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Franconian_Nomad, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

Smells like a smear campaign. Some idiots try to get some fake-ass grass roots movement going.

Bold move, let‘s see how it plays out for them.

Dadifer,

I actually was sort of on board after I read the article. Why should a publisher be penalized if they offer a lower price on a different platform?

stardust,

Do they? Haven’t felt like that s the case as a long time user of /r/gamedeals and isthereanydeals which is all focused on game sales.

SuperIce,

They don’t really though. They’re talking about selling steam keys in a different platform, not selling the game on a different platform (like Epic Games for instance). You can sell the game for cheaper on Epic or GOG if you want to.

Aielman15,
@Aielman15@lemmy.world avatar

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game “Overgrowth” at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results. But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.

From the source cited by the article.

Nibodhika,

They don’t. The thing most people who have never published a game on steam don’t know is that valve gives you infinite steam keys (for free) that you can give or sell as you wish. This is to allow studios/publishers to give keys to whoever they want, and also allows them to sell those keys on their own or third-party websites. This is a HUGE deal, Valve is letting studios/publishers sell games on a separate site without charging anything while hosting the game themselves. The only condition to those keys is that they can’t be sold cheaper than on Steam.

That’s a completely different thing from what you’re claiming. This means that games can be cheaper on GoG, Epic, etc as long as they don’t give you a steam key together (which they could, for free).

RightHandOfIkaros, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players

This lawsuit build on a false premise. Steam doesnt have a price parity clause for other stores. What this lawsuit alleges applies to Steam keys that the developer generates through Steam. If the developer lists those keys for sale at a price lower than what the game is listed for on Steam, then the price of the Steam Store purchase price must match it, so that people visiting the store page on Steam get the same discount. It doesn’t matter if you list your game on GOG and discount it there.

Its literally helping players.

haui_lemmy,

Just for clarity: how would it do a disservice to players if a dev can sell their steam keys for any price, no matter which platform?

RandomException,

Steam is a service that costs money to keep running - lot’s of money actually in their scale. When you sell a Steam key outside of Steam, they don’t get their cut which goes toward running costs and whatnot. It doesn’t of course matter if it’s just some random few keys but if almost all devs started to do that, it could cause some serious funding problems to Valve. That could then lead to reduced service levels of Steam and that would hurt their customers - the players - the most.

So while it’s not a big problem currently, it could be if it wasn’t prevented properly in contractual level. People who think that is an unfair clause don’t probably understand what it actually takes to run a service like Steam or they are straight competitors trying to run them out of business in any way imaginable.

E: And actually if Steam still allows selling the Steam keys in external services but only requires the price to match the price in Steam, it’s already a quite charitable policy. I guess they count on not too many people buying the key externally for the same price than in Steam store.

OrgunDonor,
@OrgunDonor@lemmy.world avatar

Just think about how this works.

Steam currently allows you to generate keys and sell them for free, only stipulating that they must be sold for the same price as on steam.

Let’s say they are told that stipulation can’t be enforced.

Valve, will probably go with 1 of 2 options.

1 - you can no longer generate keys. So all the great key sites(GMG, Fanatical and so on) no longer exist, because no steam keys.

2 - Valve charge an upfront fee for keys generated. Now smaller pmdevs and publishers can no longer supply keys to sites, because they can’t afford the upfront costs.

What incentive does valve have to continue offering this free service? If it can be exploited for the detriment of steam, they will stop providing it.

haui_lemmy,

Let me try and understand this by altering the product.

Valve now produces cars and the devs are people who make these cars inside factories. Same as is currently the case, these employees get cars cheaper and are asked to not undercut the seller by holding onto the cars for a certain amount of time before selling them used.

It does make sense for me to view it that way. One could argue that the couple cars that get sold by employees doesnt do anything to hurt the brand and that pressuring them to keep the price high manipulates the market.

Also, doesnt the work of steam accumulate to hosting mirrors of a game and hosting a large website they get billions in revenue for?

OrgunDonor,
@OrgunDonor@lemmy.world avatar

This analogy is so bad, it is not even close to what is happening.

I will try and adapt to cars for you(I dont know why), but this is just really really bad.

