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WhatYouNeed, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam

You’re a good doctor!

ILikeBoobies, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam

Nice to see Epic isn’t the only company that cares about games. I might check this out just to learn

gamermanh,

Epic isn’t the only company that cares about games

Bait so low quality it rotted away already

Eyck_of_denesle,

I swear I see most trolls from lemmy. ca and feddit. uk

yeather,

Low bars for entry with high community trustworthiness, you can make a .ca account really easily and most lemmy users have a positive opinion of .ca and its users.

CarbonBasedNPU,

Lemmy trolling sucks.

Actually no trolling in general sucks.

ILikeBoobies,

Are you just unaware of Unreal Engine/Tournament (now Fortnite)?

They are the single biggest contributor to game development

KeenFlame,

Nah you are right but they actually do, but valve has also always done that. Dunno why you are so hated but I think it has to do with epics exclusive deals

xylogx, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam

Source mod tools not to be confused with Sourcemod tools.

MITM0, do games w Valve adds "all the Team Fortress 2 client and server game code" to its Source mod tools, letting modders "build completely new games based on TF2" and publish them on Steam
@MITM0@lemmy.world avatar

What a boss move by Valve

EarlGrey, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

The Switch 2 will finally allow GameFreak to leave behind their terrible N64 visuals and adopt moderate to okay N64 visuals.

Very exciting time.

Lost_My_Mind,

Dammit, I was going to make a joke about how Mario64 is blocky but was revolutionary at the time. Whereas gamefreak games are an inspiration, that ANYONE can make video games. Even if you’re 30 years behind the times.

DoucheBagMcSwag,

I read that last line as Ryan George.

Oh wow wow wow…wow

Hafty, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

How can Breath of the Wild which was originally a Wii U release looks so much more refined and artistically appealing while running better than anything Gamefreak has made in the last 8 years?

Starayo,

Game freak still has no clue about doing 3D.

Besides BotW, compare the xenoblade games to 3d pokemon. Game freak just cannot make optimal use of the hardware that’s there.

dinckelman,

In comparison to XC2 or 3, the recent pokemon games look like an insult, and a bad joke. I’m still mindblown by that Nintendo greenlit those releases, given how specific they are with other first-party game designs

KingRandomGuy,

IIRC BOTW was built on MonolithSoft’s engine (the devs behind Xenoblade) so in fairness, those games are more-so the same exception rather than the rule. That said, even without the comparison, GameFreak clearly did not properly optimize the Pokemon games on switch, with stuff like loading the whole map’s ocean at any given time.

blackjam_alex,

Why would Game Freak improve their games if they keep selling like hot cakes?

It’s that simple.

Ledericas,

also mr masuda said he was tired of pokemon in general, and will make this slop, this was all the way back sword and shield, when he shocked everyone about the half the dex being left out.

missingno,
@missingno@fedia.io avatar

Zelda also sells like hotcakes, and yet they still put effort into that one.

CrimsonMishaps, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"

Anyone that declares that he himself is recklessly brave doing anything is a self-promoting ass.

SatansMaggotyCumFart, (edited )

You don’t understand this is No Man’s Sky meets Spore with a touch of Daikatana.

Kolanaki,
@Kolanaki@pawb.social avatar

Oh, is the developer Peter Molyneux’s protoge?

darkfyre,

Not yet but that’s absolutely road map

psx_crab,

Ohh no i won’t become nobody’s bitch anymore.

Keeponstalin,

To be fair, at least No Man’s Sky followed thru with all the updates down the line. Should’ve launched like that, but at least they added it all for free after the terrible launch

harrys_balzac,

What do giant radishes have to do with anything?

tonytins,
@tonytins@pawb.social avatar

Games are very difficult software to create. The only reason publishers like EA or Ubisoft can get away with pumping theirs out at an rapid (and unhealthy) pace is because they have a massive team

Cruxifux,
@Cruxifux@feddit.nl avatar

You have to understand that telling other people how brave and cool you are makes them think you’re an idiot though, right?

dxc,
@dxc@sh.itjust.works avatar

Best example is the US president

3dmvr,

Hes not praising himself, I was recklessly brave going into the lions den, isnt prasiing yourself, its admonishing yourself, like you took on some insane challenge without thinking

Eyck_of_denesle,

Am I the only one that interpreted it as him calling himself foolish?

catloaf,

No, that’s how it was intended, and how most people read it.

Eyck_of_denesle,

Some lemmy users really love getting mad xD. Can’t believe I thought I would say this but reddit gaming subs are not this bad. Idk if it’s just me but It doesn’t excite me to check the comments anymore.

tonytins,
@tonytins@pawb.social avatar

You have to have a certain amount of bravery and humility to program because failure is with you at every step of the way. I know. I do this shit as a hobby.

