gamedeveloper.com

Pregnenolone, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Common Tim Sweeney L

regbin_,

This is actually ultra rare Tim Sweeney W.

No need to act like it’s breaking copyright laws when in it’s current state it’s not even defined.

theangriestbird, do gaming w Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld
@theangriestbird@beehaw.org avatar

The three patents—all filed in Japan between May and July 2024—draw similarities between Palworld and 2022’s 2022’s Pokémon Legends: Arceus specifically. Their descriptions concern game mechanics like “riding an object” or throwing a ball to capture and possess a character in virtual spaces.

Wait…so the patents didn’t even exist when Palworld was released into EA? or am I missing something?

Telorand,

You’re not, but there’s a preexisting patent, and these three are basically extensions of that patent.

Essentially, Palworld needed to know what supplementary patents Nintendo was going to file in the future in Japan so they didn’t run afoul of the patent from the past. You know, textbook legal psychic stuff, really. /s

I hope Nintendo hurts itself in its confusion as its lawyers flail before the Japanese courts.

NakariLexfortaine,

Has Phoenix Wright been a documentary about the Japanese legal system this entire time, and we just wrote it off?

Telorand,

Tbh, if this is how Japan does patent law, it’s a wonder they have as much technological progress as they do.

TanyaJLaird,

Japan is a country that has been living in the year 2005 since 1985.

authorinthedark,

that’s what I was told

captain_oni,

"Oh, haven’t they told you, palworld? That patent report is O U T D A T E D

ampersandrew, do games w 70 percent of devs unsure of live-service games sustainability
@ampersandrew@lemmy.world avatar

There was an article from years back, I want to say around 2019 or so on then-Gamasutra, about how it was already too late to stop the bubble from bursting because all of these games are trying to get everyone’s attention (I’m having trouble finding it now). Now the bubble is bursting, and big games these days have dev cycles of about 5 years, putting us right here in 2024. Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product. Maybe sequel it or otherwise make regular old expansion DLC. That was sustainable. No one even makes a multiplayer game anymore unless it’s intended to be rigorously competitively balanced or suck up all of your time and money through grinding.

ryathal,

Everyone wants WoW levels of income without WoW levels of effort.

I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.

VaultBoyNewVegas,

It took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.

NaibofTabr,

Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.

This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.

We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.

ampersandrew,
@ampersandrew@lemmy.world avatar

The industry kept making games bigger that would have been better off if they’d stayed smaller. I’m not saying to make the games they make now in less time. I’m saying stop making games that take 5 years to make and instead make games that take 3 years to make.

billiam0202,

We (the market) need to encourage quality over quantity.

But how will I get the dopamine hit and instant gratification the first time I start a new game?

ours,

You’ve described the AA/indie scene which took the chunk of the market big publishers abandoned including whole genres of games.

The problem is investors saw the line go way up, passing even Hollywood so to keep it riding forever they apply Hollywood-sized solutions.

Except you can’t just shuffle live services a few weeks around another so you can milk the box office. They want us to spend all our time in their game services so people will pick one game for a time so they are cannibalizing each other and eroding trust as games fail and abandon the players that did buy into them.

ampersandrew,
@ampersandrew@lemmy.world avatar

And what you’re describing is the economic realities of a bubble bursting, which means they have to pivot to making something sustainable that the market actually wants. That doesn’t mean AA or indie exclusively. It does mean smaller scope. Halo and Gears of War could be created much faster when they were linear games, and now they’re both open world and arguably worse off for it.

danc4498, do games w Slay the Spire devs followed through on abandoning Unity

I had to delete this game from my phone cause I couldn’t stop playing it…

ABCDE,

Don’t get Balatro.

danc4498,

Not in iPhone yet luckily!

sag,

Help. I am addicted to Gambling

newthrowaway20, do games w Report: Embracer cancels Eidos' unannounced Deus Ex project, lays off staff

Oh that’s a real shame, the Deus Ex games were a lot of fun.

TheEntity,
halendos,

Jesus Christ, Denton!

altima_neo,
@altima_neo@lemmy.zip avatar

What a shame.

