gamedeveloper.com

HubertManne, do games w Unity is reviewing its product portfolio and says layoffs are "likely"
@HubertManne@kbin.social avatar

layoffs for thee and massive bonuses and golden parachutes for me (me being the execs who made the decision to sink the company)

hoshikarakitaridia, do games w Epic Games to update Unreal Engine pricing for devs not making games

Why do game engine producers feel the need to increase prices so much currently?

Sivalente,

Everyone wants to be part of the " big squeeze " that’s going on.

CaptainEffort,

Probably because most devs stopped making their own proprietary engines, so the supply for solid engines is at an all time low. With less options they can crank up the price, as there aren’t really any other options for most devs.

Chailles,
@Chailles@lemmy.world avatar

Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.

AeroLemming,

Haha Godot go brrrrrrr

CaptainEffort,

Hopefully Godot is the first of many

AeroLemming,

There are a lot of game engines out there. Godot is a good engine if you’re jumping from Unity because it’s a lot more similar to Unity than some other engines and they both can use C#.

TwilightVulpine,

It’s great that Godot is growing

But if it would have been pretty funny if it was vaporware

Kbin_space_program, (edited )

Because China is increasingly looking broke, so daddy Tencent's purse is tightening.

On top of that, the world's banks now have interest rates to look after again, so their free money streams have ended too. Meaning that companies have to prove their profitability.

But the rich want to keep their free money train going, so we're all paying now.

CommanderCloon,

Tim Sweeney alone owns 50% of the company, he can pretty much make his own decisions independently from Tencent. Also China is slowly catching up to the US’s GDP with way less government debt, what are you talking about?

Kbin_space_program, (edited )

US's debt to GDP ratio has decreased by 13% since 2019. To 77%.

China's real debt to GDP ratio is estimated to be 335%. (Via the IIF via the SCMP)

yogurt,

Two different things the 335 includes non-government debt like personal mortgages and corporate debt, 77 is federal treasury bonds only.

JasSmith,

The most current projections is China will never catch up to US GDP. Just for posterity, China GDP per capita is under $14k, while US is above $80k. There is no conceivable path to closing this gap. Not with an authoritarian in charge who shuts down entire industries on a whim and murders political rivals who disagree with him.

roguetrick,

Same reason everyone else is pivoting to profitability. Interest rates and loan servicing.

Aceticon,

Or taking advantage of that happenning with the competition, to enhance profitability.

Make money is the point of pretty much all companies, and financially there are only 2 thinks stopping them from upping their prices:

  • If there is competition it will lead to losing customers (though thinks like branding subvert this quite a bit) which means the money they make with higher prices might actually be less.
  • If prices get too high people will choose the “do without” option.

Anyways, the point being that if there is a broader shift in pricing in the market, even companies that are not under the same financial pressures to up prices will still do it as the 1st of those price limitation is relaxed so they can make more money.

Alimentar,

As recession looms, you have general inflation and increased interest rates. This affects overhead and loan repayments. That and probably other factors all contribute to the need to raise prices.

It’s not just the gaming sector. Almost all other sectors are raising their prices or adjusting their service plans. Eg. shrinkflation and/or lower quality on products and services.

gramathy,

This is particularly for people using the engine to write film rending software which gets bought one for a lot of money but low volume, and gets used as a huge cost savings for mid-high end production that can save on lighting and comp passes or even render time.

High volume software(games) probably won’t change much at all.

Or at least that’s what SHOULD be happening.

NuPNuA,

Because like all the tech industry, they grew massively on the back of low interest rates since 2008 where investors saw better returns putting money into companies than sitting on it, now the interest rates have shot up again post Covid, they need to show their investors they can make better returns than the 5%+ they’d make just leaving the money in the bank. Hence the cost cutting by sacking staff and gouging of customers by price increases.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

capitalism

TwilightVulpine,

Capitalism is becoming unbearable. People are getting squeezed from every side.

trebuchet,

If anything, in this case it seems like a loophole they’re closing more than a price increase.

