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miss_brainfarts, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Procedural recoil? So basically, random recoil you can never learn the patterns for?

Carighan,
@Carighan@lemmy.world avatar

I think so. Which is more realistic of course. But also a weird way to out “random recoil”.

r00ty,
@r00ty@kbin.life avatar

Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

owen,

Nah, cause it could be a procedure like

  1. x is between 1 and 5
  2. recoil = Rightx + Up4x

So you can learn to resist the average recoil

aniki, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

imagine paying pcgamer for an advertisement like this to shout about dynamic crosshairs and backpack reloading like its fucking 1998.

mjhelto,

Worse than all that, it’s a fucking space sim. Why are all these space sims wanting to add FPS?

Zahille7,

I think some of them want players to be “pirates,” so they give them the tools to do so.

I’m only speaking from experience in other space games I’ve played.

owen,

Yeah, whenever I get in contact with another vessel my instincts tell me to board and start blasting

mjhelto,

That’s a cool aspect of it, no doubt, I just wish it took a backseat to the core game play. We have so many FPS games, but not many great new-gen space sims.

intensely_human,

And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.

See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.

mjhelto,

But that’s never how these things go. They put so many resources into FPS aspects that they almost entirely abandon the space sim. Just look at E:D for an example. They dedicated a whole DLC to walking around your ships and then threw ground assault missions into it.

The immersion from being a part of the world, walking around and experiencing stuff is neat and immersive. If the focus was on that stuff first and FPS second, cool, but that feels rarely the case.

Thanks for the comment!

Zron,

It’s not a space sim.

It’s a life sim set in space.

Chris won’t stop until ShowerTech™ is in the game with realistic health debuffs so there’s a consequence when you don’t do the maintenance gameplay loop on your ship’s bathroom.

I wish that was entirely a joke.

But Star citizen has always had FPS missions as a core gameplay aspect, and it’s really one of their main selling points. In no other game can you walk out of a mission, into a ship, hop in the pilot seat and go from the ground to orbit with no cutscene and all of it under player control. The amount of crazy shit you can do just because your character can leave the pilot seat is ridiculous. A month ago I teamed up with some dude who did bounty hunting. He EMPd the other player, had me EVA over to their ship, shoot open the airlock, and gun down the target, all so his buddy could come over and harvest the ship for resources to sell. The emergent gameplay, even though the game can still be very rough, is a really cool aspect of what they’ve made.

mjhelto,

I admit, I was a backer of the original campaign for Star Citizen. However, with the dev cycle what it is, I think I’ll be a grandparent before the game releases from early access. Last time I played it, it was a buggy mess, with only combat, and was not fun to me. I also admit, a lot of my angst comes from the way Elite: Dangerous tried to make FPS combat, etc., a thing. As someone who plays that game to explore, that entire DLC, as well as the alien shit they added, was part of system I had no interest in and, in my opinion, has further led to the downfall of E:D, a game that has been waiting for atmospheric landing, etc., but still, years later, barely has non-atmospheric landing.

I get the desire to walk about your ship, have carrier ships you can walk around with other players, and space stations you can visit actual NPCs in. However, if I wanted to shoot stuff, I’d play an FPS. I play E:D to explore and get that fear/anxiety/dread I only ever feel watching American politics. Just not my game play when I wanna just chill and narrowly avoid crashing my ship while exploring!

robdor,

Because you can get out of your ship?

mjhelto,

You’re right, getting out and moving around and hoping into the pilots seat of your ship is cool and I love to see that stuff. However, I don’t know why it always has to tip toward violent encounters instead of just having the ability to feel immersed in a space ship or station.

robdor,

You should be able to avoid violent encounters but yeah you would be limiting where you can go.

intensely_human,

Because an FPS avatar is the body many people are most used to inhabiting in game worlds.

If you want people to feel immersed in an environment, you have to give them the virtual body they’re used to.

Like imagine you’re playing Battlefield 5, and then UFOs land and you go on a big space adventure. If you’re not still able to pull out that tommy gun and fire rounds the same way, your body feels different. It doesn’t feel like you’re there.

