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haui_lemmy, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

The World Health Organization recognizes videogame addiction as a disorder, and the American Psychiatric Association says that the question of whether or not videogames can be addictive is “still being debated,” but that "early evidence suggests that videogames are one of the most addicting technologies around

Its clear that games can be addictive and the concept of „whale fishing“ is openly discussed in terms of game design. Obviously, the weakest of us in terms of addiction make the standard because its those who are harmed.

Obviously, cash shops should be banned in games immediately.

7heo,

Obviously, cash shops should be banned in games immediately.

Upvoted specifically for that last part.

BruceTwarzen,

They try to make balantro a 18+ game because it resembles a card game. Meanwhile fifa is for 3+ year old and it's just a card oprning game where they fish money from some sad football fans and children. I have no faith in anyone in charge of that

teawrecks,

I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!

VirtualOdour,

But you can be addicted to anything, we can’t shut down the world

haui_lemmy,

and you think this is the only way or what gave you the intention this is a helpful response?

VirtualOdour,

I think that there are better responses and more nuanced opinions to be considered, certainly teaching awareness and response to such stimulus is better than playing wack-a-mole with whatever people get addicted to.

The drug war demonstrated this very clearly, it’s basically impossible to ban things people want and this is even harder with internet services or downloaded software - focus on harm reduction and education for best results.

That said we should regulate against psychologically manipulative game mechanics being linked to real or purchased currencies, though education and offering alternatives must come first.

haui_lemmy,

The drug war in the US - same as any other war - imo was profit seeking of the military industrial complex, incarceration industry and power shifting away from the people, nothing else.

It is not the drugs you need to outlaw, it is the living conditions. The reason nobody gets a handle on drugs is because there is homelessness and injustice galore. Countries around the world have very different approaches to this and they mostly work better than the US solution of mass incarceration.

Corporations designing things for user retention instead of fun is hard to see for people without professional background in marketing sometimes. These things are giving you a way of influencing the subconcious, avoiding the concious in the process. This manipulation is why gambling is outlawed for kids, not the money aspect.

VirtualOdour,

Sure but the point it is didn’t help, likewise gambling is illegal in a lot of places and those places tend to have more of a problem with it because addicts can’t get help.

Treating game addiction generally involves people learning to recognize and respond to behavior cycles, just like with other addictions. We should take these things seriously and teach kids how to recognize and escape manipulative cycles, a lesson which would be useful their whole life in every walk of life.

haui_lemmy,

I agree that it is important that addicts need help. But having unrestricted gambling is not that. Its why even in countries that allow gambling, it is highly restricted. Were moving in a circle now. Maybe we need to agree to disagree here.

VirtualOdour,

That is a good point, I guess I might accept there should be carefully considered regulation in certain well defined situations - I already agree money or brought currencies shouldn’t be allowed which will limit real world damage but I don’t really see where it is needed beyond this.

haui_lemmy,

I can live with that. I agree with you there. Have a great day! :)

MeetInPotatoes,

You’re intentionally dumbing down the topic to make your point sound better. You’re simply describing the binary, whether addiction could be present or not. There are so many more obvious factors to consider. Addiction rate of users, personal and social impacts of that addiction, intensity of addictive behaviors, frequency of use in addicts, target demographic, marketing etc.

There’s a reason gambling has a minimum age requirement, and loot boxes are a way around that to make money by letting children gamble.

VirtualOdour,

You do have a valid point there tbh, certain mechanics should be forbidden from being linked to real or purchasable money but I don’t really think they should be forbidden in general.

My argument for this is it’s too wide ranging and will limit positive elements in game design. I think it’s also important for people to be able to practice emotional response and regulation to such stimulus, if we don’t then advertisers and manipulators will walk all over us.

MeetInPotatoes,

I agree with this, but we give them till the age of 21 to practice and develop those skills. The entire argument is not letting gaming companies introduce gambling to kids before their brains have fully developed.

helenslunch,
@helenslunch@feddit.nl avatar

I mean, it’s a legitimate question:

What is addiction, and how does it differ from just “really entertaining”?

I’ve got several thousand hours in Rocket League but I wouldn’t say that I’m addicted to it.

haui_lemmy,

Addiction is a neuropsychological disorder characterized by a persistent and intense urge to use a drug or engage in a behaviour that produces natural reward, despite substantial harm and other negative consequences.

If you employ psychologists and other specialists to design something for maximum retention, you‘re not making something „entertaining“, you‘re tricking the brain into a loop.