Why should Hollywood studios making billions get to use Unreal Engine for free, being subsidized by gamers?

Fizz, do games w The Steam Deck OLED feels like a radiant new dawn for portable play
@Fizz@lemmy.nz avatar

Its slightly better than the normal steamdeck. I wouldn’t call it a radiant new dawn lol

Hegar,

My thinking exactly. It's Malibu Stacy, but she has a new hat. This is just a really silly ad for a new product.

BruceTwarzen,

I disagree. Better display, better battery and they adressed a lot of problems with repairability under the hood.

Ugurcan, (edited )

I have the old one. Next iteration will have the same better display along with better cpu/gpu/ram, current battery is more than enough for a day of my gaming needs and I doubt I will ever need to touch a screw let alone a repair. I’m glad there’s an upgrade at the same price for newcomers but it isn’t “radiant” anything.

I’m thinking some people having more joy at staring at the fps counter then play the game.

thorbot,

I’d like to respectfully say you’re fucking dead wrong. The display is gorgeous, the increased framerate is amazing, the battery life is SO MUCH BETTER and it downloads games and launches faster. On top of having more storage space on the LE edition. And the charge cable is LONGER. I was actually able to play over 3 hours of deep rock on a flight and still have some charge left. If you use the device a lot it’s a massive upgrade.

Fizz,
@Fizz@lemmy.nz avatar

Ok so let me get this straight. 1-3 more fps, a brighter screen and a bit more battery is now considered revolutionary for portable gaming. If that were the case then the rog ally or one of the other handhelds would be considered more revolutionary for portable gaming.

thorbot,

You got it crooked. 60hz to 90hz is a lot more than 1-2 frames. “A brighter screen” okay guess you don’t know what HDR is and have never seen the difference between LED and OLED. “A bit more battery” got me from 90 minutes of gaming to over 3 hours. For someone who actually uses the thing constantly, it’s huge. But continue to be ignorant because I doubt what I wrote will change that.

Fizz,
@Fizz@lemmy.nz avatar

If you count 60 to 90hz as increased performance then sure you get more frames. I’ve used an oled switch and it does look good but it’s definitely nothing game changing.

Steamdeck oled has a few nice to haves and nothing more. The release of the steamdeck changed the game for handheld gaming. The release of the steamdeck oled changes nothing. We’ve seen oleds on the switch, we’ve seen handhelds with good battery life and we’ve seen handhelds with high refresh rate monitors.

DarkGamer, do games w Unity is reviewing its product portfolio and says layoffs are "likely"
@DarkGamer@kbin.social avatar

They did it to themselves. No one will trust them not to change the pricing model again.

PonyOfWar, do gaming w The Death of Unity - Opinion

Really sucks to be a Unity developer right now. I’ve been working with mostly Unity for around 10 years now, and while I’m not directly affected by the recent changes, it really feels like the engine has been dying a slow death for a few years now. Hopefully Ricitello will leave eventually and they can turn this around, otherwise many of my skills will be useless in a few years…

Icalasari,

Nintendo has a few games made in Unity

Noteably, one of the Pokemon games is made in Unity

I don't think that CEO will last long once Nintendo realizes their biggest cash cow gets hit by this

rastilin,

If I were running a Unity project, I'd be tempted to just jump to Unreal. No matter what promises Unity makes you don't have any actual guarantee that they'll keep them while Unreal has the "non-retroactive" clause directly in their contract. However painful the switch is, you'll only have to do it once.

Tarte,
@Tarte@kbin.social avatar

"non-retroactive" clause directly in their contract

I also wonder how Unity‘s approach will work in countries where that is the legal default. I have a feeling that we will be seeing quite a few lawsuits next year, if they actually go ahead with their plans.

ursakhiin,

Nintendo would probably prefer the 20 cent per copy license fee to a percent based one. New Pokemon games are sold at 60 dollars in the US and sell millions of copies. This is a bigger issue for indie developers looking to sell for a cheaper price to bring in sales.

