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sheepishly, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@sheepishly@kbin.social avatar

Now this is the gaming news I want to hear

jeze64,
@jeze64@midwest.social avatar

You’re welcome! ༼ つ ◕_◕ ༽つ

Rentlar, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

Does it come with the random fly that hits the windshield?

jeze64,
@jeze64@midwest.social avatar

Like Cruis’n’ USA!

Nacktmull, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@Nacktmull@lemmy.world avatar

No, thank you.

jeze64,
@jeze64@midwest.social avatar

You’ll play it, you’ll go marginally faster than a bus, and you’ll like it!

Nacktmull,
@Nacktmull@lemmy.world avatar

Damn you!

Katana314, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

As much as this seems like an obvious ask now, I feel like there’s a lot of tightly pressed popular indie games now where this would be impractical, and require constant maintenance to have a “private server” version ready for the game’s end of life.

Take Helldivers 2. Their lobby system (the ship) is wrapped up around this online representation of the global war effort. Sure, there’s ways to change the game for a simplification with a Join Server By IP system, but that’s UI development you’d have to do while the studio still has money to do it - before some decline towards expiration. Often, it would have to somehow elevate priority above other bugfixes and expectations that are taking charge during the popular phase, especially since it will involve the core networking problems.

So, like anyone, I want this; I found Knockout City fun and it sucks we don’t have it anymore. But realistically, I also understand how this situation can happen.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

If people can run pirate MMO servers, then they can run private Helldivers 2 servers. It’s very conveniently impractical for private servers to be distributed when the game has microtransaction revenue streams, because private servers would inevitably provide opportunities to sidestep them. They’d still make plenty of money though, because most people would choose to play on official servers regardless, but they see it as a threat to their business model, which is why they don’t do it.

It still stands in the way of preservation, and it’s not good enough to release private servers after the game is sunset, because there’s no guarantee while the game is still supported that it’s going to happen to keep the game alive. Plus, even in a best case scenario, private servers are necessary to get around server downtime, DDOS attacks, queues when the servers are at capacity, or just the ability to play with some friends if you’re in a cabin in the woods.

Katana314,

That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.

That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

You may as well say the same thing about DRM-free games then, since this is effectively just a gimmick to disguise DRM. You don’t provide the server to endorse piracy. You do it because anything less is giving your customer an inferior product. Even if the preservation aspect of this didn’t upset me, I’d still have a hard time buying a game like Helldivers 2 because it comes across as phenomenally poor value compared to buying a game that’s built to last.

Stern, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@Stern@lemmy.world avatar

Finally

Lyre, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

Ok its not loading properly on my phone so i accept i might have to eat my words here, but i remember the vast majority of quests in cyperpunk being “go into a building and kill some guys”… Not exactly ground breaking stuff

kurcatovium,

Still better love story than Twilight.

elgordio,

There are two tiers of side quests in cyberpunk. Gigs and full on side quests. The gigs are all pretty short ‘go to place, shoot / rescue someone’ stuff but the main side quests are generally more involved, including all the romance options etc.

The gigs can be skipped without missing much, but skipping the side quests misses a ton of story IMO.

tias,

Even the gigs have a thread running through them, though. You can puzzle together stories by doing them.

ursakhiin,

And not just that, you’re a mercenary. There’s only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.

Sure some of them are cookie cutter, but there’s a story behind them and sometimes you can link that story into the overall world. Sometimes there’s choices to make that impact the outcome. Usually there’s multiple ways to approach it. And very few of them have the same layout.

There’s 89 Gigs in the base game. I didn’t at all feel ripped off that some of them are similar. I’d rather the gigs feel similar than have them encroaching on the side quests in feel.

echo64, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

I gave up on cyberpunk 20 or so hours in. The lack of interesting side stories is a part of the reason why. This feels like the article is gaslighting

bjmllr,

I 100%ed it (300 hours) but the writing very much was not part of the appeal.

tormeh,

Dude. You played an RPG in spite of the story. There are better dhooters out there. Go play those instead

bjmllr,

If I wanted a good story I’d pick up a book, I wanted to be a cyborg ninja and CP20277 let me do that.

ampersandrew,
@ampersandrew@lemmy.world avatar

There are better shooters out there? Where are they hiding?

