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CobblerScholar, do gaming w Larian originally wanted Baldur's Gate 3 to have multiple narrators, also Astarion was a tiefling

Tiefling Astorion would have put people not familiar with forgotten realms too on edge talking to the refugees. Astarion’s capriciousness would have made people think that was a tiefling thing not an Astarion thing

echo64, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

I gave up on cyberpunk 20 or so hours in. The lack of interesting side stories is a part of the reason why. This feels like the article is gaslighting

bjmllr,

I 100%ed it (300 hours) but the writing very much was not part of the appeal.

tormeh,

Dude. You played an RPG in spite of the story. There are better dhooters out there. Go play those instead

bjmllr,

If I wanted a good story I’d pick up a book, I wanted to be a cyborg ninja and CP20277 let me do that.

ampersandrew,
@ampersandrew@lemmy.world avatar

There are better shooters out there? Where are they hiding?

Deello, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

I’ve heard this argument thrown out before but my issue is always that you have a permanently declining user base since you can’t buy more copies. This is a band aid delaying the inevitable. It will not allow a game like this to live forever.

Carighan,
@Carighan@lemmy.world avatar

It can still be fun for small groups of players running their own game though? Like UT99 still being played a fair bit?

HakFoo,

Why can’t it be sold or released as a “private servers only client”

mouse,
@mouse@midwest.social avatar

It has been released as exactly that: www.knockoutcity.com/private-server-edition#secti…

catloaf,

Playable, if not played.

mouse,
@mouse@midwest.social avatar

Isn’t that what they did? www.knockoutcity.com/private-server-edition#secti…

From the article:

There’s one thing, however, that Harrison recommends studios do above all others when sunsetting a live service game: let players keep playing the game on their own servers. Before shutting down Knockout City, Velan released the game as a standalone Windows executable with private server support. It’s still available to download.

Lyre, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

Ok its not loading properly on my phone so i accept i might have to eat my words here, but i remember the vast majority of quests in cyperpunk being “go into a building and kill some guys”… Not exactly ground breaking stuff

kurcatovium,

Still better love story than Twilight.

elgordio,

There are two tiers of side quests in cyberpunk. Gigs and full on side quests. The gigs are all pretty short ‘go to place, shoot / rescue someone’ stuff but the main side quests are generally more involved, including all the romance options etc.

The gigs can be skipped without missing much, but skipping the side quests misses a ton of story IMO.

tias,

Even the gigs have a thread running through them, though. You can puzzle together stories by doing them.

ursakhiin,

And not just that, you’re a mercenary. There’s only so many types of tasks you get hired for. CDPR did a really great job differentiating gigs from eachother IMO.

Sure some of them are cookie cutter, but there’s a story behind them and sometimes you can link that story into the overall world. Sometimes there’s choices to make that impact the outcome. Usually there’s multiple ways to approach it. And very few of them have the same layout.

There’s 89 Gigs in the base game. I didn’t at all feel ripped off that some of them are similar. I’d rather the gigs feel similar than have them encroaching on the side quests in feel.

DriftinGrifter, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

Incredibly based

A_Union_of_Kobolds, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

That bit about “every designer or artist has a bunch of shit ideas and just picks their best 5%” is SO TRUE. Remember this when you’re doing something creative and don’t feel great about it. Just keep doing it.

Hyperreality,

Forget who said it, but: "Kill your darlings."

Photography, painting, writing, jokes. You produce a lot, you cut most of it, you gain practice along the way.

This being said, there are people with inate genius who produce 90% gold.

li10, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches

Meanwhile, other games just pick 5 basic templates then make 200 side quests based off those.

I do not understand how people can still play assassin’s creed.

Carighan, (edited )
@Carighan@lemmy.world avatar

Let’s not pretend that the vast majority of CP2077’s side quests are not that type of C&P’ed filler crap.

They are.

What is significant about CP2077 is how a dozen or so side quests are incredibly stellar, far outdoing even the main (non-expansion) story quest. They’re incredibly good. That’s just a few ones sadly, but they’re big and have lots of interactions and cool moments though, they almost feel like the main quests in a lot of ways.

_ed,

Yep. Compared to W3 felt like more busywork in CP2077

JeffreyOrange,

I get how people didn’t like them. But I had a ton of fun doing the NCPD busywork. The gameplay was engaging enough to entertain me. If you don’t have a lot of time to play video games ut’s sometimes frustrating to watch an hour of cutscenes and only play for a couple minutes. The story was great but it gave me the option to just play.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

I do not understand how people can still play assassin’s creed.

