gamedeveloper.com

nosurprises, do gaming w Unity introducing new fee attached to game installs

Is it another CEO trying to squeeze as much money as possible before abandoning the ship? I mean, from what I read people have already been migrating to Unreal.

ampersandrew,
@ampersandrew@kbin.social avatar

It would stem the migration from Unreal if they just matched their pricing structure and access to the code base underneath.

drunkosaurus,

It's not even another CEO, it's the same old: EA's former CEO John Riccitiello.

I wonder how people expected anything else...

interolivary,
!deleted5791 avatar

I know him because reasons and he’s an absolute twat too. Classic overinflated CEO ego, with the sexual harassment to go along with it

cyclohexane, do gaming w EA will spend over $125 million laying off 5 percent of its workforce

The efficiency of capitalism. Spend god-knows-how-many millions of dollars and time, then realize you’d rather spend 125 million all over again just to go back and spend even more millions to hire back the dame numbers again in 1-3 years.

RedditWanderer,

They make 5 billion a year, thats less than 2.5% of the money they make every year, it’s a rounding error to make the spreadsheets look real good to the money lenders .

My company just let me go with a 6 figure package (x amount of pay + stocks). They could have easily kept me there for another year, but that’s not as good for the spreadsheets.

cyclohexane,

I understand that, but still, the decision is a net negative. They are merely acting based on short-sighted insights.

RedditWanderer,

Yeah that was kinda my point. All that matters is what the spreadsheet looks like now. It would have probably been a net positive to keep me given they are only going to grow and spend a fortune on hiring and new stocks. That’s a different spreadsheet though, I also live in a country where it’s expensive to fire full time employees collectively, so it’s not like they are paying these kinds of sums for everyone. It’s pretty cheap to make things look good on paper.

rasakaf679,

Yeah, their whole goal is to look good on papers and stock market. Not to grow as actual company. They would rather cripple themselves than to strengthen themselves by slow growth…

moody,

Short term gains are king for stock value.

cobysev, do games w Report: Fall Guys dev Mediatonic "decimated" by Epic layoffs

They should’ve stuck with Steam instead of going exclusive through Epic Games. Epic’s predatory practice of PC exclusives makes it hard to survive something like this. If they existed on a broader spectrum of services, this would be no big deal.

4am,

Um, they were purchased by Epic. They didn’t have a choice.

mammut,

Everybody knows first party exclusives are evil!

Thassodar,

The Rocket League devs made it work somehow.

DLSchichtl,

Not on Linux they didn’t!

TheDarkKnight,

I guess by making it work you mean not having a significant change outside of the introduction of tournaments and knockout ltm both of which were launched years ago. I love the game to death but Psyonix isn’t doing shit besides making cosmetics and supposedly migrating to Unreal 5 which we’ve not heard a peep about in ages.

I wish they would’ve actually kept developing the game but its a cosmetic collectathon now.

bobbysq,

You still can’t get Rocket League on Steam on an account that didn’t already have the game bought before it was F2P. Is this the case for Fall Guys, or did they go further and stop updating the Steam version?

derin, (edited ) do gaming w Unity introducing new fee attached to game installs
@derin@lemmy.beru.co avatar

All the people here are missing the point.

Unity is an engine primarily used by mobile app developers; it’s their biggest market. Indie game developers are basically just collateral damage, for this kind of a pricing change.

Mobile apps are all about massive scale (millions of installs) and ungodly amounts of revenue. They’re going after large mobile developers, not small studios. (I’m not saying small studios won’t get affected, I’m saying Unity is focusing on the big dogs - potentially at the cost of pissing off unrelated folk for no financial reason)

The per install costs don’t kick in until you’ve made half a million dollars in revenue, and a certain number of installs.

Also, you literally can’t build these apps with other engines as ad network integrations don’t exist for them. So it’s not like anyone has a choice: it’s Unity demanding to be paid more as they’re the only viable player in the industry.

Makes good business sense, though I think they should increase the revenue point of the free and personal tier to a million as well, just to put the minds of indie devs at ease. No point freaking out unrelated people.

Signed: an ex-mobile game developer.

Veraxus,
@Veraxus@kbin.social avatar

Makes good business sense

I would never call such horrifically predatory tactics “good business sense.” It’s abuse of market position and should draw the ire of antitrust regulators, as well as make their product a major business risk for any new projects.