Say you have designed a car, you can produce them on a very small scale, but you have come to valve(they make cars now) to mass produce. They do so, for a 30% cut(that reduces the more they sell) for everything they sell from their direct sales at the price you have set. There is no material costs or labour costs, just that cut of the price you have set.

Now valve have a sales page and are selling, and you decide that actually I would like more people to see the car, and so you consider selling it at other dealers. Valve says, sure, you can even have the cars for free from us(no 30% cut) and you can have basically an unlimited supply of free fully built cars to sell else where. We only ask that you sell the car at the same price you have set with us if you are selling a car we made.

You want to go sell it new cheaper? You are more than welcome too, but you cant sell the car we produced.

Such a bad analogy, but that is closer to what is actually happening.

haui_lemmy,

First of all, people sometimes use analogies that dont make sense to you. No need to be a dick about it. You could just make a better example.

Staying with cars, I see my mistake. Valve is not producing the cars in this example, valve is doing the car sales for the (small) manufacturer. They dont provide any part of the car, only the exposure and surrounding community. Its not nothing but has zero to do with the product.

What they are asking is „you can sell cars from our showroom, just dont sell them for cheaper than we do“. Which does make sense.

stardust, (edited )

Seems like that’d be hard to track with so many stores selling steam keys just looking at isthereanydeals.

Weird thing is it is the publishers themselves that are able to set the price so they are choosing not to put the game on sale same as it is elsewhere. Probably to not devalue the price of their game like the Nintendo strategy when it comes to certain storefronts.

furikuri,

Probably operates closer to corporate software licensing deals, i.e. “we might not catch you but if we do it’s over”

Coelacanth, do games w $843 million lawsuit against Valve already has its own website: "The Steam Claim" accuses the biggest store in PC gaming of "overcharging" players
@Coelacanth@feddit.nu avatar

Can we not go after one of the few good guys in gaming? Please? If you want to hound someone Nintendo is right over there.

MossyFeathers, (edited )
@MossyFeathers@pawb.social avatar

No. It’s easier to go after the “good guys” than the bad guys because they’re easier to beat. They won’t use all kinds of slimy, underhanded tactics to fuck you over.

Edit: I don’t approve of the lawsuit against valve, but that’s the way of the world. Scummy companies and people have many tools they can use to drag you down to their level.

Kecessa,

Oh fuck off with the good guy thing, it’s a private company trying to make money, there’s no good people when profit is the goal, there’s no good billionaires and Gaben is one.

RandomException,

Let’s replace “good guy” with “one of the few actually good services in gaming”, would you still disagree?

Kecessa,

No, they’re still overcharging us if they make enough profit that the boss could become a billionaire while the employees make more than the industry average.

I don’t know what goes though people’s mind to get them to defend for profit private companies, they’re not there to be your friend, they’re there to get you to take the money you earned and spend it while gaslighting you into believing that you get your money’s worth.

RandomException,

I mean I get what you’re saying, but Valve is actually one of the few large tech companies that are providing an actually good service (Steam). People should be allowed to make money by providing value to their customers because that’s the motivation of building such services and products in the first place.

The hatred should go towards the companies abusing their position and violating customers and then just cashing excessive amounts of money for a crap product/service that has no real competition. If Valve had started making their competitors lives harder, by generating lots of nonsense lawsuits for example, they should absolutely be blasted down to hell by everybody. As long as they are just earning lots of bucks by providing a service people want to use without restricting using other services and playing with healthy rules otherwise as well, it’s all fine and everyone working on the great service SHOULD earn more than average.

Kecessa,

Why do you think they’re able to make that much money? Not by using their position as the store where the majority of people buys games from?

There’s no good guys when profits are the goal. They might provide good service, the only reason they’re doing so is because they see potential profit.

There’s a major difference between making more than average and being a billionaire. You know what’s the difference between making 500k a year and making a billion a year? About a billion.

RandomException,

I mean Valve has a game store called Steam, but what’s the actual position they have? There are competing game stores - both digital and physical - and Valve isn’t trying to run their competition out of business with shady business tactics? Just by being good at something and therefore running a successful business shouldn’t be illegal or hated by itself - it’s the way the business is being conducted that actually matters. Gaben is free to have yacht or two as long as his company is being run with a healthy mindset, their employees are being paid a fair salary (which I guess is another discussion in it’s own who decides that) and they are not screwing their competition nor their customers up.