We could discuss this endlessly but suffice it to say that there are techniques for retention that dont make an experience necessarily better but more captivating. Infinite scrolling is a very simple example. i bet some game designers could shine a pretty bright light on this if they stumble across this thread.

I could abstract this to the real world like so: two people can speak exactly the same text but one cares if their audience is getting tired and stops, the other one speaks a little louder and turns on some more lights. I‘m pretty sure you will get a significantly longer retention despite the quality being the exact same.

And this is why methods for retention need to be carefully screened and regulated.

helenslunch,
@helenslunch@feddit.nl avatar

Infinite scrolling is a very simple example

Have to strongly disagree. Having to constantly reload entire pages of content is incredibly annoying. The only reason it makes people want to quit is because it’s annoying.

haui_lemmy,

You can disagree. That doesnt make it invalid. Also, the point I‘m making still stands.

helenslunch,
@helenslunch@feddit.nl avatar

I didn’t say or imply that it was invalid.

The fact that you chose that specific example, one that I think is plainly wrong, just goes to show that the discussion is not as simple as you or other people make it out to be, and that any regulation around this will most certainly ensure that future games are shittier.

haui_lemmy,

I dont like you stating things as if they were an objective truth. It is your opinion that infinite scrolling is “good” or whatever you wanted to say. But it is a retention method and not just a QoL feature. There are articles explaining this and some websites have expressly disabled it because it leads to problems for people who are vulnerable.

helenslunch,
@helenslunch@feddit.nl avatar

I dont like you stating things as if they were an objective truth.

You’re the only one doing that.

But it is a retention method and not just a QoL feature

So you agree that it’s both?

haui_lemmy,

You can see from the downvotes that you‘re being trolly but not fun.

I guess we just agree to disagree and go our seperate ways now.

Have a good one.

helenslunch,
@helenslunch@feddit.nl avatar

I give exactly zero fucks about downvotes

KevonLooney,

Many UX people disagree with you. Here’s a discussion on it, including the guy who invented infinite scroll:

His name was Aza Raskin and he now says he’s deeply sorry and feels guilty about it.

…uxdesign.cc/how-the-invention-of-infinite-scroll…

helenslunch, (edited )
@helenslunch@feddit.nl avatar

Raskin claims his intention was to create the most seamless experience possible for users

And it worked 🤷

You’re making my point for me.

mindbleach,

Right: nothing inside a video game should cost real money.

If we allow that to continue, there will be nothing else.

KevonLooney,

there will be nothing else

That’s putting it a bit strongly. But it does induce people to spend money. Personally I don’t spend extra money on games. I can go to Vegas if I want to gamble for money.

mindbleach,

It started in “free” mobile trash and is now in $70 single-player games. This shit costs almost nothing to add. The backlash doesn’t outweigh the extra money squeezed out. This is the dominant strategy. It is half the industry’s revenue. What else needs to happen, to tell you everything else is in trouble?

haui_lemmy,

I feel like this is much too rare of a statement. No idea why people dont get this. It’s like talking to children sometimes.

mindbleach,

Especially with the counter arguments.

‘Just don’t buy it!’ I’m not, and yet: it keeps getting worse. It’s half the industry by revenue. And growing.

‘You just don’t like it!’ It monetizes human misery… inside entertainment. It makes gaming objectively worse.

‘Don’t legislate content!’ This is about the bus-i-ness mod-el. Sell whatever sex and violence you want. Just sell it.

‘There’s no exploitation here!’ Games make you value arbitrary worthless goals. That’s what makes them games.

One genius argued ‘other studios make several games over the decade these wallet-siphons have been dragged out, so they’d have to cost hundreds of dollars on release!’ Or. And this is just wild speculation about the cutting edge of computer science. Or they could make several games? Over time? And sell them for normal prices, less than a decade apart?

These people act like the just-sell-games model is unproven and hypothetical, in the same breath they insist it’s unaffected by this alternative of tricking people into tolerating endless fees. They’re not arguing. They’re just shuffling cards.

haui_lemmy,

I agree fully. Its disgusting. People literally drinking the cool aid. Can I ask you something weird? I feel like making a counterweight (like political movements, eg the fedipact) would actually help.

Like a movement with a name and a written agenda so we dont have to repeat ourselves all the time. The idea is that we identify games with exploitative mechanics, dont buy them and call out the makers.

Its incredibly easy to put a link in a comment under a post hyping such a game to counter it. The more we push this, the more people will follow. We could then start sending open letters (per email) to game studios where people sign this.

