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brsrklf, do games w Warcraft Rumble, Blizzard's first new RTS in years, will finally shed its mobile shackles and come to PC in December

So now their solution to the whole “don’t you guys have phone?” situation is to keep designing for mobile but port those everywhere.

I think I’ll keep not giving a shit, thank you very much.

Novamdomum, do games w Nintendo's lawsuit against Palworld isn't just bad for the industry, it's bad for Nintendo
@Novamdomum@fedia.io avatar

I think the thing that's the most confusing about this is why did they wait??

"The timing is particularly baffling: Nintendo did not strike when the iron was hot and everyone was talking about Palworld and Pokémon, and at this late date, why bother? The greatest heights of Palworld's success were clearly driven by the memetic catchiness of its Pokémon parody, now it's just another survival crafting game with a stable enough core community⁠—see also Valheim or Sons of the Forest. Palword has faded into the background, a brief curiosity overshadowed by 2024's far more enduring megahit, Helldivers 2. Just in time for everyone to have largely forgotten about Palworld and moved on, Nintendo has swooped in to announce: "In case you've forgotten, they're the little guy, and we are huge, awful bullies."

Palworld has reportedly made nearly $500 million now (source - Simon Carless). Even if Nintendo win in some way won't it cost them so much more to take Pocket Pair down now?

ColeSloth,

To maximize profits and costs they can go after, and to be a bit less on the radar of the public eye. Now that palworld is essentially done making money, Nintendo can go after that amount.

Say it is the throwing spheres that Nintendo is basing the suit off of. If Nintendo tried suing in the midst of its popularity, palworld could have just switched the capture system to like a special gun or cubes or something. Nintendo wanted to wait in order to financially crush them into dust.

burgersc12,
@burgersc12@mander.xyz avatar

They waited until they could file a few new patents, namely the catching and mounting mechanisms. Now they have a bit more legal standing it seems, although I’m not sure how this is all gonna shake out

pennomi,

Patents filed after your rival releases a product don’t work - it’s textbook prior art.

burgersc12, (edited )
@burgersc12@mander.xyz avatar

Not sure how it works in Japan but you’re probably right. Edit: Was thinking about this article that lays out the known details pretty well

CheeseNoodle,

I remember reading that Japan is very weird in regards to patent law, there’s almost no oversight whatsoever even for incredibly basic concepts like a title screen but there’s kind of a general agreement not to sue eachother. Assuming thats true Nintendo is currently burning a lot of face right now by breaking that precident.

Killer,

They aren’t “new” patents. They’re divisional patents, essentially splitting an older patent into two different patents that retain the date of the parent patent.

Either way this is a pretty scummy move on Nintendo’s part.

CaptPretentious, (edited )

I’m going to patent the crap out of everything.

Like if you push a button in the direction your character is facing you move in that direction. I’m going to patent that shit.

Then I’m going to patent that if you push button and the opposite direction of your character, if it’s a 3D game you turn around. And then I have ab separate patent with having the character walk backwards.

I’ll just take the absolute piss out of the most basic things and absolutely everything I can find. And then throw a bunch of frivolous patent lawsuits at Nintendo.

I know it’s petty. But maybe Nintendo, like many other corporations in the gaming industry, have just been around maybe a little too long and have lost the vision and the purpose. Cuz at this point Nintendo’s not even trying. But they are heavily relying on nostalgia for sales. They’re more known for being a litigious company than a gaming company.

JCreazy, do gaming w Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations

Do people still play palworld or did it end up dying out after all the hype? I know a guy that bought it because of the hype, played it for a few hours saying how cool it was and hasn’t played it sense.

caseyweederman,

I’m in the same boat.
“OH MAN THIS IS SO COol I can’t wait for the rest of the content oh it turns out I can”

AndrasKrigare,

I’ve been having trouble putting my finger on what it is about it like that. I waited a little bit past the hype to play, and when I started I was completely hooked. Then I got busy for a few days and couldn’t play it, but never really felt like picking it up again

I wonder if it’s because it has a lot of different mechanics, but they aren’t particularly deep? So it’s addicting as you keep discovering new ones and how they interact, but then dies off?

caseyweederman,

I think that’s exactly it. You’re excited by the promise.

