pcgamer.com

WarlordSdocy, do gaming w Kerbal Space Program fans react with anger over Intercept Games closure, and you know what that means: Review bombing on Steam

If it’s on steam it isn’t even really review bombing. Cause for steam reviews you have to own the game. So this is people who own the game giving a warning to potentially new people who might get the game about what’s going on and a recommendation to not buy it. Usually review bombing is people who have never even played the game or consumed the media reviewing it bad to bomb it for whatever reason. So this definitely isn’t that and they’re just trying to shift the definition of review bombing to any kind of mass negative reviews for whatever reason.

eskimofry,

The reason is to get paid by corps to wipe the bad reviews.

WarlordSdocy,

Yep cause the journalists make money through ads and game developers are usually the ones buying the ad space so they gotta do what the companies want or they might lose their advertising as punishment.

charonn0, do gaming w Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
@charonn0@startrek.website avatar

I haven’t been having any major problems except for occasional framerate stuttering, but then I don’t use that many mods.

My only real complaint is that there’s really no new story content, it’s just a couple of new locations (Enclave checkpoints like FO3) some new armor and weapon types, and a handful of quests that are pretty much radiant quests with a coat of Enclave paint. Considering the download was like 10GB I was expecting more. If Google is telling me the truth, that’s bigger than all the other DLC combined.

all-knight-party,
@all-knight-party@kbin.run avatar

I thought that it was going to be new Bethesda content, but then it was just workshop content, so it's not substantial.

Gradually_Adjusting, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
@Gradually_Adjusting@lemmy.world avatar

Hawkish monetary policy has a way of making it hard to turn a profit on long horizon projects.

TheAnonymouseJoker, (edited ) do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

Some basic things to note, that may or may not be obvious.

  • Producers and shareholders are the ones still thinking gaming audience can be milked at the same rate as the past few decades.
  • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
  • Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Edit: “most” people are not but a significant number of people are. That was overestimated. Our generation’s psychological patterns differ from the ones before that did not play these modern and/or 3D games.

Thavron,
@Thavron@lemmy.ca avatar

And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Really? Most of the audience?

whoisearth,
@whoisearth@lemmy.ca avatar

Seriously this take is fucked up. Let’s put gamers in a bucket of mental cases because they like to play Tetris lol

TheAnonymouseJoker,

muh tetris = mental cases reductionism lets laff

You have no clue how ADHD or other neurological disorders get accelerated due to video games of various kinds. Many other conditions like epilepsy, vertigo also get accelerated or triggered.

whoisearth,
@whoisearth@lemmy.ca avatar

Let’s dig that hole deeper my dude!

TheAnonymouseJoker,

A significant amount of the audience is. “Most” probably is an overestimation and a bit sensational. I am neurodivergent, am ex-pro gamer and I have spent enough time gaming as a teen to know the thought processes gamers go through. Remember, we are the first generation to have played these modern games that were not just 8-bit.

PoliticalAgitator, (edited )
  • The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.

I haven’t seen significant numbers of people complaining that their drip feed of content isn’t coming fast enough. I’ve seen people complaining about spending a non-trivial amount of money on a visibly broken game that clearly had plenty of developer resources for microtransactions and loot boxes.

Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.

Being a game developer had its moments but was still easily the worst job I’ve ever had, predominantly due to the community.

That said, I still wouldn’t go diagnosing millions of people with some bullshit I just made up.

tdawg, do games w How Cyberpunk 2077 clawed its way back from disaster to complete one of the greatest redemption arcs in gaming history
@tdawg@lemmy.world avatar

So I actually tried it again last night.

My partner and I had finally gotten around to watching EdgeRunners and had heard that the game had improved quite a bit. Anyway so I have the thing install over dinner and sit down to play for a couple of hours before bed. I start a new game since you can’t just jump in after being away for months right. I load up a new character start doing the intro and instantly am reminded of why I disliked the game. The intro is incredibly rushed and all of your choices don’t matter. I bugged out in the middle of conversations at least 2 different times where I was unable to move my character and no dialogue was presented. The combat is boring and uninspired. My character would consistently load in T posing to areas. Characters would suddenly stop moving their mouths during conversations. And for a game meant to be open world the game was really really insitent that I play their dumb linear story that is absolutely fucking full of these damn trains-that-look-like-car-rides.

