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pulsewidth, do games w 10 years later, no one has replicated Rocket League's mojo

TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So ‘they’ dont even have a reference point to replicate.

Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it’s already not the largest pool of players, and even when queuing casual matches you’re matchmade with similarly-skilled players - so once you’ve been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I’d befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?

This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with ‘we’ll take this feedback on board’ kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game… And dev focus started to become clear. Before you say ‘they had to pay for the game’, this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.

At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can’t imagine it was easy for new players to get into the game at that point. Gg. Haven’t even had it installed for a few years now, and I read now they removed the ‘fun modes’ entirely from the ranked queue options now, so they just come back for seasonal events? Why??

Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.

VolumetricShitCompressor,

“WHAT A SAVE!”

“WHAT A SAVE!”

“WHAT A SAVE!”

pulsewidth,

“NICE SHOT!”
“NICE SHOT!”
“GREAT PASS!”

In their defense I don’t think they could have come up with any standard chat lines that wouldn’t be used sarcastically by toxic players.

If I was a dev if you spammed the lines 3 times in a row I’d change the third one to something to diffuse the hate, from a random selection of lines that are hard to take sarcastically. "I love you! ", “Wooo!”, etc

D_C,

I bought the game about 6 months after it was released and I had over 3000 hours in that game before I stopped playing a few years back.

The first 1200+ hours was in Snowday alone, and I doubt I’ll ever have as much fun in a video game than I did in that mode. I started to play all the modes plus the steam workshop mods (for hundreds of hours) just to get better car control to play Snowday.
Unfortunately at the end it was all competitive and it had started to be more of a chore than fun but I stand by those first thousands of hours at the most fun I’ve ever had.

Hell, most of the time even the losing part of Snowday was enjoyable when playing against and with the right people.

pulsewidth,

Yeah i’ll remember the good times fondly for sure. In its peak it was a great time and I don’t regret the time spent one bit.

The puck added a fun dimension, being able to fairly effortlessly run it up walls or onto the roof (compared to the ball), and the wonderful semi-glitchy physics of pinch hits on the flat surface of a puck. Nothing like pinch-hitting it against another player’s vehicle and watching the puck rocket unstoppably across into the goal. “Calculated”.

Yermaw,

Im completely oblivious to any of the enshittification, but like any online game the fun is long gone for most people. Skill floor is way too high. As soon as you join a match youre completely outskilled by everybody and its clear youre nothing but a hindrance to your team.

Your opponents laugh at you and style as hard as they can and your teammates resent your existence, assuming they stick around long enough to make it clear.

Hyper-competitive games are fun for about 3 months and then youre either in or out.

pulsewidth,

Yeah agreed. Best time to get into most competition games is when they’re in their ‘growing playerbase’ phase with lots of new players, still room for casual players. Then they slowly get pushed out.

There’s room for modes that encourage casual fun though to keep that part of the playerbase active, which is what made Psyonix’s decisions so frustrating.

edgemaster72,
@edgemaster72@lemmy.world avatar

Old Snow Day my beloved, how I miss thee

Phegan, do games w Bethesda Game Studios developers form 'wall to wall' union that includes artists, designers, and programmers

HiddenLayer5, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'
@HiddenLayer5@lemmy.ml avatar

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren’t on ROM cartridges anymore, you can still improve the game after it’s released.

Look, No Man’s Sky set the precedent for what you’re supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

Maestro,
@Maestro@kbin.social avatar

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

HiddenLayer5,
@HiddenLayer5@lemmy.ml avatar

Obviously sucking at launch is bad. But it’s inevitable that some games will suffer that fate and as No Man’s Sky showed, that’s no excuse for the game continuing to suck after launch.

Chariotwheel,

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

Skullgrid,
@Skullgrid@lemmy.world avatar

I pre ordered no man’s sky, because the people who made fucking Joe Danger said “I’m going to procedurally generate a universe”

I played it a bit at launch, but the antihype, especially spoilers about the ending made me stop. It’s a bit dense to try to get back into at the moment, but I regret nothing. I paid a modicum so that the guys that made Joe Danger could make a universe, and because me and people like me didn’t demand a refund, they got to do it.

Kingofthezyx,

Thanks, because I bought it after it got good and I’ve put 1000+ hours into it.

jonne,

Yeah, if their publisher hadn’t forced them to release in its unfinished state, it would’ve been a lot better.

Zorque,

It's not a redemption arc, it's a people forgetting it exists except for those who want mediocre resource accumulation simulators.

BarrierWithAshes,
@BarrierWithAshes@kbin.social avatar

I was gonna write. I agree with him but No Man's Sky kinda defeats his point.

slaacaa,

Agree. Also the same with CP77 - I don’t care how much they update and polish that game, I’m not touching it again. It was barely playable on XBOX1X on release. I luckily was able to sell my launch day copy with a small loss, but I’m not trusting them with my money again, after I (and many others) have been misled, and given an unplayable game on consoles.