Get_Off_My_WLAN,

I don't think he wasn't praising himself there. I interpreted it as calling himself foolish.

shalafi,

Bravery is doing a thing that scares the hell out of you. The reckless part is being brave when it’s foolish. He’s saying he was foolhardy. Probably doesn’t know the word exists.

CrimsonMishaps,

I guess it didn’t hit me that English may not be his first language so I see your point!

Ilandar,

It didn’t “hit you” that the Korean creator of a Korean video game might not have English as his first language? Yikes…

Kolanaki, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
@Kolanaki@pawb.social avatar

Here’s an idea: Just make Conway’s Game of Life but with absurdly good graphics. 😌

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

I’d buy that.

Caesium, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Maybe Game Freak shouldn’t be the guys making Pokémon anymore

echodot,

Have they discovered terrain yet, or is the landscape still a flat plane?

finitebanjo, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"

Is it gonna be similar to second life or something?

Chozo,
@Chozo@fedia.io avatar

I believe it's supposed to be more of a spiritual successor to The Sims.

finitebanjo,

Depending on the monetization scheme that might be a nice change of pace.

I wonder which game mechanics of the sims titles are patented as of today.

tonytins,
@tonytins@pawb.social avatar

Seems more like Sims 3-style, but if you cranked up the graphics up to 11.

MrScottyTay,

And that everyone is a kpop star with high fashion.

tonytins,
@tonytins@pawb.social avatar

The Sims 3: K-Pop Stuff Pack.

Ephera, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Damn, the buildings in that screenshot do look like the terrible assets you got in simulator games ten years ago…

Ledericas, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

since swsh i havnt even played the console games, i solely play the online card game, even that is getting some fuckery.

allo, do games w The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
@allo@sh.itjust.works avatar

“Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.”

He’s not bragging; it’s honesty. I’m thankful he is sharing the experience. I know totally what he’s talking about. I remember trying to make a simulation of reality in the wc3 map editor in elementary school. Add the weather so the plants grow. Tie growth variables also in to deer eating them. wolves eat the deer. So everything needs hunger variables. But already we start having the ‘exponential growth’ he is talking about: because what about the Weather and the Deer? And the Weather and Wolves? Add aspect of the world for one type of object (weather for plants), and suddenly you have to figure out how or whether it relates to everything else you have (Deer and Wolves). Now let’s say we add villagers and Structures. Every time we add something, we have more nodes to consider the interrelations of.

It’s easy when there are few systems and few types of things (like a cardgame of creatures with atk and def), but it escalates quick and does exactly what he’s saying the more systems you try to accurately include and farther toward ‘full life sim’.

So im just a noob, but I see clearly this is what he is conveying to us. (probably cuz i tried a similar path in elementary school. if i remember correctly i ran in to this same issue, scale was too big too big project and i switched to something else. it exponentialed quick; just like he says)

edit: i bet he wasnt brave as much as did not forsee the exponentialness aspect and wanting to aim high caused him to fall in to it

Sonotsugipaa,
@Sonotsugipaa@lemmy.dbzer0.com avatar

So everything needs hunger variables

T̸h̶e̴ ̷f̵o̶g̴ ̷w̴a̷s̴ ̸h̸u̵n̵g̴r̸y̸,̸ ̶i̴t̷ ̵a̸t̶e̵ ̵t̷h̵e̶ ̸w̴o̸l̷v̷e̸s̴

allo,
@allo@sh.itjust.works avatar

that would be a super cool touch in a game

Secret of the Haunted Forest

Player eventually realizes the reason for the unexplained corpses is the hunger mechanic applies to the fog too.

snugglesthefalse,

I’m just reminded of the fog men in kenshi

Maestro,

Dwarf Fortress goes that deep. They once had to fix a problem where cats died from alcohol poisoning. Dwarfs in a bar would spill their drinks, the cats would walk through the puddles and subsequently lick their paws to clean themselves. It's crazy!

Knock_Knock_Lemmy_In, (edited )

I think the bug was that a splash of beer had the same alcohol content as a cup.

echodot,

Yes that was the bug. After all it makes sense that cats would clean their paws and get a bit of alcohol in their bodies. Kind of bizarre to think though that the system was sophisticated enough to track grooming behavior but not quantity.

It really goes to show how stupid computers actually are. They just follow your instructions regardless of how insane they may be

Knock_Knock_Lemmy_In,

What is amazing is how our universe and existence seems to be governed by a few physics laws (which we don’t fully understand).