We might he able to change this shit. Would you like to help? I‘d draft up something and we can make posts to gather an initial group of people.

Those are just ideas but it works wonders in other topics so why not try? Feel free to dm me if you want to discuss this.

Max_P, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
@Max_P@lemmy.max-p.me avatar

Some of these are engineered to be addicting especially loot crates and stuff. A lot of them are just genuinely good.

They mention Minecraft, pretty sure that one was addicting since day 1 and completely unintentionally so. It’s just genuinely fun and you can spend hours in it easily. Same with Factorio.

Not exactly a new phenomenon, I’ve seen my own parents up at 4am just because they wanted to sneak a peek at the new level they reached. My mom had hand drawn and annotated the entire Zelda 1 map. For a little bit, that NES basically ran on a UPS to not lose their progress.

For some reason US parents always want to shift the blame to companies for their own failures. It’s her own damn fault she let this get out of control for 10 fucking years. Just like those that park their kids on an iPad all the time and then sues because their kid spends too much time on the iPad and cry out in the news how iPad babies are so bad. Who’s given them the damn iPad?

BolexForSoup,
@BolexForSoup@kbin.social avatar

I think you’ve got some valid points but you’re completely ignoring how countless corporations have invested collectively probably trillions of dollars over decades into how to best reach and sink their talons into us.

Minecraft may be an “accidentally addicting” product (though I’d somewhat dispute it), but iPads sure aren’t just addictive by accident. No tablet is. They’re designed to be from the ground up, like every major social media app and then some.

Parents need to parent, but to act like any of us are on an equal footing with the Facebooks of the world is to completely misunderstand the imbalance of power here.

EddyNottingham,

Concerning Minecraft, as I know the game it seems fine, playing Java on a survival server I run for friends.

However, I wonder what the experience is for the other millions of players, on Bedrock, highly popular monetized servers, etc.

What crappy casino-like techniques are used to monetize Minecraft in those contexts? I really don’t know as I’m in my own Minecraft bubble, but I’m sure there are lots of examples as it’s such a monumentally large game.

sharkfucker420,
@sharkfucker420@lemmy.ml avatar

Hyper monetized minecraft servers can be reeeeeeally bad but i wouldn’t say the offline play is designed to be addicting in the way that most modern AAA games are

BolexForSoup,
@BolexForSoup@kbin.social avatar

Fine tuning a gameplay loop so people keep playing (and maybe spending money) isn’t as far from designing something to be addicting as most people would like to think. Hence why gaming and gambling addiction dovetail so well.

LemmyKnowsBest,

What is UPS besides United Postal Service?

My best contextual guess, me having no tech background, is something like Universal Protocol Server? I dunno

iAmTheTot,
@iAmTheTot@kbin.social avatar

UPS is never United Postal Service. You might have meant UPS as United Parcel Service, or you might have mistaken USPS (United States Postal Service).

In this context they are using UPS as Uninterruptable Power Supply.

LemmyKnowsBest,

Ah! Yes thank you for straightening me out on all those details there.

YarHarSuperstar,
@YarHarSuperstar@lemmy.world avatar

Username suspiciously relevant

XTL,

Uninterruptible power supply is the common use.

digdilem,

I think there’s a core difference between loot boxes, which is out and out gambling, and gameplay. Both can be addictive, but they have very different consequences.

Gameplay addiction steals your time and maybe your social life, but that’s it.

Gambling addiction also steals your money. And when that’s gone, drives you to extremes trying to find more.

dan1101,

I know a kid that is really into multiplayer Minecraft on Xbox and he is always after his parents for more Xbox cards so he can buy different skins and texture packs. Servers like Cubecraft and The Hive must be making a lot of money.

Pyr_Pressure,

The thing about older games and Minecraft being addictive is that it’s sort of fine, because they don’t benefit financially from it so obviously it was unintentional and just because of the entertainment.

It becomes a problem with these new games when they are subscription based or have lots of microtransactions because the more addictive the game, the more money the company makes.

parpol, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

It would help the prosecution’s case if there first was scientific evidence of there being such a thing as gaming addiction, and not just boomers arguing it because they think kids these days should go outside more.

pearsaltchocolatebar,

It’s not a gaming addition that’s the problem, it’s that many of these games basically follow the same playbook that casinos do. They’re gambling disguised as a video game.

Silverseren,

It would help if the lawsuit was actually focused on lootboxes, microtransactions, and the like as harmful gambling.