I am not an investor to lend money to the company for development, I am a consumer, so I want a working game for my money on Day 1, otherwise I’m shopping elsewhere - as plenty of studios manage to great and polished games (e.g. most PS exclusives).

Maestro,
@Maestro@kbin.social avatar

I always wait a few years before buying a game. It prevents situations like this and saves aot of money to boot. Not just the game price but also because I don't need the highest spec pc

MeanEYE,
@MeanEYE@lemmy.world avatar

I have no proof but in my eyes it all smells like Sony and other gaming news are to blame. They hyped up the game to unachievable levels and then held Hellogames to the previously set deadline. I am very happy they sat down and finished the game, although there is new content patch ever few months still. Gave them those 60$ happily even though it’s not my kind of game.

RedWeasel,

CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.

Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.

slaacaa,

It’s not about unknown issues on the dev side, it’s about greed. CDPR wanted to release for Xmas when the large playerbase of the prev gen consoles was still relevant, so they happily pushed marketing and lied to take people’s money, hoping they can pay exec bonuses and fund future development from that.

Sony had to pull the game from the online store, as it was barely playable. One good question of course why Sony would let it even be there without testing, but of course major companies are trusted to QA themselves, and not release a broken game - luckily this seems to work most of the time.

superduperenigma,

Because people will pre-order games to the point that it’s made a healthy profit even before it’s even released. Consumers vote with their wallet and for some reason gamers just constantly choose to show publishers that shoddy, half-assed products are good enough for them.

helenslunch,
@helenslunch@feddit.nl avatar

Why is the consumer just expected to roll over and take it

They’re expected to do it because that’s exactly what they do, every time.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Exactly, when you buy a shit product you should learn not to do the same thing. People are still out here buying crap and complaining on the internet where the money having developers couldn’t give less of a fuck.

SaakoPaahtaa,

And the same goes for microtransactions, devs put them in because gamers buy the everliving fuck out of them.

fox,

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

Redcuban1959,

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90’s.

Games like Daikatana and SiN were flops due to bugs that required patches to fix.

Flyberius,
@Flyberius@hexbear.net avatar

I remember getting patches on my PC gamer discs. Good times

shiveyarbles,

It’s because that’s how capitalism works. If you keep buying stuff from the same source without due diligence, you can’t be surprised when you get stuck with another sucky game.

The only incentive to spend resources on fixing a game is to preserve reputation for future games.

slazer2au, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'

From their quarterly SEC filing.

We are dependent on the success of our customers in the gaming market. Adverse events relating to our customers or their games could have a negative impact on our business

Remind me, why did you alienate your customer base with a per install fee Unity?

Alto, do games w After earning $544 million in its most recent quarter, Unity says even more layoffs are 'likely'
@Alto@kbin.social avatar

Headline really feels like it's trying to imply unity is currently making a profit. They haven't been out of the red in a while. Businesses tend to die when they're bleeding money and there's no VC.

Cheesus,

It’s a bit more complicated than that. There are a lot of accounting tricks to be constantly making losses but end up cash flow positive.

I don’t work or invest in Unity so I don’t have a great understanding of their metrics but companies I worked at would constantly capitalize new projects to add expenses in the future. You can structure sales deals so a new feature is added late in the contract. That pushes revenue out, but you can collect more cash early.

If unity didn’t do share buy backs this quarter, they would have a positive cash flow. Which points to they should be a profitable company but instead are using accounting tricks to post losses to lower tax bills.

stopthatgirl7, do gaming w Microsoft would buy Valve 'if opportunity arises,' said Phil Spencer in leaked email
!deleted7120 avatar

Microsoft wanting to buy Valve and Nintendo should tell you just how much what they really want is a monopoly on gaming.

jeebus,
@jeebus@kbin.social avatar

If Microsoft loves anything, it's monopolies.

Whirlybird,

They all want a monopoly, not just Microsoft. Microsoft are just the only ones that could afford it.

stopthatgirl7,
!deleted7120 avatar

Trudat

Lumidaub, do games w Emperor of overpromising Peter Molyneux says he's done with games after Masters of Albion, which is also his 'redemption title'
@Lumidaub@feddit.org avatar

Oh no. Wait. Don’t go.

ChairmanMeow, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'
@ChairmanMeow@programming.dev avatar

It’s poorly optimized UE5 slop. Looks like shit, plays like shit.

Hard pass.

I_Has_A_Hat,

Stop using slop for non-ai things.

T00l_shed,

It’s still slop, just not ai slop.

SaltySalamander,

You're not my real mom.

