The arrested Roblox developer was later identified as Mikhail Jacob Olson, also known as Simbuilder. Per the Chronicle, Olson was taken in (and later charged) for having a concealed firearm in his vehicle, along with “possession of armor-piercing munition and a large capacity magazine activity.”
Fuck, the dude was ready to commit mass murder. Anyone got more details on him and/or why he might have wanted to kill people there?
Do you know how little that narrows it down? There was also the controversy around them essentially exploiting free child labor - www.youtube.com/watch?v=_gXlauRB1EQ
That really doesn’t do anything at all to explain why one of the devs would get arrested for brandishing(?) A handgun. Literally conveys no other information other than “Roblox devs bad”, same thing is true of the rest of this thread now that I think of it.
Like just going off the title, that could be describing a would-be mass murderer who got foiled as easily as it could be describing some guy who just forgot to take off his conceal carry and the wrong person realized before he did.
I have to wonder what kind of ammo that is really, I’m a firearms enthusiast and have never seen armor piercing ammo for sale anywhere. Pretty sure it is illegal everywhere.
You’d think Microsoft would calm down on the cloud after the massive Xbox One failure and underwhelming results of their live service games like Halo Infinite. Guess they never learn.
What are you on about? Xbox one literally tried to sell itself as a cloud console with games like Crackdown 3 leveraging cloud computing. Nobody wanted it and it failed. That’s literally what they’re suggesting the new console is.
So your think crackdown 3 failed because of the cloud computing element? And not because it was a second sequel to a game, which was only popular because it exposed the Halo 2 multiplayer beta?
Or that Microsoft, putting a new feature in the game is them trying to sell the whole console based on that feature?
Well it’s a leak so they’re not suggesting a single thing. It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.
Xbox One as a whole failed because it’s not at all what people want. Aside from the fact that you need amazing internet for games that would support cloud computing, it felt like a gimmick and still does now. I brought up their live service games because that’s where they’d want to do something like that on, and if they can’t make a good live service game now they won’t with The Cloud™
It will probably be closer to how certain GamePass games are playable in the cloud and that works rather flawlessly but go on and complain about nothing.
You’re the one arguing… And the article says otherwise…
it wants to develop a “hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences.”
Microsoft said it envisions the next-gen device as being “optimized for real time gameplay and creators,” with the company adding it will “enable new levels of performance beyond the capabilities of the client hardware alone.”
Wow, you really drank the capitalist tea haven’t you? You’re sitting over there with how much capital to your name? Probably absolutely nothing and saying that some a company selling 58 million units is a failure. But go off keep sucking that capitalistic cock and buying their shit.
They claimed the Xbox One (the original last gen model) would be decades ahead of any other competitors because games would be, wait for it, cloud hybrid. Some things would render locally, but Microsoft servers would calculate complex collisions, volumetrics, crowd AI, and so on.
Because people complained about the connectivity requirements. Unfortunately I don’t think we are there still, infrastructure for a lot of areas will not support this.
For all its many many many flaws (like having your flagship game start in a snow storm…), Google Stadia very much demonstrated the viability of full game streaming. Even people with shit broadband could still play a “last gen” quality game. Sure people in the outright sticks won’t be able to but… they likely aren’t doing a lot of gaming as getting a 10 GB patch out to them is hard enough.
And if you are only doing game logic and some simulations, rather than full rendering? The bandwidth needs drop even more.
Sure, people with crappy broadband could play… At something like N64-level settings and slideshow frames per second, even with “last-gen” games. Granted, streaming an entire game is more of a load on bandwidth than cloud hybrid or patches, but if it was really feasible for the masses even a year ago, Stadia might still be up today, but it’s already gone. I would still rather be able to play a game I own on console without needing a persistent connection to play, as a cloud hybrid game may require. If there is still the option to play the game offline at lower settings, that wouldn’t be so bad, but then you just know that M$ will be looking to monetize the cloud hybrid option: “play at full settings online for only $— per month!”
Weird. Very curious what issues you ran into. I didn’t even have anything that bad on hotel wifi.
Mostly because: The video is pretty “easy” and mostly suffers from compression artifacts. If you can watch youtube, you can stream a game at generally one quality setting lower. Because latency is what matters. The actual game inputs are nothing on top of that.
Mostly it was just annoying that google did EVERYTHING they could to market it poorly and “Gamers” lost their god damned minds because they felt threatened. Which… is pretty reminiscent of MS cocking up the announcement of the One.
So is this modular thumbsticks akin to the Microsoft Elite controller, where you can put taller or shorter stems on or different tops?
Or is it like the Thrustmaster eSwap Pro, where you can remove the entire mechanism beneath, and put something else in (like, say, a more-expensive-but-immune-to-drift Hall Effect thumbstick)?
It’s going to be more convenient and economical just streaming games and renting them forever and then upping the subscription rates and making them exclusive to game stream platforms.
In cost of the game itself for sure, but then you’d have costlier price in the disc too.
With the discs the scratches and storage were a bitch of a problem and later games even needed internet connection to activate games running on disc. It had pros but wasn’t all rosy either.
Part of why Sony nowadays is a game company with a movie hobby is that discs were dirrrt cheap compared to cartridges. They’d fund any stupid bullshit people wanted to make, get finished cases on shelves, and know whether consumers loved it, before N64 developers had finished negotiating a production run. Their cost per disc was measured in cents and their manufacturing turnaround was measured in days. One of the slowest and riskiest aspects of game publishing suddenly cost next to nothing.
Digital distribution isn’t necessarily cheaper per-gigabyte… but there’s no mastering. There’s no lead time. There’s not even the concept of a production run, anymore. Developers can ship whatever they want, whenever they want, to whoever they want, essentially for free.
gamedeveloper.com
Najstarsze