FPS is the biggest genre with the most resources in it. That makes it a standard for virtual environments everywhere.

GlitterInfection,

This is what killed Starfield for me. My character is a down on his luck diplomat who cares for his retiring parents and has to take up a mining job…

Nope, murder hobo. Literally in the tutorial.

Hadriscus,

I have to agree. Games tend to resort to violence immediately now, no need for justification. I didn’t imagine Starfield would be a shooter at all in fact. Ultimately it was almost exclusively shooting

GlitterInfection,

And a terrible one!

RealFknNito,
@RealFknNito@lemmy.world avatar

I get the desire to compare the two games but Starfield tried too hard to color inside the lines by giving a story and lore while simultaneously trying to make an open ended sandbox which gave us neither. There’s a LARPing town of cowboys with dirt roads existing a few minutes from a hyper advanced planet with platinum roads and somehow they haven’t made contact? The cowboys haven’t progressed their dirt and wood town despite being in spitting distance of a planet of machines that could fabricate advanced tools in seconds?

Star Citizen seems to take the Dark Souls approach of light narrative, heavy world building, “go learn the world by experiencing it.”

GlitterInfection,

I’m not sure why you’re getting downvoted here…

But I would honestly say that the only things I liked about Starfield are the things you’re kind of dismissing. The story and ambiance pieces worked really well, and I ONLY wanted that part.

Every time I had to do anything space travel, combat, space combat, or inventory management, I died inside.

I also felt like the cities and locations were tiny and didn’t feel lived in or real. Basically the immersiveness of the game which thrives on immersion was not handled well so I was left with a terrible shooter.

RealFknNito,
@RealFknNito@lemmy.world avatar

Well the story held the game back because the game wanted to be more open than than the story allowed and vice versa where the game held the story back because a lot of areas were underdeveloped or don’t make sense with where they are for the sake of the story they wanted to tell. It felt like two conflicting ideas at the core which ended up with what we have.

Why are cowboys within trading distance of a future tech planet? How have they not interacted to a point where they don’t need dirt roads? The only answer seems to be for the sake of being neat and is baffling. Empty planets being explained as being on purpose to ‘get more joy out of discovering ones with things on it’ and just… it was astoundingly average and competes for the worst Bethesda game against 76.

Bethesda excels at world building and it was disastrous to watch them fail at that.

GlitterInfection,

Yup. I agree with all of that. It was very disjointed at every stage.

RealFknNito,
@RealFknNito@lemmy.world avatar

Then let us raise our glasses in agreement and hope Cloud Imperium can make Star Citizen as well as they hoped.

Asafum,

That’s the ultimate goal though. Just last night I flew from a mining outpost on a moon to find resources, scanned a whole bunch, pulled out of my ship with a mining buggy, mined a bunch, and then logged out from my bed within the ship. 0 combat. That’s a life they want to have possible and I’m all for it! lol

I think it’s just that fps stuff sells and all the COD kiddies wouldn’t look at SC at all if they didn’t focus on pewpew everything. Hell they have a cargo ship that has an advertisement of it shooting its guns …lol ffs why? It’s just marketing bs.

RealFknNito,
@RealFknNito@lemmy.world avatar

That’s the entire thing they’re doing. The violent encounters are being planned for, obviously, but they’re not a requirement.

Star Citizen’s approach seems to be to add the ability to do as many things as possible while giving you the option to define how you want to interact with them. Of course, you’re probably going to have to defend yourself from the stray pirate or bandit with whatever you end up doing but that’s par for the course.

owen,

LOL. I totally thought these were internal names for novel features from the headline🤣

axby, (edited ) do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

This would have been so exciting like 9 years ago when they first released the FPS thing. I would also be excited if they said the game is fun now, instead of some random superficial animation thing that probably doesn’t add much to the gameplay.

I love the idea of this game, but even after a few years I lost hope. I can’t believe it’s still in development like 10 years later. Does anyone know if it’s more playable now? They had some ship racing and the FPS thing before, why haven’t they just thrown together a basic world yet?

Edit: it sounds like they have thrown together a basic world. Maybe it’s worth another try now? Can you have fun for more than a few hours and actually accomplish meaningful stuff?

