Mistic

@Mistic@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Mistic,

I wonder how much different it is now, compared to when the game was in closed beta.

It was a literal floating camera back then, lol.

Never played the game afterward due to subscription-based access.

Mistic,

It used to be subscription only back in the days.

Mistic, (edited )

Genshin Impact’s first anniversary was the most horrendous one I’ve seen.

They couldn’t even bother to send out an in-game message to congratulate the players.

What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.

Essentially, instead of even acknowledging the anniversary, they made players advertise their game.

They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.

What did it lead to?

  • Thousands of outraged players flooded social media.
  • Their discord was spammed with “qiqi fallen” emote (one of the characters laying on her back with a blank stare).
  • Review bombing got to the point where even Google Classrooms became one of the casualties

I’m probably missing some other details, but this lasted for weeks.

After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.

Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.

So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.

Mistic,

Storyteller

A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.

Really liked that one, it’s fun.

Mistic,

I’d also add Beyond: Two Souls to the list

Mistic, (edited )

Maybe it’s just me, but I’d play the hell out of BG3 when I was 12.

The amount of time I spent on TES 4 and 5 back then, and BG3 hits just the right spot with the variety of ways it allows you to play it.

Minecraft is also in my top favorites.

What I’m saying is, don’t count BG3 out completely. Not to mention that it’s very saturated, so a shorter attention span shouldn’t really be a problem, but you never know.

As for suggestions. Definitely Terraria, as others mentioned. There was also Lego Fortnite, which looks like it would fit the tastes. Maybe also party games?

Mistic, (edited )

If we’re being completely honest, all of those are in rotation and although some items cannot be grinded for during that time, it can still be traded for, so it is not an issue.

Dailies and weeklies are here to keep you engaged. They provide some rewards, but I wouldn’t call them mandatory to progression. They’re more of a side-bonus.

Personally, whenever I’m bored of warframe I just leave. After a while new quests appear, new guns and all of the other stuff to work toward.

The best part is that whenever you return you’re pretty much at the same place as you left it off.

Hence I personally see no rush in getting all of the stuff I want. I’ve been playing this game on and off since 2013 and have yet to experience fomo with it, because of the things listed above.

Destiny, for example, is much much worse. Especially after they decided that it’s a good idea to vault planets and remove quests. Made me leave the game, I just can’t deal with it and have life stuff to do. Mind you, D2 is easily one of my most most favourite games.

Same with gacha games like Genshin or Honkai 3rd. It’s exhausting.

Didn’t have that experience with Warframe.

Mistic,

Warframe’s “BP” system is the most non-intrusive out of all games with BP that I’ve played.

I was disappointed when saw it initially as well. But on closer inspection, it is completely free, you’re not being locked to playing on a certain week to get the missions done and, what I recently found out after years of not playing the game, is that old rewards return to BP on low levels.

This essentially makes it very easy to catch up should you choose to.

About player interactions, toxicity happens, but it happens in every online game. You can’t really expect an MMO game to not have player interactions.

I too am a little anxious when dealing with people I don’t know, but it really is not that big of a deal. If you’re actually having problems with it, consider seeking advice from a specialist.

Having an auction house, although is nice from a convenience point of view, could be going against the design of the game. A bazaar type of trading has it’s own charms, and some people may prefer it. Either one is fine with me, personally.

Most of what you’ve listed don’t sound like problems with the game itself, but rather the game being just not for you. And it is normal.

And trust me, there are quite a few problems with warframe, especially for newer players. Like the story not being explicit, you being thrown into the game with no real set goal, game mechanics not being explained properly and so on, which makes you have wiki open on the side to play the game without issues.

Mistic, (edited )

I’m missing one key detail here.

What are your criteria for a mechanic being predatory?

Heed to my long explanation of what I would consider predatory or not:

In my opinion, a predatory mechanic is one that is set to make you spend more money by means of obfuscation.

So, obstacles to progression, purchases with no affirmation, currency obscuring and etc.

In this way, for example, if an item can only be bought with non-tradable premium currency, the currency is predatory. However, if the currency is tradable then it isn’t predatory because it’s main purpose lies in trading and not obfuscation.

Same way gacha is also a predatory mechanic, gambling is predatory, and loot boxes. Because you don’t explicitly know what you’re getting and how much it costs you to get the thing you want.

Therefore to me a free battlepass cannot be considered predatory, as it’s main purpose is to increase level of player engagement.

I would agree, however, that making BP permanent would make it a much nicer feature. As in, you can work towards completing previous BPs you’ve missed. Otherwise it’s kinda meh. I don’t particularly like them anyways, it’s a pretty lazy way of achieving that goal.

Mistic,

So, it’s the same idea, but not necessarily related to money? Understandable.

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