Idk guys I think it’s the same game with the same core design flaws. Sure it’s probably gotten a face lift but it sure as hell doesn’t play any different than it did a year ago

vikingtons,
@vikingtons@lemmy.world avatar

I’m not sure when the 2.0 update hit, but if you were playing 1.63 yesterday, I would encourage you to try 2.0 today

tdawg,
@tdawg@lemmy.world avatar

Looks like I can’t since they don’t officially support HDD anymore :)

vikingtons,
@vikingtons@lemmy.world avatar

Ah. I don’t think they can explicitly block playing from HDD, so you still can but YMMV, and I wouldn’t recommend it.

kmkz_ninja,

You should probably have an SSD in 2023.

Yewb, do games w Payday 3 developer drops Denuvo from the game before it's even out

Dude that pre release beta was terrible almost everything was inferior to payday2 there is zero chance if me buying this game.

RedditWanderer,

Damn that’s sad to hear.

All they had to do was remake payday 2 with a few improvements/new puzzles/ maps and they would have made bank.

Payday 2 sold 40 million copies full AAA price too (like 79$ back then or wtv). They should have had the money to make a good game.

Fraylor,

Well after paying executive salaries and bonuses they unfortunately couldn’t have predicted the game would be on a bootstrap budget.

Kaldo,
@Kaldo@kbin.social avatar

Tbh I'm not really a fan of this stance either. If I'm buying a sequel I expect meaningful improvements, otherwise you're just ripping me off for something that could have been a dlc or expansion to the first game.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

Tbh, a large part of payday2’s problems stem from being built on a racing game engine. Redoing pd2 on unreal straight would be of course a lot of work, but the end result would be a better product that I would pay for. Payday3 on the other hand doesn’t look like something that I would enjoy based on the fact unlike pd2.

GreenMario,

I played the beta.

It’s prettier Payday 2 with some quality of life tweaks. Plus it’s cross platform multiplayer which means I can PC with my Xbox friends.

That other guy is just salty. Whatever, it’s a brand new game for $40, not $70. I’d say give gamepass a shot if ya wanna rent it for a month.

PP_BOY_,

Didn’t play it but I had to drop PD2 with about 200 hours on it after all the microtransactions got too much to deal with. Coupled with the fact that hosts could leave games in the middle of a heist with no punishment and risking your account being banned for accidentally getting on a crew with a hacker, the game lost a lot of its appeal.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

It is basically impossible to be banned at all from playing payday 2. The worst you can do is equip invalid stuff, which marks you as a cheater and most people kick marked cheaters.

PP_BOY_,

Idk my account was banned for about a month within the first year of the game coming out because a hacker started spawning infinite money bags on the Harvest bank. It took about a month of emails with support to get my account unbanned. It’s possible that they’ve since slacked off on enforcement, but I haven’t played the game in easily 5 years at this point.

CancerMancer,

Payday 2 did two things that drove me away: fundamental changes to the gameplay long after release that did not improve it (heavyhanded stealth nerfs), and an absolute mountain of DLC, complete with power creep.

I will be waiting quite a while before touching Payday 3 because I want to see how they will monetize it. Remember, it’s up against the likes of Deep Rock Galactic which is not at all abusively monetized. We do not need to suffer that shit again.

ElmarsonTheThird,
@ElmarsonTheThird@feddit.de avatar

Good it’s on gamepass after release so you can test it out until it eventually leaves.

gk99,

I mean, to be blunt, the game was never going to beat PAYDAY 2. PD2 is years of updates and content additions to make it fun despite the shitty engine, PAYDAY 3 is a brand new game with a lot of potential but all of it unrealized.

totallymojo, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
@totallymojo@ttrpg.network avatar

Yeah. I failed math on purpose too.

Crotaro, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose

I haven’t played Starfield yet. That being said, I think I will enjoy most planets being rather dull (as long as you still occasionally have reason to go there). I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.” One of the bigger reasons (aside the gameplay usually not being quite to my liking) why I don’t play MMOs anymore is, because about every MMO culminates in 80% of the people wearing “the armor of fabled legends” and being “Slayer of Demonlord and Demigod Sckholzhlak”.