Denjin,

It’s a grift, a scam, a goose that’ll lay golden gameplay eggs just so long as those whales keep dumping more money on the project.

krimson,
@krimson@feddit.nl avatar

I check this game out once or maybe twice a year which is more than enough imo. There are plenty of people playing this daily though who apparently can cope with all the bugs and crashes.

Tattorack, (edited )
@Tattorack@lemmy.world avatar

They’ve had a “basic world” for a long time at this point, unfortunately it still doesn’t go beyond “tech demo” levels of development.

Squadron 42, their single player game set in this universe, is supposedly nearly completely finished and coming “SOON™”.

If Squadron 42 actually releases it would mean Chris Roberts has finally managed to start and finish a project without a parent company ordering him or taking away the project from him.

yamanii,
@yamanii@lemmy.world avatar

What the defense squad doesn’t get here, is that when people ask if it’s done they are asking if Squadron 42 is done, and it’s still not.

tourist, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'
@tourist@lemmy.world avatar

Wait did they still not release this game

HuddaBudda,
@HuddaBudda@kbin.social avatar

I hear it has the same release schedule as Half Life 3, Knights of the old republic remake, and Road Runner vs. Acme.

WolfLink,

It’s playable if that’s what you mean. It’s still “early access” though.

Carighan,
@Carighan@lemmy.world avatar

Yeah it’s “released”. Meaning that yes, you can buy it for money and launch it (so released), but it’s so shit they had to quickly officially declare it broken (“early access”) to save face.

DaDragon,

Maybe because development has a high ongoing cost that they do not have any other product to take up? Star citizen has a fairly large scope, and the fact that they have even gotten to the point where a fairly high number of gameplay loops are fully integrated is quite impressive. If you look at their ship designs, for example, you can see just how much care was put into a lot of the designs (see the architectural reviews, for example)

Carighan,
@Carighan@lemmy.world avatar

Yeah, maybe. But it’s also ridiculous, finish what you have instead of constantly bolting on scope to keep the sales treadmill running.

Of course, it’s a business first and foremost. And if that’s what people gladly pay for, no fault in pocketing the money I guess.

Essence_of_Meh,

Except scope hasn’t really changed in years? I might be wrong since I’m not trawling through every single piece of content released but I’m pretty sure most of the expansions are related to CIG figuring out details of already promised features.

I’m sure someone following the game closer can provide more details on that.

Denjin, (edited )

Star Citizen has raised more money than the budgets of GTAV, Cyberpunk 2077 and Red Dead Redemption 2 COMBINED.

The only people defending it now are those so deep in the sunk cost fallacy they can’t get out.

Edit: the total budget for StarCitizen so far is equivalent to the nominal GDP in 2023 of Sao Tome & Principe

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

I’ve spent $49.99 on it. As a space sim fan, it’s one of the most amazing experiences I’ve ever had in a game. Blows Elite Dangerous out of the water in terms of seamlessness. If it was better optimized it’d be one of the only things I’d play.

I’m not trying to you’re wrong about anything. But for a certain customer, it’s already a pretty great experience.

KISSmyOS,

And it’s much better than any space sim game developed by Sao Tome & Principe in 2023.
Checkmate, atheists.

breadsmasher, (edited )
@breadsmasher@lemmy.world avatar

When did they ever “release” it without saying its also early access?

edit - assuming downvotes are cause of a misunderstanding. im not defending early access or star citizen. I am just saying I do not recall them “backpedaling” to early access. I thought they had always advertised it as early access. Which itself is shady af

Carighan,
@Carighan@lemmy.world avatar

What I mean is, “early access” is just release with the makers openly admitting that everything is unfinished and broken, instead of people finding out on release day. It’s still a product X being sold money Y, just like a “real” release. And hence it should always be evaluated for what you get vs what you pay, not the promise of what you might get later. See also: Preorders (at least these are protected by a lot of laws in some countries), Kickstarters, Religions.

drkt,
@drkt@lemmy.dbzer0.com avatar

“Playable”

for the record I paid for this and am watching with hopeful eyes, but please stop pretending that being able to launch the game and walk around is playing

entropicshart,

Playable in very loose terms. I booted it on a decent rig (13700k/32gbRAM/3080ti), after ~10min of loading screens I finally got my ship onto the pad and tried to take off from the planet; half way into the burn out of the atmosphere, I clip out of the pilot seat, through the whole ship and start free falling back to the planet while my ships continues to burn away from me…. I alt+f4’d and uninstalled that hot garbage.