Default_Defect,
@Default_Defect@midwest.social avatar

I knew this would be the case when my friend insisted I buy to play with him. Hes an unfortunate barometer for games that will either lose hype quickly or get shut down soon after release. You name a game that had a hard fall off and he was its biggest proponent during its honeymoon period. Game had its servers shut down? He played the shit out of it.

Crikeste,

Such a shame because your friend sounds like a cool person. I think it’s just that the gaming industry has become so bloated and mismanaged that a lot of new products are hyped to hell, then face plant hard.

Default_Defect,
@Default_Defect@midwest.social avatar

He is, and I spent a lot of money buying and playing some of these games against my better judgement, but I can’t do it anymore. Especially not if they’re gonna charge a $70 fee just to start.

Zahille7,

That’s how most games are lol. Of course you have your fanatics who have to play the new game and nothing but the new game (looking at the Abiotic Factor discord server), but once I finish the current content I’ll move on to something else until a new update.

I’m cycling through Abiotic Factor, Selaco, and Going Medieval right now.

magi,

It got boring real quick

kyle,

I’m kind of an early access freak, but I put in about 80 hours and enjoyed it. There were definitely problems early, and I don’t plan on going back to it for at least a year, enough for them to release substantially more and it feels fresh.

Cort,

Same here. I heard they released a handful of new upper tier pals but I’ll wait for the next major revision to go back

Zahille7,

I’ve heard that this Sakurajima update (wild name, btw) is pretty huge, bringing an entire building system overhaul, new pieces, as well as new pals and an entire new map.

eratic, (edited ) do games w FromSoftware says Elden Ring's popular Seamless Co-op mod is 'definitely not something we actively oppose,' and may even 'consider ideas like that with our future games'

One of the reason why seamless coop is so good is you can play with mods without having to go offline and disable anti-cheat. I fully expect their implementation of this won’t allow for that.

The fact that I can’t do something as simple as turning off that god-awful chromatic aberration without anti-cheat banning me for cheating is so ridiculous. It’s so bad that I only play offline and at the moment, Seamless Coop is the only way I can play multiplayer.

voracitude,

It’s so good for more reasons than just being able to use other mods safely! It’s really nice being able to transition between areas without having to resummon, how some progression/unlocks are shared, and that all connected players get to use Torrent and spirit ashes.

Thorry84,

The online for seamless coop isn’t actual online, it’s limited to the functionality of the mod and doesn’t use the official servers. You can in principle get cheaters on that, but most people have it setup to only connect to friends. And when you are using mods you are probably just having fun and playing for the memes instead of being a hardcore PvP player.

I personally love seamless coop, I had hoped FromSoft would have made the coop like that from the beginning. So happy mod makers are putting in the time to make it work. I’ve played over 100 hours with my brother and had so much fun. I can recommend mods like The Convergence as well, combined with seamless it’s so much fun.

eratic,

I’m talking about offline/online generically here, not whether it’s using the official servers. I know it’s not using the official servers which is why you can play with mods

bread,
@bread@feddit.nl avatar

Their anti-cheat implementation could definitely use some work. Either that, or just give players the option to disable chromatic aberration, use ultrawide etc. I played the entire game offline, with the exception of a few specific spots. Sucks.

eratic,

The ultimate solution is to allow for P2P online with official servers as the default, and just warn people that you might encounter cheaters if you use P2P. Can even go a step further and separate the player pools between unmodded and modded clients. So you can play online with mods, but run the risk of encountering cheaters. P2P should mean you can ban certain people from invading you due to hacks or high ping similar to DSCM back in the day, but in-game.

suzune, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

Maybe… just not make exclusive deals? Especially not on mediocre game distribution platforms.

rtxn,

Remember DARQ? Taking a stance against third-party exclusivity pays off.

MurrayL,

“I talked to at least five small teams, like 35 [members] and under, during GDC, and they’re like: Cuts, cuts, cuts, funding canceled, talks that were going on for a year, canceled,” said Casey Yano, the co-founder of Slay the Spire studio Mega Crit. “It sounds like it’s shit. We’re definitely very privileged to be able to self-fund. [Otherwise] I’d be very, very, very scared right now.”