NattyNatty2x4,

I very much love the stance of “When everything/everyone is remarkable, nothing/noone is.”

Counterpoint: it doesn’t make everything/everyone unremarkable, it just raises the standard and the bar for what remarkable is. Imagine using that argument for modern graphics, game design, etc, and that you want things to be lackluster because it really highlights the occasional times that they aren’t.

Erk,

I kind of think it does apply to modern graphics and game design in the same way. A fast paced action shooter still needs moments where you catch your breath, it’s never just an endless constant flood of enemies. A visually beautiful game still has bits that aren’t particularly interesting or you’d get an overdose of visual information and wouldn’t be able to identify what was important.

Similarly, starfield has a lot of small barren moons that don’t have a lot of resources. They are boring compared to the green worlds (there are tons of these too though, which every repeat of this thread has glossed over), but they still have stuff going for them. I spent my evening last night exploring a smuggler base that I randomly fell into while looking for a place to put an aluminum mine on a barren moon. The night before it was a (very cool) mission on an abandoned mining platform.

However, in the process of going to and from these sites, I definitely felt like I was travelling across a barren, dusty moon. That helped the feel. Both those quests had storylines that were inherently tied to the fact that the setting was a barren, dusty moon, rather than a teeming, thriving planet.

Bottom line, I think this one over-shared article says nothing of importance. If you go to one of these ‘boring’ moons there’s lots to do, just not ‘explore and identify the planetary life’ kind of stuff. you can tell at a glance which planets are more likely to have settlements and things from space, and there’s more of them than any one person can explore, so it really doesn’t matter that there are also a bunch that aren’t like that.

Crotaro, (edited )

Fair point. I would agree to say there should be a healthy middle ground. I think coming across theme park-like spectacle around every corner would remove a lot of immersion and most authenticity (specifically trying not to default to “realism” because then we’d specifically want 99,999% of areas to be lifeless rock) not only from Starfield but many many games. Fallout, Elder Scrolls, Red Dead Redemption and the Metal Gear series would be incredibly different games, if it was just from one action sequence to another and then a beautiful story cutscene immediately and with only loading screens separating them from each other.

I guess I’m trying to say that immersion into and attachment to a game is increased if you give opportunity for (or sometimes force) the player to calm down. Red Dead 2, for example, does this masterfully by its generally slow and deliberate pace for most actions (cooking steak by actually making you hold the meat over fire for a couple seconds, making you walk/ride for long passages to get somewhere even during missions, etc.) and by sprinkling in quite a number of relaxing quests, like watching a movie with your girlfriend, in a game that’s mainly known for shooty tooty cowboy action.

To wrap up that wall of text, I guess I’ll see if the ratio of interesting tidbit for every dull landscape is too low for me in Starfield once I get my hands on it c:

Update: Game’s good, if your expectation was “Space game made by Bethesda”. I like it and am very happy with the amount of barren planets for every lush world. Sure, they lack the “discover flora and fauna” activities but there’s still plenty fun stuff to do.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

there are definitely dull planets, but there are also planets i have explored just for the hell of it and found a lot of cool stuff, like a facility run entirely by robots and the robots tell me not to interfere with their work or i will die

Crotaro,

Mhmm, I played a couple dozen hours now and I like the game a lot!

jsdz, do gaming w Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

The moon is boring, so every planet in the universe must be boring. Earth is mostly capitalist right now, so every planet with humans must be one form or another of late capitalist dystopia. A whole galaxy made of inert rocks, fast travel, and people eager to exchange gunfire with you.

I haven’t played it yet, but from what I’ve seen the setting looks even more bleak and depressing than Bethesda Fallout.