EchoCT,

Calling bullshit on this. Have a very similar rig and I load into the cities within a minute or two, and if I spawn on my ship or a station it’s faster than that.

Carighan,
@Carighan@lemmy.world avatar

Even more fascinating, people are still chucking money at it. Because apparently too many ran out of other things to waste money on. Entirely.

Mastengwe,

Nope. Never will.

entropicshart, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

The feature creep never ceases to amaze

Inktvip,

PentA game

littlebluespark, (edited )
@littlebluespark@lemmy.world avatar

Seriously. When do the lawsuits start? 🤦🏼‍♂️

Pfft. Y’all deserve each other. 🤣🤌🏼

DaDragon,

Lawsuits for what? They never promised any customer that they would immediately deliver a working end product. As far as I can make out, they offer early access to an in-development product, with your purchase going toward funding development. It’s more akin to a donation with strings (access to the product).

owen,

Yeah. It’s not like they defrauded a government out of tens of millions of dollars (looking at you, Ubisoft)

littlebluespark,
@littlebluespark@lemmy.world avatar

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  • RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • littlebluespark,
    @littlebluespark@lemmy.world avatar

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  • DaDragon,

    I’ve literally never paid for Star Citizen. Not sure how I’m supposed to be a sweaty fanboy…

    It’s a large scoped game, and from what I’ve seen, they’ve slowly been turning it into an incredibly feature-filled game that goes beyond the scope of what most other games deliver.

    Dremor,
    @Dremor@lemmy.world avatar

    Please stay civil, thank you.

    Furbag,

    Why don’t you show us all how it’s done, chief? Since you’re such a legal expert and all…

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    deleted_by_moderator

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  • entropicshart,

    That boot must be fucking golden!

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    deleted_by_moderator

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  • Rai,

    Bahaha SC defense squad arrives to justify their ship purchases

    RealFknNito,
    @RealFknNito@lemmy.world avatar

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  • Rai,

    Why do people criticizing a scam make you so insanely mad? Reminds me of the folks still shilling GME false hope.

    RealFknNito, (edited )
    @RealFknNito@lemmy.world avatar

    Lmao because morons like you keep calling it a scam despite it making massive improvements. They could have cut and run 40 million dollars ago. You just want something to hate on and it’s genuinely pathetic.

    You want an actual scam game to bitch and moan about? Go winge about The Day Before. That one actually took the money then shut down their studio like proper scammers. Don’t see them sticking it out while crybabies write up shit like you every 4 months when they get bored.

    I’m sick of literal children saying “Don’t release the game if it’s not done! We’re tired of buggy messes!” then a week later saying shit like “Wow this game is still in development? They should release it already wtf.”

    You gonna join the losers that made death threats to the Cyberpunk 2077 team to release their game early? Fuck off. The only people still crying about Star Citizen are the ones that bought a ship to find out their garbage PC can’t even run the game or worse - they’re console owners.

    Rai,

    tl;dr

    go back to reddit lawl

    Boy_of_Soy,

    I own an Xbox and have zero interest in playing Star Citizen. Still gonna tell everyone it’s a scam and all your bitching can’t change a thing about it lol

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    deleted_by_moderator

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  • Boy_of_Soy,

    Ur so mad

    WldFyre,

    Imagine using soyboy as an insult lol are you 12?

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    It’s his name you dense fuck.

    shottymcb,

    My hardware is twice as powerful as anything that existed when the game was supposed to release. Still runs like dogshit. I log in once a year to see if the game is still trash. The game is still trash. It’s not a literal scam, but it might as well be because Chris Roberts hasn’t been able to actually complete a game since Wing Commander. Which I loved, and unfortunately that spurred me to flush $40 in the toilet.

