This really needs an Elder Scrolls Oblivion-style remake. Use the original engine for everything except graphics, and remake only the graphics part (and the contact surface between the visual and original engines).
People greatly overestimate the chances of success of a video game, even with $2.5 million. It’s even easy to fail entirely for reasons unrelated to developing a game, such as corporate governance.
It’s not totally comparable, because we did a physical game, the Kickstarter I created ended up succeeding and shipping (over a year late!), we lost virtually all profits to early company investors and surprise tariffs. It was basically a wash financially.
payday still exists? I haven’t heard of the game in years. I’m surprised they even attempted this as a whole because it sounds like it’s only going to piss off their remaining userbase.
BEING SAID, I think their main issue here isn’t the fact that the price went up in the first place, it’s that they decided to make it almost 25% more as the increase after having it be ~52% off for ages. This rollup should have defo been more gradual if they wanted people to not be pissed about that. An instant 50$ increase in price is a tough amount to swallow for a 12 year old game, regardless of if DLC is involved, even moreso when it boosts the price to $170
I dunno about the tax laws here. Seems anything purchased in game with fake game money that stays in game shouldn’t be subject to a sales tax. Buying game currency with real currency? Sure. Buying real things by selling in-game accounts or items for real money? Fine.
Waiting for the unofficial patch then, true to VTMB1
A personnal opinion: I feel that this game might become one of my all-time favorites, considering that CybP77 is already part of that group. It being a game, that if described as having simply an “amazing atmosphere and cyberpunk world”, would be blatantly undervalued as it is the best in that regard, second to none, with additionaly very good writing and… not so great combat… The description given by the journalist describes perfectly the cyberpunk 2077 combat system too; some tactics/ cyberware (disciplines) are to annoying or hard to use to be effective and others are just instant win buttons (looking at you sandevistan (celerity)).
One of the best builds to make CP2077 absolutely horrible to play is stealth + tech weapons. You spend all of you time crouched behind boxes, first trying akwardly to sneak your way in, and then shooting through them with the wallhack weapons.
Meanwhile other players clear the same mission in 45 seconds looking like the worlds biggest action hero badass with sandevistan and katanas and hacks and shit :D
Stealth is just bad overall, like in most games where it isn’t the main way to do things, as both the player playing stealthily and the one playing like rambo must be able to complete the mission and earn the same rewards
pcgamer.com
Aktywne