Factorio dev blogs are such a treat to read. I love they way they explain their decisions and the problems they encountered. This dlc is going to be so cool
Gamers who get mad having to wait for company logos to show while games boot: They have to disclose every piece of software they use to make every game! I want my games 100% hand crafted and bespoke. I want to sense the life people spent meticulously crafting mudsplat_texture_1 - mudsplat_texture_500. Also no crunch (and no bugs, obviously)
It’s just reality. Selecting a bunch of textures nobody has seen before through AI but hand crafting the rest of the game would force them to wear the scarlet letters on their front, and open them up to brigading by the brainwashed NeoLuddite mob. That move by steam to appease the pitchfork masses is pretty heavy handed.
even if I accept your premise of a “brainwashed NeoLuddite mob,” you’re still wrong on the simple principle of arguing against a company properly labeling what their product is or how it was made.
When a company makes a product completely by hand, but uses AI for a few translations it gets the same label as a game pumped out of Grok and uploaded untouched. That label is misleading and punitive, not informative.
Showing that even a small non-issue use of AI will be detected is a pretty strong incentive for other games to disclose that willingly. Otherwise, why would they admit to it if no one can tell? Morals??? 😂😂😂
As the Industrial Revolution began, workers naturally worried about being displaced by increasingly efficient machines. But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection https://amzn.to/40kncwB. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”
Me and the boys being worried for our jobs as automation stretches onwards and just wanting some level of guarantee that good paying jobs will still be available 😭
For the record, the word as a general noun is widely recognized to mean what everybody thinks it means:
Luddite
noun
Ludd·ite ˈlə-ˌdīt
: one of a group of early 19th century English workmen destroying laborsaving machinery as a protest
broadly : one who is opposed to especially technological change
One of the weirder annoyances of the AI moral panic is how often you see this spiral of pedantry about the historical luddites whenever someone brings up the word as a pejorative.
I mean, fair rhetorical play, I suppose, in that it creates a very good incentive to not bring it up at all. If the goal was to avoid being called a luddite as an insult or as shorthand for dismissing AI criticism as outright technophobia I suppose that is mission accomplished, disingenuous as it is.
It is also correct that someone disagreeing with me can be doing so because of a moral panic. Our agreement is entirely disconnected to whether there is a moral panic at play or not.
For the record, I think "AI" is profoundly problematic in multiple ways.
This is also unrelated to whether there is a moral panic about it. Which there absolutely is.
Man collecting handsome salary and amazing healthcare in exchange for betraying his entire country tries to shift the public focus onto people trying to make their lives less miserable with video games.
why are people hating on a builder who designed something that a large number of gamers want? This can possibly be the catalyst for valve do give us that sweet pus*-controller we all want. I know I do! I use both my steam deck as controllers and it’s awesome. This video is inspiring
As long as there continues to be succesful live service games, they will never stop attempting to make new ones, because the succesful ones are the most profitable forms of entertainment ever devised.
Of course there is only room for a limited amount of live service games on the market (since gamers only have one life to waste on them), so most of them will fail, and many of them even before leaving the drawing board it seems.
Yep, they can make a bunch of games that costs them hundreds of millions to make it they manage to make one that brings in billions in profit… That’s what we call gambling.
This is an excellent point. An organisation the size of Sony is simply incapable of not attempting a live service hit as long as they have the resources to do so.
A smaller player can pursue a strategy where they gain profits from their (somewhat specialized) segement of the market. Sony lacks that flexibility due to their size.
Of course we can’t really know what goes on behind the scenes. But obviously these kinds of games are designed by committee (namely board members). So every single detail is going to be dictated from above, and as new games are released by other publishers with new succesful features these dictates changes mid-production. I can’t but imagine that the development of live service games are a complete shitshow from start to finish.
So perhaps at some point they decide to get rid of the entire mess and start afresh, only for the process to beging again of course.
Also worth noting that getting a live service game with enough infrastructure going to immediately make them millions is a significant startup cost on its own. picking the best project of them and then putting it in its own studio seems like a very smart way to do it.
Looking like Mass Effect is not a bad thing. ME rules. If the gameplay is just as fun and characters/story just as interesting, then I’m absolutely down. That said, the NPCs are giving me cliche, overly-talkative, super annoying vibes. Hopefully that’s just from the editing. After the utter failure of Starfield, a solid sci-fi RPG would be very welcome, even if it’s a little derivative or overly reminiscent of its predecessors.
I don’t really buy youtuber merch, but I bought a couple things from GN after their investigative work with the latest Asus warranty debacle. Excellent channel and Steve and crew deserve all the support they can get.
That said, the 2 months wait and uncertainty of products seems to be a thing of the past (based on the things I purchase, not like I’m ordering skinny jeans), as most stuff arrives in 2 weeks and hasn’t made it to the trash.
Though Canada Post being on strike is likely to bugger that up.
[Edit] I stand corrected - AliExpress packages just came through, ordered 10 days ago.
I have both sets of the coasters on the GN store, the rubber ones and they’re the best coasters I’ve had since they’re flexible and washablez highly recommend them
CEO says “I want to make more money”. Crowd responded “No shit”.
I’ve seen a theory that Steam is holding, possibly even for a time when Sony puts it in writing that players won’t need a PSN account permanently before they’re willing to relist the game which I think is a fair desire at this point.
It’s like an administrator/tenant relationship. Generally, the publisher controls the region locks, but if the publisher starts doing something potentially illegal or brand-damaging, like selling a bricked game, the store owner can also manipulate the locks.
If they couldn’t, a dev’s efforts to willingly commit brand suicide by releasing a game that bricks people’s computers (not beyond the pale given how stupid publishers are now) would also take Steam down with them.
That makes sense, but I haven’t seen any official announcement from Steam saying that they did this. Only speculation from random people. Any documentation I can find just seems to point to this being a decision that’s made by the company releasing the game (or in this case Sony as the publisher).
I doubt that Steam is still trying to block additional countries given that Sony has already announced that the PSN account requirement is being withdrawn.
The thing with the 3 new countries seems to be a fix by valve, you might notice that there were several invalid country codes in the previous restricted list.
I was not a big fan of BG3 or even the divinity series, but I love Larian. Their products show clear passion for the budget they have, they don’t bad mouth other dev just to gain some brownie pts with gamers (CDPR) and their games are well supported.
To me it just felt like divinity with higher budget. It has Proper cinematic cutscenes and different rules to the combat. I guess I just don’t like CRPGs, I never properly feel immersed in the world.
Its weird because I loved dragon age origins and Pillars of eternity. I thought Wasteland 3 was ok.
I think with D:OS 2 I was annoyed that I didn’t choose a premade character at the start, and that the storyline was just, become a god. I don’t find that kind of narrative compelling. I also didn’t like the fairytale lighthearted vibes. The world didn’t feel “meaty” somehow.
You are giving me same vibes as myself, that meaty comment is spot-on. The game tell you that you’re traveling continents, but it never really feels like it, maybe we need a bit more imagination lol
The game has like four major maps, that’s why it feels tiny compared to your average CRPG that has dozens of smaller maps to create a sense of a big diverse world.
pcgamer.com
Ważne