Let’s not forget that Unity recently merged with a malware company, so borderline-illegal predation is their entire business strategy.

derin, (edited )
@derin@lemmy.beru.co avatar

Let’s not forget that Unity recently merged with a malware company, so borderline-illegal predation is their entire business strategy.

No, they merged with an advertising company - you know, the same companies with which they’re close enough to have plugins for. It’s about business; who you talk to, who you have deals with.

I would never call such horrifically predatory tactics “good business sense.” It’s abuse of market position and should draw the ire of antitrust regulators, as well as make their product a major business risk for any new projects.

It is good business sense. The engine has relatively little value, it’s about what software stacks it integrates with, plus the ease of use for making exports to the two platforms that matter (Android and iOS). There’s a reason Unreal doesn’t even exist in this space, even though it’s technically capable of running on these devices.

Again, this is not the industry you’re thinking of - it’s the mobile industry, which is less about game development and more about having millions in your war-chest (usually from a few VCs) that you can spend on your marketing budget. If you can’t market, you’re dead in the water.

The entire industry is built around ads in games and traditional social media.

Things like this will stop happening if:

A) People become less susceptible to predatory marketing.

B) Another game engine developer decides to undercut Unity while at the same time offering similar platform targets and SDK integrations.

(There’s also a thing to be said about hiring, where all new mobile-game devs learn Unity - as it’s become the de-facto standard for getting a job in this industry. Any new player would need some big names to adopt them first to make a push for people to learn the tools, not hobbyists.)

Barring that nothing will change.

Also, there really aren’t “new” projects in this field - you rarely see scrappy upstarts succeeding in the mobile space, just jaded veterans undercutting their old studios by offering their VCs (or new, hungrier VCs) a bigger cut of the pie. Also, studios with private chefs, massive salaries, and cult-y work spaces that look like adult playgrounds.

belated_frog_pants,

“Good business sense” = they are greedy shits. Fuck them. I wont ever praise any company for cash grabbing. I dont give a fuck if their shareholders get richer.

Xyloph, do games w Xbox president: Studio closures will ensure 'business is healthy for the long term'

She mispelled “investors will be happy next earning call”

secret300,

Well, it literally says “business will be healthy” so yes that’s what that means

Paradachshund, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

It’s not gonna stop. They’re literally just a holdings company that has publicly said they will always act to maximize shareholder value. That’s it’s. That’s all they do. they’re not a game company.

rustyfish, do games w Report: Bungie CEO blames layoffs on waning interest in Destiny 2
@rustyfish@lemmy.world avatar

A lot of us left because we weren’t satisfied with the dropping quality. Let’s see how you firing the QA will work out for you, chief.

LUHG_HANI,
@LUHG_HANI@lemmy.world avatar

So you don’t like running solo Master Dungeons and then being kicked to orbit right at the end?

So you don’t like running master dungeons and then being wiped from being crushed by an invisible wall?

Sounds like you don’t have Stockholm syndrome.

Underwaterbob, do games w Slay the Spire devs followed through on abandoning Unity

Godot is awesome. I hope all the attention that has been spewed upon them thanks to Unity’s fuck up doesn’t spoil it.

mechoman444, do gaming w Families of Uvalde victims sue Activision, say Call of Duty is 'the most prolific and effective marketer of assault weapons in the United States'

My heart goes out to the parents of this horrible tragedy and they deserve compensation for their torment.

But this just feels like a sleazy law firm looking for a quick settlement by exploiting the emotional turmoil this horrible event has caused.

ICastFist, do gaming w Roblox awards canceled, dev arrested after "security concern"
@ICastFist@programming.dev avatar

The arrested Roblox developer was later identified as Mikhail Jacob Olson, also known as Simbuilder. Per the Chronicle, Olson was taken in (and later charged) for having a concealed firearm in his vehicle, along with “possession of armor-piercing munition and a large capacity magazine activity.”

Fuck, the dude was ready to commit mass murder. Anyone got more details on him and/or why he might have wanted to kill people there?

Zevlen, (edited )

deleted_by_author

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  • ICastFist,
    @ICastFist@programming.dev avatar

    Are you familiar with roblox

    Yes

    and the controversy around it?

