“That being said, I want to call out the way Unity chose to communicate these layoffs. Receiving a 5am email from ‘noreply@unity’ informing me that my role was being ‘eliminated’ and that I’d lose system access by the end of the day felt completely abrupt and impersonal. Unity must do better in how they treat their workers in hard times like this.”
Oh the irony, they are almost there. Trying to appeal to empathy and humanity of a corporation in the same breath that they acknowledge the lack of it.
There is no humane nature intrinsic in corporations. People need to stop humanizing it. Treat it like It is, know that you are being taken advantage of, you are being squeased, extracted of every value you can give and then discarted.
Is there something to be worried about here with the Unreal Engine being the only big business in town in terms of indie game development for 3d game engines?
I mean obviously yes, but how worried should we be of this becoming a bottleneck?
Godot has been making leaps and bounds. Obviously not close to UE, but if it maintains its rate of improvement, I can see it becoming a more and more common choice in the indie space over the next few years
Nah, it definitely is, in fact I have noticed a disconcerting number of indie games I REALLY like especially 3d games with physics engines are on the unreal engine.
I have always been a massive fan of at least the creative output of projects on the unreal engine, I don’t know much about the politics and details around how it is to actually create games on the unreal engine or anything though. I just don’t trust Epic honestly or whoever owns them now or rather I don’t trust the incentive structure… but yeah I wish the unreal engine success I am just asking how people see the state of similar engines in this moment.
Bevy is damn impressive. I can understand why it’s not suitable for large projects yet but for anyone tinkering or projects willing to adapt to a rapidly iterate ecosystem is well worth a look.
I’m very sorry man, I’ve been through that, and I have friends that have been cut at unity before. They treat their workers terribly.
Focus on getting better first, just process it for a bit. When you’re ready to start looking, the market is warm right now. I’m more than happy to help review resumes.
Ah I think my comment made in haste was ambiguous. Fortunately I was not cut this time around, I’ve somehow skated by all the firings. I’m actually just clinging on for a few more months then I’m off to Sweden to go back to school. Hoping to actually finish my game dev degree this time around! I do have some school application stuff I would love to have people see though I’ll keep you in mind for that if you are up for it (for a work sample primarily, to get into higher rates schools)
Good then, glad you’ve made it through, but obviously stay frosty. Those execs will cut every engineer as long as they still look good. Be ready for anything
It’s very sad. We’re going lose a lot of great employees with tons of experience. This is going to cost to taxpayers in the form of poor services and contractors down the road filling in for more money and with less experience.
These buffoons understand very little, and neither do they understand the value of hard work and what it’s like needing to earn a living. This grandstanding is reckless.
I was part of the first big wave and they hard warned us maybe potentially there might perhaps be restructing and “resizing”. We agonized for months waiting to know if it was our teams or no, if we had to look (this was before Unity nosedived and buddy quit).
I’ve somehow survived all the firings and restructurings so far. It’s a shit show over here. I’m trying to get through a few more months then I’m off to another country to go back to school
The agonizing hasn’t stopped for me I’ve just gotten used to it as a part of my day to day. It’s wild what they’ve been putting us through we need to unionize
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