But it doesn't. The lawsuit claims video games themselves being good creates an addiction.

pearsaltchocolatebar,

Well that’s fucking stupid

parpol,

Yes, but that’s not what this story is about, and they don’t cause gaming addiction, they cause gambling addiction. You can’t get addicted to gaming itself.

pearsaltchocolatebar,

You can get addicted to literally anything, but that has more to do with your personality than the vice. I knew a guy who was addicted to advil. Didn’t have chronic pain or anything, but couldn’t stop taking it.

parpol,

I feel like this is more of an OCD issue, rather than addiction. Did he get an official diagnosis by anyone?

MossyFeathers,

I mean, there kinda is. Gambling addiction is a fairly well known phenomenon and while the vast majority of games aren’t purely gambling, many of them do share mechanics with gambling games. One could argue that if a game shares too many mechanics normally seen in gambling and are associated with addiction, then gambling addiction could apply.

Another thing to note is that, if I understand correctly, the modern professional definitions of “addiction” aren’t exclusive to substance abuse but include anything that can cause someone to repetitively engage in a particular behavior despite any negative effects it may have. You could argue that if someone is engaging in gaming to the detriment of their own lives, then they’re addicted. That doesn’t necessarily mean it’s the developers fault though, people can get addicted to just about any system that triggers some kind of reward in the brain.

However, to add onto the previous statement, it is fairly well documented that some games (World of Warcraft is an infamous example) are specifically designed to keep players engaged for as long as possible without any regard for the player’s wellbeing. If a game has a lot of systems that are designed to keep the player hooked for as long as possible then it’s reasonable to argue that the game is designed to be addictive. The catch is that you’d likely have to prove that the developers were being intentionally malicious.

Silverseren,

So, what exactly does Minecraft (one of the primary games mentioned in the lawsuit) do to cause this? Because that seems like a major outlier compared to the other listed games.

MossyFeathers,

I was speaking in a general sense. You’re right that it seems like an outlier, but it’s also possible they were playing on custom servers which could implement addictive mechanics like lootboxes. However, at the same time, it’s not the fault of Minecraft’s devs if a custom server has lootboxes. Again though, I was speaking in a general sense because I was replying to someone saying that gaming addiction is unproven boomer shit; and not about this specific case.

parpol,

That’s gambling addiction, which is researched and does exist.

Gaming addiction, on the other hand, is purely speculative and often pushed by people who do not understand or like games.

While, yes, a game can have login bonuses and season passes to raise player retention, that also doesn’t become addiction, just as having a membership card with bonuses at a grocery store isn’t going to land you with a grocery addiction.

It doesn’t become gaming addiction just because the game utilizes exploitative mechanics, it becomes gambling addiction, or whatever addiction the mechanic was made to exploit. Gaming addiction in itself is as stupid of a concept as soccer addiction or book addiction.

peanuts4life, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
@peanuts4life@lemmy.blahaj.zone avatar

In some respects, I can see this. Games such as unscrupulous MMOs are often carefully engineered to distort your ability to manage time and money. However, many games are still produced as entertainment products meant to compete on a basis of artistic or entertainment value. The addictive aspect doesn’t come from a manipulative design, but Rather just plain old fun, and in those cases similar arguments could be made about strawberries or books.

I would like to reiterate that there are addictive video games which really do try to manipulate you. Just like how a breakfast cereal might market itself as healthy and balanced while loaded with sugar and deceptive portion sizes, leading to unhealthy habits, a money first video game will contain elements carefully crafted to distort player’s perception and reasoning.

It’s just… All mixed together.

Dagrothus,

Gamers can understand this. Casinos understand this. But how do you articulate the difference to a court or actually legislate against it? FOMO is usually used in a predatory way, like with daily rewards. Paid random lootboxes are definitely predatory, but other rng systems can be genuinely fun. Not an easy problem to solve without stepping on toes.

Dailies are probably something that could be solved with targetted legislation. Harmful to player mental health just to boost stats for investors. Some games need to limit progression, but there are loads of ways to do so other than dailies.

TexasDrunk,

I can’t get into the whole debate because I’m not knowledgeable enough to articulate the difference between a genuinely good game and games using skinnerbox mechanics to force operant conditioning. However, I have an anecdote.

I used to play a mobile game that was mid level fun, but a very obvious skinnerbox with time based turns (energy? Mana stones? Hell, I don’t remember), daily and weekly battles, sporadic new releases where you had a chance to get some kind of cool stuff, and clan activities. I had to put it down for a couple of weeks due to real life and just never picked it back up. I still talk to some of the guys on discord but after not being on every day I stopped caring about the game entirely.