Kecessa,

Six yachts.

They don’t need to actively run out their competition because they already have enough of the market that they’re the default option. Just like Microsoft doesn’t need to try and actively stop MacOS or Linux from existing.

RandomException,

I don’t care how many yachts Gaben owns, he’s free to do whatever he wishes as long as he provides me a great service that I’m willing to use money towards.

And Microsoft did try really hard back in the day to make Linux go away. Luckily OSS community was already large enough that they were able to fight the legal cases and the whole thing didn’t dry up. Nowadays Microsoft endorses Linux because they decided they can squeeze value out of other people’s free work for themselves (and because pretty much the entire server industry runs on Linux anyways).

Kecessa,

Billionaire exist at the expense of people like you and me buddy.

Nilz,

Steam didn’t get to where it is because of market abuse but because of providing a good service, or at least a service that was better than anything else at the time by far. Valve are reaping the rewards now, but are also still providing an arguably better service than it’s competitors. It’s a bit odd that you want to punish a company just for being successful.

Valve isn’t perfect and they’re profit driven, but they’re privately owned and the goals isn’t maximizing profit, which isn’t something you can say about most of their competitors.

Kecessa,

I’m all in for punishing all billionaires and you’re very naive if you think their goal isn’t too maximize profit. If it wasn’t there’s no reason why they would accumulate enough surplus for Gaben to own six yacht, they would instead reduce their 30% cut and pass the savings to everyone and we would have cheaper games.

Nilz,

Yes, the profit is excessive, but it’s because they have a good product where the competition has not really been putting in much effort and letting Valve get away with it for so long.

Valve’s goal isn’t to maximize profit because they don’t have shareholders that demand it. If they really wanted to maximize profits then there’s a whole lot more to squeeze out of Steam and the games they made. And yes I agree Valve can lower their cut and still make bucket loads of money, but I highly doubt that if they did reduce their cut it would actually lead to cheaper games except for a maybe a few. Because just like Valve, the devs and publishers are profit driven and why would they turn down a potentially bigger profit?

Kecessa,

Yes, the profit is excessive

You could have ended your message right there instead of getting on your knees and opening your mouth.

stardust,

I guess steam could have avoided making billions if they had never improved their launcher since Half Life 2. Not improving products and keeping it as crappy as possible so people stay away from it is one business strategy of ensuring people are deterred from using it.

Shame they kept improving and made something people want to use.

Kecessa,

Or they could have charged a fair share instead of 30%.

stardust,

Running a crappy service nobody wants to use is more effective. Even better if it is so bad the company goes bankrupt. That’s how to successfully avoid money.

LainTrain,

Okay, but is Gaben more deserving of this than white replacement supporter, anti-trans fearmonger and apartheid diamond mine baby Musk? Than makes people piss in bottles in warehouses Bezos?

Is what steam does more predatory than basically every major music publisher (the big three), than MPAA? Than OpenAI? Than Meta? Than the streaming services? Than Nintendo? Than Apple? Than Google? Uber?.. And so on and so on.

So why pick on Valve? I’d go after fucking taco bell before Valve. Make it make sense.

Kecessa,

You assume that I’m not pissed at all these corporations and all billionaires and multimillionaires??

This discussion is about Valve, I’ll talk about the others when we have a discussion about them.

uranibaba,

Isn’t that the discussion though? Take the time and money spent on this to fight someone more deserving.

Kecessa,

We can walk and chew bubblegum at the same time buddy.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Shame you’re getting so downvoted. People are so determined to believe in good philanthropic billionaires that they forget the system that allows the accumulation of such ridiculous wealth doesn’t work for nice philanthropic people. It was like this with Elon musk, before he sacked his publicists (my guess) before the cave diver thing. People were saying he was going so save humanity or some shit. All he’s done is fuck up twitter. Same with this guy. I use steam and I think my steam deck is a cool little machine but that doesn’t inspire me to tongue the sweaty arsehole of an obscenely rich guy.