If these deals didn’t exist, lots of games simply wouldn’t get made. You can hate on the platforms all you like but the deals are one of the only sources of funding for small & solo developers.

Halosheep,

Oh no! Not the games I will never play because they’re exclusive to EGS!

beetus,

You do realize those are usually exclusive for only a year, right? So EGS pays them out for a year of exclusivity and then the devs are free to launch on steam and others.

The thing is, often if they don’t get that first infusion of cash from a deal with EGS (or another investor) they don’t get to complete or even launch the game at all. So it never would make it to the other markets.

Halosheep,

Usually by the time they’ve made it off EGS, I’ve forgotten they exist. There’s been many sequels to games I loved that I forgot existed because of this.

newcool1230,

Same, after a few years you see them show up on steam and all the reviews are

  • "All my lobbies are empty"
  • “It takes 30+ mins to get into a game with 2 other players”
  • “I’m only getting matched against bots”
pory,
@pory@lemmy.world avatar

Or the EGS phase was just glorified beta access like Hades.

gnomesaiyan, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@gnomesaiyan@lemmy.world avatar

The phrase “AAA game/developer” has lost all meaning for me over the years. I just can’t drop the clichéd $60+ on these titles anymore, especially with quality and support waning. I don’t see this game being any different; the writing’s on the wall.

A_Random_Idiot,

Well, see, with Star Citizen, you buy it to have an unreleased game that will allow you to buy a ship for 8000 dollars that you can… stand around inside of and look at.

Seriously, This is peak gaming… how can you losers not understand how great this is?! /s

Harvey656,

This game is 45 dollars. It always has been. Support for it has only increased over time. Also I really don’t look at CIG as a AAA dev, whomever said that forgot what a Kickstarter/self funded game is.

LordOfTheChia, (edited ) do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Would be nice if the author had done a bit of research on the specific things that had been done in VR since he tried his DK2 to prevent nausea:

An Oculus DK2, a PC that couldn’t quite run a rollercoaster demo at a high-enough framerate, and a slightly-too-hot office full of people watching me as I put on the headset. Before I’d completed the second loop-de-loop, it was clear that VR and I were not going to be good friends.

The study the author quotes dates to August 2019!

insidescience.org/…/cybersickness-why-people-expe…

For one, non-persistent displays have become the norm. These only show (strobe) the image for a fraction of the frame time and go black in between. Valve discovered that the full 1/90th of a second an image is displayed is enough to induce nausea if the head is moving during that time. So the Vive (and the Oculus Rift) had non-persistent displays.

The stobing effect is so fast you don’t notice it.

Elimination of artificial movement is another. The reason Valve focused on games with teleport movement and made a big deal of “room scale” early on was to eliminate the nausea triggers you encounter in other types of experiences.

Valve had an early version of Half Life 2 VR during the days of the DK2, but they removed it as the artificial motion made people sick (myself included).

For many, sims work as long as there is a frame in their field of vision to let their brains lock into that non-moving frame of reference (ex car A-pillars, roof line, dash board, outline of view screen on a ship interior, etc). Note the frame still moves when you move your head, so it’s not a static element in your field of view.

Also it helps if your PC can render frames under the critical 11.1ms frame time (for 90Hz displays). Coincidentally, 90Hz is the minimum Valve determined is needed to experience “presence”. Many folks don’t want to turn down graphic options to get to this. It’s doable in most games even if it won’t be as detailed as it would on a flat screen. Shadows is a big offender here.

Resolution isn’t as big of a factor in frametimes as detailed shadows and other effects. I have run games at well over 4k x 2.5k resolution per eye and been able to keep 11.1ms frame times.

Lastly, it has been noted that any movement or vibration to the inner ear can for many stave off nausea. This includes jogging in place while having the game world move forward. For many years we’ve had a free solution that integrates into Steam VR:

github.com/pottedmeat7/OpenVR-WalkInPlace

Jog in place to make your character move forward in the direction you’re facing. Walk normally to experience 1-to-1 roomscale.

I’ve use the above to play Skyrim VR without any nausea. Good workout too!