BolexForSoup,
@BolexForSoup@kbin.social avatar

I know people tend to joke about having a Civ addiction, but the number of people who have in fact binged an entire night or more playing civilization and have experience addiction like relationships with it should tell you that the line is thinner than I think most people are comfortable with.

Few games are “just good old fashioned fun.” Every game is designed to draw our attention. The distinctions between intent/accident, “it’s just fun”/designed to be addicting, etc. are not always very clear.

thingsiplay, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

Heisenberg approves this.

Hobbes_Dent, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

This is really a thing?

Where do I line up to give my victim impact statement on the quality and longevity of games?

Sterile_Technique, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
@Sterile_Technique@lemmy.world avatar

Addictive and entertaining are synonyms now?

doctortofu,
@doctortofu@reddthat.com avatar

Wanna try some super entertaining pills, or would you prefer a syringe so you can pump entertainment straight into your veins? First round is free, don’t you want to be entertained?

christian,
@christian@lemmy.ml avatar

Somewhere in here there’s a joke about the cocaine laced with fentanyl that I keep getting told is a massive problem that requires more police funding to deal with.

The feds can’t imprison me for making cocaine “too entertaining”!

TheFriar,

I can make you feel entertained, baby!

Kusimulkku,

Something really entertaining can feel addictive just because of that I think

Zoomboingding, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@Zoomboingding@lemmy.world avatar

I hope Loading Ready Run finds this

KingThrillgore, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
@KingThrillgore@lemmy.ml avatar

I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you’re happy with where to go.

JDPoZ, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@JDPoZ@lemmy.world avatar

They should make it so you can find chaos emeralds and turn into super or maybe even “hyper” sonic to go double or triple the speed

sheepishly, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@sheepishly@kbin.social avatar

Now this is the gaming news I want to hear

jeze64,
@jeze64@midwest.social avatar

You’re welcome! ༼ つ ◕_◕ ༽つ

RedWeasel, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

Give me a cannonball run that has real roads and realistic speed and traffic

bigmclargehuge,
@bigmclargehuge@lemmy.world avatar

This is what I always wanted from The Crew. It’s sense of scale is all off though

Rentlar,

Did you see the news The Crew is Shutting Down their servers in April? If you bought this game, and live somewhere where your consumer protection agencies might have teeth you could help this guy put up a defense against companies bricking games you paid for.

Rentlar, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

Does it come with the random fly that hits the windshield?

jeze64,
@jeze64@midwest.social avatar

Like Cruis’n’ USA!

Nacktmull, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@Nacktmull@lemmy.world avatar

No, thank you.

jeze64,
@jeze64@midwest.social avatar

You’ll play it, you’ll go marginally faster than a bus, and you’ll like it!

Nacktmull,
@Nacktmull@lemmy.world avatar

Damn you!

MrFunnyMoustache, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

If nothing interesting happens in the game for 8 or 3 hours, why would you willingly play it? Also, why is Sonic only 2⅔ times faster than a bus, isn’t the point of Sonic that he can run at the speed of sound?

jeze64,
@jeze64@midwest.social avatar

You’re asking questions you donut want the answer to.

BirdEnjoyer,

I heard he only hits the speed of sound when he's rollin' around.

But part of the legacy of Desert Bus is that it was a big charity series that kind of set the stage for GDQ later in gaming history. A sort of virtual road trip.
So a lot of people have nostalgia for it.

MrFunnyMoustache,

I would have assumed boost is modern Sonic’s equivalent to rolling, but after learning more about the game, I understand…

SchmidtGenetics,

Get a group of friends and drink while doing it?

Nothing interesting happens at a mall, pub, but people still enjoy those solo with friends.

MrFunnyMoustache,

Ok, that does sound hilarious. Especially if there is a mod that you get a DUI in the game if you drive poorly.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.

It was made as a novelty. The people who made it knew it was boring, that’s the joke. The main group that still actually plays it is a charity group who suffers through it while getting donations for Child’s Play charity.

MrFunnyMoustache,

Thank you, this is very interesting.

cafuneandchill,

Vinesauce Joel’s playthrough of it is also very iconic

trigonated,

Joel also has a real-time flight from Sweden to Brazil in Flight Simulator that’s very entertaining despite being several hours long.

cafuneandchill,

Oh yeah, I remember that

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