CobblerScholar, do gaming w Larian originally wanted Baldur's Gate 3 to have multiple narrators, also Astarion was a tiefling

Tiefling Astorion would have put people not familiar with forgotten realms too on edge talking to the refugees. Astarion’s capriciousness would have made people think that was a tiefling thing not an Astarion thing

Deello, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

I’ve heard this argument thrown out before but my issue is always that you have a permanently declining user base since you can’t buy more copies. This is a band aid delaying the inevitable. It will not allow a game like this to live forever.

Carighan,
@Carighan@lemmy.world avatar

It can still be fun for small groups of players running their own game though? Like UT99 still being played a fair bit?

HakFoo,

Why can’t it be sold or released as a “private servers only client”

mouse,
@mouse@midwest.social avatar

It has been released as exactly that: www.knockoutcity.com/private-server-edition#secti…

catloaf,

Playable, if not played.

mouse,
@mouse@midwest.social avatar

Isn’t that what they did? www.knockoutcity.com/private-server-edition#secti…

From the article:

There’s one thing, however, that Harrison recommends studios do above all others when sunsetting a live service game: let players keep playing the game on their own servers. Before shutting down Knockout City, Velan released the game as a standalone Windows executable with private server support. It’s still available to download.

A_Union_of_Kobolds, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

That bit about “every designer or artist has a bunch of shit ideas and just picks their best 5%” is SO TRUE. Remember this when you’re doing something creative and don’t feel great about it. Just keep doing it.

Hyperreality,

Forget who said it, but: "Kill your darlings."

Photography, painting, writing, jokes. You produce a lot, you cut most of it, you gain practice along the way.

This being said, there are people with inate genius who produce 90% gold.

DriftinGrifter, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

Incredibly based

xenoclast, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

Unions Unions Unions Unions Unions Unions

If only there was a way to make things better today…

Unions Unions Unions Unions Unions Unions

onlinepersona, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

How hard is it for game devs to organize themselves and start companies that respect them? Worker-owned game studios. Is that hard? Are they unionizing?

Can somebody in the know fill me in?

CC BY-NC-SA 4.0

teawrecks,

Ask ZA/UM how it’s going for them.

The expected profit margin when you try to make a genuinely good passion project is razor thin, if it’s there at all. There are two kinds of games that make money: outliers and whale hunters. When we think of good games proving the games industry wrong, we’re thinking of outliers. The rest of the industry is whale hunters.

In theory you could create some kind of game dev collective where a bunch of indie devs all work on their own thing under the same umbrella, and if any of them make it big, they all split the take to fund the group going forward. But you run into all the same logistical difficulties that normal communism runs into: what does leadership look like? how do you hold members accountable? what does contributing look like when development hell can look like not delivering anything for years, or forever? who pays the lawyers who have to figure that all out?

Silicon valley often had “incubators” which are kind of a middle ground between collectivism and capitalism. An investor funds a shoe string budget to several start up ideas to create minimum viable products. If one looks promising they all switch to shipping that and they’re all part owners.

I’m kinda surprised we don’t see more game dev incubators. Maybe indie outliers are just that rare.

haui_lemmy, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

Piracy until layoffs mean the company makes a loss and the C suite doesnt get paid at all

Also

Pirate any game that has gambling mechanics paid with cash forever

Gabu,

Also, support games made with passion and love (even if technically means supporting a big corporation). Legends of Runeterra is an example of a game that absolutely hit the nail on the head (there are zero predatory systems, despite being a collectible card game!), and now has been punished for it.

Cagi,

Honestly, especially games made by big, publicly traded companies. They make games based on marketing algorithms. Buying good games only improves the algorithm.

KingThrillgore, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'
@KingThrillgore@lemmy.ml avatar

I’m there in spirit.

[opens window]

[screams]

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