pcgamer.com

AstralPath, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Nobody forced this guy to be a soulless capitalist. He chose his career path. Oh woe is you, Phil. Must be so hard for you. /s

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

He’s speaking for the rest of the industry that also makes product that tangentally pays his bills. Not all assholes have to be brazen 24/7.

Nakoichi, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@Nakoichi@hexbear.net avatar

Comments are surprisingly good

Omega_Haxors,

Lemmy is proof of what reddit would be without mass censorship and astroturf.

Omega_Haxors, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

That argument doesn’t fly for companies that employ psychologists specifically to make their games as unhealthy as possible.

parpol, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

It would help the prosecution’s case if there first was scientific evidence of there being such a thing as gaming addiction, and not just boomers arguing it because they think kids these days should go outside more.

pearsaltchocolatebar,

It’s not a gaming addition that’s the problem, it’s that many of these games basically follow the same playbook that casinos do. They’re gambling disguised as a video game.

Silverseren,

It would help if the lawsuit was actually focused on lootboxes, microtransactions, and the like as harmful gambling.

But it doesn't. The lawsuit claims video games themselves being good creates an addiction.

pearsaltchocolatebar,

Well that’s fucking stupid

parpol,

Yes, but that’s not what this story is about, and they don’t cause gaming addiction, they cause gambling addiction. You can’t get addicted to gaming itself.

pearsaltchocolatebar,

You can get addicted to literally anything, but that has more to do with your personality than the vice. I knew a guy who was addicted to advil. Didn’t have chronic pain or anything, but couldn’t stop taking it.

parpol,

I feel like this is more of an OCD issue, rather than addiction. Did he get an official diagnosis by anyone?

MossyFeathers,

I mean, there kinda is. Gambling addiction is a fairly well known phenomenon and while the vast majority of games aren’t purely gambling, many of them do share mechanics with gambling games. One could argue that if a game shares too many mechanics normally seen in gambling and are associated with addiction, then gambling addiction could apply.

Another thing to note is that, if I understand correctly, the modern professional definitions of “addiction” aren’t exclusive to substance abuse but include anything that can cause someone to repetitively engage in a particular behavior despite any negative effects it may have. You could argue that if someone is engaging in gaming to the detriment of their own lives, then they’re addicted. That doesn’t necessarily mean it’s the developers fault though, people can get addicted to just about any system that triggers some kind of reward in the brain.

However, to add onto the previous statement, it is fairly well documented that some games (World of Warcraft is an infamous example) are specifically designed to keep players engaged for as long as possible without any regard for the player’s wellbeing. If a game has a lot of systems that are designed to keep the player hooked for as long as possible then it’s reasonable to argue that the game is designed to be addictive. The catch is that you’d likely have to prove that the developers were being intentionally malicious.

Silverseren,

So, what exactly does Minecraft (one of the primary games mentioned in the lawsuit) do to cause this? Because that seems like a major outlier compared to the other listed games.

MossyFeathers,

I was speaking in a general sense. You’re right that it seems like an outlier, but it’s also possible they were playing on custom servers which could implement addictive mechanics like lootboxes. However, at the same time, it’s not the fault of Minecraft’s devs if a custom server has lootboxes. Again though, I was speaking in a general sense because I was replying to someone saying that gaming addiction is unproven boomer shit; and not about this specific case.

parpol,

That’s gambling addiction, which is researched and does exist.

Gaming addiction, on the other hand, is purely speculative and often pushed by people who do not understand or like games.

While, yes, a game can have login bonuses and season passes to raise player retention, that also doesn’t become addiction, just as having a membership card with bonuses at a grocery store isn’t going to land you with a grocery addiction.

It doesn’t become gaming addiction just because the game utilizes exploitative mechanics, it becomes gambling addiction, or whatever addiction the mechanic was made to exploit. Gaming addiction in itself is as stupid of a concept as soccer addiction or book addiction.

