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ezchili, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

That is one savage fucking title

FippleStone,

It surely goes hard

Essence_of_Meh, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

For those wondering about why such basic features are mentioned here it’s because work on Squadron 42 (single player part of the project) moved to the polishing stage and everything created for it is being ported back to Star Citizen (multi player part).

Is it worth an article? It is if you’re interested in the game, I guess?

Is SC a perfect project? Of course not, far from it. I do find it interesting however how… angry it makes people and how much they want it to fail. Yeah, I know $1000+ packages and so forth (not needed if you just want to play the game btw).

For those interested in actually checking for themselves whether it’s a scam or not, there are free flight events multiple times a year - you get to see the current state of the game with everything good and bad it entails. Surprisingly enough, they tend to bring in more players every single time.

SpacetimeMachine,

Just because the product they are making is quality does not mean it isn’t a scam. The game was supposed to be released a decade ago now. They said they had the entire single player finished and ready in 2014. The things they have made are impressive, sure. But after that amount of time its looking more and more like they lied about how ready things were to get more funding, and have been doing that for a decade now.

Essence_of_Meh,

I absolutely agree with this point. I think CIG’s inability to openly communicate when things go bad is a big reason for the scam allegation (that and loooooots of issues with planning, especially early on). I see it’s as a serious problem for a project that presents itself as “open development” (which it is, don’t take me wrong, but not as much as it should be).

I think both CIG and players underestimated how long it takes to build a company, tech and two big budget games at the same time. It’s 100% on the devs to realize and communicate that, which they failed to do.

For better or worse, S42 is officially in its final stretch. Is it really? Transfer of people towards SC seems to confirm that but we’ll see when the game finally releases. When that happens we’ll also see whether game taking this long was worth it.

supercriticalcheese,

I thought that they halted development on squadron 42. I will be curious of what comes out after 10 years at the very least

Essence_of_Meh,

On the contrary, the last few years were pretty much fully focused on Squadron, with SC being maintained by (almost a) skeleton crew - hence the slow updates.

Now updates are seemingly picking up, though it’s early to say for sure since we only got one quarterly patch so far, with next one probably targeting April-May (depending how porting some of new additions goes).

Asafum,

They didn’t, they just had a big announcement on October that SQ42 is “feature complete” and that it’s entering the polish phase which is why they moved devs back to SC. The remaining teams stay on SQ42 as so-called “strike teams” to polish and tweak tech.

Source: I follow the development way too much, send help lol

Asafum,

It’s not that they lied about it being complete, it’s that they entirely changed the scope of the game around 2014ish. If I remember correctly they even had a poll asking the community if they’d rather wait for planetary landing which was originally not meant to be in the game.

The original game was freelancer 2.0. you don’t land on a planet, you get into a cutscene and then appear in “New Atlantis” (yes I’m referring to star field, that’s not a city in SC) then as the story goes a developer made a tech demonstration they called “pupil to planet” showing the ability to continually zoom out from, you guessed it, looking at a pupil and going all the way to space with no loading screen so the had to essentially rework the game from the ground up. The story and a lot of the assets/voice work, etc was all done and “ready” for what that game would have been, but since the change they now had to rebuild a lot of the systems and make new systems for the way the game works now. That’s just squadron 42 (the single player game) star citizen the MMO has always been a bit on the “back burner” waiting for SQ42 to complete.

Now that we’re past all that, and just this last weekend SC had a majorly important tech test that seemed to go very well, they’re putting the last foundational pieces together so they can actually complete the game.

If anyone wants to say it took too long, I’m with you. I backed in 2014 and thought “damn, answer the call 2016? That’s a long ass time.” but to say it’s a scam? They’re the dumbest bunch of scammers in the entire history of scamming, Nigerian princes and all, if this is supposed to be a scam.

entropicshart,

If SC simply showed their original roadmap and timeline, it would speak to itself if it is a scam or or not.