He was a good game.

LucasWaffyWaf,

lip smack

What a rotten way to die.

alyaza, do gaming w Embark Studios' The Finals uses text-to-speech AI for in-game voices
@alyaza@beehaw.org avatar

unsurprisingly, these lines sound like total shit.

Pistcow,

ow, my robit balls

VulcanDeathGrip,

Really? I find them totally fine. Pretty impressive really when you take scope and responsiveness into account.

JoMiran, do games w Epic Games to update Unreal Engine pricing for devs not making games
@JoMiran@lemmy.ml avatar

I suspect that Unreal 5 is going to make Epic so much money in the coming years. Taking 5% after the first million dollars doesn’t seem like a lot until you remember that the next Witcher and Cyberpunk are both Unreal 5 developments.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Cyberpunk made a million dollars?

hansl,

That’s sarcasm, right?

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

I love that you get me.

AngryCommieKender,
SaltySalamander,
@SaltySalamander@kbin.social avatar

Many, many millions of dollars.

MrMcGasion,

The next mainline Tomb Raider game is also going to be Unreal 5. That is if Embracer hasn’t bankrupted themselves or sold Edios/Crystal Dynamics before then (although I’d be thrilled if that happened).

athairmor, do games w Subnautica studio Unknown Worlds files lawsuit against ousted founders for allegedly downloading over 170,000 confidential files

They had one of the coolest games with a lot of faithful fans and they blew it all up by selling out to a shitty company that is focused on squeezing properties for more and more money.

The only people I have sympathy for are the fans.

Hadriscus,

and the developers ! the little hands ! the ones that, uh… make the game ! some class solidarity

Rin, do games w Epic Games is officially cool with the Internet Archive preserving early Unreal games

Sussy, but i’m glad

SendMePhotos, do games w U.S. Copyright Office rejects DMCA exemption to support game preservation

Book = story

Movie = video story

Game = interactive story

The fuck, fellas?!

FlashMobOfOne, do gaming w ESA says members won’t support any plan for libraries to preserve games online
!deleted7243 avatar

That’s shitty, but thankfully, we have the emulation community.

lud,

Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.

steal_your_face,
@steal_your_face@lemmy.ml avatar

They’re working on it, don’t worry.

lud,

Of course but I doubt it will become as good as the much older consoles anytime soon. Maybe in a decade or two or something.

overload,

I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.

lud,

Maybe eventually but if ever it’s going to take a long ass time.

They are getting better and better at implementing ways to complicate it

overload,

Yeah I will say I was expecting PS4 emulation to be more developed. Still it will be the fastest way to get Bloodborne 60fps for the masses.

LinyosT,

There are already PS4 emulators. Though they’re extremely early and work a lot closer to how Wine/Proton do rather than traditional emulation IIRC.

overload,

Aren’t we at the stage where getting the game to boot to the start menu is a big deal? I would imagine getting games running is a bit further off.

millie,

If they’re bring ripped and preserved, it doesn’t really matter if they work yet, in an archival sense.

senseamidmadness,

Yep. The PS4 and Xbone are both very close to off-the-shelf AMD APU’s as far as I remember; you could buy very similar processors for desktop use. Emulation would require a ton more power than the original chips, and the original chips are so close to desktop processors that it’s more efficient and feasible to reverse-engineer the proprietary API’s those console chips use.

quams69, do games w Report: Embracer cancels Eidos' unannounced Deus Ex project, lays off staff

We always hear about shit companies like embracer, but who are the actual people in charge? Who are the people who are very bad at their jobs and should be publically ostracized for damaging not only their ips but the lives of hundreds to thousands of working developers? Like what are their names? Who are these faceless scumbags?

Embracer is just a name to hide behind, the people involved in the decisionmaking here should be known by name, like Bobby “incredible piece of human filth” Kotick

Lanusensei87,
@Lanusensei87@lemmy.world avatar
MeekerThanBeaker,

You can tell from the pictures that they all play video games. /s

I really hate how people in charge of companies usually don’t give a crap about the product, just how to exploit it.