Kecessa,

At least there’s a few people that get it

Carighan,
@Carighan@lemmy.world avatar

Even if you believe that all privately owned capital is intrinsicly evil, you still ought to go after companies from most to least problematic within a specific category, no?

That is, for digital storefronts, start with the likes of Epic or in a broader digital gaming space in general, Microsoft or Ubisoft. Go after Steam when you’ve cleaned up the rapists, backroom dealers and collusionists.

Kecessa,

You think humanity is unable to take care of two things at once?

You think Epic is worse when Valve has 70% of the market so they’re in a position to ruin everything in a second? You realize that the PC gaming market is dependent on the goodwill of a single guy?

SaltySalamander,

Such a simplistic view of the world.

Kecessa,

Emptying the bank accounts of billionaires and redistributing the wealth would save more lives then any philanthropy.

Stop trying to defend the people at the top of the food chain, you’re the prey they feed on.

Stovetop,

Companies are never your friend.

Valve is like any other company. They’re as good as your money is good.

Kedly,

Its still going after the LEAST shitty company and expecting your life to get better when the competition is FAR WORSE

Stovetop,

Fair, but not-shitty companies eventually become shitty companies in almost every circumstance. I hate making the argument that someone is fine because they only hurt a few people compared to the guy who hurts lots.

KingThrillgore, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
@KingThrillgore@lemmy.ml avatar

I gotta keep it real with you: Nothing about the trailer looks interesting to me. My viewpoints on Doom are pretty colored due to Mick Gordon’s claims and the poor combat and traversal loops in Eternal.

At least its not Doom 3 all over again.

Tyfud,

Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.

That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.

mrfriki, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

What I didn’t like about Eternal was being forced to use specific weapons to kill certain enemies. For me this kind of shooters are all about use “the right tool for the job”. If I fancy using the two barrels shotgun from start to finish, just let me do so.

Katana314,

I guarantee you that would be boring as fuck.

Might as well play with cheats on if you just don’t want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.

Zahille7,

Nah. Go try out Enchain, you only have one gun for the game but it works pretty damn well.

fsxylo,

Nah, the only times I want to play doom are when I want to turn my brain off. Shoot moving thing. Great success.

Renacles,

It’s a good thing Doom 2016 exists then.

fsxylo,

When you want to win an internet argument so badly that you miss the point on purpose.

verdigris, (edited )

For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn’t matter, but that was clearly not the design intent.

Ultrakill does the “swap between weapons quickly for interesting combos” much better IMO – it’s not necessary but it’s a value add and it’s super fun to pull off.

leave_it_blank,

I lowered the difficulty, and I were able to kill bigger enemies with the weapon of my choice. But they became bullet sponges. There’s no fun in that. I too prefer 2016, I like my shotgun.

morphballganon,

Sounds more like an “easy mode” thing. Have certain enemies immune to certain guns on the harder difficulties. Want to just use the shotgun? Play easy mode. Want to be more strategic? Play a harder difficulty.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Doom II wasn’t boring.

grrgyle,

The Super Shotgun game

gaylord_fartmaster,

If you could play through all of Doom II using only the super shotgun without constantly running out of ammo you were playing on easy.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Okay, so while you can’t literally use nothing but the SSG for the entirety of Doom II (especially since you don’t get it until MAP02), you can comfortably use it at least 90% of the time on UV. Shells are plentiful throughout the game.

rob_t_firefly,
@rob_t_firefly@lemmy.world avatar

<span style="color:#323232;">  Doesn't suck - GM
</span>
otp,

Some guns are better for different situations, but most guns are useful in any situation.

Why’s that boring? It sounds better than rock-paper-scissors with different guns

PresidentCamacho,
@PresidentCamacho@lemm.ee avatar

That isn’t the point. The point is you shouldn’t feel shoehorned into playing a specific intended route. Doom is about turning off your brain and slaying.

BrotherL0v3,

I’m glad I’m not the only one with that criticism. I enjoyed the first game so much more because of that.

