Consider Tale of Two Wastelands if you have the Fallout and modding itches. I’ve got lifetime nexus premium back in the day so I loaded up a wabbajack playlist and was good to go in less than an hour. Otherwise, it just takes more time to follow a guide.
It does not. A bit of intense work arounds can kind of make it happen, but many lists just fail.
Best bet it to use a VM of Windows, (or dual boot or whatever). But if you use Virtualbox, dont try to use a shared folder to make moving the mods easy, it just crashes the whole VM. My lazy work around was to use sftp to move the mods after.
Be careful with your lifetime. Mine was “cancelled” after trying to do an account restore, and they gave me a few months free to compensate. Wish there was someplace else for mods that wasn’t run by scum.
The easiest fix is to own the game on GOG, which allows players to roll-back patches, but for Steam owners the process is a whole lot more convoluted.
… and …
A more straightforward perspective came from the team working on the enormous Fallout: London project, which was due to launch around now but has been delayed while the team works around Bethesda’s update. As the project lead says, “[the patch] has, for a lack of a better term, screwed us over.”
The previous most expensive option ($150 I think) included all future DLC. Now they added this game mode and charge $250 for it, and the players who payed extra earlier don’t get it included.
Also, I’d totally return to the game for a while for this mode assuming there aren’t wipes ever. That’s my issue with the game. I don’t like losing all progress every few months. I don’t want to play the game enough at once to reach the end game in that period. I only payed for the standard edition though, and I sure as hell am not paying $250 for this.
Look into the SPtarkov mod. It is regretfully only single player but you can just relax and sometimes do a mission or 2. It also has mod support to remove the things about the game you find tiresome.
Every now and again I fire it up and play a map or 2. I have had the same character for over a year now.
I have it but I haven’t even taken it out of shrink-wrap because I’m a terrible boardgamer. I’ll let you know in five years once my frosthaven campaign wraps up
Also, support games made with passion and love (even if technically means supporting a big corporation). Legends of Runeterra is an example of a game that absolutely hit the nail on the head (there are zero predatory systems, despite being a collectible card game!), and now has been punished for it.
Honestly, especially games made by big, publicly traded companies. They make games based on marketing algorithms. Buying good games only improves the algorithm.
ITT: a lot of people worried that one of the few examples of corporate-provided services that isn’t a flaming pile of anti-consumer profit-before-everything garbage is going to be punished for not being that via political ratfucking.
AI can be a great tool if used properly to enhance human work but companies seem hell-bent to instead have just AI do all the work, cutting human beings out completely and “saving costs”. Recipe for disaster.
How is that awful? The deep dive videos are all we need to understand generally what the new things are, and why we should be looking forward to it. Isn’t that all marketing can do?
I mean what were you expecting a month from release besides like maybe one additional trailer? The original trailer exists and I’m sure they’re paying to run that somewhere. And once someone sees it they can go watch the dev videos.
If they cared about peaking hype they wouldn’t have told us about the performance problems. But frankly they don’t need to hype CS2 or even sell big at release and they’re well aware of it. Games like the latest annual COD have to sell as much as possible at release because they need players to fill the servers, they need to have an established player base to sell the battle passes to after a month, and the game has a maximum shelf life of a year, before it’s abandoned for the next game. But CS on the other hand doesn’t need to do any of that. It has virtually zero competition so it has a captive audience of everyone who likes modern city builder games, and it doesn’t matter when you buy it, because they aren’t making another one for 5-8 years. They know exactly how much money they’re going to make from this game and they’ll get yours too, whether it’s at release or a year from now.
To put it in perspective, COD games are made fast, and have to sell fast. Since CS1 released, there have been TEN Call of Duty games. In that same timespan were about to get ONE new Cities game.
pcgamer.com
Ważne