As someone who bought in from the start (when everything was bundled), the argument of “not a scam” fell through when they started to hide their original roadmap.

Essence_of_Meh, (edited )

Just to clarify, which roadmap are we talking about?

  • The changes to the release view from last year or so?
  • One from CitizenCon after addition of full planet exploration?
  • One from the early days where SC was suppose to be a prettier Freelancer with planets separated by a loading screen and consisting of a small hub for activities?

I’d like to make sure which one we’re talking about.

Edit: I’d also like to add, how far are we going with people being scammed?

I can understand this view for early backers (I’m one of them) but what about people who decided to drop money on the game in the last 2 or even 5 years? Were they also scammed despite hundreds of articles about delays, issues and thousands of people yelling about a scam every time SC is mentioned?

bitcrafter,

I can understand this view for early backers (I’m one of them) but what about people who decided to drop money on the game in the last 2 or even 5 years? Were they also scammed despite hundreds of articles about delays, issues and thousands of people yelling about a scam every time SC is mentioned?

Maybe, maybe not, but is entirely possible to be scammed while also being in a position where you should have known better; the two are not mutually incompatible.

Essence_of_Meh,

Of course, but I think it’s a bit harder to defend this accusation with all of this info available and the ability to try the game for yourself for free. The latter is what I’d suggest to anyone interested in the game, even if they aren’t worried about wasting money anyway.

intensely_human,

I do find it interesting however how… angry it makes people and how much they want it to fail

Star Citizen is an example of excellence, and excellence always attracts haters.

Essence_of_Meh,

Eh, let’s not act like CIG is completely blameless in all of this. They made a lot of mistakes along the way and SC is still far from what they promised it to be.

They’re getting there, but it’s a slow process.

Kusimulkku,

Is SC a perfect project? Of course not

Lmao nobody has ever asked or thought of that question

Essence_of_Meh,

Some people think trying to “defend” the project means I completely agree with how and what is being done so I’m just trying to cover my bases.

5redie8,

Yeah it’s honestly pretty fun, but there were juuuust enough performance and stability bugs that I gave up and returned it. I think it has potential and I’m glad someone is doing this.

Essence_of_Meh,

Which is why I appreciate them doing free flight events. They don’t present the game in the best light a lot of the time but it’s a great way to test if the game is for you in it’s current form (or even in general). They are also a good way to prevent new players from feeling scammed so there’s that.

I feel like a lot of us backed and stayed with this project despite all of the issues exactly because they’re trying to do something no one else is willing to risk. It’s a rough road, full of mistakes and delays but they’re sticking with it, which is more than many people expected.

axby, (edited ) do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

This would have been so exciting like 9 years ago when they first released the FPS thing. I would also be excited if they said the game is fun now, instead of some random superficial animation thing that probably doesn’t add much to the gameplay.

I love the idea of this game, but even after a few years I lost hope. I can’t believe it’s still in development like 10 years later. Does anyone know if it’s more playable now? They had some ship racing and the FPS thing before, why haven’t they just thrown together a basic world yet?

Edit: it sounds like they have thrown together a basic world. Maybe it’s worth another try now? Can you have fun for more than a few hours and actually accomplish meaningful stuff?

Denjin,

It’s a grift, a scam, a goose that’ll lay golden gameplay eggs just so long as those whales keep dumping more money on the project.

krimson,
@krimson@feddit.nl avatar

I check this game out once or maybe twice a year which is more than enough imo. There are plenty of people playing this daily though who apparently can cope with all the bugs and crashes.

Tattorack, (edited )
@Tattorack@lemmy.world avatar

They’ve had a “basic world” for a long time at this point, unfortunately it still doesn’t go beyond “tech demo” levels of development.

Squadron 42, their single player game set in this universe, is supposedly nearly completely finished and coming “SOON™”.