InfiniteLoop,

are unity and unreal so different that your 10 years of experience in one isn’t helpful for the other? i’m not a game developer but I had assumed it was similar to web frameworks - definitely high switching costs for porting an existing project, but as a developer looking for a job there are still many portable skills.

i’d guess it also depends on what parts of the engine you are working in?

PonyOfWar,

To an extent I can apply my knowledge to other engines, sure. I’m working on my third Unreal project currently, and while it’s not like starting from scratch, I’m definitely way slower working with it. It also doesn’t replace Unity completely. It’s great for high-spec 3D stuff, but almost useless for mobile 3D/AR apps, which is a lot of what I do (not making games but mainly industrial interactive 3d applications).

HerrLewakaas,

Hey same here, although I’m just getting started in the industry. I’ll look into Unreal soon I guess, been wanting to do that for a while anyways, and maybe also experiment with godot

Piers,

Unreal is good if you want to work on big expensive projects at big companies. Godot is good if you want to work on your own projects today and potentially but not definitly work on small to middle-sized projects at small to middle-sized at small to middle-sized companies in the future. Unity is fine if you want to work on small to middle-sized projects at small to middle-sized companies now and potentially in the future.

Which sucks. There ought to be a clear and unambiguous path to chose for someone moving into game development today but since Unity keeps making weird choices that are hostile to developers whilst not continuing to improve at a good pace, it’s hard to say for sure which engine will fill in the not-Unreal Engine part of the market unless you have a crystal ball.

Realistically the best thing is to have as strong a foundation in programming generally as you can so that switching engines is minimally disruptive (as there will always be a need to do so eventually. There’s very little chance one single engine will continue to be the standard over the 40+ years of a career.)

strongarm,

Sounds like Godot is more for your usecase then

Piers,

I’m not so sure about that. Godot is fantastic for making the sorts of projects they are describing. But if the relatively minor difference between Unity and Unreal’s workflow are a turn off for them, then the consciously different workflow in Godot is probably going to be a significant barrier. Personally, whilst I love Godot because it’s FOSS and lightweight and a great platform for building smaller scale games: a big part of the appeal for me is that I find the Unreal and Unity ways of doing things stupid, confusing and clumsy and the Godot way clever, clear and elegant. I know lots of people feel the exact opposite.

Anonymousllama, do games w Baldur's Gate 3's success is not about setting a new "standard"

“not always possible for other developers”, mostly because they’re busy shitting out rubbish, buggy titles riddled with micro transactions (or whatever nonsense they can get away with to nickel and dime their customers)

People took note of how great BG3 is because it’s just a good game, you’re not be treated as a resource they can squeeze to get extra cash

applepie, do games w Xbox president: Studio closures will ensure 'business is healthy for the long term'

Limp dick anti trust agencies approved this shit...

Like wtf am I paying taxes for here? So rich people get more of my surplus labour?

Maeve,

Yes

applepie,

Bias confirmed

MarcomachtKuchen, do games w Ways of designing intimacy in games - GameDeveloper

IMO One of the hardest parts about Emotions in games is the narrow edge between developing a loving relarionship and a caring One as a close friend. I loved the Characters and interactions in BG3 but Part of me wished there were also “comraderie Events” similar to stardew valley were there are Events for getting to know poeple closer without the intent to develop a sexual relarionship to the Character

ono,

Agreed on all points.

Out of curiosity, why did you capitalize random nouns in your comment, and leave the proper noun in lower case?

kamiheku,

Germans capitalize their nouns. As for the lower case proper noun, probably just a mistake.

ono,

That’s interesting, but I don’t think it’s because of a German commenter in this case, since only some some of the nouns are capitalized.