Adalast,

Reminds me of Rimworld and the fact that, if there is no other accessible entities on the map with a nutrition stat, children and animals will b-line for booze that raiders drop and get hammered. I can’t count the number of Muffalo, dogs, and cats that I have had which end up with an alcohol tolerance hedif out of nowhere.

Kaldo,

Making a system like this one day is my dream. I'm not in game dev and I'm probably never going to make a playable game but I naively believe that if you organize this well enough in advance, the moment it starts clicking together would be amazing. If you define all the individual actors in a flexible enough way, eventually the simulation should just 'click' and start functioning on its own, right? :P

For example, you dont need to code the specific wolves+rain interaction - you just need to code "if vulnerable/tired - find shelter" and have rain affect the living creatures in that way. It doesn't matter if there are deer or sheep in the area, "if wolf hungry" logic should just say "find something with meat to eat nearby".

Then again I know enough about programming to know this is extremely naive and it'd probably be a million times more difficult if I ever got around to doing it. I don't even know where I fall on the dunner-kruger graph yet, but it's an interesting thing to think about for me.

echodot,

According to the dwarf fortress developer the hard part isn’t the code exactly it’s the graphics which is why he doesn’t bother with them.

Kaldo,

Oh I empathize with that. I tried unity/godot and code part would always be fun and easy, I love that... models, assets, animations break my brain however. I wish I could just not bother with them but it's such an important part of the experience, arguably the most important one

redhorsejacket,

This video series sounds like it might be up your alley. Guy documents his attempts to simulate a goblin society and ecosystem.

echodot,

I’ve read from a few people who’ve done similar sorts of things that the solution to this problem is to just have everything track everything to begin with. Hunger level, heart rate, mood, everything you can possibly think of to track, and then just have everything else inherit from that global class. A lot of the values will be zero for some objects, but that’s okay, after all a storage crate doesn’t need a mood, both at some point in the future maybe you want to add an emotional box, and your code will definitely handle it now. Otherwise you have to go back in and alter everything every time you make a slight change.

rhombus,

A more complicated but ultimately faster approach is using a structure like an Entity Component System. You build an entity (deer, person, plant) out of components that are just data (health, hunger, mood), and then each type of component has a corresponding system that updates all the components at once based on other values. It’s somewhat similar, but you save space on unnecessary components not being added, and it packs the data together in way that is faster for the computer to iterate through.

redhorsejacket,

An emotional box? Enough about my wife!

OH!

shalafi,

LOL, forgot about that tacky bastard.

redhorsejacket,

He sucks, but it was such a good set-up for a shitty Dice Man style joke, I couldn’t resist.

Paradachshund,

Hey another kid who grew up wc3 modding! I did a ton of that too.

AmosBurton_ThatGuy,
@AmosBurton_ThatGuy@lemmy.ca avatar

I made a tower defense map in the Starcraft map editor when I was a kid , but it was based off of anti air rather than anti ground like the other TD maps at the time. I got it working pretty damn well (at least IMO) but I didn’t have internet at the time and that was on my dads work laptop so it sadly got lost.

I don’t think I could recreate that now if I tried, crazy what you can do as a bored kid with too much time.

Paradachshund,

That’s cool! I made tons of stuff but most of it never got finished or released cause I just kept starting the next thing. Probably the wildest thing I ever made was a prototype for a sidescrolling platformer in wc3. It had keyboard movement and ability usage, jumping, a heart counter in the top left, enemies, powerups… It was kind of janky but it worked surprisingly well considering what I built it in.

allo,
@allo@sh.itjust.works avatar

o the memories lol.

<3 both of u. I was Pixie_Tails on US east and west and in one of the big mapmaking guilds on east. I look back and think wc3 was the mentally healthiest part of my childhood. My most fun thing was a game like dota but with a huge natural map and a minute at the start for everyone to choose their castle locations. Like you could choose to be on a hill, along a river, etc. Then there were diff biomes to choose your hero from and the hero choices spawned like pkmn and there were rares. and choosing base unit types. then it became like dota where units spawned at castles and attackmoved to other castles. Was epic.

My weakness was unit and ability balancing since it didnt interest me so i never did it.

anyway, we thought up and made these as kids. i think that’s the coolest thing

Paradachshund,

That’s so cool sounding too! I made so many half baked ideas honestly. Tower defenses, single player campaigns (way too ambitious ones), and so many more. It really taught me a lot about proper game dev honestly.