If Squadron 42 actually releases it would mean Chris Roberts has finally managed to start and finish a project without a parent company ordering him or taking away the project from him.

yamanii,
@yamanii@lemmy.world avatar

What the defense squad doesn’t get here, is that when people ask if it’s done they are asking if Squadron 42 is done, and it’s still not.

intensely_human, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Why do laser weapons have recoil? Don’t ask. “I think you need recoil in order to balance the game and make it fun for everybody,” explains Greim.

photons have momentum

morrowind,
@morrowind@lemmy.ml avatar

I still haven’t figured out why

Natanael,

Why they have momentum or why laser weapons would have recoil?

It would make sense IMHO if it’s to create airflow for cooling

Buddahriffic,

There’s no reason for that to be a directed force, just suck in air from multiple directions and eject it in multiple directions to cancel out all net forces. Or ramp it up slowly so it isn’t so jerky. But even if it’s set up in the worst way possible, the forces will be significantly less than shooting a relatively massive bullet.

cone_zombie,

I’m no psysicist, but I suppose you would create more heat energy, than you’d be able to dissipate anyway

Buddahriffic,

Nah, active air cooling is a thing that computers have been using successfully for decades. It does create more heat overall, but it moves heat away from the parts you don’t want to melt.

Even liquid cooling or phase change cooling relies on air cooling eventually, those techs can just move heat quicker to a temporary heat reservoir that is then air cooled. If the cooling on the reservoir is slower than the heating, the cooling system will eventually saturate and fail to continue cooling the heat source faster than the reservoir cooling.

Even liquid nitrogen or dry ice cooling does this, it just dumps that heat earlier when the N2 or CO2 is condensed. And for those, you either have limited cooling time or need to top up the coolant as it evaporates.

Edit: not sure why you were downvoted… Your assumption was wrong but IMO worthy of discussion.

morrowind,
@morrowind@lemmy.ml avatar

Why they have momentum since they don’t have mass

Natanael,

Weird math bullshit.

But in essence, because they carry energy they must have momentum. It’s why they can impart momentum on what they hit, because momentum must be preserved.

…lumenlearning.com/…/29-4-photon-momentum/

Silentiea,

You know that old E=mc² equation? That’s actually only the simplified “rest” half of it. The full equation that relativity gives us says E²=m²c⁴+p²c². Meaning if it has energy, it definitely has mass (m), momentum (p), or both.

For a massless particle like a photon, that means E=pc, and its momentum is proportional to its energy and therefore frequency/wavelength.

bitcrafter,

The root of the problem is that you think of momentum as being defined to be the product of something’s mass and its velocity, but this is actually only an approximation that just so happens to work extremely well at our everyday scales; the actual definition of momentum is the spatial frequency of the wave function (which is like a special kind of distribution). Thus, because photons can have a spatial frequency, it follows simply that they therefore can have momentum.

Something else that likely contributes to your confusion is that you probably think that where something is and how fast it is going are two completely independent things, but again this is actually only an approximation; in actuality there is only one thing, the wave function, which is essentially overloaded to contain information both about position and momentum. Because you cannot pack two independent pieces of information into a single degree of freedom, it is not possible for position and momentum to be perfectly well defined at the same time, which is where the Heisenberg uncertainty principle comes from.

Hadriscus,

barely… when’s the last time a ray of sunshine slapped you across the face

BehindTheBarrier,

So you say, but it does make me flinch when it suddenly hits.

taanegl,

Just the other day. I went outside and SLAP it was all sunny and nice instead of grey and drab.

10/10 slaps, would get slapped by the sun again.

Squizzy,

But if I shot that raynof sunshine in auch a way that it killed someone I would be okay with assuming there would be more force than just a standard ray

rickyrigatoni,

Every morning.

Silentiea,

Okay I did some math. If the gun shot a single photon with all the energy of a .50BMG from an M2 heavy machine gun, it would have about 1.2e-4 Ns of momentum. For reference, the bullet it’s compared to would have 38.3 Ns. So the photon has about 32000 times less momentum than a bullet. Do with that what you will.