LongMember69,

Guess my hogs will be going hungry.

psx_crab,

Slop is a real word not made exclusively for ai

Snowpix,
@Snowpix@lemmy.ca avatar

Slop has existed as a word far longer than AI has. Uses for the word slop include:

  • Unappetizing watery food or soup.
  • Spilled or splashed liquid.
  • Waste food fed to farm animals such as pigs.
  • Soft mud or slosh.
FluffMongo,

no. slop be sloppin whether it’s AI or not.

Dogiedog64, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman
@Dogiedog64@lemmy.world avatar

Is this Free Healthcare in the room with us now, you miserable ghoul?

SnowmenMelt, do games w 'No gay, no pay': The RuneScape community is absolutely mauling Jagex's new CEO over his decision to cancel new Pride Month events

There is a player run unofficial pride house party happening on the 21st

Coelacanth, do games w WoW's Leeroy Jenkins, one of the internet's oldest memes, turns 20 years old—and after looking back on what we wrote in 2005, I feel like we've failed Leeroys everywhere
@Coelacanth@feddit.nu avatar

Man, reading that old 2005 PC Gamer article really brings me back to older, better and happier times of gaming journalism too. It even mentions the bundled DVD with demos, mods and goodies you’d get each month. Those really were the days.

Tattorack,
@Tattorack@lemmy.world avatar

Sure but… I’m subscribed to Humble Monthly. So instead of getting a CD with a magazine containing a bunch of demos, I get a bunch of keys for full games. A lot of them pretty neat indies.

For gaming news… Well, on Lemmy there’s this guy.

bagelberger,

Not a guy

gradual,

Those really were the days.

Before analysts had as much data to take advantage of people’s low standards.

circuitfarmer, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
@circuitfarmer@lemmy.sdf.org avatar

Starfield would be fine if there was a way to get from place to place without constant reloads. This is a limitation of the (ancient) engine the game is on, as I understand it.

The thing is, we already have games like No Man’s Sky which do this very well. Starfield may have been better received if it came out 15 years ago, but against modern space games, it just sucks.

That’s ignoring anything else wrong with the game, of course, and there is plenty. But I could get over a lot if it didn’t feel like I was playing a menu instead of flying a spaceship at every change of scenery.

Ashtear,

Freelancer would have been fresher in memory 15 years ago, and that’s one that had seamless intra-system travel. Gameplay in Freelancer even flowed better than NMS for getting from orbit to orbit and having encounters or discoveries along the way. It just didn’t have the on-foot gameplay. I had the same problem with loading screens in Everspace 2. Killed the flow. Whoever tries to do this again is going to have to make sure transitions are minimal.

And that’s what I don’t get about Starfield, conceptually. With this project scope, you’re not competing well with NMS for ship-to-foot or orbit-to-surface transition, you’re not doing better than Freelancer–a 20+ year old game–for all the in-space stuff, and the procgen hamstrings you with all the “Bethesda magic” their worlds are known for. It’s like someone said “let’s do Daggerfall in space” and went rigid top-down design with it, retrofitting whatever they could along the way to make a functional game around the procgen.

Tar_alcaran,

I maintain that if they didn’t bother with the space thing, or abstracted it more to a “blip on a screen” type of topdown play like in mass effect, it would be a better game. They could have spent that time on the shooter gameplay loop not being shit.

raltoid,

This is a limitation of the (ancient) engine the game is on, as I understand it.

Old engine isn’t always bad. It is if you do like Todd and just slap more and more plugins and technology on top and call it a new engine, instead of fixing underlying issues or rewriting/updating old parts.

Which is why Starfield NPCs walk onto tables and become owls when the camera zooms into conversations, etc: It is the same code that is used in Skyrim and partly Oblivion. And Todd Howard doesn’t want devs doing silly things like fixing twenty year old code, he wants new and bigger.

Initiateofthevoid, (edited )

But I could get over a lot if it didn’t feel like I was playing a menu instead of flying a spaceship at every change of scenery.

I stopped playing mid-loading screen. My awareness just snapped into place, and I realized that the last 30 minutes of “gameplay” was effectively:

  1. bland fetch quest dialogue
  2. walk through corridor - board ship
  3. loading screen
  4. space (menu)
  5. loading screen
  6. Space over different planet (menu)
  7. loading screen
  8. landing pad - walk through corridor
  9. bland fetch quest dialogue
  10. GoTo step 2
creamlike504, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

Shame on Harvey Randall for platforming executive bullshit:

The problem, he puts it, is inflation. Which is an unerringly boring but also correct answer: “We live in contrasting times, where inflation is real and significant, but people expect games that are ever more ambitious and therefore expensive to develop to cost the same. It’s an impossible equation.”