AmosBurton_ThatGuy,
@AmosBurton_ThatGuy@lemmy.ca avatar

God damn, that sounds awesome! Those map editors were seriously impressive for their time, so many cool things you could do with them. I also liked making “campaign” maps but with hero units and harder AI (SC base ai was too easy but you could set it to be harder through the map editor) or those “maze” maps where you have to keep the units you start out with alive through a bunch of different encounters.

Ahh good times!

Paradachshund,

For real. I had a project to make two full since player campaigns and it was waaaaaay too ambitious. I’ve always been hopelessly ambitious with game dev stuff and I still am honestly 😅

So fun to hear everyone chiming about doing this back then.

De_Narm, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

I know multiple people who complain about every release and then buy it, preferably both versions. A few even complaint there’s no third edition to buy anymore.

If anything, GF could reduce their quality even more.

AnagrammadiCodeina,

Then there’s me: not buying the console or the game, playing it emulated at better fps and higher resolution for like 20 minutes just to say “I knew it” and never touching the game again.

Semjaza,

Been clean since Sun/Moon.

I was disappointed with X/Y and gave them one last chance to change course.

The disappointing dungeons of X/Y had been replaced by nothing by straight lines with occasional fancy camera angles. The utter disgrace that was Z Cave as a super (only) dungeon was more than anything Sun/Moon offered.

For a game series meant to be about exploring and discovering monsters to collect, they’ve really let the exploration/discovery side down. Holding my console upside down is cool and all that, but gimmicks to sell strategy guides are no subsidy for actual explorable environments to lead to dynamic, emergent gameplay experiences.

Really want to make my take on a monster capture world explorer. I think there’s a lot of space for a spiritual successor to Pokémon.

CrazyLikeGollum, do games w Pokemon Legends Z-A's visuals aren't "great" say former Nintendo marketing leads, but hope Switch 2 could allow Game Freak to "go back to the drawing board"

Because graphics are the most important part of a game?

If the games are fun to play who cares if the graphics are bad? Scarlet and Violet were the best pokemon games since P:LA and that was the best since Gen 5.

Based on the limited information we’ve gotten about ZA there’s no reason as of yet to doubt that it won’t be comparable to P:LA and S&V in terms of enjoyability.

Complaining about the graphics of pokemon games or the bugginess of pokemon games is like complaining about CoD being an FPS or Assassin’s Creed having traversable terrain or Souls-likes being hard. At this point it’s a staple of the franchise with 40 games between the mainline games and major spinoffs establishing a trend of the games being thoroughly buggy messes and/or having shit graphics. There is absolutely no reason to expect any of that to change and constantly hearing complaints about it with every new game is getting fucking old.

tonytins,
@tonytins@pawb.social avatar

While graphics generally aren’t important, they do become a glaring problem when the engine is poorly written. Pokémon Sword and Shield shed light on this problem because it was designed as an 3D open world game, meaning attention to detail was paramount. It needed to feel lived in, much like Breath of the Wild. Unfortunately, we got a barren and flat landscape that feels like it was ripped straight out of the DS.

CrazyLikeGollum,

I don’t disagree that the graphics could and probably should have been better. I do disagree with the idea that it’s anything more than a minor annoyance with no meaningful impact on the game.

However, regardless of what I think about it, my point was that at this point in the franchise, Gamefreak, the Pokemon Company, and Nintendo have demonstrated repeatedly since the very first game that optimization, stability, graphical fidelity, and any semblance of good development practices are not something they’re willing to commit to. Expecting that to change at this point is unreasonable and continuing to complain about it is demonstrably unproductive and just introduces pointless negativity into the pokemon community.

caseofthematts,

Until Sword and Shield, the games weren’t known to be ugly, buggy messes. People have, and continue to, praise the 2D pixel art of previous generations. Sun and Moon is an odd middle ground as some people started to not like the 3D direction, but thought it’d improve on a more powerful console, like the Switch. I don’t think it’s correct saying this is a staple of pokemon games. It’s a staple of modern pokemon games, which I absolutely disagree about the last 2 entries being the best. Far from it.

CrazyLikeGollum,

I was more thinking of the N64 and GameCube games (Stadium 1&2, Colloseum, and XD Gale of Darkness) when referencing older games with poor graphics specifically. All four of those games were graphically inferior to other titles on the same consoles.

However, every single release has been plagued by bugs that can result in completely corrupted save data, softlocks, and a wide variety of other unexpected behaviors. Major examples being MissingNo and the other glitch pokemon, bad eggs, a wide variety of exploitable, but potentially save corrupting bugs like the infinite item glitches in gens 1-3, and a whole host of bugs that break how moves are supposed to work in battle.

Hell, shinies were originally a graphical bug in gen 2.

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