LouNeko, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

How about they bring development time and costs to AAA standards?

GoodEye8,

Those are already in the AAAA standard that Ubisoft pioneered with Skull and Bones.

LouNeko,
owen,

I heard they’re skipping this generation to go straight to 5A

Mango,

And bring down the scope and depth? What’s the point? If you want a one-shot cinema game, go get you one. They’re a dime a dozen.

Mastengwe, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Just in time to never be released!

lockhart,

Scope Creep: The Game

RealFknNito,
@RealFknNito@lemmy.world avatar

Yeah you just had to ignore every piece of information from the founder and developers that it would be a highly ambitious game and that they were unsure themselves where it is they wanted to stop.

But that’s not as fun to talk shit about.

miss_brainfarts, do games w Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard'

Procedural recoil? So basically, random recoil you can never learn the patterns for?

Carighan,
@Carighan@lemmy.world avatar

I think so. Which is more realistic of course. But also a weird way to out “random recoil”.

r00ty,
@r00ty@kbin.life avatar

Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

owen,

Nah, cause it could be a procedure like

  1. x is between 1 and 5
  2. recoil = Rightx + Up4x

So you can learn to resist the average recoil

KillingAndKindess, do games w Akira Toriyama, Dragon Ball creator and one of the most influential manga artists of all time, dies aged 68

Acute subdermal hematoma, in case anyone else was thinking 68 felt young.

EtherWhack,
@EtherWhack@lemmy.world avatar

I think your autocorrect took a crap. That is just a common bruise.

Subdural would be similar, but under the outer layer of the brain.

As for age, anyone can get these as they tend to be symptom from something else. The main causes would be high blood pressure, a side effect of blood thinners, or a concussion; like from falling and hitting your head.

KillingAndKindess,

Nope. Its what the article said

EtherWhack,
@EtherWhack@lemmy.world avatar
DarkMessiah,

When you actually win an argument on the internet.

otp,

Is it possible they edited the article?

Kolanaki, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'
!deleted6508 avatar

Seems like a major case of Redditors being able to dish it out but not take anything in return.

Zahille7,

I was watching Mo1st play Helldivers the other night and he mentioned someone’s comment about it having the kernel anti-cheat, and one of his buddies immediately said “that guy’s a redditor.”

I had never felt more attacked yet agreed with something so much.

neatchee,

If people knew what devs said (justifiably) about players when nobody is looking, the internet would implode.

Like, I’m not trying to be an asshole, but holy fuck gamers are the worst about actually knowing how games are made or the consequences of various decisions they want made.

I don’t know why 80% of gamers think playing games means they know how to make games, but it infuriates many of us to no end. We get that it’s just misguided desire to see the games improve but jfc it makes life incredibly difficult (especially for the CMs)

EDIT: Imagine someone told an architect “You should just remove that load bearing wall. This other building doesn’t have one in that position and it’s great. Why is it so hard for you?”

MotoAsh,

Oh they definitely say that, and some are dumb enough to shop around for engineers they can bully. Just look at the Millennium Tower in San Fran. Idiot investors found engineers they could bully, built an inadequate foundation, and are now trying to save the building. A huge building they just built.

neatchee,

Yeah, and anyone with an ounce of common sense will point at that and be like “See? This is what happens.” But an outrageous chunk of gamers seem incapable of applying the same logic to game development 🤷

Edit: btw this is why knowing how to give good feedback is a really good skill to learn

Bad feedback: “You should remove this button, it sucks and I don’t want it”

Good feedback: “It disrupts my experience when I go to press button A but accidentally press button B because it’s so close.”

agent_flounder,
@agent_flounder@lemmy.world avatar

I totally believe it. Just based on complaints in gaming subs and communities I’ve seen over the years, I can confidently say there isn’t enough money in the world to convince me to make a game and have to deal with all the grief from certain types of gamers lol.