    Do you know how little that narrows it down? There was also the controversy around them essentially exploiting free child labor - www.youtube.com/watch?v=_gXlauRB1EQ

    Zevlen, (edited )

    vlipsy.com/vlip/joker-laughing-31f4PskT

    Stay sassy; I love it! 😉

    ShaunaTheDead,
    @ShaunaTheDead@kbin.social avatar

    God that video (and the follow up to it) are infuriating and disgusting that such a company can continue to exist.

    Catastrophic235, (edited )
    @Catastrophic235@midwest.social avatar

    That really doesn’t do anything at all to explain why one of the devs would get arrested for brandishing(?) A handgun. Literally conveys no other information other than “Roblox devs bad”, same thing is true of the rest of this thread now that I think of it.

    Like just going off the title, that could be describing a would-be mass murderer who got foiled as easily as it could be describing some guy who just forgot to take off his conceal carry and the wrong person realized before he did.

    brie,

    No idea why he had the gun, but for context, California defines large capacity as anything more than 11 rounds, which makes many standard handgun magazines large capacity.

    snowbell,
    @snowbell@beehaw.org avatar

    I have to wonder what kind of ammo that is really, I’m a firearms enthusiast and have never seen armor piercing ammo for sale anywhere. Pretty sure it is illegal everywhere.

    TexMexBazooka,

    I’m curious what kind of firearm it was

    Pregnenolone, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

    Common Tim Sweeney L

    regbin_,

    This is actually ultra rare Tim Sweeney W.

    No need to act like it’s breaking copyright laws when in it’s current state it’s not even defined.

    ampersandrew, do games w 70 percent of devs unsure of live-service games sustainability
    @ampersandrew@lemmy.world avatar

    There was an article from years back, I want to say around 2019 or so on then-Gamasutra, about how it was already too late to stop the bubble from bursting because all of these games are trying to get everyone’s attention (I’m having trouble finding it now). Now the bubble is bursting, and big games these days have dev cycles of about 5 years, putting us right here in 2024. Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product. Maybe sequel it or otherwise make regular old expansion DLC. That was sustainable. No one even makes a multiplayer game anymore unless it’s intended to be rigorously competitively balanced or suck up all of your time and money through grinding.

    ryathal,

    Everyone wants WoW levels of income without WoW levels of effort.

    I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.

    VaultBoyNewVegas,

    It took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.

    NaibofTabr,

    Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.

    This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.

    We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The industry kept making games bigger that would have been better off if they’d stayed smaller. I’m not saying to make the games they make now in less time. I’m saying stop making games that take 5 years to make and instead make games that take 3 years to make.

    billiam0202,

    We (the market) need to encourage quality over quantity.

    But how will I get the dopamine hit and instant gratification the first time I start a new game?

    ours,

    You’ve described the AA/indie scene which took the chunk of the market big publishers abandoned including whole genres of games.

    The problem is investors saw the line go way up, passing even Hollywood so to keep it riding forever they apply Hollywood-sized solutions.

    Except you can’t just shuffle live services a few weeks around another so you can milk the box office. They want us to spend all our time in their game services so people will pick one game for a time so they are cannibalizing each other and eroding trust as games fail and abandon the players that did buy into them.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    And what you’re describing is the economic realities of a bubble bursting, which means they have to pivot to making something sustainable that the market actually wants. That doesn’t mean AA or indie exclusively. It does mean smaller scope. Halo and Gears of War could be created much faster when they were linear games, and now they’re both open world and arguably worse off for it.

    danc4498, do games w Slay the Spire devs followed through on abandoning Unity

    I had to delete this game from my phone cause I couldn’t stop playing it…

    ABCDE,

    Don’t get Balatro.

    danc4498,

    Not in iPhone yet luckily!

    sag,

    Help. I am addicted to Gambling

    newthrowaway20, do games w Report: Embracer cancels Eidos' unannounced Deus Ex project, lays off staff

    Oh that’s a real shame, the Deus Ex games were a lot of fun.

    TheEntity,
    halendos,

    Jesus Christ, Denton!

    altima_neo,
    @altima_neo@lemmy.zip avatar

    What a shame.

    He was a good game.

    LucasWaffyWaf,

    lip smack

    What a rotten way to die.

    alyaza, do gaming w Embark Studios' The Finals uses text-to-speech AI for in-game voices
    @alyaza@beehaw.org avatar

    unsurprisingly, these lines sound like total shit.

    Pistcow,

    ow, my robit balls

    VulcanDeathGrip,

    Really? I find them totally fine. Pretty impressive really when you take scope and responsiveness into account.

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