They’re not responding to the expectations of the people; they’re responding to the expectations of their investors.

smeg, do games w Ex-PlayStation exec argues 'only the dog can hear' differences between consoles and gaming PCs: 'They're all quite similar'

We’d get a pretty good game format OS—if the players could agree to come together—and then licence that out. Just like we do with Blu-ray, just like we do with the compact disk—and let people compete on content.

I know this is the most Lemmy comment it’s possible to make, but oh, if only there were an OS that already exists that you could run games on and that didn’t even need licencing out!

Dremor,
@Dremor@lemmy.world avatar

FreeBSD, right ?

smeg,

ReactOS. Or TempleOS if you’re feeling holy.

captainlezbian,

Temple only runs family friendly games. And the entire doom series, which has been deemed sufficiently holy

samus12345, do games w The Witcher 4 got a surprise reveal at The Game Awards, and this one is all about Ciri | PC Gamer

Super hyped, I’ve wanted a sequel with Ciri since finishing 3.

Please don’t Cyberpunk this up, CDPR…

CitizenKong,

They will cyberpunk this, because they also witchered Cyberpunk. As in “delivered less than promised and then mostly fixed it with patches”.

chuckleslord,

Yep, it’s their business model. People were pissed about Cyberpunk because they’d only played Witcher 3 after it was complete.

Don_alForno,

I played Witcher 3 day one and have no idea what you’re talking about.

samus12345,

And I’m quick to forget that Witcher 3 had some nasty bugs at launch, too. I was stuck with at that damn giant in the ice cave for like a month before they fixed it.

Strawberry,

what does that mean, cyberpunk is awesome

samus12345,

It took over a year before it was made into something worthwhile.

Raab,

As with The Witcher 3, which is now regarded as one of the best games of all time.

samus12345,

Witcher 3 was buggy, but still a great game at launch. No so with Cyberpunk.

Raab,

I disagree respectfully, I personally compare them.

SuperSaiyanSwag,

Witcher 3 came out in May of 2015 and set the record for goty awards at the time. I don’t think it took that long to patch it up.

Raab,

I distinctly remember it taking at least until the first expansion for it to be considered one of the greats. GOTY Awards have never been a true tell for quality of a game in my opinion.

SuperSaiyanSwag,

I think it took a month for it to be polished enough. I remember this because it was when cdpr spun its upcoming patches into a great pr move by calling them “free dlc”. I think it was like 11-12 weeks of continuous “dlc” and Reddit was eating that up and dunking on other devs while praising the game to be the best game of all time. I legitimately remember post on Reddit showing some glitches in the game and comments saying something like “the game is glitchy, but at least it’s just funny glitches and nothing game breaking”. Also, first expansion came out 5 months after the release, so it still tracks that the game was patched up somewhat quick.

FeelzGoodMan420,

Awards are bullshit, agreed. Also the first expansion was just 10/10.

Raab,

Hard agree

DrDystopia,

I love 2077 but CDPR keeps on ruining my modded excellence with worthless patches. I wish they’d just give up and leave it to the many amazing modders to add content and fixes. 🤷‍♂️

Fades,

The worst release for CDPR ever, I say this as a CDPR fan.

Strawberry,

I’ve never played another cdpr game

MITM0,
@MITM0@lemmy.world avatar

Play Deus Ex: Mankind Divided & come back

Geth,

I’ll bite. Patched 2077 is better than making devided in almost all aspects, although both are worth it.

MITM0,
@MITM0@lemmy.world avatar

Clearly you haven’t tried Mankind Divided, but hey there are 2 indie games in development called Peripeteia & DeepState if you don’t mind the retro-graphics

Geth,

I have finished Mankind Devided, and while it’s a good game it is also very restricted and very small in scope compared to 2077.

darkkite,

I play the deus ex games over and over and cyberpunk surpases them IMO.

DE does less with more, but 77 offers better combat, exploration, and better relationships. The stuff with megan reed in the first was ineffective, but the characters you meet in 77 jackie, panam, judy hit much more. you not only explore more characters, but yourself more than jenson ever does.

youtu.be/bgJazjz9ZsA?t=7821

if you watch this small clip you’ll notice how deus ex rarely allows you to enter/exit important buildings via glass windows. in 77, while your cannot enter your apartments that way you can for many gig locations, but you might need the augs, or tech expertise to open a sliding window.

adding mods on PC that add hardcore, realistic hunger and sleep, vr and this clears the modern deus ex games. I do want Adam’s story resolved though

darkkite,

I’d argure each CDPR game improves on the one before including cyberpunk, but since it was a new franchise and perspective it was like creating witcher 1 all over again except… The combat offered more choice that the witcher games, better 3d level design, pretty solid endings (better than deus ex, and mass effect).

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