MrFunnyMoustache, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

If nothing interesting happens in the game for 8 or 3 hours, why would you willingly play it? Also, why is Sonic only 2⅔ times faster than a bus, isn’t the point of Sonic that he can run at the speed of sound?

jeze64,
@jeze64@midwest.social avatar

You’re asking questions you donut want the answer to.

BirdEnjoyer,

I heard he only hits the speed of sound when he's rollin' around.

But part of the legacy of Desert Bus is that it was a big charity series that kind of set the stage for GDQ later in gaming history. A sort of virtual road trip.
So a lot of people have nostalgia for it.

MrFunnyMoustache,

I would have assumed boost is modern Sonic’s equivalent to rolling, but after learning more about the game, I understand…

SchmidtGenetics,

Get a group of friends and drink while doing it?

Nothing interesting happens at a mall, pub, but people still enjoy those solo with friends.

MrFunnyMoustache,

Ok, that does sound hilarious. Especially if there is a mod that you get a DUI in the game if you drive poorly.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.

It was made as a novelty. The people who made it knew it was boring, that’s the joke. The main group that still actually plays it is a charity group who suffers through it while getting donations for Child’s Play charity.

MrFunnyMoustache,

Thank you, this is very interesting.

cafuneandchill,

Vinesauce Joel’s playthrough of it is also very iconic

trigonated,

Joel also has a real-time flight from Sweden to Brazil in Flight Simulator that’s very entertaining despite being several hours long.

cafuneandchill,

Oh yeah, I remember that

squid_slime, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@squid_slime@lemmy.world avatar

I’m glad he can see the issue but then part way through the interview he loses it, and jumps to feeding the capitalist system

saltesc,
johannesvanderwhales, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

I really wonder how the palworld devs feel about being gamepass day 1. I have no idea what the payouts look like for them. It probably got a lot more people to try their game, but would they have done better selling it only on steam? They probably weren’t in a position to negotiate a very favorable contract with Microsoft.

djsoren19,

I think that’s looking at the deal in hindsight. Palworld had just as good a chance at flopping completely as hitting #1 worldwide, I imagine they were grateful for the opportunity to have some guaranteed income at the time.

_sideffect,

Some? Didn’t they make over 400m?

JowlesMcGee,
@JowlesMcGee@kbin.social avatar

I think they meant guaranteed income prior to selling the game, since they had no way of knowing how successful (if at all) the game was going to be once released.

_sideffect,

Ah, makes sense

sonovebitch,

Their previous game Craftopia was also on GamePass and somewhat successful. They probably had some leverage for negotiations.

sinceasdf,

Because craftopia and palworld have a social aspect getting a big seed of players who only played it because it was free (for them) was I think a catalyst in making palworld blow up like it did. There are too many games out there for people to look through so it probably helps get word out effectively to sell out cheap for a big initial audience like gamepass when you’re a small dev. I only knew of craftopia or palworld because of gamepass at least

The flip side is Microsoft is 100% giving the above as a sales pitch to devs why they should put their game on gamepass for peanuts (paid in exposure!). That’s probably some of what drives the shittier deal devs get now

Etterra, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Cry more rich boy, your tears are delicious.

Talaraine, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

I dunno, maybe stop going public and just sell a decent game?

eskimofry, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Sounds like skill issue.

regul, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

That’s not what capitalism means, dawg.

theboomr, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

Comrade?

bjmllr, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'

phil spencer explains market discipline

Honytawk, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

Well, apparently we can

octobob, do gaming w So, looks like Putin's ordered the Russian government to 'consider the issue of organising' domestic versions of the Steam Deck, SteamOS, and Steam itself (with a side order of Steam Machines)

Sick lol.

Russians gotta have their counter strike 😏

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • Blogi
  • Spoleczenstwo
  • muzyka
  • sport
  • lieratura
  • rowery
  • esport
  • slask
  • Pozytywnie
  • fediversum
  • FromSilesiaToPolesia
  • niusy
  • Cyfryzacja
  • krakow
  • tech
  • kino
  • LGBTQIAP
  • opowiadania
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • zebynieucieklo
  • test1
  • Archiwum
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny