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wabafee, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
@wabafee@lemmy.world avatar

We will probably be back at the moon before this is release.

echodot,

Will probably have an actual galactic empire before this game releases. Assuming they never does release because I’m not convinced that the guy isn’t totally in on the idea that it’s a scam.

daggermoon, do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

Postal 1 and 2 are fucking bangers.

cyberpunk007,

Played 2 before 1, could never get into 1 after that. 2 is so good.

daggermoon,

It’s the perfect game

Ganbat, (edited ) do games w The only good Postal game is a spinoff expressionist boomer shooter that takes place entirely in the protagonist's depraved mind

The only good Postal game

Unquestionably shit take.

Edit: Read the article. Really just another shit gaming journalist. Their whole justification for why the rest of the series isn’t good basically boils down to “I only wanna play boomer shooters.”

ameancow, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

I love the game’s potential, I will regularly log in just to walk around stations or planets or hang out in my ship and enjoy the aesthetic. I like to fiddle with things and see what’s new. I love the sense of scale and freedom, just knowing at any time you can get up out of your pilot’s seat and open your cargo hatch and yeet yourself out the back just makes me giddy.

All that said, I grow weary of the endless fuckery and delays and just uninstalled for the dozenth time to let the thing cook longer. The graphics, for all their beauty, require more power than my PC can put out so the frame-rates are almost unplayable in many areas. Quests and missions are still a complete dice-roll if they’re going to work or break at any moment. NPC’s in the ground missions are either dumber than rocks or clip through walls and you can never find them. The map/navigation system on your wrist computer is so janky that I dread having to use it, and that’s after several major overhauls.

Server meshing is an amazing technology, but you have to have all your servers working, so there is always at least one area of the solar system that just plain doesn’t work. Stations that don’t answer your landing hail, quest locations that don’t work, lagged out doors and ship systems.

The universe truly feels more vast than any other game, ever, because you feel like a tiny human in a huge expanse. Too bad that’s about it most of the time, there’s no sense of permanence, no bases you can build, no personalization you can do to your own apartment, no storage locker in your own room like every other game ever made, everything including accessing your personal gear has to be done through kiosks in lobbies. The lack of personal items and survival components other than eating and drinking once in a while leave a good 80% of every station or base useless.

Sure you can buy a few cheap ass toys to put in your cockpit, but since most likely your game will crash and you will have to file a claim on your ship, you will hardly want to do this more than once.

Ship interiors feel real, it’s highly convincing. It’s just too bad that they’re mostly useless. Other than moving cargo around a cargo hold, there’s very little else you can do on a ship.

And you know what… I would be okay with all of these shortcomings IF THE GAME HAD GOOD CONTROLS. Seriously, look at a game like SCUM, it’s a survival PvP MMO where the gameplay is so detailed you need to manage your protein levels to build muscle and you have to poop regularly, you can even die of a heart-attack. You can load your magazines with several types of bullets and it will fire them in order. You can adjust how deep of a crouch you’re in and you can craft a vast array of useful items to survive and fight.

And it does it all smoothly. Sure it takes getting used to, but it’s never tedious. You never fall through the floor. You never have to fiddle with a door panel, you don’t have to make sure you point your cursor to just the exact position to open a hatch, you can actually trust the line-of-sight from a hostile mech so you can avoid it.

And that’s a game that’s far, far from perfect but they make a better gameplay experience than Star Citizen which has made exponentially more money from its players.

I will still keep trying it out from time to time, but I really, really hope some new game comes along and takes all the best lessons from SC and makes a more polished game experience that keeps the scale and detail and freedom but gives you things to do.

(No, I know about No Man’s Sky, it’s like a muppet/minecraft version of a space sim and too silly and unrealistic, totally different experience.)

MilitantAtheist,

Things I’ve done in Elite Dangerous since Star Citizen started development:

Everything there is to do.

HazardousBanjo, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Star Citizen may very well be the single greatest argument for Scrum Masters on Dev teams.

Talk about infinite scope, holy shit.

sheogorath,

Competent Scrum Masters, 95% of the Scrum project that I’ve been part of caught on fire is because of an ass PO and an incompetent SM who can’t rein in the PO.

WanderWisley, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

We are gonna get gta 8 before we get star citizen.

hal_5700X, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

The scam is eternal.

Telorand, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

No Man’s Sky has almost every feature that Star Citizen will have/has:

  • Frigates
  • Walkable ships (via the new corvettes)
  • Space stations
  • Food/cooking
  • Quests and lore
  • Planet exploration
  • Ship to ship dogfights

Like, by the time SC releases, the game’s features will have been done by multiple companies. I expect people actually buying the game, if it’s ever released, will do so for the memes and not because the game has anything innovative to add to gaming.

VitoRobles,

It doesn’t have the feature where whales can give the devs $10,000 for a spaceship.

Check mate.

Telorand,

I mean, nothing is stopping a whale from contacting Hello Games to get a bespoke spaceship… 😂

chunes, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Meanwhile I’ve done five or six playthroughs of Freelancer while this game has been in development and had more fun than I’ll ever have with Star Citizen.

Ileftreddit, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Bro running the greatest grift on earth not counting the crypto market

Passerby6497, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

Store Citizen missing deadlines like that is to be expected.

ms_lane,

Just a few more jpegs and they’ll have the money to finish it!

I do remember them spending a lot of money on Star-Trek style doors for the their HQ and now they’re moving, so I guess that was money well spent.

ZoteTheMighty, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

After much careful reflection on this news, here is my response: HAHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHA!

I think I could have written this headline 6 years ago.

pyre, do games w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
Banzai51, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'
@Banzai51@midwest.social avatar

Just 2 years, Turkish!

B0rax, do gaming w Star Citizen fans sigh deeply, rub their foreheads as developer casts doubt on Squadron 42's 2026 release: 'I don't know if we're going to make it'

What is the current state of star citizen anyway?

KyuubiNoKitsune,

Yes

t3rmit3,

Un-sarcastic answer, it’s actually in a really good spot. The backend changes they put in over the past year have boosted the per-server player counts like crazy, they churned through most of their ship backlog, and they’ve been running a bunch of story events. Performance is way up, especially for client fps in high-population areas (15 fps this time last year if you were in a crowd, 35+ now).

PCG has been super negative on SC for years. Sometimes very justifiably, but many times not.

Banzai51,
@Banzai51@midwest.social avatar

Disagree. It is still a buggy mess. Many missing features that they promised. Lots of missing basic features of MMOs like no guild chat, no in game guild rosters, elevators and doors still don’t consistently work, they struggle to connect the game loops, game loops don’t consistently work, etc, etc.

t3rmit3,

I haven’t had any elevator issues in a while, though I know some people have with the freight elevators. Guild chat isn’t something I care about, since every guild/clan/alliance I’ve been a part of has always used mumble/TS/discord.

It’s not really that buggy now, and I don’t know what you mean by “game loops don’t consistently work”?

Banzai51,
@Banzai51@midwest.social avatar

Ahhhh, the old “I don’t see that” cope. Balance this against the hundreds of others that say otherwise.

t3rmit3, (edited )

People who aren’t having issues don’t go online to post about it. Since we know the daily player count hovers around 29,000, those hundreds of complaints can still be a very small portion of players, who are experiencing issues.

Edit: Off my phone, so I can type more easily.

The other side to this is that differences between patches can be huge, so reports of a bug that everyone is having could be irrelevant a week later when the new patch drops, but unless you’re checking every post’s date and patch number, you could falsely conclude the bug is still present, or view those bugs as cumulative with bugs that are in the current patch.

The 4.3.x patches are some of the most stable, bug-free patches I’ve played. If you’re insistent on finding faults with anything, you can, and lord knows there are plenty of things to find fault with in SC, but bringing up issues like the ‘deadly’ elevators and doors from last year or older, is an unserious criticism.

Banzai51,
@Banzai51@midwest.social avatar

I’ve heard this bullshit before.

t3rmit3,

Coolio. No one told you you have to play it.

stophavingfun.jpg

blindsight,

Please follow the instance rules if you’re posting here. Reported for breaking the only rule: Bee Kind.

alyaza,
@alyaza@beehaw.org avatar

you’re being pointlessly aggressive about something that is subjective and which obviously cannot progress from the fundamental disagreement you have here, please chill out a bit

Banzai51,
@Banzai51@midwest.social avatar

Aggressive? Hell no. I’m just not being Pollyanna.

floquant,

Both comments are right. It is still a buggy, minimal alpha, but i would say in the last year or two it has become a somewhat enjoyable game rather than a tech demo you’d check a release every once in a while.

Development has consistently been a shitshow, but there really is nothing else like it.

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