Skiptrace,

The setting is actually really cool. New Atlantis is actually quite utopian looking. I haven’t gotten too deep into the game yet, only about 3 hours so far.

jsdz,

New Atlantis does look pretty cool, but I worry that it seems a bit empty. From what info I can find it seems to have maybe half as many named NPCs as the average Skyrim city even if it is three times the size. But maybe there are many more and they just haven’t all made it to the wiki yet? I don’t know, it’s little things that annoy me. Like it’s the glorious spacefaring future and every city is still full of fast food franchises selling coffee in what look like exactly the same kind of disposable cups with plastic lids we use today? Maybe that’s a failure of imagination too small to complain about in itself, but it seems representative of how everything is when you look closely. Is it meant to be allegorically examining the social problems of our current world rather than presenting future humanity as doing something genuinely new? If so what’s it trying to say about that, exactly? Where’s the deep lore? Where are the characters you’d actually care about as people rather than video game NPCs that help you advance a quest? I was hoping for Skyrim in space, but to me it looks more like Fallout 4 in space. Never mind the reviewers who compared it to Oblivion and got my hopes up. The only thing it has in common with Oblivion is the Annoying Fan who I must admit is genuinely annoying.

Eh well, it’s a Bethesda game. I’ll probably give in and play it eventually.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

this game is a lot more like KOTOR than any of the bethesda games. if you loved KOTOR you will probably love starfield

and people will always bitch about the NPC amount, whiterun is too little (but everyone is unique). well okay, we’ll add an actual city population but now everyone is just a random citizen (but it looks like a city size population)

TechnoBabble,

For all the problems the game has, the major thing they get right is the environment.

Almost every area looks more than great, some are industrial, luxurious, barren, creepy, outright hostile, or cozy, but they are usually always gorgeous.

The environments are what pushed me to keep giving the game a chance after the initial shock of not having a cohesive overworld.

WytchStar, do games w 'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud
@WytchStar@kbin.social avatar

For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.

Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.

Coelacanth,
@Coelacanth@feddit.nu avatar

I agree, and it comes through in the companions, too. And despite them singling out Jaheira in the article I have a hard time recognising much of her, except for the appearance. Maybe the hundred years passing is the excuse but I wish her bossy, sarcastic, witty personality was more present and recognisable.

Don’t get me wrong, I love the game and it has been monopolizing my attention but it’s still not beating the Divinity 3 allegations (though I’m only at the end of Act 2, still).

Poggervania, do gaming w Disco Elysium for $12 may be the best $12 you ever spend on games in your life
@Poggervania@kbin.social avatar

Honestly, better to pirate the game because ZA/UM fucked over the original devs and now they don’t get any money from the game’s sales - and it ruined any potential for a sequel.

Here’s a Youtube vid on that drama.

ripcord,
@ripcord@kbin.social avatar

I don't normally do this, and I'll go do some searching of my own, but any chance for a tldw on the video? What's the background? 2.5 hours is a bit much and the intro was sort of wandering and more or less.just repeated that yes, the game was stolen from them.

ysjet, do gaming w The Switch 2's super sluggish LCD screen is 10 times slower than a typical gaming monitor and 100 times slower than an OLED panel according to independent testing

So basically, the news here is that the switch 2 screen is better than the switch 1 at 17ms vs 21ms, except for one singular tester that claims 30+, which no other independent tester collaborates… And then they go and compare it to screens that cost multiple times the entire switch’s cost… And this is presented as a bad thing?

Are you kidding me rn

steal_your_face,
@steal_your_face@lemmy.ml avatar

My understanding is it’s worse than the switch 1 and basically every other modern handheld from the PSP onward.

ysjet,

My understanding is that most testers found it’s about 4ms better than the switch 1, and the only tester that found it worse refuses to actually outline their methodology, and nobody can reproduce the 30ms+ number.

KiwiTB, do games w One gamer got so tired of waiting for Valve, he made his own 'Steam Controller 2' out of Steam Deck parts, and it even splits in half like Switch Joy-Cons

As someone who owns and uses a steam controller daily, that’s pretty terrible

bassomitron,

Yeah, this looks awful to use. It’s okay on the Deck because that’s a mobile device and has a lot of functions it needs to satisfy on the go. For a dedicated controller? Why the hell would you prefer this over the better ergonomically designed SC 1 or literally any other console controller?

LuigiMaoFrance,

2 analog sticks, input layout parity with Steam Deck, USB-C I guess. It also splits in half so you can use it more easily while cat sits in your lap.

NuXCOM_90Percent,

The original Steam Controller was great for games that didn’t support gamepads… and came out within like a year of “hey, we can actually map CRPGs, grand strategies, and RTSes to gamepads pretty well apparently?”