CaptDust,

I honestly do believe Lars Wingefors is passionate about games and the industry, he’s been trying to find a place in it his whole career, but I do not think he’s a good business man nor worthy of stewardship for these IPs.

MeekerThanBeaker,

Very well could be. I didn’t research their backgrounds. I just know from first hand experience of people who get jobs who graduated with business degrees who don’t care about the stuff they sell.

badmemes, do games w Unity is eliminating 265 jobs and terminating Weta FX partnership

Wait isn’t this the company that wanted to cash in big time with some shady payment model a couple months ago?

DarkGamer,
@DarkGamer@kbin.social avatar

Yup. Play stupid games, win stupid prizes.

echo64,

they would have done these layoffs regardless for what it’s worth. Apples privacy stance for advertising companies (what unity wanted to be) and the lack of easy access to additional investment this past year meant that it’s not been a sustainable business for a while

ShadowRam,

While Epic has been pouring money from Fortnite into Unreal Engine and making significant progress in updating the engine.

Unity has been sitting on its ass for years doing absolutely nothing in the way of R&D.

As a result, Unity is now left behind.

Valve has given up on being an Engine developer.

Epic with the Unreal Engine will have a monopoly soon if it doesn't already.

Anyone attempting to make their own modern game engine these days are way behind the ball. All the big players are switching to Unreal.

And it's not only Game Engine, but movie making engine as well.

The only company I could see that would have the $$$ and talent to compete against Epic for a Graphics Engine would be nVidia.

AMD doesn't have the R&D and Scientists specializing in Graphics/Physics/Rendering/Simulation/InformationLoading like nVidia does.
Valve has the $$$ and talent, but they are focused on hardware now, and are even farther behind than Unity.

Having a single Game Engine monopoly will be bad for all of us in the end.

The only Video Game engine that I could see someone develop that could compete against Unreal, is if the engine was built from the ground up 100% focused on anti-cheat. Libraries that are designed from the start to be multiplayer focused with un-necessary data scrubbed properly from the clients so they can't sniff out data. Something designed to be hack proof.

That game engine, even if not graphically intense would be highly sought after in a wide genre range of games.

JDPoZ,
@JDPoZ@lemmy.world avatar

…which is why Godot now is quickly slipping into the niche that Unity largely used to be for.

And since Godot is FOSS, there is no going back for Unity once Indie game devs have shifted, since - like with Blender being free to use - it destroys the competition by becoming the defacto king when it comes to things like video tutorials on places like YouTube.

Popular tutorial channels on YouTube know their viewer audience is less likely to be large enough to be profitable via ad revenue, premium subscriptions, etc. if they are limited niche of people only willing to pay thousands for a license to an application they don’t yet have any professional reason to pay for.

Being open source in any way also usually then leads to a snowball effect of an application gaining popularity and then people extending its functionality.

This is also what I think will soon happen to Plex with Jellyfin since the Plex bigwigs have decided they want to be Netflix more than people’s personal media server frontend.

All it will take is one big mistake and the ground will fall beneath their feet just like with Unity.

All fascinating and frustrating to watch as I used to work with Unity a ton since its early days.

badmemes,

Never really thought about the popularity of FOSS starting with youtube-tutorials. But completely reasonable that when everybody starts with Godot (or other FOSS like Blender), even bigger Studios might just use that one since there are just more guys already proficient with it.

JDPoZ,
@JDPoZ@lemmy.world avatar

Again, it’s a snowball effect.

Students and amateurs want to learn how to do something. Their choices are either - (sometimes) get an EDU address, fill out a form, apply for a discount or free version, see the watermark or lose a ton of functionality, and only see tutorials via classes or other a-la-carte method (how many folks are doing Houdini lessons online out there - probably not many if I had to guess considering Houdini’s price), or start paying $20/month for a program that they someday hope will allow them to earn money - knowing that if they stop paying, they lose access to files… OR…

They can download a program for free, that anyone can add stuff to, with thousands of really well done tutorials online on free places like YouTube, that studios will love because there’s no licensing fee or if there is - it’s only when they are really profitable or whatever.