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

“If people knew what devs said (justifiably) about players when nobody is looking, the internet would implode.”

I feel that applies to every profession. Im a mechanic and sure we get a bad wrap on the internet for all the dodgy work and ripping off we do.

But when we’re dealing with customers and their cars are filthy gross and full f rubbish and they’re in for the dumbest of shit you just wish you could come back at them with facts and keep your job.

Mastengwe,

So very well said.

eupraxia,
@eupraxia@lemmy.blahaj.zone avatar

I’ve attempted to do public-facing technical support for a game and dear Christ you’re spot on. I love people for wanting to engage with something I’ve spent a substantial part of my life putting together and trying to make it run okay, and am sympathetic to people feeling frustrated when technical issues prevent them from fully enjoying an early access game. Early on when the community was small I had a great time shitposting with the players, but once we hit release the environment turned toxic pretty much overnight as the community suddenly grew.

But like, none of them know how hard we crunched to get even a playable version of the game out, nevermind one that’s playable on the lowest of netbook specs. None of em know how complicated the system is that’s breaking preventing them from logging in, that that’s not actually my area of expertise and that I’m just feeding them information from the matchmaking team who are all freaking the fuck out because this is the first time we’ve tested this shit at scale. None of them know that we were getting squeezed by our publisher, who wanted us to do a progression wipe that we didn’t want ourselves, but like they control if the game gets shipped at all so… not really a choice there. And we can’t admit any of this because accusations of incompetence come out pretty early, tend to stick around, and leave devs very little room to make bad decisions (which happens a lot!)

And like, being trans now on top of that? Hell no, I’m never touching a public server again if I can help it. Slurs and mistrust were already flying before, I can’t throw myself in front of that bus again. I’m gonna miss it because I cared a lot about connecting with people playing the game and for a while found a lot of joy in responding to bugs and fixing individual system issues and integrating into the community. And there were some amazing people who were great to talk to that I really missed when I left. But the inherent abuse that comes with that gets so overwhelming and it drained my desire to even work on games at all for quite a while.

neatchee,

I totally understand this. I used to do CM work and support stuff, and took the first chance I got to switch to a technical role.

It takes a special type of person to not be permanently fucked up by some of the stuff that gets said and done. I have the utmost respect for the CMs that are able to brush that stuff off over and over again. Cause I sure as shit can’t

Especially the bit about publishers making bad decisions and being unable to even talk about it. That stuff hurts

skulbuny, (edited )
@skulbuny@sh.itjust.works avatar

I don’t think it has kernel anti cheat tho. Runs just fine on Linux without root permissions

Damn, getting downvoted for just stating my experience. It doesn’t require kernel level access on Linux and runs fine—it’s not a stretch to think it doesn’t have kernel level anticheat (it doesn’t on Linux, just on Windows).

Ottomateeverything,
skulbuny,
@skulbuny@sh.itjust.works avatar

Does that function the same on Linux?

Rayspekt,

Tactical dot, because I want to know, too.

.

cdipierr,

From what I understand, it does not get kernel access on Linux. That’s why the game wouldn’t run the first couple of days. After they patched it, it just makes a web call and lets you play the game.

Ottomateeverything,

I don’t know if this makes me “a redditor” somehow or what, but…

As a dev, I am deeply troubled by the gaming industry so calmly walking into kernel anti cheats. It’s insane and being tossed around like it’s nothing.

Helldivers especially, since they picked one of the sketchiest ones and it’s a game that entirely doesn’t need it.

I have no idea if Reddit has suddenly picked up on this, but I’ve been pissed since at least Valorants release, but have seen more YT videos talking about it recently.

skulbuny,
@skulbuny@sh.itjust.works avatar

I really do not understand how server anti cheat is not way easier. I feel like devs are caught up on realtime anti cheat and not willing to do anything asynchronous. Or they really like paying licensing fees for client-side anticheat. I just don’t understand how any competent software engineer or systems admin or architect trusts the client so fervently.