Raycevick described it really well.

xenoclast, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

Unions Unions Unions Unions Unions Unions

If only there was a way to make things better today…

Unions Unions Unions Unions Unions Unions

onlinepersona, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

How hard is it for game devs to organize themselves and start companies that respect them? Worker-owned game studios. Is that hard? Are they unionizing?

Can somebody in the know fill me in?

CC BY-NC-SA 4.0

teawrecks,

Ask ZA/UM how it’s going for them.

The expected profit margin when you try to make a genuinely good passion project is razor thin, if it’s there at all. There are two kinds of games that make money: outliers and whale hunters. When we think of good games proving the games industry wrong, we’re thinking of outliers. The rest of the industry is whale hunters.

In theory you could create some kind of game dev collective where a bunch of indie devs all work on their own thing under the same umbrella, and if any of them make it big, they all split the take to fund the group going forward. But you run into all the same logistical difficulties that normal communism runs into: what does leadership look like? how do you hold members accountable? what does contributing look like when development hell can look like not delivering anything for years, or forever? who pays the lawyers who have to figure that all out?

Silicon valley often had “incubators” which are kind of a middle ground between collectivism and capitalism. An investor funds a shoe string budget to several start up ideas to create minimum viable products. If one looks promising they all switch to shipping that and they’re all part owners.

I’m kinda surprised we don’t see more game dev incubators. Maybe indie outliers are just that rare.

KingThrillgore, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'
@KingThrillgore@lemmy.ml avatar

I’m there in spirit.

[opens window]

[screams]

haui_lemmy, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

Piracy until layoffs mean the company makes a loss and the C suite doesnt get paid at all

Also

Pirate any game that has gambling mechanics paid with cash forever

Gabu,

Also, support games made with passion and love (even if technically means supporting a big corporation). Legends of Runeterra is an example of a game that absolutely hit the nail on the head (there are zero predatory systems, despite being a collectible card game!), and now has been punished for it.

Cagi,

Honestly, especially games made by big, publicly traded companies. They make games based on marketing algorithms. Buying good games only improves the algorithm.

MacedWindow, do games w RuneScape creator unveils new MMO after 10 years of development: 'At times it has felt like an insurmountably ambitious task'
@MacedWindow@lemmy.world avatar

I’m always excited for games based on completing specific, well written quests. I’m fairly optimistic for this.

Makhno, do games w RuneScape creator unveils new MMO after 10 years of development: 'At times it has felt like an insurmountably ambitious task'

Looks like this is where the avatar rework went… ugh

CluckN, do games w RuneScape creator unveils new MMO after 10 years of development: 'At times it has felt like an insurmountably ambitious task'

Is this the same guy who launched the new RuneScape and was shocked when people stuck to the old version?

GoodEye8,

I don’t think so. I think Gower left Jagex before Runescape 3

merthyr1831,

fuck jagex, give us ace of spades back you bastards

Hate,

I mean, they’re somewhat right, if they’re talking about RS Classic -> RS2…

but yeah, he left before RS3

GoodEye8,

Maybe, though I don’t remember there being a huge split over RS1 and RS2.

JusticeForPorygon, do games w RuneScape creator unveils new MMO after 10 years of development: 'At times it has felt like an insurmountably ambitious task'
@JusticeForPorygon@lemmy.world avatar

Think it’s gonna be any good? I’m too young to have grown up with RuneScape so I don’t know what to expect.

FilterItOut,

We’ll have to wait until it’s out to see. The statement that they want to minimize grind? Hoooooly crap, that’s the exact opposite of what RS was. To get to the higher levels and max a skill, it was basically a mental game of sticking to the best xp/tick strategies, which could still take a month or more to max one skill. That was after they had introduced a bunch of new things. The original days? It was a third job on top of it being the second job to do it in months.

It was also really fun for being so simplistic and had a good mix of self-aware humor, so I have hope for their new game.

LucidNightmare,

Let’s not forget that once you get to 92

… You’re halfway to 99!

Zahille7,

I remember my roommate explaining this to me and I was just like “no thanks”

LucidNightmare,

RuneScape to me is about having an easy enough game that you always have something to do on.

I’ve got a few 99s, but I still have plenty of others to do, and if I don’t want to do skilling, I can go do some of the plethora of quests I haven’t done yet. If I don’t want to do either of those, I can go find quite a lot of different things to do ranging from very easy to very difficult.

I’m sure most people stick around for the grind, but for me, it was always because there was SOMETHING for you to do. :)

Ruben,

The most misleading statement ever though. It’s only halfway XP-wise. You will have unlocked much better training methods, gear, support skill, possibly more money, than earlier in the skill. Time-wise you’re definitely way over the halfway point.

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