For car, flight, spaceflight simulators, a tactile transducer on your chair (looks like a speaker magnet without the cone - or basically a subwoofer without the cone) can transfer the games sound vibrations directly to you and therefore your inner ear and prevent nausea.

I’ve literally played over 1,000 hours of Elite:Dangerous this way as well as Battlezone VR and Vector 36. All games that involve tons of fast artificial movement.

The main issue is too many people tried out VR cardboard or old DK2 demos with low and laggy framerate, persistent displays, and poorly designed VR experiences and simply write off all VR as bad and nausea inducing.

Edit: added links and trailers to the games mentioned so folks can see the motion involved. The “study” wasn’t a proper study. It was a quote from a scientist. No data was given about what headsets or which experiences caused nausea.

Noodle07,

/thread

rambaroo, (edited )

VR is a niche product that hasn’t and won’t solve this problem.

howsetheraven, do gaming w 'Dad, people are sending me pictures of bears': Baldur's Gate 3 boss Swen Vincke 'wasn't ready' for the bear sex scene to go so viral

Ah. Spoilers. Great.

stopthatgirl7,
!deleted7120 avatar

If you’ve managed to miss anything about the bear sex until this post, I’m honestly kind of impressed.

Mothra,
@Mothra@mander.xyz avatar

I have, but I doubt I’ll be playing the game so I’ll go read

flameguy21,

It was one of the few things I DID know about this game lmao

stopthatgirl7,
!deleted7120 avatar

Same! I knew it was based on D&D and you could have sex with a bear. 🤣

howsetheraven,

Meh. As I get older I don’t have my finger on the pulse anymore. Things come out and I go “oh cool” and I pick it up whenever.

Kolanaki,
!deleted6508 avatar

I’ve barely even talked to the dude who I assume is the wildshape you can romance. Of course I didn’t know. I’ve been rolling with the boss bitches because all the good fighters are the ladies.

Lowbird,

I specifically avoid most gaming sites and forums because I hate this type of casual spoiling. I don’t want to have to avoid beehaw gaming too.

I know a lot of people don’t care about spoilers, and that’s a-okay and a valid way to enjoy games. But surprises are very important to the way I enjoy them. I hardly ever replay games either, for this reason. I totally understand why some people don’t care at all, but nonetheless, spoilers like this do affect my enjoyment of games. This one admittedly probably less so than most, but even so, I’d have rather not known ahead of time.

Edit: ah, apparently this was part of a marketing campaign? That’s more forgiveable, then, for people to be chatting about it, though I still don’t want to know.

Furbag, do games w Young men are 'playing videogames all day' instead of getting jobs because they can mooch off of free healthcare, claims congressman

Anybody who has ever been unfortunate enough to have to apply for any of these healthcare or food stipend programs would know that it’s not as easy as the government makes it seem. In fact, the amount of bureaucracy, means testing, and highly restrictive income limitations means that most people don’t qualify period and people who do qualify have to spend an inordinate amount of time waiting to hear back from the government to know if they have been accepted or not, all the while hoping and praying they don’t get sick and can manage their money long enough to continue feeding themselves.

Case in point, my fiance is out of work right now and actively seeking work. She applied for both MediCAL and SNAP and was denied for MediCAL because she had earned too much already that year to qualify and the SNAP benefits totaled out to $20/month in food stamps, based on historical income, which is insufficient even for the most frugal of individuals to make work. This is for someone currently earning $0/month and being almost entirely supported by me.

After a certain point, it becomes a massive drain on your time and resources that could be spent looking for a job, so you stop bothering with the system altogether because who wants to spend hours doing paperwork and submitting claims just to get enough spare change to buy a bulk bag of rice to feed yourself a struggle meal?

I don’t want to hear shit about “handouts” from anybody. My fiance paid her taxes faithfully for years without ever having to rely on the program, so where are her benefits? She has undoubtedly paid more into the system than she will ever extract.

psycho_driver, do games w American Truck Simulator is adding a road trip mode where you drive different vehicles, 'say, a powerful pickup or even a sports car'

Just give me a destruction derby mode please.

