If you didn’t buy up studios and then close them in a year, I think that would be even better for the business side of things. You know, the fact the business didn’t get arbitrarily shut down by the big corporation and all that.
Activision wasn’t just a studio, it was a huge publisher with several studios, that’s why they needed approval from competition regulators. I doubt they will stop buying studios over this in the short-term.
They want to ensure their business is working well, so they shutdown the parts that were working well, and left those that are failing miserably. Logic checks out
FO5 is going to be a FO76 tier disaster. With the show there has to be a ton of pressure to crank something out the door. Microsoft’s folks are probably beating down Todd’s door. Bethesda has never really understood the series anyways.
If TES6 comes out, it’ll have 3 skills and ignore all established lore to turn an interesting and nuanced character into Bad Guy who wants to destroy the world for no reason. Admittedly normies really like this version of the series, so maybe it’ll still be wildly successful.
Seriously, good writing doesn’t happen with “lifehacks,” that’s how you get worthless shit like Max Landis writing Bright. (Don’t you love white people trying to write about racism… without writing about racism? Just plop in any old fantasy race and it works, right? Right!?)
I recall almost two decades ago I got into it with a woman who was going to school at Digipen, and she told me what Digipen taught students about writing a game.
She said the point was to create the most everyman main character, so you could have the most customers identify with them, and be able to sell more units.
Which I basically said “They’re teaching you the worst writing techniques possible. Literature students would faint at this idea.”
She didn’t care, she claimed this was “good writing.”
No wonder so many games have such dogshit writing if this is how we’re teaching game writers to write for fucks sake. Pick up a god damned book and get thoughtful, people.
Like seriously, let’s get game adaptations of weird, interesting books like Steppenwolf or Naked Lunch.
I mean, okay. But it’s not really the ESA’s responsibility to archive art and cultural works for posterity. They’re going to care about whether it’s going to affect their bottom line and if the answer is “yes”, then they probably aren’t going to support it. Why ask them?
There was a point in time in the US when a work was only protected by copyright if one deposited such a work with the Library of Congress. That might be excessive, but it could theoretically be done with video games. Maybe only ones that sell more than N copies.
Legal deposit is a legal requirement that a person or group submit copies of their publications to a repository, usually a library. The number of copies required varies from country to country. Typically, the national library is the primary repository of these copies. In some countries there is also a legal deposit requirement placed on the government, and it is required to send copies of documents to publicly accessible libraries.
I agree it shouldn’t be the ESA’s responsibility. However as it says in the article:
In 2023, the Video Game History Foundation revealed 87 percent of games released pre-2010 were currently not preserved in any capacity. Attempts previously made by the Library of Congress were halted by the ESA, which said it’d rely on publishers to take care of those efforts themselves.
So the ESA have made themselves the problem by halting such attempts
It’s still circular. The ESA doesn’t run the Library of Congress. They can argue that the LoC shouldn’t do that, but they don’t have decision-making authority in that.
mandate it with full source code to participate in copyright related lawsuits of the work, and mandate all materials get posted online after the work enters public domain
We need devs, like the maker of the Falcon 4 game to “leak” source code. Its the only reason the worlds premier combat flight sim run on a game released in the 90’s.
Should I be talking about a game that released the same year I was born? No. I’m so glad someone kept it all.
Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.
I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.
Yep. The PS4 and Xbone are both very close to off-the-shelf AMD APU’s as far as I remember; you could buy very similar processors for desktop use. Emulation would require a ton more power than the original chips, and the original chips are so close to desktop processors that it’s more efficient and feasible to reverse-engineer the proprietary API’s those console chips use.
I feel really bad for the developers and their frustration with their publisher/management they must have to have dealt with, and the long haul in front of them that still exists.
If I was working there I would have quit and try to find work somewhere else. That crap they must have gone through and still have to deal with is just too much.
Unfortunately, Paradox and Colossal represent everything wrong with the games industry.
Rushed, sloppy, and greedy take on a great idea. Shooting PC mods in the foot for hypothetical console support.Trying to rush out a half-baked port to console on a half-baked, buggy game years before it’s ready. Releasing assetflip dlc before the game is even done or even on consoles, lol.
gamedeveloper.com
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