The more that people use it, the more there are people doing tutorials, expanding functionality, etc.

Blender used to be garbage in like 2010, but now - you’d be an idiot not to grab a copy and teach yourself if you used to regular in apps like 3DS Max, Maya, or other premium closed application now requiring a bunch of DRM installers, license tiers, and subscriptions…

Same goes for Adobe’s stuff. I imagine there are more and more people sick of Creative Cloud’s garbage and are ready to find and learn and contribute to FOSS services… All that needs to happen is critical stupid event by bigwig, and suddenly a mass exodus begins.

dantheclamman,
@dantheclamman@lemmy.world avatar

This is also why languages like R and Python are supplanting SPSS and Matlab. Open source is just better in some ways, particularly once it gets over the initial usability barrier, which Jellyfin seems to now be achieving.

NotSteve_, (edited )

Has Valve actually given up engine development? Source 2 only just released recently, although not much is using it, to be fair

Edit: read a bit more into it. I guess for the most part, Source 2 isn’t available to the public yet

Goronmon,

I’m also not sure I’d characterize 8+ years as “released recently” either.

NotSteve_,

Fair lol. Didn’t realise it’s been that long

Goronmon,

I’ve honestly gotten into the habit of checking dates at this point, as I fall into that trap a lot, haha.

Deceptichum,
@Deceptichum@kbin.social avatar

It’s the Valve time of engines.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

More than likely, facepunch’s S&box will be the Source 2 you can use at home.

NotSteve_,

True, I’m really looking forward to that

ArmoredThirteen,

Hello I work for Unity (for now lol, we’ll see)! I’d like to just say from my end of things we do actually do a solid amount of R&D. Just that a depressing amount of it either never sees the light of day, takes so long to release it has already been done better by someone else, or is unannounced with little to no documentation on release so it never gets visibility. The other thing to note is that Unity does a lot of non-game things that might not be that noticeable if you’re just looking at it from a game making perspective, like our publicly known contracts we have to help train the military to “totally not kill people you guys”!

echo64, do games w Microsoft spending $1B annually on third-party Xbox Game Pass titles

this is on-top of all the lost sales from no one buying their first-party games.

Gamepass is not financially viable, it’s funded by microsoft office and azure. It never will be unless they get a huge majority of the market /and/ raise praises massively. Which is of course their goal as soon as they kill the concept of game ownership.

scrubbles,
!deleted6348 avatar

Yup, it’s obvious once you connect everything why Microsoft is doing this. They’re monopolizing the game market - and most gamers couldn’t be more excited. When I was on Reddit I called out how competition was good and this was bad and was always met with the majority of people saying “nuh uh, they’re going to put them all on game pass for only $9 a month!”

Kids let me tell you the story of Netflix.

deweydecibel,

Netflix at least didn’t plan to be what it became from the start, they even experimented with releasing some of its originals on Blu-ray for a bit. But when every shitty heavy hitter in the entertainment industry comes after you, you’re gonna learn to be shitty real fast.

Microsoft is a whole different brand of monster. They have a long, long history of terrible anti-competitve practices, fucking over their own consumers, flagrantly ignoring complaints, and making deeply underhanded moves. In many different markets, for decades. The Xbox One release was almost literally a thesis statement. They could not possibly have broadcast any clearer who the fuck they are and what the goal is.

And still, still, people defend them. They downplay everything and fall head over heels for their marketing bullshit.

That’s why we’re truly fucked without regulations. It’s not just because corporations are terrible and will do incredibly underhanded shit at the drop of a hat to raise profits, it’s also because the vast majority of the consumer base is fucking stupid. Incapable of pattern recognition and imagination, and unwilling to change their patterns even slightly. It’s really, really, really easy to see the negative effects of a Microsoft dominated gaming market. And the consumers can’t see it.

deegeese, do gaming w Unity introducing new fee attached to game installs

You don’t have to use our advertising service. In unrelated news, we’re raising prices for everyone not using our advertising service.

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