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

Game servers are incredibly expensive, and server side anticheat is more costs.

Whether or not the studios can afford it (they can.) is irrelevant, it’s simply cheaper to go for flawed client side because the client will do most of the processing.

Any software developer worth their salt simply does not trust the client, but management is gonna manage and the engineers have to come up with a solution to “we must have anticheat because we said so, and you must keep server costs per user below x”. It’s easy to forget that most implementation choices in video games aren’t made by developers who like games, they’re made by middle managers who view games as a money-generaring industry.

Ottomateeverything,

I really do not understand how server anti cheat is not way easier.

In a clean slate, it is. It’s also way more effective (except for things like wall hacks, aim bots, recoil suppressors, etc, but most of those things are only really important and popular in competitive FPS). It’s also much simpler to understand and to leave no “holes” behind. It also lives in the developers domain so it can’t be “compromised” or circumvented.

The thing is that client side “anti cheat” can be commoditized. Every game with server authority/anti cheat needs specific server software to run their game logic. Client anti cheat is basically “look at everything else running on the system and see if any of it seems suspicious”. As such, there’s not really anything “game specific” to these - they basically are just a watch dog looking for bad actors - so as such, one company can come along, make one, and sell it to other devs.

This being “off the shelf” and not something the dev team has to think about besides a price tag means that management is just going to buy a third party solution and check off the “anti cheat” box on their task list.

I feel like devs are caught up on realtime anti cheat and not willing to do anything asynchronous.

First, this is a management problem and not the devs. Any dev worth their salt knows this isn’t really a good solution.

But I’d say the more relevant and prominent thing here is that game companies just don’t want to have to run servers anymore. It’s a cost, requires dev time, and requires maintenance, and they don’t want to do that. If these games had servers running the game world like games used to, they’d inherently have their own “anti cheat” built in for free that wouldn’t necessarily catch everything but would do a better job than some of these. And it could be enhanced to cover more bases.

But studios don’t want to do this anymore. It’s easier to make the game p2p and slap an off the shelf anti cheat and call it a day.

Some games still require matchmaking servers etc, but the overhead there is way lower.

Or they really like paying licensing fees for client-side anticheat.

Not that I agree with the decision, but it is definitely cheaper and faster than the alternative. But picking something like nprotect totally fucking baffles me. There are better options.

I just don’t understand how any competent software engineer or systems admin or architect trusts the client so fervently.

In some ways, same. Every project I’ve been on that has gotten anywhere near client side trust I’ve fought adamantly about avoiding it. I’ve won most arguments on it, but there are some places where they just utterly refuse.

But then there are things like New World… I don’t know how the fuck that shit released like it did. The number of things trusted to the client were absolutely baffling. I expected Amazon’s first foray into gaming to be a fucking joke, but I was totally appalled at how bad it turned out. They even touted hiring ex blizzard talent to get my hopes up first.

Katana314,

I imagine what makes it more of a grumble-fest for developers is that these days, a high majority of players will be coming from consoles. While cheaters do exist on consoles, they’re far less common, meaning that a majority of your playerbase is using game clients they can’t plausibly modify - meaning MOST of the clients can be trusted. So, signing on with something like EAC is really only resolving a cheating gap for a smaller percent of players.

There have even been situations with cheat-heavy games when console players will request the option to disable crossplay in order to assure they aren’t matched with cheaters, who are often on PC. Sea of Thieves may have been one such instance.

Buddahriffic,

It was something I was aware of and against when I was on Reddit ever since I first heard of them.