SatansMaggotyCumFart,

I just want rush hour traffic after being awake for three days in heavy stimulants mode.

Num10ck,

you might like enviro-bear, the bear driving simulator for ios.

Droechai,

It’s also on windows

catloaf,

Why not just play Wreckfest?

weegee90,

“Welcome to Destruction Junction!”

kane, do games w WoW guild uses exploits to get world 'first' on new raid, gets banned, puts its name backwards and does it again

Banning people in games is extremely difficult, annoyingly so.

Lost_My_Mind,

Actually it’s super easy, barely an inconvenience!

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

Banning cheaters in games is TIGHT!!!

GeeDubHayduke,

Wowowowowow.

Wow.

tonytins,
@tonytins@pawb.social avatar

Wowie wow wow.

GeeDubHayduke,

Oh really?

HK65, do games w The Witcher 4 got a surprise reveal at The Game Awards, and this one is all about Ciri | PC Gamer

Is it just me or is her face a bit weird? Like too much jaw?

I’d love to play the game as Ciri though, hope they make up a good story, it felt the Wild Hunt was her story, IDK what can top that.

fsxylo,

She looks like a supermodel, what weird gooner take is this.

HK65,

I was not commenting on her attractiveness, just that the defining character features seem to be different. She doesn’t look “older” or less attractive to me from Wild Hunt, just a different person.

It’s not as bad as when they dropped the voice actor for Sam Fisher in Splinter Cell though.

fsxylo,

She looks higher resolution.

HK65,

Her head looks more round and less angled.

She just looks different. It’s a bit of an uncanny valley for me, but I’ll get used to it.

Fades,

You’re the one taking it to gooner/sexist territory, is fans of the series now the characters and when the overall face-shop changes but keeps defining features like the scar on her cheek, it’s a little unexpected and strange at first.

fsxylo,

Me, a fan, instantly recognized her and noticed nothing “weird” about her. Caring at all about her jaw shape or whatever intrinsically makes you a gooner.

dance_ninja,

Might be a character redesign. Geralt definitely got that treatment from 2 to 3.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

And from 1 to 2, which was desperately needed.

kandoh,
@kandoh@reddthat.com avatar

Her face looks longer to me. I assume they’re trying to make her look more like a real person.

Mistic, (edited )

Problem is (well, not really, but still), she already looked like a real person. Personally know people who look a lot like Ciri, it’s not the most uncommon look in Slavic countries.

It may be just the trailer. In some scenes, she looks like herself from the 3rd game, just aged, but in most, she looks a bit… weird. It’s really hard to tell what’s going on because when you try to compare the models, they do match up.

icecreamtaco,
@icecreamtaco@lemmy.world avatar

Reminds me of xiv. It always looks great ingame but half the time their cgi trailers mess up peoples face anatomy

index,

It looks like they created a monster trying to fit a bunch of features in a face. It’s on all thumbnails, same as clickbait videos. It’s a marketing stunt.

Fades,

I agree.

As someone else pointed out, Geralt looked quite different in the game vs the first cinematic launch trailer.

youtu.be/Swij8vsEEgQ?si=17YapBZ2Qzk1Bwhz

So who knows, time will tell. Also keep in mind it’s a new engine

rtxn, do games w A Disco Elysium successor studio has been announced for the second time today, meaning there are now 4 companies battling for the title of ZA/UM's true inheritor

Successor of ZA/UM, but not of Disco Elysium unless Kurvitz and Rostov are also involved.

ArtikBanana,

Kurvitz and Rostov have their own studio called Red Info.
Although I haven’t seen anything about what they’re working on.

Xanthrax, do gaming w It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns
@Xanthrax@lemmy.world avatar

Good RPG’s ALWAYS have a creation kit.

brsrklf, do gaming w Xbox executives just cannot give a straight answer to questions about Tango Gameworks

Until they give a “better” reason, I am going to assume the one they hinted at is true, and Microsoft just decided that it was worthless because it wasn’t “Mikami’s studio” anymore. Honestly, I already suspected it.

In which case, fuck them. These games were not made by one person, a studio is bigger than its director. And the rest of them didn’t get even one chance to prove themselves.

Truly shows how little they value the people who make their games.

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