have the story be “defeat the bad guy on the mountain” or something.
As a fan of story-driven games, I absolutely am NOT advocating for complete removal of stories in videogames. What I was trying to say is that if Bioware knows that their audience has an attention deficit and is developing the game around this fact, you’re going to get a crap story. And judging by the reviews for Veilguard, that seems to be the case.
If Bioware is dead set on developing games for a crowd that watches twenty-seven thing simultaneously, why develop the story at all?
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