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    Almost like it was being developed not for the day it began development but for the future when they intend to release it. Almost like optimizations are the last stage in development.

    You’re a fucking moron just blabbering about shit you don’t understand and I’m glad you can’t do anything but whine and piss yourself about how your $40 hasn’t given you the best game your little brain could conjure up. It’s been a decade. Grow the fuck up.

    Mango,

    Get over that chip on your shoulder. Did you not even read the comment you’re replying to?

    RealFknNito, (edited )
    @RealFknNito@lemmy.world avatar

    I did and it was as worthless as yours. It set out to have an extremely wide scope. It’s not feature creep if it’s intended from the fucking beginning.

    EchoCT,

    What feature creep? This is all stuff they setup for squadron first and are just moving it over now.

    KillingAndKindess, do games w Akira Toriyama, Dragon Ball creator and one of the most influential manga artists of all time, dies aged 68

    Acute subdermal hematoma, in case anyone else was thinking 68 felt young.

    EtherWhack,
    @EtherWhack@lemmy.world avatar

    I think your autocorrect took a crap. That is just a common bruise.

    Subdural would be similar, but under the outer layer of the brain.

    As for age, anyone can get these as they tend to be symptom from something else. The main causes would be high blood pressure, a side effect of blood thinners, or a concussion; like from falling and hitting your head.

    KillingAndKindess,

    Nope. Its what the article said

    EtherWhack,
    @EtherWhack@lemmy.world avatar
    DarkMessiah,

    When you actually win an argument on the internet.

    otp,

    Is it possible they edited the article?

    NOT_RICK, do games w Akira Toriyama, Dragon Ball creator and one of the most influential manga artists of all time, dies aged 68
    @NOT_RICK@lemmy.world avatar

    Well guys, I think it’s pretty clear what we need to do. It’s time to collect all the Dragon balls so we can bring him back. RIP Toriyama-san, you will be missed.

    Jesusaurus, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    Ctrl + C, Ctrl + V isn’t considered using AI to create a game btw… Someone should tell them that doesn’t count.

    ezchili, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    That is one savage fucking title

    FippleStone,

    It surely goes hard

    OuterRem, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    Oh boy! Can’t wait for my grandchildren to use AI to customize the sponsorship logos on Cyborg-Messi’s Jersey or change the hue of the football pitch to a slightly more artificial green in EA Sports FC 2077!

    Landsharkgun, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

    " A moderator on the game’s Discord server, for instance, said “watching u all cry, amuses me so much,” while another said on Reddit that complaints about weapon nerfs were perhaps in reality a question of “skill issue.” "

    Are you kidding? That’s fucking hilarious. Learn to use a different weapon than the railgun you absolute chuffs.

    Chriszz,

    I was expecting hate speech or something… but this sounds almost like friendly banter

    tuxtey,

    The crying comment comes off as more of a dick thing to say, but the skill issue bit is pretty funny.

    mrfriki, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

    So even more generic games then.

    Sanctus, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it
    @Sanctus@lemmy.world avatar

    EA’s games? Thats not a bong, its a lobotomy needle.

    yamanii, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'
    @yamanii@lemmy.world avatar

    “Given the opportunity players will optimize the fun out of a game”

    Crashumbc,

    Pretty much true.

    GoodEye8,

    Except people are complaining because they were having fun before and now they’re having less fun. It hasn’t affected me as I’ve replaced the railgun with EAT, but I do think the nerf was mostly unnecessary. All it did was give players less options for higher difficulties.

    Visstix, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

    What a whiney playerbase then

    Asafum,

    They literally said they were enjoying their customers tears.

    1. you’re a business, that’s just stupid to say.
    2. if you enjoy the suffering of other people you’re an absolute shit human being.
    Crashumbc,

    1 yup

    2 have you played Dark Souls?

    JeffreyOrange,

    You are taking this way to seriously

    Godric,

    Me, seeing the tears of 30 year-old children waaaahhhing because their favorite vidder gaem gun does X% less damage:

    : - D

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