The Steam Deck is awesome because it is a best of both worlds. Sticks for games that map to those and trackpads for navigating the OS/Steam and for games that don’t map well to sticks. And a gamepad form of the Steam Deck would be awesome, if only for letting those of us with fewer brain cells to only learn one scheme for a game rather than two or three.

This… is not that. Mechanically it is there (and it is a good ad for pcbway or whatever) but the ergonomics are just complete trash. The Steam Deck itself has shockingly awesome ergonomics (and is a great isometric exercise because that thing is a brick) because it is like holding a large hardcover book. Shrink that down and you are just straining your wrists . It is why basically every gamepad has flared “wings” these days. It softens the angle of your wrist while you hold it.

bassomitron,

All fair points. I can definitely see the appeal of wanting the same functionality that the Deck controller brings, as I myself really enjoy the extra flexibility the trackpads and back buttons provide. But the ergonomics in this example just looks awful and feels really reminiscent of the original Xbox controller.

30p87, do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital
@30p87@feddit.org avatar

Fuck Nexus Mods. You already need an account to download anything.

Forester,

A free account.

cyberpunk007,

It’s still an extra barrier. There’s zero point other than tracking what people do.

Forester,

News flash running the servers isn’t free.

Yes they are tracking us. That’s how they pay to keep the servers running.

If your not paying you are the product.

malwieder,
@malwieder@feddit.org avatar

If you’re paying they’re also tracking you.

30p87,
@30p87@feddit.org avatar

But somehow eg. rdr2mods.com is free, and without account. Oh wonder.

Forester,

Cool hope they do a decent job moderating the servers they run and limiting malware exposure. I also hope they’ve taken steps to prevent themselves being used as a host for malicious entities to distribute malware to third parties

psychadlligoat,

Mods for one game vs basically every game

I could probably host the entirety of the mods on that site on my homelab, Nexus is exponentially larger and more complex

30p87,
@30p87@feddit.org avatar

Mods for one game vs basically every game

As it should be. Or are we pretending that centralization is suddenly good now?

JigglySackles,

It has always had its perks.

30p87,
@30p87@feddit.org avatar

You mean cash for shareholders/owners? And a hassle to move to the next platform once it destroys itself?

JigglySackles,

Do you consider those perks? I certainly don’t.

cyberpunk007,

Ah, like the sites of the 90s.

cyberpunk007,

Yes I know.

Forester,

Since we’re necrosing the thread

The reason that they require an account is because if they did not require user side authentication then it would be trivial to upload obfuscated malware and then use Nexus as a host to distribute it. If someone uploads malware to a random S3 bucket or random VPS or random shared server and tries to use it as a malicious host, the owner and operator will notice a massive bandwidth spike Nexus won’t notice 30,000 downloads.

cyberpunk007,

We’re talking about for downloading not uploading.

wizardbeard,

It also tracks what you’ve downloaded to provide update notifications and encourage you to participate in the mod quality ratings system.

It’s not 100% without reason beyond tracking users.

catloaf,

And to limit scrapers.

tal,
@tal@lemmy.today avatar

Well, unless someone makes an alternative, people are going to use it.

They do need to provide a lot of bandwidth, which isn’t free, though I wonder how viable it’d be for someone to create a Nexus-like Website using magnet URLs and BitTorrent as a backend.

Maybe too much of a technical bar to attract users.

Dran_Arcana,

There are JS based torrent downloaders. That would work for the normies to get files, but you’d still have to find a way to convince people to host files on the backend. It’d probably take a full-on desktop client wrapper with an embedded torrent client but that’s a pretty hard sell for the average nerd if you’re upfront, and probably a harder sell if you’re dishonest about it.

Sonotsugipaa,
@Sonotsugipaa@lemmy.dbzer0.com avatar

Wouldn’t the average nerd only need a good ol’ regular torrent client?
The slightly-more-than-average nerd could be incentivized through a specialized client that also acts as a mod manager (iirc Nexus Mods does this, minus the torrent protocol), and the bigger nerd would write themselves a Linux client without using glib nor GTK while evading bioluminescent three-letter org agents of specific ethnicity and sexual orientation.

wizardbeard,

The issue with using torrents is longevity. You’d still want/need traditional storage backing it all. Don’t want some mod to become lost media because nobody is actively seeding it.