And they don’t even make cheating impossible. Cheats don’t need to be running on the OS that is running the game. It could be running in a VM. I believe many VM implementations will let the guest OS know that they are running on a VM, but that isn’t mandatory. Other hardware in the system can have full access to the memory space and do reads/writes without the OS knowing (though caches complicate this). Some cheats just act as a display and mouse, processing the display as it passes through the device to the monitor, and modifying the mouse input to correct aim based on what it sees. If it spoofs a monitor and mouse, nothing in the kernel will necessarily see any difference.

Goronmon,

Seems like a major case of Redditors being able to dish it out but not take anything in return.

Nah, this was Reddit just trolling the developers, that means it’s all part of the joke and not a problem.

Some people can’t take a joke I guess.

Cold_Brew_Enema,

This is exactly it.

misterdoctor,

Right? I just assumed the developer said the N word or something.

kryllic,
@kryllic@programming.dev avatar

What else is new lol

xepher, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'
@xepher@piefed.social avatar

The dev comments are hilarious, and they were obviously trolling

Delphia,

Agreed, Agreed and they still shouldnt have done it. Sometimes I say shit I know I shouldnt to customers because they are being assholes. They complain, the boss tells me off, I say “Fair enough” and I dont do it again for a while. But I know when I say the thing I shouldnt that “I’m gonna get a talking to for this” fortunately I’m government employed and I’m union so I know that a little backtalk isnt going to result in outright dismissal.

Ultimately the company could have turned around and sacked them all because I’m sure the company has a social media policy that basically says “if you do anything we dont like, we can fire you” and they would have had to fight it. They took a risk and I’m glad they didnt get fired (yet) but with all the layoffs in this space at the moment I wouldnt have.

tb_,
@tb_@lemmy.world avatar

If you say one thing to a single customer, there’s that. But when you make that snarky post on a public forum it has a chance of getting amplified and misunderstood.

sprack,

They couldn’t per Swedish employment laws.

sverit,

Absolutely. People should stop being so whiney and start liberating instead.

Landsharkgun, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

" A moderator on the game’s Discord server, for instance, said “watching u all cry, amuses me so much,” while another said on Reddit that complaints about weapon nerfs were perhaps in reality a question of “skill issue.” "

Are you kidding? That’s fucking hilarious. Learn to use a different weapon than the railgun you absolute chuffs.

Chriszz,

I was expecting hate speech or something… but this sounds almost like friendly banter

tuxtey,

The crying comment comes off as more of a dick thing to say, but the skill issue bit is pretty funny.

NOT_RICK, do games w Akira Toriyama, Dragon Ball creator and one of the most influential manga artists of all time, dies aged 68
@NOT_RICK@lemmy.world avatar

Well guys, I think it’s pretty clear what we need to do. It’s time to collect all the Dragon balls so we can bring him back. RIP Toriyama-san, you will be missed.

Visstix, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'

What a whiney playerbase then

Asafum,

They literally said they were enjoying their customers tears.

  1. you’re a business, that’s just stupid to say.
  2. if you enjoy the suffering of other people you’re an absolute shit human being.
Crashumbc,

1 yup

2 have you played Dark Souls?

JeffreyOrange,

You are taking this way to seriously

Godric,

Me, seeing the tears of 30 year-old children waaaahhhing because their favorite vidder gaem gun does X% less damage:

: - D

yamanii, do games w Helldivers 2 boss apologizes for 'horrible' dev comments, says Arrowhead has 'taken action internally to educate our developers'
@yamanii@lemmy.world avatar

“Given the opportunity players will optimize the fun out of a game”

Crashumbc,

Pretty much true.

GoodEye8,

Except people are complaining because they were having fun before and now they’re having less fun. It hasn’t affected me as I’ve replaced the railgun with EAT, but I do think the nerf was mostly unnecessary. All it did was give players less options for higher difficulties.

Jesusaurus, do gaming w EA CEO talks AI, says the usual stuff before the bong rip hits and he starts blabbing about a future where 3 billion people are creating EA's games with it

Ctrl + C, Ctrl + V isn’t considered using AI to create a game btw… Someone should tell them that doesn’t count.

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