MarcomachtKuchen,

Spot on. Its mainly for words for which have similar spellings in both languages and my autocorrect is used to german and wants to spell Things capitalized as often as it can

MarcomachtKuchen,

German autocorrect on a Smartphone is my Nemesis. I hope the incorrect spelling is Not too distracting

ono,

Thanks for explaining. I’m convinced that autocorrect and touch screen keyboards are behind a great deal of the bad grammar and weird sentences that we see online.

favrion, do games w Report: Fall Guys dev Mediatonic "decimated" by Epic layoffs
@favrion@lemmy.world avatar

I remember the 29 days when Fall Guys was relevant.

Cypher,

The four days before cheating became rampant were amazing

Kolanaki,
!deleted6508 avatar

Wait… was it a leap year this year? 🤔

nosurprises, do gaming w Unity introducing new fee attached to game installs

Is it another CEO trying to squeeze as much money as possible before abandoning the ship? I mean, from what I read people have already been migrating to Unreal.

ampersandrew,
@ampersandrew@kbin.social avatar

It would stem the migration from Unreal if they just matched their pricing structure and access to the code base underneath.

drunkosaurus,

It's not even another CEO, it's the same old: EA's former CEO John Riccitiello.

I wonder how people expected anything else...

interolivary,
!deleted5791 avatar

I know him because reasons and he’s an absolute twat too. Classic overinflated CEO ego, with the sexual harassment to go along with it

cyclohexane, do gaming w EA will spend over $125 million laying off 5 percent of its workforce

The efficiency of capitalism. Spend god-knows-how-many millions of dollars and time, then realize you’d rather spend 125 million all over again just to go back and spend even more millions to hire back the dame numbers again in 1-3 years.

RedditWanderer,

They make 5 billion a year, thats less than 2.5% of the money they make every year, it’s a rounding error to make the spreadsheets look real good to the money lenders .

My company just let me go with a 6 figure package (x amount of pay + stocks). They could have easily kept me there for another year, but that’s not as good for the spreadsheets.

cyclohexane,

I understand that, but still, the decision is a net negative. They are merely acting based on short-sighted insights.

RedditWanderer,

Yeah that was kinda my point. All that matters is what the spreadsheet looks like now. It would have probably been a net positive to keep me given they are only going to grow and spend a fortune on hiring and new stocks. That’s a different spreadsheet though, I also live in a country where it’s expensive to fire full time employees collectively, so it’s not like they are paying these kinds of sums for everyone. It’s pretty cheap to make things look good on paper.

rasakaf679,

Yeah, their whole goal is to look good on papers and stock market. Not to grow as actual company. They would rather cripple themselves than to strengthen themselves by slow growth…

moody,

Short term gains are king for stock value.

henfredemars, do games w Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails

It saddens me when hard-working employees are punished for bad leadership.

JeeBaiChow,

(cries in federal employment)

henfredemars,

It’s very sad. We’re going lose a lot of great employees with tons of experience. This is going to cost to taxpayers in the form of poor services and contractors down the road filling in for more money and with less experience.

These buffoons understand very little, and neither do they understand the value of hard work and what it’s like needing to earn a living. This grandstanding is reckless.

skulblaka,
@skulblaka@sh.itjust.works avatar

Nearly an entire generation lacks the wisdom that comes with struggle and now we’re reaping the effects of that.

cobysev, do games w Report: Fall Guys dev Mediatonic "decimated" by Epic layoffs
@cobysev@lemmy.world avatar

They should’ve stuck with Steam instead of going exclusive through Epic Games. Epic’s predatory practice of PC exclusives makes it hard to survive something like this. If they existed on a broader spectrum of services, this would be no big deal.

4am,

Um, they were purchased by Epic. They didn’t have a choice.

mammut,

Everybody knows first party exclusives are evil!

Thassodar,

The Rocket League devs made it work somehow.

DLSchichtl,

Not on Linux they didn’t!