JigglySackles, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

I can see a lot of DE Fans not enjoying this. But DE was a weaker entry to me so I’m excited to play this one.

grrgyle,

Disco Elysium fans would be pretty confused by this, agreed

JigglySackles,

Lol to be fair, if you are in a thread on Doom, Disco Elysium isn’t something I’d expect seen or abbreviated.

rob_t_firefly,
@rob_t_firefly@lemmy.world avatar

Fans of mailing things to Delaware would also be confused by this.

JigglySackles,

Dammit. I didn’t think of them. I’m so heartless.

Alk,

Dragonball evolution fans are even more confused.

djsoren19,

I dunno, I’m someone who was fine with the changes to combat introduced in Doom Eternal, but was honestly really turned off by how much id was kinda huffing their own farts with the story. The first game had Doomguy punch any attempts at exposition. The second turned Hayden into an Angel, the AI friend into God, the demons are extraplanar aliens that are being used for energy by the angels, and now the Doom Slayer is some destined force of cosmic balance. The little bits were of larger lore were kinda funny in the first game, it became flanderized in the second, and now for a prequel I’m worried id’s managed to fit their entire head up their own ass trying to convince everyone how cool their space marine is.

JigglySackles,

Yeah, the exposition was part of what made DE weaker to me. Too much plot lead to losing the plot. The gameplay was fun enough overall, and I enjoyed a lot of the changes. But it was also too fuckin much keyboard ballet and pattern recognition for my tastes. If I want to kill something in a way that’s not the prescribed way, I want to be able to do that. But it became a formula and that’s not a playstyle I like because it bores me. It becomes math homework. Couple that formulaic approach with the fuckin massive swarms of unrelenting enemies and you end up having to fight like a robot. I preferred the 2016 mantra of fight like hell.

Eccitaze,
@Eccitaze@yiffit.net avatar

God, yes, I tried to get into the game twice and both times I bounced off right around the part where you go from Hell on Earth to a fucking high fantasy castle on some random planet. I’ll just replay Doom 2016 if I want to shoot some demons.

sirico, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
@sirico@feddit.uk avatar

Could have been Hexen

grrgyle,

God please

ramirezmike, do games w Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

I always felt like dodging projectiles and not needing to worry about vertical aiming was the best part of doom.

It also translates to controllers well too vs the hit scan skills required with modern fpses along with the ability to aim on the vertical axis

PieMePlenty,

Recently replayed doom 64 on pc and that game is so crisp. Feels really good on a controller and no vertical aiming is handled superbly in that game.

grrgyle,

Yeah that feeling of spacial awareness as you’re kiting around groups of enemies. Helps to have simple, easily identifiable level geometry for that matter.

Telorand, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Y’all speedrunners march to the beat of your own kazoo. I love it.

muhyb, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

Developer of Super Mario 64:

  • y tho
imaqtpie, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

What a time to be alive

algorithmae, do gaming w For the first time in 28 years, Super Mario 64 has been beaten without using the A button – and it only took 86 hours

I could have sworn there were a dozen A presses left, and it turns out there is: for 120 star. For anyone else wondering, this is 0x a press for any%

magic_lobster_party,

It uses a glitch that’s only possible on Wii Virtual Console as well. All other versions are 1x A press any%.

https://youtu.be/MFxJuq3FRgI

reverendsteveii, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

I love this thing where buying something has been replaced by buying an alterable, revokable license to access that thing. It lowers costs and adds flexibility for producers, which allows them to save money, and they pass that savings on to me in the form of higher prices and my shit that I paid real fucking money for just disappearing one day. Then they explain that I never really “owned” it despite the fact that they use the word “own” in the marketing material, because it’s also legal to use words that have known definitions in agreements and then later explain that you were actually using an entirely different, secret definition of that word that’s actually the opposite of what you very purposefully implied.

AceFuzzLord, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

It makes sense to delist games you can’t play in another country due to not being able to make an account so that someone doesn’t buy your game and then go for an automatic refund after finding out they can’t play it, but still a dick move.

KimjongTOOILL,

They rolled back the PSN requirement though

Evotech,

For now

xep, do gaming w Helldivers 2 gets delisted in more countries without PSN access, blindsided devs call for it to be "available worldwide" | Gamesrader

Sony's always kind of been uncool like this. Before, all PSN games weren't available on PC, so it didn't affect regions that couldn't register for PSN.

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