PatheticGroundThing, do gaming w Gooner game of the year Stellar Blade's mods are 41% smut, ensuring gamers will never see the light of heaven

Would be nice if this place could refrain from sliding into reactionary conservatism even ironically.

JillyB,
DragonTypeWyvern, (edited )

If screeching puritans are going to get mad about some people liking to look at pretty ladies saving humanity from monsters (but who is the monster, really), maybe reconsider playing into the reactionary gameplan so enthusiastically.

It’s hardly a patriarchal work. Eve is a badass respected for her skills working on behalf of The Mother Sphere… And who only wears stripper gear if that’s what the player wants. The difference between this and Bayonetta, for example, is that you’ve decided to react exactly the way the conservatives want you to.

Now, if you want to talk about how they very clearly edited out some serious homophobia for the English release that’s another thing but Korea gonna Korea

JillyB,

The vid I linked to basically said that the game is ok but derivative and not that great. The main point he was making is to point out how the “controversy” around the game doesn’t actually exist. It’s a bunch of made up crap by grifters to make idiots foam at the mouth. And it worked. And now these idiots think Stellar Blade is the next coming of Christ and the bullwark against the woke mind virus games blah blah blah…

Zaleramancer,

Misogyny in stuff can be really complicated. Sometimes you can only really see it holistically, and sometimes it’s only in specifics. Sometimes a story will give a woman a lot of focus, place her feelings and emotions in the spotlight and give her actions the most agency and power over the plot- while also having her be inexplicably dressed in lingerie the whole time with a really weak excuse, if any.

Like, I love FF12. Ashe is undisputably the actual main character in it, and her story is about being a person with authority in a time of war. It’s about grappling with your own grief and desire for revenge, trying to keep in mind your principles and what you believe in. It somehow manages to be both about the divine right of kings and weapons of mass destruction and maintained it’s emotional thru line almost all the way to the end!

But also, Ashe, that hot pink mini-skirt? Girrrrrl, WTF, you live in a desert. You’re gonna fight things in a skirt made of two pink napkins? There’s no real reason for her to dress like that, and it’s definitely just for fan service!

I still love the game, but I acknowledge that it has that problem. It objectifies women because it treats them as visual treats and has them dress in bizzare ways that don’t flow adequately from their characterization. This is because of structural societal things, and it sucks for a bunch of reasons.

Bayonetta is different primarily because the work’s themes are, as I understand them, incredibly positive about women being active, powerful sexual people who do what they want.

B dresses like that because she likes being hot, and it’s a characterization tool, and it’s never a disempowering thing for her.

Like, Kill la Kill has ridiculous outfits, but I’ve had multiple women tell me they love it because of how it intersects with things they like. I wasn’t going to watch it until one of them insisted and, yeah, it’s pretty good. The sexual elements are intended and used as part of the narrative, and the emotional thru line is very strong.

So, it’s one of those things that needs an exhaustive breakdown to really know about in a work. I don’t know enough about this one to say, and I’m just commented in hopes that it’s useful for you or someone else looking at doing media analysis of this type.

Eggyhead,

I couldn’t make it through the whole 2hr essay, but I can’t disagree with some of his criticisms of the game. It’s just that they never bothered me, and I found the AAish quality of the game really cozy.

I completely agree with him about just how manufactured the “woke outrage” seemed to be, though. I just fundamentally believe “woke” lost its meaning some time ago and doesn’t really define anything anymore. It is really handy for letting mindless culture-warrior types flag themselves, though. I certainly doubt the IGN article was the ONLY article criticizing eve’s character design, but I think it served as a great example of just how far up their own asses the anti-woke crowd love to be.

Zaleramancer,

I’m forced to agree. It feels weird to do so, but, I guess yeah- the thing which should be focused on is the how and why of this and not just focus on the puritan disgust angle.

I’ve seen the Shaun video (linked in these replies somewhere) so I’m familiar with what’s going on socially around this video game. Being upset because of misogynistic objectification is appropriate, but sex isn’t inherently bad.

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