TheDarkKnight,

I guess by making it work you mean not having a significant change outside of the introduction of tournaments and knockout ltm both of which were launched years ago. I love the game to death but Psyonix isn’t doing shit besides making cosmetics and supposedly migrating to Unreal 5 which we’ve not heard a peep about in ages.

I wish they would’ve actually kept developing the game but its a cosmetic collectathon now.

bobbysq,

You still can’t get Rocket League on Steam on an account that didn’t already have the game bought before it was F2P. Is this the case for Fall Guys, or did they go further and stop updating the Steam version?

derin, (edited ) do gaming w Unity introducing new fee attached to game installs
@derin@lemmy.beru.co avatar

All the people here are missing the point.

Unity is an engine primarily used by mobile app developers; it’s their biggest market. Indie game developers are basically just collateral damage, for this kind of a pricing change.

Mobile apps are all about massive scale (millions of installs) and ungodly amounts of revenue. They’re going after large mobile developers, not small studios. (I’m not saying small studios won’t get affected, I’m saying Unity is focusing on the big dogs - potentially at the cost of pissing off unrelated folk for no financial reason)

The per install costs don’t kick in until you’ve made half a million dollars in revenue, and a certain number of installs.

Also, you literally can’t build these apps with other engines as ad network integrations don’t exist for them. So it’s not like anyone has a choice: it’s Unity demanding to be paid more as they’re the only viable player in the industry.

Makes good business sense, though I think they should increase the revenue point of the free and personal tier to a million as well, just to put the minds of indie devs at ease. No point freaking out unrelated people.

Signed: an ex-mobile game developer.

Veraxus,
@Veraxus@kbin.social avatar

Makes good business sense

I would never call such horrifically predatory tactics “good business sense.” It’s abuse of market position and should draw the ire of antitrust regulators, as well as make their product a major business risk for any new projects.

Let’s not forget that Unity recently merged with a malware company, so borderline-illegal predation is their entire business strategy.

derin, (edited )
@derin@lemmy.beru.co avatar

Let’s not forget that Unity recently merged with a malware company, so borderline-illegal predation is their entire business strategy.

No, they merged with an advertising company - you know, the same companies with which they’re close enough to have plugins for. It’s about business; who you talk to, who you have deals with.

I would never call such horrifically predatory tactics “good business sense.” It’s abuse of market position and should draw the ire of antitrust regulators, as well as make their product a major business risk for any new projects.

It is good business sense. The engine has relatively little value, it’s about what software stacks it integrates with, plus the ease of use for making exports to the two platforms that matter (Android and iOS). There’s a reason Unreal doesn’t even exist in this space, even though it’s technically capable of running on these devices.

Again, this is not the industry you’re thinking of - it’s the mobile industry, which is less about game development and more about having millions in your war-chest (usually from a few VCs) that you can spend on your marketing budget. If you can’t market, you’re dead in the water.

The entire industry is built around ads in games and traditional social media.

Things like this will stop happening if:

A) People become less susceptible to predatory marketing.

B) Another game engine developer decides to undercut Unity while at the same time offering similar platform targets and SDK integrations.

(There’s also a thing to be said about hiring, where all new mobile-game devs learn Unity - as it’s become the de-facto standard for getting a job in this industry. Any new player would need some big names to adopt them first to make a push for people to learn the tools, not hobbyists.)

Barring that nothing will change.

Also, there really aren’t “new” projects in this field - you rarely see scrappy upstarts succeeding in the mobile space, just jaded veterans undercutting their old studios by offering their VCs (or new, hungrier VCs) a bigger cut of the pie. Also, studios with private chefs, massive salaries, and cult-y work spaces that look like adult playgrounds.

belated_frog_pants,

“Good business sense” = they are greedy shits. Fuck them. I wont ever praise any company for cash grabbing. I dont give a fuck if their shareholders get richer.

Xyloph, do games w Xbox president: Studio closures will ensure 'business is healthy for the long term'

She mispelled “investors will be happy next earning call”

secret300,

Well, it literally says “business will be healthy” so yes that’s what that means

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